#define I_A__B__2 reinterpret_cast<const char*> ( u8"\u03E8" )
#define I_A__B__OFF reinterpret_cast<const char*> ( u8"\u03E9" )
#define I_A__B reinterpret_cast<const char*> ( u8"\u03EA" )
#define I_ABACUS__OFF reinterpret_cast<const char*> ( u8"\u03EB" )
#define I_ABACUS reinterpret_cast<const char*> ( u8"\u03EC" )
#define I_ABC reinterpret_cast<const char*> ( u8"\u03ED" )
#define I_ACCESS__POINT__OFF reinterpret_cast<const char*> ( u8"\u03EE" )
#define I_ACCESS__POINT reinterpret_cast<const char*> ( u8"\u03EF" )
#define I_ACCESSIBLE__OFF reinterpret_cast<const char*> ( u8"\u03F0" )
#define I_ACCESSIBLE reinterpret_cast<const char*> ( u8"\u03F1" )
#define I_ACTIVITY__HEARTBEAT reinterpret_cast<const char*> ( u8"\u03F2" )
#define I_ACTIVITY reinterpret_cast<const char*> ( u8"\u03F3" )
#define I_AD__2 reinterpret_cast<const char*> ( u8"\u03F4" )
#define I_AD__CIRCLE__OFF reinterpret_cast<const char*> ( u8"\u03F5" )
#define I_AD__CIRCLE reinterpret_cast<const char*> ( u8"\u03F6" )
#define I_AD__OFF reinterpret_cast<const char*> ( u8"\u03F7" )
#define I_AD reinterpret_cast<const char*> ( u8"\u03F8" )
#define I_ADDRESS__BOOK__OFF reinterpret_cast<const char*> ( u8"\u03F9" )
#define I_ADDRESS__BOOK reinterpret_cast<const char*> ( u8"\u03FA" )
#define I_ADJUSTMENTS__ALT reinterpret_cast<const char*> ( u8"\u03FB" )
#define I_ADJUSTMENTS__BOLT reinterpret_cast<const char*> ( u8"\u03FC" )
#define I_ADJUSTMENTS__CANCEL reinterpret_cast<const char*> ( u8"\u03FD" )
#define I_ADJUSTMENTS__CHECK reinterpret_cast<const char*> ( u8"\u03FE" )
#define I_ADJUSTMENTS__CODE reinterpret_cast<const char*> ( u8"\u03FF" )
#define I_ADJUSTMENTS__COG reinterpret_cast<const char*> ( u8"\u0400" )
#define I_ADJUSTMENTS__DOLLAR reinterpret_cast<const char*> ( u8"\u0401" )
#define I_ADJUSTMENTS__DOWN reinterpret_cast<const char*> ( u8"\u0402" )
#define I_ADJUSTMENTS__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0403" )
#define I_ADJUSTMENTS__HEART reinterpret_cast<const char*> ( u8"\u0404" )
#define I_ADJUSTMENTS__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0405" )
#define I_ADJUSTMENTS__MINUS reinterpret_cast<const char*> ( u8"\u0406" )
#define I_ADJUSTMENTS__OFF reinterpret_cast<const char*> ( u8"\u0407" )
#define I_ADJUSTMENTS__PAUSE reinterpret_cast<const char*> ( u8"\u0408" )
#define I_ADJUSTMENTS__PIN reinterpret_cast<const char*> ( u8"\u0409" )
#define I_ADJUSTMENTS__PLUS reinterpret_cast<const char*> ( u8"\u040A" )
#define I_ADJUSTMENTS__QUESTION reinterpret_cast<const char*> ( u8"\u040B" )
#define I_ADJUSTMENTS__SEARCH reinterpret_cast<const char*> ( u8"\u040C" )
#define I_ADJUSTMENTS__SHARE reinterpret_cast<const char*> ( u8"\u040D" )
#define I_ADJUSTMENTS__SPARK reinterpret_cast<const char*> ( u8"\u040E" )
#define I_ADJUSTMENTS__STAR reinterpret_cast<const char*> ( u8"\u040F" )
#define I_ADJUSTMENTS__UP reinterpret_cast<const char*> ( u8"\u0410" )
#define I_ADJUSTMENTS__X reinterpret_cast<const char*> ( u8"\u0411" )
#define I_ADJUSTMENTS reinterpret_cast<const char*> ( u8"\u0412" )
#define I_AERIAL__LIFT reinterpret_cast<const char*> ( u8"\u0413" )
#define I_AFFILIATE reinterpret_cast<const char*> ( u8"\u0414" )
#define I_AI reinterpret_cast<const char*> ( u8"\u0415" )
#define I_AIR__BALLOON reinterpret_cast<const char*> ( u8"\u0416" )
#define I_AIR__CONDITIONING__DISABLED reinterpret_cast<const char*> ( u8"\u0417" )
#define I_AIR__CONDITIONING reinterpret_cast<const char*> ( u8"\u0418" )
#define I_AIR__TRAFFIC__CONTROL reinterpret_cast<const char*> ( u8"\u0419" )
#define I_ALARM__AVERAGE reinterpret_cast<const char*> ( u8"\u041A" )
#define I_ALARM__MINUS reinterpret_cast<const char*> ( u8"\u041B" )
#define I_ALARM__OFF reinterpret_cast<const char*> ( u8"\u041C" )
#define I_ALARM__PLUS reinterpret_cast<const char*> ( u8"\u041D" )
#define I_ALARM__SNOOZE reinterpret_cast<const char*> ( u8"\u041E" )
#define I_ALARM reinterpret_cast<const char*> ( u8"\u041F" )
#define I_ALBUM__OFF reinterpret_cast<const char*> ( u8"\u0420" )
#define I_ALBUM reinterpret_cast<const char*> ( u8"\u0421" )
#define I_ALERT__CIRCLE__OFF reinterpret_cast<const char*> ( u8"\u0422" )
#define I_ALERT__CIRCLE reinterpret_cast<const char*> ( u8"\u0423" )
#define I_ALERT__HEXAGON__OFF reinterpret_cast<const char*> ( u8"\u0424" )
#define I_ALERT__HEXAGON reinterpret_cast<const char*> ( u8"\u0425" )
#define I_ALERT__OCTAGON reinterpret_cast<const char*> ( u8"\u0426" )
#define I_ALERT__SMALL__OFF reinterpret_cast<const char*> ( u8"\u0427" )
#define I_ALERT__SMALL reinterpret_cast<const char*> ( u8"\u0428" )
#define I_ALERT__SQUARE__ROUNDED__OFF reinterpret_cast<const char*> ( u8"\u0429" )
#define I_ALERT__SQUARE__ROUNDED reinterpret_cast<const char*> ( u8"\u042A" )
#define I_ALERT__SQUARE reinterpret_cast<const char*> ( u8"\u042B" )
#define I_ALERT__TRIANGLE__OFF reinterpret_cast<const char*> ( u8"\u042C" )
#define I_ALERT__TRIANGLE reinterpret_cast<const char*> ( u8"\u042D" )
#define I_ALIEN reinterpret_cast<const char*> ( u8"\u042E" )
#define I_ALIGN__BOX__BOTTOM__CENTER reinterpret_cast<const char*> ( u8"\u042F" )
#define I_ALIGN__BOX__BOTTOM__LEFT reinterpret_cast<const char*> ( u8"\u0430" )
#define I_ALIGN__BOX__BOTTOM__RIGHT reinterpret_cast<const char*> ( u8"\u0431" )
#define I_ALIGN__BOX__CENTER__BOTTOM reinterpret_cast<const char*> ( u8"\u0432" )
#define I_ALIGN__BOX__CENTER__MIDDLE reinterpret_cast<const char*> ( u8"\u0433" )
#define I_ALIGN__BOX__CENTER__STRETCH reinterpret_cast<const char*> ( u8"\u0434" )
#define I_ALIGN__BOX__CENTER__TOP reinterpret_cast<const char*> ( u8"\u0435" )
#define I_ALIGN__BOX__LEFT__BOTTOM reinterpret_cast<const char*> ( u8"\u0436" )
#define I_ALIGN__BOX__LEFT__MIDDLE reinterpret_cast<const char*> ( u8"\u0437" )
#define I_ALIGN__BOX__LEFT__STRETCH reinterpret_cast<const char*> ( u8"\u0438" )
#define I_ALIGN__BOX__LEFT__TOP reinterpret_cast<const char*> ( u8"\u0439" )
#define I_ALIGN__BOX__RIGHT__BOTTOM reinterpret_cast<const char*> ( u8"\u043A" )
#define I_ALIGN__BOX__RIGHT__MIDDLE reinterpret_cast<const char*> ( u8"\u043B" )
#define I_ALIGN__BOX__RIGHT__STRETCH reinterpret_cast<const char*> ( u8"\u043C" )
#define I_ALIGN__BOX__RIGHT__TOP reinterpret_cast<const char*> ( u8"\u043D" )
#define I_ALIGN__BOX__TOP__CENTER reinterpret_cast<const char*> ( u8"\u043E" )
#define I_ALIGN__BOX__TOP__LEFT reinterpret_cast<const char*> ( u8"\u043F" )
#define I_ALIGN__BOX__TOP__RIGHT reinterpret_cast<const char*> ( u8"\u0440" )
#define I_ALIGN__CENTER reinterpret_cast<const char*> ( u8"\u0441" )
#define I_ALIGN__JUSTIFIED reinterpret_cast<const char*> ( u8"\u0442" )
#define I_ALIGN__LEFT__2 reinterpret_cast<const char*> ( u8"\u0443" )
#define I_ALIGN__LEFT reinterpret_cast<const char*> ( u8"\u0444" )
#define I_ALIGN__RIGHT__2 reinterpret_cast<const char*> ( u8"\u0445" )
#define I_ALIGN__RIGHT reinterpret_cast<const char*> ( u8"\u0446" )
#define I_ALPHA reinterpret_cast<const char*> ( u8"\u0447" )
#define I_ALPHABET__ARABIC reinterpret_cast<const char*> ( u8"\u0448" )
#define I_ALPHABET__BANGLA reinterpret_cast<const char*> ( u8"\u0449" )
#define I_ALPHABET__CYRILLIC reinterpret_cast<const char*> ( u8"\u044A" )
#define I_ALPHABET__GREEK reinterpret_cast<const char*> ( u8"\u044B" )
#define I_ALPHABET__HEBREW reinterpret_cast<const char*> ( u8"\u044C" )
#define I_ALPHABET__KOREAN reinterpret_cast<const char*> ( u8"\u044D" )
#define I_ALPHABET__LATIN reinterpret_cast<const char*> ( u8"\u044E" )
#define I_ALPHABET__THAI reinterpret_cast<const char*> ( u8"\u044F" )
#define I_ALT reinterpret_cast<const char*> ( u8"\u0450" )
#define I_AMBULANCE reinterpret_cast<const char*> ( u8"\u0451" )
#define I_AMPERSAND reinterpret_cast<const char*> ( u8"\u0452" )
#define I_ANALYZE__OFF reinterpret_cast<const char*> ( u8"\u0453" )
#define I_ANALYZE reinterpret_cast<const char*> ( u8"\u0454" )
#define I_ANCHOR__OFF reinterpret_cast<const char*> ( u8"\u0455" )
#define I_ANCHOR reinterpret_cast<const char*> ( u8"\u0456" )
#define I_ANGLE reinterpret_cast<const char*> ( u8"\u0457" )
#define I_ANKH reinterpret_cast<const char*> ( u8"\u0458" )
#define I_ANTENNA__BARS__1 reinterpret_cast<const char*> ( u8"\u0459" )
#define I_ANTENNA__BARS__2 reinterpret_cast<const char*> ( u8"\u045A" )
#define I_ANTENNA__BARS__3 reinterpret_cast<const char*> ( u8"\u045B" )
#define I_ANTENNA__BARS__4 reinterpret_cast<const char*> ( u8"\u045C" )
#define I_ANTENNA__BARS__5 reinterpret_cast<const char*> ( u8"\u045D" )
#define I_ANTENNA__BARS__OFF reinterpret_cast<const char*> ( u8"\u045E" )
#define I_ANTENNA__OFF reinterpret_cast<const char*> ( u8"\u045F" )
#define I_ANTENNA reinterpret_cast<const char*> ( u8"\u0460" )
#define I_APERTURE__OFF reinterpret_cast<const char*> ( u8"\u0461" )
#define I_APERTURE reinterpret_cast<const char*> ( u8"\u0462" )
#define I_API__APP__OFF reinterpret_cast<const char*> ( u8"\u0463" )
#define I_API__APP reinterpret_cast<const char*> ( u8"\u0464" )
#define I_API__OFF reinterpret_cast<const char*> ( u8"\u0465" )
#define I_API reinterpret_cast<const char*> ( u8"\u0466" )
#define I_APP__WINDOW reinterpret_cast<const char*> ( u8"\u0467" )
#define I_APPLE reinterpret_cast<const char*> ( u8"\u0468" )
#define I_APPS__OFF reinterpret_cast<const char*> ( u8"\u0469" )
#define I_APPS reinterpret_cast<const char*> ( u8"\u046A" )
#define I_ARCHERY__ARROW reinterpret_cast<const char*> ( u8"\u046B" )
#define I_ARCHIVE__OFF reinterpret_cast<const char*> ( u8"\u046C" )
#define I_ARCHIVE reinterpret_cast<const char*> ( u8"\u046D" )
#define I_ARMCHAIR__2__OFF reinterpret_cast<const char*> ( u8"\u046E" )
#define I_ARMCHAIR__2 reinterpret_cast<const char*> ( u8"\u046F" )
#define I_ARMCHAIR__OFF reinterpret_cast<const char*> ( u8"\u0470" )
#define I_ARMCHAIR reinterpret_cast<const char*> ( u8"\u0471" )
#define I_ARROW__AUTOFIT__CONTENT reinterpret_cast<const char*> ( u8"\u0472" )
#define I_ARROW__AUTOFIT__DOWN reinterpret_cast<const char*> ( u8"\u0473" )
#define I_ARROW__AUTOFIT__HEIGHT reinterpret_cast<const char*> ( u8"\u0474" )
#define I_ARROW__AUTOFIT__LEFT reinterpret_cast<const char*> ( u8"\u0475" )
#define I_ARROW__AUTOFIT__RIGHT reinterpret_cast<const char*> ( u8"\u0476" )
#define I_ARROW__AUTOFIT__UP reinterpret_cast<const char*> ( u8"\u0477" )
#define I_ARROW__AUTOFIT__WIDTH reinterpret_cast<const char*> ( u8"\u0478" )
#define I_ARROW__BACK__UP__DOUBLE reinterpret_cast<const char*> ( u8"\u0479" )
#define I_ARROW__BACK__UP reinterpret_cast<const char*> ( u8"\u047A" )
#define I_ARROW__BACK reinterpret_cast<const char*> ( u8"\u047B" )
#define I_ARROW__BADGE__DOWN reinterpret_cast<const char*> ( u8"\u047C" )
#define I_ARROW__BADGE__LEFT reinterpret_cast<const char*> ( u8"\u047D" )
#define I_ARROW__BADGE__RIGHT reinterpret_cast<const char*> ( u8"\u047E" )
#define I_ARROW__BADGE__UP reinterpret_cast<const char*> ( u8"\u047F" )
#define I_ARROW__BAR__BOTH reinterpret_cast<const char*> ( u8"\u0480" )
#define I_ARROW__BAR__DOWN reinterpret_cast<const char*> ( u8"\u0481" )
#define I_ARROW__BAR__LEFT reinterpret_cast<const char*> ( u8"\u0482" )
#define I_ARROW__BAR__RIGHT reinterpret_cast<const char*> ( u8"\u0483" )
#define I_ARROW__BAR__TO__DOWN reinterpret_cast<const char*> ( u8"\u0484" )
#define I_ARROW__BAR__TO__LEFT reinterpret_cast<const char*> ( u8"\u0485" )
#define I_ARROW__BAR__TO__RIGHT reinterpret_cast<const char*> ( u8"\u0486" )
#define I_ARROW__BAR__TO__UP reinterpret_cast<const char*> ( u8"\u0487" )
#define I_ARROW__BAR__UP reinterpret_cast<const char*> ( u8"\u0488" )
#define I_ARROW__BEAR__LEFT__2 reinterpret_cast<const char*> ( u8"\u0489" )
#define I_ARROW__BEAR__LEFT reinterpret_cast<const char*> ( u8"\u048A" )
#define I_ARROW__BEAR__RIGHT__2 reinterpret_cast<const char*> ( u8"\u048B" )
#define I_ARROW__BEAR__RIGHT reinterpret_cast<const char*> ( u8"\u048C" )
#define I_ARROW__BIG__DOWN__LINE reinterpret_cast<const char*> ( u8"\u048D" )
#define I_ARROW__BIG__DOWN__LINES reinterpret_cast<const char*> ( u8"\u048E" )
#define I_ARROW__BIG__DOWN reinterpret_cast<const char*> ( u8"\u048F" )
#define I_ARROW__BIG__LEFT__LINE reinterpret_cast<const char*> ( u8"\u0490" )
#define I_ARROW__BIG__LEFT__LINES reinterpret_cast<const char*> ( u8"\u0491" )
#define I_ARROW__BIG__LEFT reinterpret_cast<const char*> ( u8"\u0492" )
#define I_ARROW__BIG__RIGHT__LINE reinterpret_cast<const char*> ( u8"\u0493" )
#define I_ARROW__BIG__RIGHT__LINES reinterpret_cast<const char*> ( u8"\u0494" )
#define I_ARROW__BIG__RIGHT reinterpret_cast<const char*> ( u8"\u0495" )
#define I_ARROW__BIG__UP__LINE reinterpret_cast<const char*> ( u8"\u0496" )
#define I_ARROW__BIG__UP__LINES reinterpret_cast<const char*> ( u8"\u0497" )
#define I_ARROW__BIG__UP reinterpret_cast<const char*> ( u8"\u0498" )
#define I_ARROW__BOUNCE reinterpret_cast<const char*> ( u8"\u0499" )
#define I_ARROW__CAPSULE reinterpret_cast<const char*> ( u8"\u049A" )
#define I_ARROW__CURVE__LEFT reinterpret_cast<const char*> ( u8"\u049B" )
#define I_ARROW__CURVE__RIGHT reinterpret_cast<const char*> ( u8"\u049C" )
#define I_ARROW__DOWN__BAR reinterpret_cast<const char*> ( u8"\u049D" )
#define I_ARROW__DOWN__CIRCLE reinterpret_cast<const char*> ( u8"\u049E" )
#define I_ARROW__DOWN__DASHED reinterpret_cast<const char*> ( u8"\u049F" )
#define I_ARROW__DOWN__FROM__ARC reinterpret_cast<const char*> ( u8"\u04A0" )
#define I_ARROW__DOWN__LEFT__CIRCLE reinterpret_cast<const char*> ( u8"\u04A1" )
#define I_ARROW__DOWN__LEFT reinterpret_cast<const char*> ( u8"\u04A2" )
#define I_ARROW__DOWN__RHOMBUS reinterpret_cast<const char*> ( u8"\u04A3" )
#define I_ARROW__DOWN__RIGHT__CIRCLE reinterpret_cast<const char*> ( u8"\u04A4" )
#define I_ARROW__DOWN__RIGHT reinterpret_cast<const char*> ( u8"\u04A5" )
#define I_ARROW__DOWN__SQUARE reinterpret_cast<const char*> ( u8"\u04A6" )
#define I_ARROW__DOWN__TAIL reinterpret_cast<const char*> ( u8"\u04A7" )
#define I_ARROW__DOWN__TO__ARC reinterpret_cast<const char*> ( u8"\u04A8" )
#define I_ARROW__DOWN reinterpret_cast<const char*> ( u8"\u04A9" )
#define I_ARROW__ELBOW__LEFT reinterpret_cast<const char*> ( u8"\u04AA" )
#define I_ARROW__ELBOW__RIGHT reinterpret_cast<const char*> ( u8"\u04AB" )
#define I_ARROW__FORK reinterpret_cast<const char*> ( u8"\u04AC" )
#define I_ARROW__FORWARD__UP__DOUBLE reinterpret_cast<const char*> ( u8"\u04AD" )
#define I_ARROW__FORWARD__UP reinterpret_cast<const char*> ( u8"\u04AE" )
#define I_ARROW__FORWARD reinterpret_cast<const char*> ( u8"\u04AF" )
#define I_ARROW__GUIDE reinterpret_cast<const char*> ( u8"\u04B0" )
#define I_ARROW__ITERATION reinterpret_cast<const char*> ( u8"\u04B1" )
#define I_ARROW__LEFT__BAR reinterpret_cast<const char*> ( u8"\u04B2" )
#define I_ARROW__LEFT__CIRCLE reinterpret_cast<const char*> ( u8"\u04B3" )
#define I_ARROW__LEFT__DASHED reinterpret_cast<const char*> ( u8"\u04B4" )
#define I_ARROW__LEFT__FROM__ARC reinterpret_cast<const char*> ( u8"\u04B5" )
#define I_ARROW__LEFT__RHOMBUS reinterpret_cast<const char*> ( u8"\u04B6" )
#define I_ARROW__LEFT__RIGHT reinterpret_cast<const char*> ( u8"\u04B7" )
#define I_ARROW__LEFT__SQUARE reinterpret_cast<const char*> ( u8"\u04B8" )
#define I_ARROW__LEFT__TAIL reinterpret_cast<const char*> ( u8"\u04B9" )
#define I_ARROW__LEFT__TO__ARC reinterpret_cast<const char*> ( u8"\u04BA" )
#define I_ARROW__LEFT reinterpret_cast<const char*> ( u8"\u04BB" )
#define I_ARROW__LOOP__LEFT__2 reinterpret_cast<const char*> ( u8"\u04BC" )
#define I_ARROW__LOOP__LEFT reinterpret_cast<const char*> ( u8"\u04BD" )
#define I_ARROW__LOOP__RIGHT__2 reinterpret_cast<const char*> ( u8"\u04BE" )
#define I_ARROW__LOOP__RIGHT reinterpret_cast<const char*> ( u8"\u04BF" )
#define I_ARROW__MERGE__ALT__LEFT reinterpret_cast<const char*> ( u8"\u04C0" )
#define I_ARROW__MERGE__ALT__RIGHT reinterpret_cast<const char*> ( u8"\u04C1" )
#define I_ARROW__MERGE__BOTH reinterpret_cast<const char*> ( u8"\u04C2" )
#define I_ARROW__MERGE__LEFT reinterpret_cast<const char*> ( u8"\u04C3" )
#define I_ARROW__MERGE__RIGHT reinterpret_cast<const char*> ( u8"\u04C4" )
#define I_ARROW__MERGE reinterpret_cast<const char*> ( u8"\u04C5" )
#define I_ARROW__MOVE__DOWN reinterpret_cast<const char*> ( u8"\u04C6" )
#define I_ARROW__MOVE__LEFT reinterpret_cast<const char*> ( u8"\u04C7" )
#define I_ARROW__MOVE__RIGHT reinterpret_cast<const char*> ( u8"\u04C8" )
#define I_ARROW__MOVE__UP reinterpret_cast<const char*> ( u8"\u04C9" )
#define I_ARROW__NARROW__DOWN__DASHED reinterpret_cast<const char*> ( u8"\u04CA" )
#define I_ARROW__NARROW__DOWN reinterpret_cast<const char*> ( u8"\u04CB" )
#define I_ARROW__NARROW__LEFT__DASHED reinterpret_cast<const char*> ( u8"\u04CC" )
#define I_ARROW__NARROW__LEFT reinterpret_cast<const char*> ( u8"\u04CD" )
#define I_ARROW__NARROW__RIGHT__DASHED reinterpret_cast<const char*> ( u8"\u04CE" )
#define I_ARROW__NARROW__RIGHT reinterpret_cast<const char*> ( u8"\u04CF" )
#define I_ARROW__NARROW__UP__DASHED reinterpret_cast<const char*> ( u8"\u04D0" )
#define I_ARROW__NARROW__UP reinterpret_cast<const char*> ( u8"\u04D1" )
#define I_ARROW__RAMP__LEFT__2 reinterpret_cast<const char*> ( u8"\u04D2" )
#define I_ARROW__RAMP__LEFT__3 reinterpret_cast<const char*> ( u8"\u04D3" )
#define I_ARROW__RAMP__LEFT reinterpret_cast<const char*> ( u8"\u04D4" )
#define I_ARROW__RAMP__RIGHT__2 reinterpret_cast<const char*> ( u8"\u04D5" )
#define I_ARROW__RAMP__RIGHT__3 reinterpret_cast<const char*> ( u8"\u04D6" )
#define I_ARROW__RAMP__RIGHT reinterpret_cast<const char*> ( u8"\u04D7" )
#define I_ARROW__RIGHT__BAR reinterpret_cast<const char*> ( u8"\u04D8" )
#define I_ARROW__RIGHT__CIRCLE reinterpret_cast<const char*> ( u8"\u04D9" )
#define I_ARROW__RIGHT__DASHED reinterpret_cast<const char*> ( u8"\u04DA" )
#define I_ARROW__RIGHT__FROM__ARC reinterpret_cast<const char*> ( u8"\u04DB" )
#define I_ARROW__RIGHT__RHOMBUS reinterpret_cast<const char*> ( u8"\u04DC" )
#define I_ARROW__RIGHT__SQUARE reinterpret_cast<const char*> ( u8"\u04DD" )
#define I_ARROW__RIGHT__TAIL reinterpret_cast<const char*> ( u8"\u04DE" )
#define I_ARROW__RIGHT__TO__ARC reinterpret_cast<const char*> ( u8"\u04DF" )
#define I_ARROW__RIGHT reinterpret_cast<const char*> ( u8"\u04E0" )
#define I_ARROW__ROTARY__FIRST__LEFT reinterpret_cast<const char*> ( u8"\u04E1" )
#define I_ARROW__ROTARY__FIRST__RIGHT reinterpret_cast<const char*> ( u8"\u04E2" )
#define I_ARROW__ROTARY__LAST__LEFT reinterpret_cast<const char*> ( u8"\u04E3" )
#define I_ARROW__ROTARY__LAST__RIGHT reinterpret_cast<const char*> ( u8"\u04E4" )
#define I_ARROW__ROTARY__LEFT reinterpret_cast<const char*> ( u8"\u04E5" )
#define I_ARROW__ROTARY__RIGHT reinterpret_cast<const char*> ( u8"\u04E6" )
#define I_ARROW__ROTARY__STRAIGHT reinterpret_cast<const char*> ( u8"\u04E7" )
#define I_ARROW__ROUNDABOUT__LEFT reinterpret_cast<const char*> ( u8"\u04E8" )
#define I_ARROW__ROUNDABOUT__RIGHT reinterpret_cast<const char*> ( u8"\u04E9" )
#define I_ARROW__SHARP__TURN__LEFT reinterpret_cast<const char*> ( u8"\u04EA" )
#define I_ARROW__SHARP__TURN__RIGHT reinterpret_cast<const char*> ( u8"\u04EB" )
#define I_ARROW__UP__BAR reinterpret_cast<const char*> ( u8"\u04EC" )
#define I_ARROW__UP__CIRCLE reinterpret_cast<const char*> ( u8"\u04ED" )
#define I_ARROW__UP__DASHED reinterpret_cast<const char*> ( u8"\u04EE" )
#define I_ARROW__UP__FROM__ARC reinterpret_cast<const char*> ( u8"\u04EF" )
#define I_ARROW__UP__LEFT__CIRCLE reinterpret_cast<const char*> ( u8"\u04F0" )
#define I_ARROW__UP__LEFT reinterpret_cast<const char*> ( u8"\u04F1" )
#define I_ARROW__UP__RHOMBUS reinterpret_cast<const char*> ( u8"\u04F2" )
#define I_ARROW__UP__RIGHT__CIRCLE reinterpret_cast<const char*> ( u8"\u04F3" )
#define I_ARROW__UP__RIGHT reinterpret_cast<const char*> ( u8"\u04F4" )
#define I_ARROW__UP__SQUARE reinterpret_cast<const char*> ( u8"\u04F5" )
#define I_ARROW__UP__TAIL reinterpret_cast<const char*> ( u8"\u04F6" )
#define I_ARROW__UP__TO__ARC reinterpret_cast<const char*> ( u8"\u04F7" )
#define I_ARROW__UP reinterpret_cast<const char*> ( u8"\u04F8" )
#define I_ARROW__WAVE__LEFT__DOWN reinterpret_cast<const char*> ( u8"\u04F9" )
#define I_ARROW__WAVE__LEFT__UP reinterpret_cast<const char*> ( u8"\u04FA" )
#define I_ARROW__WAVE__RIGHT__DOWN reinterpret_cast<const char*> ( u8"\u04FB" )
#define I_ARROW__WAVE__RIGHT__UP reinterpret_cast<const char*> ( u8"\u04FC" )
#define I_ARROW__ZIG__ZAG reinterpret_cast<const char*> ( u8"\u04FD" )
#define I_ARROWS__CROSS reinterpret_cast<const char*> ( u8"\u04FE" )
#define I_ARROWS__DIAGONAL__2 reinterpret_cast<const char*> ( u8"\u04FF" )
#define I_ARROWS__DIAGONAL__MINIMIZE__2 reinterpret_cast<const char*> ( u8"\u0500" )
#define I_ARROWS__DIAGONAL__MINIMIZE reinterpret_cast<const char*> ( u8"\u0501" )
#define I_ARROWS__DIAGONAL reinterpret_cast<const char*> ( u8"\u0502" )
#define I_ARROWS__DIFF reinterpret_cast<const char*> ( u8"\u0503" )
#define I_ARROWS__DOUBLE__NE__SW reinterpret_cast<const char*> ( u8"\u0504" )
#define I_ARROWS__DOUBLE__NW__SE reinterpret_cast<const char*> ( u8"\u0505" )
#define I_ARROWS__DOUBLE__SE__NW reinterpret_cast<const char*> ( u8"\u0506" )
#define I_ARROWS__DOUBLE__SW__NE reinterpret_cast<const char*> ( u8"\u0507" )
#define I_ARROWS__DOWN__UP reinterpret_cast<const char*> ( u8"\u0508" )
#define I_ARROWS__DOWN reinterpret_cast<const char*> ( u8"\u0509" )
#define I_ARROWS__EXCHANGE__2 reinterpret_cast<const char*> ( u8"\u050A" )
#define I_ARROWS__EXCHANGE reinterpret_cast<const char*> ( u8"\u050B" )
#define I_ARROWS__HORIZONTAL reinterpret_cast<const char*> ( u8"\u050C" )
#define I_ARROWS__JOIN__2 reinterpret_cast<const char*> ( u8"\u050D" )
#define I_ARROWS__JOIN reinterpret_cast<const char*> ( u8"\u050E" )
#define I_ARROWS__LEFT__DOWN reinterpret_cast<const char*> ( u8"\u050F" )
#define I_ARROWS__LEFT__RIGHT reinterpret_cast<const char*> ( u8"\u0510" )
#define I_ARROWS__LEFT reinterpret_cast<const char*> ( u8"\u0511" )
#define I_ARROWS__MAXIMIZE reinterpret_cast<const char*> ( u8"\u0512" )
#define I_ARROWS__MINIMIZE reinterpret_cast<const char*> ( u8"\u0513" )
#define I_ARROWS__MOVE__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0514" )
#define I_ARROWS__MOVE__VERTICAL reinterpret_cast<const char*> ( u8"\u0515" )
#define I_ARROWS__MOVE reinterpret_cast<const char*> ( u8"\u0516" )
#define I_ARROWS__RANDOM reinterpret_cast<const char*> ( u8"\u0517" )
#define I_ARROWS__RIGHT__DOWN reinterpret_cast<const char*> ( u8"\u0518" )
#define I_ARROWS__RIGHT__LEFT reinterpret_cast<const char*> ( u8"\u0519" )
#define I_ARROWS__RIGHT reinterpret_cast<const char*> ( u8"\u051A" )
#define I_ARROWS__SHUFFLE__2 reinterpret_cast<const char*> ( u8"\u051B" )
#define I_ARROWS__SHUFFLE reinterpret_cast<const char*> ( u8"\u051C" )
#define I_ARROWS__SORT reinterpret_cast<const char*> ( u8"\u051D" )
#define I_ARROWS__SPLIT__2 reinterpret_cast<const char*> ( u8"\u051E" )
#define I_ARROWS__SPLIT reinterpret_cast<const char*> ( u8"\u051F" )
#define I_ARROWS__TRANSFER__DOWN reinterpret_cast<const char*> ( u8"\u0520" )
#define I_ARROWS__TRANSFER__UP__DOWN reinterpret_cast<const char*> ( u8"\u0521" )
#define I_ARROWS__TRANSFER__UP reinterpret_cast<const char*> ( u8"\u0522" )
#define I_ARROWS__UP__DOWN reinterpret_cast<const char*> ( u8"\u0523" )
#define I_ARROWS__UP__LEFT reinterpret_cast<const char*> ( u8"\u0524" )
#define I_ARROWS__UP__RIGHT reinterpret_cast<const char*> ( u8"\u0525" )
#define I_ARROWS__UP reinterpret_cast<const char*> ( u8"\u0526" )
#define I_ARROWS__VERTICAL reinterpret_cast<const char*> ( u8"\u0527" )
#define I_ARTBOARD__OFF reinterpret_cast<const char*> ( u8"\u0528" )
#define I_ARTBOARD reinterpret_cast<const char*> ( u8"\u0529" )
#define I_ARTICLE__OFF reinterpret_cast<const char*> ( u8"\u052A" )
#define I_ARTICLE reinterpret_cast<const char*> ( u8"\u052B" )
#define I_ASPECT__RATIO__OFF reinterpret_cast<const char*> ( u8"\u052C" )
#define I_ASPECT__RATIO reinterpret_cast<const char*> ( u8"\u052D" )
#define I_ASSEMBLY__OFF reinterpret_cast<const char*> ( u8"\u052E" )
#define I_ASSEMBLY reinterpret_cast<const char*> ( u8"\u052F" )
#define I_ASSET reinterpret_cast<const char*> ( u8"\u0530" )
#define I_ASTERISK__SIMPLE reinterpret_cast<const char*> ( u8"\u0531" )
#define I_ASTERISK reinterpret_cast<const char*> ( u8"\u0532" )
#define I_AT__OFF reinterpret_cast<const char*> ( u8"\u0533" )
#define I_AT reinterpret_cast<const char*> ( u8"\u0534" )
#define I_ATOM__2 reinterpret_cast<const char*> ( u8"\u0535" )
#define I_ATOM__OFF reinterpret_cast<const char*> ( u8"\u0536" )
#define I_ATOM reinterpret_cast<const char*> ( u8"\u0537" )
#define I_AUGMENTED__REALITY__2 reinterpret_cast<const char*> ( u8"\u0538" )
#define I_AUGMENTED__REALITY__OFF reinterpret_cast<const char*> ( u8"\u0539" )
#define I_AUGMENTED__REALITY reinterpret_cast<const char*> ( u8"\u053A" )
#define I_AUTH__2FA reinterpret_cast<const char*> ( u8"\u053B" )
#define I_AUTOMATIC__GEARBOX reinterpret_cast<const char*> ( u8"\u053C" )
#define I_AUTOMATION reinterpret_cast<const char*> ( u8"\u053D" )
#define I_AVOCADO reinterpret_cast<const char*> ( u8"\u053E" )
#define I_AWARD__OFF reinterpret_cast<const char*> ( u8"\u053F" )
#define I_AWARD reinterpret_cast<const char*> ( u8"\u0540" )
#define I_AXE reinterpret_cast<const char*> ( u8"\u0541" )
#define I_AXIS__X reinterpret_cast<const char*> ( u8"\u0542" )
#define I_AXIS__Y reinterpret_cast<const char*> ( u8"\u0543" )
#define I_BABY__BOTTLE reinterpret_cast<const char*> ( u8"\u0544" )
#define I_BABY__CARRIAGE reinterpret_cast<const char*> ( u8"\u0545" )
#define I_BACKGROUND reinterpret_cast<const char*> ( u8"\u0546" )
#define I_BACKHOE reinterpret_cast<const char*> ( u8"\u0547" )
#define I_BACKPACK__OFF reinterpret_cast<const char*> ( u8"\u0548" )
#define I_BACKPACK reinterpret_cast<const char*> ( u8"\u0549" )
#define I_BACKSLASH reinterpret_cast<const char*> ( u8"\u054A" )
#define I_BACKSPACE reinterpret_cast<const char*> ( u8"\u054B" )
#define I_BADGE__3D reinterpret_cast<const char*> ( u8"\u054C" )
#define I_BADGE__4K reinterpret_cast<const char*> ( u8"\u054D" )
#define I_BADGE__8K reinterpret_cast<const char*> ( u8"\u054E" )
#define I_BADGE__AD__OFF reinterpret_cast<const char*> ( u8"\u054F" )
#define I_BADGE__AD reinterpret_cast<const char*> ( u8"\u0550" )
#define I_BADGE__AR reinterpret_cast<const char*> ( u8"\u0551" )
#define I_BADGE__CC reinterpret_cast<const char*> ( u8"\u0552" )
#define I_BADGE__HD reinterpret_cast<const char*> ( u8"\u0553" )
#define I_BADGE__OFF reinterpret_cast<const char*> ( u8"\u0554" )
#define I_BADGE__SD reinterpret_cast<const char*> ( u8"\u0555" )
#define I_BADGE__TM reinterpret_cast<const char*> ( u8"\u0556" )
#define I_BADGE__VO reinterpret_cast<const char*> ( u8"\u0557" )
#define I_BADGE__VR reinterpret_cast<const char*> ( u8"\u0558" )
#define I_BADGE__WC reinterpret_cast<const char*> ( u8"\u0559" )
#define I_BADGE reinterpret_cast<const char*> ( u8"\u055A" )
#define I_BADGES__OFF reinterpret_cast<const char*> ( u8"\u055B" )
#define I_BADGES reinterpret_cast<const char*> ( u8"\u055C" )
#define I_BAGUETTE reinterpret_cast<const char*> ( u8"\u055D" )
#define I_BALL__AMERICAN__FOOTBALL__OFF reinterpret_cast<const char*> ( u8"\u055E" )
#define I_BALL__AMERICAN__FOOTBALL reinterpret_cast<const char*> ( u8"\u055F" )
#define I_BALL__BASEBALL reinterpret_cast<const char*> ( u8"\u0560" )
#define I_BALL__BASKETBALL reinterpret_cast<const char*> ( u8"\u0561" )
#define I_BALL__BOWLING reinterpret_cast<const char*> ( u8"\u0562" )
#define I_BALL__FOOTBALL__OFF reinterpret_cast<const char*> ( u8"\u0563" )
#define I_BALL__FOOTBALL reinterpret_cast<const char*> ( u8"\u0564" )
#define I_BALL__TENNIS reinterpret_cast<const char*> ( u8"\u0565" )
#define I_BALL__VOLLEYBALL reinterpret_cast<const char*> ( u8"\u0566" )
#define I_BALLOON__OFF reinterpret_cast<const char*> ( u8"\u0567" )
#define I_BALLOON reinterpret_cast<const char*> ( u8"\u0568" )
#define I_BALLPEN__OFF reinterpret_cast<const char*> ( u8"\u0569" )
#define I_BALLPEN reinterpret_cast<const char*> ( u8"\u056A" )
#define I_BAN reinterpret_cast<const char*> ( u8"\u056B" )
#define I_BANDAGE__OFF reinterpret_cast<const char*> ( u8"\u056C" )
#define I_BANDAGE reinterpret_cast<const char*> ( u8"\u056D" )
#define I_BARBELL__OFF reinterpret_cast<const char*> ( u8"\u056E" )
#define I_BARBELL reinterpret_cast<const char*> ( u8"\u056F" )
#define I_BARCODE__OFF reinterpret_cast<const char*> ( u8"\u0570" )
#define I_BARCODE reinterpret_cast<const char*> ( u8"\u0571" )
#define I_BARREL__OFF reinterpret_cast<const char*> ( u8"\u0572" )
#define I_BARREL reinterpret_cast<const char*> ( u8"\u0573" )
#define I_BARRIER__BLOCK__OFF reinterpret_cast<const char*> ( u8"\u0574" )
#define I_BARRIER__BLOCK reinterpret_cast<const char*> ( u8"\u0575" )
#define I_BASELINE__DENSITY__LARGE reinterpret_cast<const char*> ( u8"\u0576" )
#define I_BASELINE__DENSITY__MEDIUM reinterpret_cast<const char*> ( u8"\u0577" )
#define I_BASELINE__DENSITY__SMALL reinterpret_cast<const char*> ( u8"\u0578" )
#define I_BASELINE reinterpret_cast<const char*> ( u8"\u0579" )
#define I_BASKET__BOLT reinterpret_cast<const char*> ( u8"\u057A" )
#define I_BASKET__CANCEL reinterpret_cast<const char*> ( u8"\u057B" )
#define I_BASKET__CHECK reinterpret_cast<const char*> ( u8"\u057C" )
#define I_BASKET__CODE reinterpret_cast<const char*> ( u8"\u057D" )
#define I_BASKET__COG reinterpret_cast<const char*> ( u8"\u057E" )
#define I_BASKET__DISCOUNT reinterpret_cast<const char*> ( u8"\u057F" )
#define I_BASKET__DOLLAR reinterpret_cast<const char*> ( u8"\u0580" )
#define I_BASKET__DOWN reinterpret_cast<const char*> ( u8"\u0581" )
#define I_BASKET__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0582" )
#define I_BASKET__HEART reinterpret_cast<const char*> ( u8"\u0583" )
#define I_BASKET__MINUS reinterpret_cast<const char*> ( u8"\u0584" )
#define I_BASKET__OFF reinterpret_cast<const char*> ( u8"\u0585" )
#define I_BASKET__PAUSE reinterpret_cast<const char*> ( u8"\u0586" )
#define I_BASKET__PIN reinterpret_cast<const char*> ( u8"\u0587" )
#define I_BASKET__PLUS reinterpret_cast<const char*> ( u8"\u0588" )
#define I_BASKET__QUESTION reinterpret_cast<const char*> ( u8"\u0589" )
#define I_BASKET__SEARCH reinterpret_cast<const char*> ( u8"\u058A" )
#define I_BASKET__SHARE reinterpret_cast<const char*> ( u8"\u058B" )
#define I_BASKET__STAR reinterpret_cast<const char*> ( u8"\u058C" )
#define I_BASKET__UP reinterpret_cast<const char*> ( u8"\u058D" )
#define I_BASKET__X reinterpret_cast<const char*> ( u8"\u058E" )
#define I_BASKET reinterpret_cast<const char*> ( u8"\u058F" )
#define I_BAT reinterpret_cast<const char*> ( u8"\u0590" )
#define I_BATH__OFF reinterpret_cast<const char*> ( u8"\u0591" )
#define I_BATH reinterpret_cast<const char*> ( u8"\u0592" )
#define I_BATTERY__1 reinterpret_cast<const char*> ( u8"\u0593" )
#define I_BATTERY__2 reinterpret_cast<const char*> ( u8"\u0594" )
#define I_BATTERY__3 reinterpret_cast<const char*> ( u8"\u0595" )
#define I_BATTERY__4 reinterpret_cast<const char*> ( u8"\u0596" )
#define I_BATTERY__AUTOMOTIVE reinterpret_cast<const char*> ( u8"\u0597" )
#define I_BATTERY__CHARGING__2 reinterpret_cast<const char*> ( u8"\u0598" )
#define I_BATTERY__CHARGING reinterpret_cast<const char*> ( u8"\u0599" )
#define I_BATTERY__ECO reinterpret_cast<const char*> ( u8"\u059A" )
#define I_BATTERY__EXCLAMATION reinterpret_cast<const char*> ( u8"\u059B" )
#define I_BATTERY__OFF reinterpret_cast<const char*> ( u8"\u059C" )
#define I_BATTERY__SPARK reinterpret_cast<const char*> ( u8"\u059D" )
#define I_BATTERY__VERTICAL__1 reinterpret_cast<const char*> ( u8"\u059E" )
#define I_BATTERY__VERTICAL__2 reinterpret_cast<const char*> ( u8"\u059F" )
#define I_BATTERY__VERTICAL__3 reinterpret_cast<const char*> ( u8"\u05A0" )
#define I_BATTERY__VERTICAL__4 reinterpret_cast<const char*> ( u8"\u05A1" )
#define I_BATTERY__VERTICAL__CHARGING__2 reinterpret_cast<const char*> ( u8"\u05A2" )
#define I_BATTERY__VERTICAL__CHARGING reinterpret_cast<const char*> ( u8"\u05A3" )
#define I_BATTERY__VERTICAL__ECO reinterpret_cast<const char*> ( u8"\u05A4" )
#define I_BATTERY__VERTICAL__EXCLAMATION reinterpret_cast<const char*> ( u8"\u05A5" )
#define I_BATTERY__VERTICAL__OFF reinterpret_cast<const char*> ( u8"\u05A6" )
#define I_BATTERY__VERTICAL reinterpret_cast<const char*> ( u8"\u05A7" )
#define I_BATTERY reinterpret_cast<const char*> ( u8"\u05A8" )
#define I_BEACH__OFF reinterpret_cast<const char*> ( u8"\u05A9" )
#define I_BEACH reinterpret_cast<const char*> ( u8"\u05AA" )
#define I_BED__FLAT reinterpret_cast<const char*> ( u8"\u05AB" )
#define I_BED__OFF reinterpret_cast<const char*> ( u8"\u05AC" )
#define I_BED reinterpret_cast<const char*> ( u8"\u05AD" )
#define I_BEER__OFF reinterpret_cast<const char*> ( u8"\u05AE" )
#define I_BEER reinterpret_cast<const char*> ( u8"\u05AF" )
#define I_BELL__BOLT reinterpret_cast<const char*> ( u8"\u05B0" )
#define I_BELL__CANCEL reinterpret_cast<const char*> ( u8"\u05B1" )
#define I_BELL__CHECK reinterpret_cast<const char*> ( u8"\u05B2" )
#define I_BELL__CODE reinterpret_cast<const char*> ( u8"\u05B3" )
#define I_BELL__COG reinterpret_cast<const char*> ( u8"\u05B4" )
#define I_BELL__DOLLAR reinterpret_cast<const char*> ( u8"\u05B5" )
#define I_BELL__DOWN reinterpret_cast<const char*> ( u8"\u05B6" )
#define I_BELL__EXCLAMATION reinterpret_cast<const char*> ( u8"\u05B7" )
#define I_BELL__HEART reinterpret_cast<const char*> ( u8"\u05B8" )
#define I_BELL__MINUS reinterpret_cast<const char*> ( u8"\u05B9" )
#define I_BELL__OFF reinterpret_cast<const char*> ( u8"\u05BA" )
#define I_BELL__PAUSE reinterpret_cast<const char*> ( u8"\u05BB" )
#define I_BELL__PIN reinterpret_cast<const char*> ( u8"\u05BC" )
#define I_BELL__PLUS reinterpret_cast<const char*> ( u8"\u05BD" )
#define I_BELL__QUESTION reinterpret_cast<const char*> ( u8"\u05BE" )
#define I_BELL__RINGING__2 reinterpret_cast<const char*> ( u8"\u05BF" )
#define I_BELL__RINGING reinterpret_cast<const char*> ( u8"\u05C0" )
#define I_BELL__SCHOOL reinterpret_cast<const char*> ( u8"\u05C1" )
#define I_BELL__SEARCH reinterpret_cast<const char*> ( u8"\u05C2" )
#define I_BELL__SHARE reinterpret_cast<const char*> ( u8"\u05C3" )
#define I_BELL__STAR reinterpret_cast<const char*> ( u8"\u05C4" )
#define I_BELL__UP reinterpret_cast<const char*> ( u8"\u05C5" )
#define I_BELL__X reinterpret_cast<const char*> ( u8"\u05C6" )
#define I_BELL__Z reinterpret_cast<const char*> ( u8"\u05C7" )
#define I_BELL reinterpret_cast<const char*> ( u8"\u05C8" )
#define I_BETA reinterpret_cast<const char*> ( u8"\u05C9" )
#define I_BIBLE reinterpret_cast<const char*> ( u8"\u05CA" )
#define I_BIKE__OFF reinterpret_cast<const char*> ( u8"\u05CB" )
#define I_BIKE reinterpret_cast<const char*> ( u8"\u05CC" )
#define I_BINARY__OFF reinterpret_cast<const char*> ( u8"\u05CD" )
#define I_BINARY__TREE__2 reinterpret_cast<const char*> ( u8"\u05CE" )
#define I_BINARY__TREE reinterpret_cast<const char*> ( u8"\u05CF" )
#define I_BINARY reinterpret_cast<const char*> ( u8"\u05D0" )
#define I_BINOCULARS reinterpret_cast<const char*> ( u8"\u05D1" )
#define I_BIOHAZARD__OFF reinterpret_cast<const char*> ( u8"\u05D2" )
#define I_BIOHAZARD reinterpret_cast<const char*> ( u8"\u05D3" )
#define I_BLADE reinterpret_cast<const char*> ( u8"\u05D4" )
#define I_BLEACH__CHLORINE reinterpret_cast<const char*> ( u8"\u05D5" )
#define I_BLEACH__NO__CHLORINE reinterpret_cast<const char*> ( u8"\u05D6" )
#define I_BLEACH__OFF reinterpret_cast<const char*> ( u8"\u05D7" )
#define I_BLEACH reinterpret_cast<const char*> ( u8"\u05D8" )
#define I_BLEND__MODE reinterpret_cast<const char*> ( u8"\u05D9" )
#define I_BLENDER reinterpret_cast<const char*> ( u8"\u05DA" )
#define I_BLOB reinterpret_cast<const char*> ( u8"\u05DB" )
#define I_BLOCKQUOTE reinterpret_cast<const char*> ( u8"\u05DC" )
#define I_BLUETOOTH__CONNECTED reinterpret_cast<const char*> ( u8"\u05DD" )
#define I_BLUETOOTH__OFF reinterpret_cast<const char*> ( u8"\u05DE" )
#define I_BLUETOOTH__X reinterpret_cast<const char*> ( u8"\u05DF" )
#define I_BLUETOOTH reinterpret_cast<const char*> ( u8"\u05E0" )
#define I_BLUR__OFF reinterpret_cast<const char*> ( u8"\u05E1" )
#define I_BLUR reinterpret_cast<const char*> ( u8"\u05E2" )
#define I_BMP reinterpret_cast<const char*> ( u8"\u05E3" )
#define I_BODY__SCAN reinterpret_cast<const char*> ( u8"\u05E4" )
#define I_BOLD__OFF reinterpret_cast<const char*> ( u8"\u05E5" )
#define I_BOLD reinterpret_cast<const char*> ( u8"\u05E6" )
#define I_BOLT__OFF reinterpret_cast<const char*> ( u8"\u05E7" )
#define I_BOLT reinterpret_cast<const char*> ( u8"\u05E8" )
#define I_BOMB reinterpret_cast<const char*> ( u8"\u05E9" )
#define I_BONE__OFF reinterpret_cast<const char*> ( u8"\u05EA" )
#define I_BONE reinterpret_cast<const char*> ( u8"\u05EB" )
#define I_BONG__OFF reinterpret_cast<const char*> ( u8"\u05EC" )
#define I_BONG reinterpret_cast<const char*> ( u8"\u05ED" )
#define I_BOOK__2 reinterpret_cast<const char*> ( u8"\u05EE" )
#define I_BOOK__DOWNLOAD reinterpret_cast<const char*> ( u8"\u05EF" )
#define I_BOOK__OFF reinterpret_cast<const char*> ( u8"\u05F0" )
#define I_BOOK__UPLOAD reinterpret_cast<const char*> ( u8"\u05F1" )
#define I_BOOK reinterpret_cast<const char*> ( u8"\u05F2" )
#define I_BOOKMARK__AI reinterpret_cast<const char*> ( u8"\u05F3" )
#define I_BOOKMARK__EDIT reinterpret_cast<const char*> ( u8"\u05F4" )
#define I_BOOKMARK__MINUS reinterpret_cast<const char*> ( u8"\u05F5" )
#define I_BOOKMARK__OFF reinterpret_cast<const char*> ( u8"\u05F6" )
#define I_BOOKMARK__PLUS reinterpret_cast<const char*> ( u8"\u05F7" )
#define I_BOOKMARK__QUESTION reinterpret_cast<const char*> ( u8"\u05F8" )
#define I_BOOKMARK reinterpret_cast<const char*> ( u8"\u05F9" )
#define I_BOOKMARKS__OFF reinterpret_cast<const char*> ( u8"\u05FA" )
#define I_BOOKMARKS reinterpret_cast<const char*> ( u8"\u05FB" )
#define I_BOOKS__OFF reinterpret_cast<const char*> ( u8"\u05FC" )
#define I_BOOKS reinterpret_cast<const char*> ( u8"\u05FD" )
#define I_BOOM reinterpret_cast<const char*> ( u8"\u05FE" )
#define I_BORDER__ALL reinterpret_cast<const char*> ( u8"\u05FF" )
#define I_BORDER__BOTTOM__PLUS reinterpret_cast<const char*> ( u8"\u0600" )
#define I_BORDER__BOTTOM reinterpret_cast<const char*> ( u8"\u0601" )
#define I_BORDER__CORNER__IOS reinterpret_cast<const char*> ( u8"\u0602" )
#define I_BORDER__CORNER__PILL reinterpret_cast<const char*> ( u8"\u0603" )
#define I_BORDER__CORNER__ROUNDED reinterpret_cast<const char*> ( u8"\u0604" )
#define I_BORDER__CORNER__SQUARE reinterpret_cast<const char*> ( u8"\u0605" )
#define I_BORDER__CORNERS reinterpret_cast<const char*> ( u8"\u0606" )
#define I_BORDER__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0607" )
#define I_BORDER__INNER reinterpret_cast<const char*> ( u8"\u0608" )
#define I_BORDER__LEFT__PLUS reinterpret_cast<const char*> ( u8"\u0609" )
#define I_BORDER__LEFT reinterpret_cast<const char*> ( u8"\u060A" )
#define I_BORDER__NONE reinterpret_cast<const char*> ( u8"\u060B" )
#define I_BORDER__OUTER reinterpret_cast<const char*> ( u8"\u060C" )
#define I_BORDER__RADIUS reinterpret_cast<const char*> ( u8"\u060D" )
#define I_BORDER__RIGHT__PLUS reinterpret_cast<const char*> ( u8"\u060E" )
#define I_BORDER__RIGHT reinterpret_cast<const char*> ( u8"\u060F" )
#define I_BORDER__SIDES reinterpret_cast<const char*> ( u8"\u0610" )
#define I_BORDER__STYLE__2 reinterpret_cast<const char*> ( u8"\u0611" )
#define I_BORDER__STYLE reinterpret_cast<const char*> ( u8"\u0612" )
#define I_BORDER__TOP__PLUS reinterpret_cast<const char*> ( u8"\u0613" )
#define I_BORDER__TOP reinterpret_cast<const char*> ( u8"\u0614" )
#define I_BORDER__VERTICAL reinterpret_cast<const char*> ( u8"\u0615" )
#define I_BOTTLE__OFF reinterpret_cast<const char*> ( u8"\u0616" )
#define I_BOTTLE reinterpret_cast<const char*> ( u8"\u0617" )
#define I_BOUNCE__LEFT reinterpret_cast<const char*> ( u8"\u0618" )
#define I_BOUNCE__RIGHT reinterpret_cast<const char*> ( u8"\u0619" )
#define I_BOW reinterpret_cast<const char*> ( u8"\u061A" )
#define I_BOWL__CHOPSTICKS reinterpret_cast<const char*> ( u8"\u061B" )
#define I_BOWL__SPOON reinterpret_cast<const char*> ( u8"\u061C" )
#define I_BOWL reinterpret_cast<const char*> ( u8"\u061D" )
#define I_BOX__ALIGN__BOTTOM__LEFT reinterpret_cast<const char*> ( u8"\u061E" )
#define I_BOX__ALIGN__BOTTOM__RIGHT reinterpret_cast<const char*> ( u8"\u061F" )
#define I_BOX__ALIGN__BOTTOM reinterpret_cast<const char*> ( u8"\u0620" )
#define I_BOX__ALIGN__LEFT reinterpret_cast<const char*> ( u8"\u0621" )
#define I_BOX__ALIGN__RIGHT reinterpret_cast<const char*> ( u8"\u0622" )
#define I_BOX__ALIGN__TOP__LEFT reinterpret_cast<const char*> ( u8"\u0623" )
#define I_BOX__ALIGN__TOP__RIGHT reinterpret_cast<const char*> ( u8"\u0624" )
#define I_BOX__ALIGN__TOP reinterpret_cast<const char*> ( u8"\u0625" )
#define I_BOX__MARGIN reinterpret_cast<const char*> ( u8"\u0626" )
#define I_BOX__MODEL__2__OFF reinterpret_cast<const char*> ( u8"\u0627" )
#define I_BOX__MODEL__2 reinterpret_cast<const char*> ( u8"\u0628" )
#define I_BOX__MODEL__OFF reinterpret_cast<const char*> ( u8"\u0629" )
#define I_BOX__MODEL reinterpret_cast<const char*> ( u8"\u062A" )
#define I_BOX__MULTIPLE__0 reinterpret_cast<const char*> ( u8"\u062B" )
#define I_BOX__MULTIPLE__1 reinterpret_cast<const char*> ( u8"\u062C" )
#define I_BOX__MULTIPLE__2 reinterpret_cast<const char*> ( u8"\u062D" )
#define I_BOX__MULTIPLE__3 reinterpret_cast<const char*> ( u8"\u062E" )
#define I_BOX__MULTIPLE__4 reinterpret_cast<const char*> ( u8"\u062F" )
#define I_BOX__MULTIPLE__5 reinterpret_cast<const char*> ( u8"\u0630" )
#define I_BOX__MULTIPLE__6 reinterpret_cast<const char*> ( u8"\u0631" )
#define I_BOX__MULTIPLE__7 reinterpret_cast<const char*> ( u8"\u0632" )
#define I_BOX__MULTIPLE__8 reinterpret_cast<const char*> ( u8"\u0633" )
#define I_BOX__MULTIPLE__9 reinterpret_cast<const char*> ( u8"\u0634" )
#define I_BOX__MULTIPLE reinterpret_cast<const char*> ( u8"\u0635" )
#define I_BOX__OFF reinterpret_cast<const char*> ( u8"\u0636" )
#define I_BOX__PADDING reinterpret_cast<const char*> ( u8"\u0637" )
#define I_BOX reinterpret_cast<const char*> ( u8"\u0638" )
#define I_BRACES__OFF reinterpret_cast<const char*> ( u8"\u0639" )
#define I_BRACES reinterpret_cast<const char*> ( u8"\u063A" )
#define I_BRACKETS__ANGLE__OFF reinterpret_cast<const char*> ( u8"\u063B" )
#define I_BRACKETS__ANGLE reinterpret_cast<const char*> ( u8"\u063C" )
#define I_BRACKETS__CONTAIN__END reinterpret_cast<const char*> ( u8"\u063D" )
#define I_BRACKETS__CONTAIN__START reinterpret_cast<const char*> ( u8"\u063E" )
#define I_BRACKETS__CONTAIN reinterpret_cast<const char*> ( u8"\u063F" )
#define I_BRACKETS__OFF reinterpret_cast<const char*> ( u8"\u0640" )
#define I_BRACKETS reinterpret_cast<const char*> ( u8"\u0641" )
#define I_BRAILLE reinterpret_cast<const char*> ( u8"\u0642" )
#define I_BRAIN reinterpret_cast<const char*> ( u8"\u0643" )
#define I_BRAND__4CHAN reinterpret_cast<const char*> ( u8"\u0644" )
#define I_BRAND__ABSTRACT reinterpret_cast<const char*> ( u8"\u0645" )
#define I_BRAND__ADOBE__AFTER__EFFECT reinterpret_cast<const char*> ( u8"\u0646" )
#define I_BRAND__ADOBE__ILLUSTRATOR reinterpret_cast<const char*> ( u8"\u0647" )
#define I_BRAND__ADOBE__INDESIGN reinterpret_cast<const char*> ( u8"\u0648" )
#define I_BRAND__ADOBE__PHOTOSHOP reinterpret_cast<const char*> ( u8"\u0649" )
#define I_BRAND__ADOBE__PREMIER reinterpret_cast<const char*> ( u8"\u064A" )
#define I_BRAND__ADOBE__XD reinterpret_cast<const char*> ( u8"\u064B" )
#define I_BRAND__ADOBE reinterpret_cast<const char*> ( u8"\u064C" )
#define I_BRAND__ADONIS__JS reinterpret_cast<const char*> ( u8"\u064D" )
#define I_BRAND__AIRBNB reinterpret_cast<const char*> ( u8"\u064E" )
#define I_BRAND__AIRTABLE reinterpret_cast<const char*> ( u8"\u064F" )
#define I_BRAND__ALGOLIA reinterpret_cast<const char*> ( u8"\u0650" )
#define I_BRAND__ALIPAY reinterpret_cast<const char*> ( u8"\u0651" )
#define I_BRAND__ALPINE__JS reinterpret_cast<const char*> ( u8"\u0652" )
#define I_BRAND__AMAZON reinterpret_cast<const char*> ( u8"\u0653" )
#define I_BRAND__AMD reinterpret_cast<const char*> ( u8"\u0654" )
#define I_BRAND__AMIE reinterpret_cast<const char*> ( u8"\u0655" )
#define I_BRAND__AMIGO reinterpret_cast<const char*> ( u8"\u0656" )
#define I_BRAND__AMONG__US reinterpret_cast<const char*> ( u8"\u0657" )
#define I_BRAND__ANDROID reinterpret_cast<const char*> ( u8"\u0658" )
#define I_BRAND__ANGULAR reinterpret_cast<const char*> ( u8"\u0659" )
#define I_BRAND__ANSIBLE reinterpret_cast<const char*> ( u8"\u065A" )
#define I_BRAND__AO3 reinterpret_cast<const char*> ( u8"\u065B" )
#define I_BRAND__APPGALLERY reinterpret_cast<const char*> ( u8"\u065C" )
#define I_BRAND__APPLE__ARCADE reinterpret_cast<const char*> ( u8"\u065D" )
#define I_BRAND__APPLE__NEWS reinterpret_cast<const char*> ( u8"\u065E" )
#define I_BRAND__APPLE__PODCAST reinterpret_cast<const char*> ( u8"\u065F" )
#define I_BRAND__APPLE reinterpret_cast<const char*> ( u8"\u0660" )
#define I_BRAND__APPSTORE reinterpret_cast<const char*> ( u8"\u0661" )
#define I_BRAND__ARC reinterpret_cast<const char*> ( u8"\u0662" )
#define I_BRAND__ASANA reinterpret_cast<const char*> ( u8"\u0663" )
#define I_BRAND__ASTRO reinterpret_cast<const char*> ( u8"\u0664" )
#define I_BRAND__AUTH0 reinterpret_cast<const char*> ( u8"\u0665" )
#define I_BRAND__AWS reinterpret_cast<const char*> ( u8"\u0666" )
#define I_BRAND__AZURE reinterpret_cast<const char*> ( u8"\u0667" )
#define I_BRAND__BACKBONE reinterpret_cast<const char*> ( u8"\u0668" )
#define I_BRAND__BADOO reinterpret_cast<const char*> ( u8"\u0669" )
#define I_BRAND__BAIDU reinterpret_cast<const char*> ( u8"\u066A" )
#define I_BRAND__BANDCAMP reinterpret_cast<const char*> ( u8"\u066B" )
#define I_BRAND__BANDLAB reinterpret_cast<const char*> ( u8"\u066C" )
#define I_BRAND__BEATS reinterpret_cast<const char*> ( u8"\u066D" )
#define I_BRAND__BEBO reinterpret_cast<const char*> ( u8"\u066E" )
#define I_BRAND__BEHANCE reinterpret_cast<const char*> ( u8"\u066F" )
#define I_BRAND__BILIBILI reinterpret_cast<const char*> ( u8"\u0670" )
#define I_BRAND__BINANCE reinterpret_cast<const char*> ( u8"\u0671" )
#define I_BRAND__BING reinterpret_cast<const char*> ( u8"\u0672" )
#define I_BRAND__BITBUCKET reinterpret_cast<const char*> ( u8"\u0673" )
#define I_BRAND__BLACKBERRY reinterpret_cast<const char*> ( u8"\u0674" )
#define I_BRAND__BLENDER reinterpret_cast<const char*> ( u8"\u0675" )
#define I_BRAND__BLOGGER reinterpret_cast<const char*> ( u8"\u0676" )
#define I_BRAND__BLUESKY reinterpret_cast<const char*> ( u8"\u0677" )
#define I_BRAND__BOOKING reinterpret_cast<const char*> ( u8"\u0678" )
#define I_BRAND__BOOTSTRAP reinterpret_cast<const char*> ( u8"\u0679" )
#define I_BRAND__BULMA reinterpret_cast<const char*> ( u8"\u067A" )
#define I_BRAND__BUMBLE reinterpret_cast<const char*> ( u8"\u067B" )
#define I_BRAND__BUNPO reinterpret_cast<const char*> ( u8"\u067C" )
#define I_BRAND__C__SHARP reinterpret_cast<const char*> ( u8"\u067D" )
#define I_BRAND__CAKE reinterpret_cast<const char*> ( u8"\u067E" )
#define I_BRAND__CAKEPHP reinterpret_cast<const char*> ( u8"\u067F" )
#define I_BRAND__CAMPAIGNMONITOR reinterpret_cast<const char*> ( u8"\u0680" )
#define I_BRAND__CARBON reinterpret_cast<const char*> ( u8"\u0681" )
#define I_BRAND__CASHAPP reinterpret_cast<const char*> ( u8"\u0682" )
#define I_BRAND__CHROME reinterpret_cast<const char*> ( u8"\u0683" )
#define I_BRAND__CINEMA__4D reinterpret_cast<const char*> ( u8"\u0684" )
#define I_BRAND__CITYMAPPER reinterpret_cast<const char*> ( u8"\u0685" )
#define I_BRAND__CLOUDFLARE reinterpret_cast<const char*> ( u8"\u0686" )
#define I_BRAND__CODECOV reinterpret_cast<const char*> ( u8"\u0687" )
#define I_BRAND__CODEPEN reinterpret_cast<const char*> ( u8"\u0688" )
#define I_BRAND__CODESANDBOX reinterpret_cast<const char*> ( u8"\u0689" )
#define I_BRAND__COHOST reinterpret_cast<const char*> ( u8"\u068A" )
#define I_BRAND__COINBASE reinterpret_cast<const char*> ( u8"\u068B" )
#define I_BRAND__COMEDY__CENTRAL reinterpret_cast<const char*> ( u8"\u068C" )
#define I_BRAND__COREOS reinterpret_cast<const char*> ( u8"\u068D" )
#define I_BRAND__COUCHDB reinterpret_cast<const char*> ( u8"\u068E" )
#define I_BRAND__COUCHSURFING reinterpret_cast<const char*> ( u8"\u068F" )
#define I_BRAND__CPP reinterpret_cast<const char*> ( u8"\u0690" )
#define I_BRAND__CRAFT reinterpret_cast<const char*> ( u8"\u0691" )
#define I_BRAND__CRUNCHBASE reinterpret_cast<const char*> ( u8"\u0692" )
#define I_BRAND__CSS3 reinterpret_cast<const char*> ( u8"\u0693" )
#define I_BRAND__CTEMPLAR reinterpret_cast<const char*> ( u8"\u0694" )
#define I_BRAND__CUCUMBER reinterpret_cast<const char*> ( u8"\u0695" )
#define I_BRAND__CUPRA reinterpret_cast<const char*> ( u8"\u0696" )
#define I_BRAND__CYPRESS reinterpret_cast<const char*> ( u8"\u0697" )
#define I_BRAND__D3 reinterpret_cast<const char*> ( u8"\u0698" )
#define I_BRAND__DATABRICKS reinterpret_cast<const char*> ( u8"\u0699" )
#define I_BRAND__DAYS__COUNTER reinterpret_cast<const char*> ( u8"\u069A" )
#define I_BRAND__DCOS reinterpret_cast<const char*> ( u8"\u069B" )
#define I_BRAND__DEBIAN reinterpret_cast<const char*> ( u8"\u069C" )
#define I_BRAND__DEEZER reinterpret_cast<const char*> ( u8"\u069D" )
#define I_BRAND__DELIVEROO reinterpret_cast<const char*> ( u8"\u069E" )
#define I_BRAND__DENO reinterpret_cast<const char*> ( u8"\u069F" )
#define I_BRAND__DENODO reinterpret_cast<const char*> ( u8"\u06A0" )
#define I_BRAND__DEVIANTART reinterpret_cast<const char*> ( u8"\u06A1" )
#define I_BRAND__DIGG reinterpret_cast<const char*> ( u8"\u06A2" )
#define I_BRAND__DINGTALK reinterpret_cast<const char*> ( u8"\u06A3" )
#define I_BRAND__DISCORD reinterpret_cast<const char*> ( u8"\u06A4" )
#define I_BRAND__DISNEY reinterpret_cast<const char*> ( u8"\u06A5" )
#define I_BRAND__DISQUS reinterpret_cast<const char*> ( u8"\u06A6" )
#define I_BRAND__DJANGO reinterpret_cast<const char*> ( u8"\u06A7" )
#define I_BRAND__DOCKER reinterpret_cast<const char*> ( u8"\u06A8" )
#define I_BRAND__DOCTRINE reinterpret_cast<const char*> ( u8"\u06A9" )
#define I_BRAND__DOLBY__DIGITAL reinterpret_cast<const char*> ( u8"\u06AA" )
#define I_BRAND__DOUBAN reinterpret_cast<const char*> ( u8"\u06AB" )
#define I_BRAND__DRIBBBLE reinterpret_cast<const char*> ( u8"\u06AC" )
#define I_BRAND__DROPS reinterpret_cast<const char*> ( u8"\u06AD" )
#define I_BRAND__DRUPAL reinterpret_cast<const char*> ( u8"\u06AE" )
#define I_BRAND__EDGE reinterpret_cast<const char*> ( u8"\u06AF" )
#define I_BRAND__ELASTIC reinterpret_cast<const char*> ( u8"\u06B0" )
#define I_BRAND__ELECTRONIC__ARTS reinterpret_cast<const char*> ( u8"\u06B1" )
#define I_BRAND__EMBER reinterpret_cast<const char*> ( u8"\u06B2" )
#define I_BRAND__ENVATO reinterpret_cast<const char*> ( u8"\u06B3" )
#define I_BRAND__ETSY reinterpret_cast<const char*> ( u8"\u06B4" )
#define I_BRAND__EVERNOTE reinterpret_cast<const char*> ( u8"\u06B5" )
#define I_BRAND__FACEBOOK reinterpret_cast<const char*> ( u8"\u06B6" )
#define I_BRAND__FEEDLY reinterpret_cast<const char*> ( u8"\u06B7" )
#define I_BRAND__FIGMA reinterpret_cast<const char*> ( u8"\u06B8" )
#define I_BRAND__FILEZILLA reinterpret_cast<const char*> ( u8"\u06B9" )
#define I_BRAND__FINDER reinterpret_cast<const char*> ( u8"\u06BA" )
#define I_BRAND__FIREBASE reinterpret_cast<const char*> ( u8"\u06BB" )
#define I_BRAND__FIREFOX reinterpret_cast<const char*> ( u8"\u06BC" )
#define I_BRAND__FIVERR reinterpret_cast<const char*> ( u8"\u06BD" )
#define I_BRAND__FLICKR reinterpret_cast<const char*> ( u8"\u06BE" )
#define I_BRAND__FLIGHTRADAR24 reinterpret_cast<const char*> ( u8"\u06BF" )
#define I_BRAND__FLIPBOARD reinterpret_cast<const char*> ( u8"\u06C0" )
#define I_BRAND__FLUTTER reinterpret_cast<const char*> ( u8"\u06C1" )
#define I_BRAND__FORTNITE reinterpret_cast<const char*> ( u8"\u06C2" )
#define I_BRAND__FOURSQUARE reinterpret_cast<const char*> ( u8"\u06C3" )
#define I_BRAND__FRAMER__MOTION reinterpret_cast<const char*> ( u8"\u06C4" )
#define I_BRAND__FRAMER reinterpret_cast<const char*> ( u8"\u06C5" )
#define I_BRAND__FUNIMATION reinterpret_cast<const char*> ( u8"\u06C6" )
#define I_BRAND__GATSBY reinterpret_cast<const char*> ( u8"\u06C7" )
#define I_BRAND__GIT reinterpret_cast<const char*> ( u8"\u06C8" )
#define I_BRAND__GITHUB__COPILOT reinterpret_cast<const char*> ( u8"\u06C9" )
#define I_BRAND__GITHUB reinterpret_cast<const char*> ( u8"\u06CA" )
#define I_BRAND__GITLAB reinterpret_cast<const char*> ( u8"\u06CB" )
#define I_BRAND__GMAIL reinterpret_cast<const char*> ( u8"\u06CC" )
#define I_BRAND__GOLANG reinterpret_cast<const char*> ( u8"\u06CD" )
#define I_BRAND__GOOGLE__ANALYTICS reinterpret_cast<const char*> ( u8"\u06CE" )
#define I_BRAND__GOOGLE__BIG__QUERY reinterpret_cast<const char*> ( u8"\u06CF" )
#define I_BRAND__GOOGLE__DRIVE reinterpret_cast<const char*> ( u8"\u06D0" )
#define I_BRAND__GOOGLE__FIT reinterpret_cast<const char*> ( u8"\u06D1" )
#define I_BRAND__GOOGLE__HOME reinterpret_cast<const char*> ( u8"\u06D2" )
#define I_BRAND__GOOGLE__MAPS reinterpret_cast<const char*> ( u8"\u06D3" )
#define I_BRAND__GOOGLE__ONE reinterpret_cast<const char*> ( u8"\u06D4" )
#define I_BRAND__GOOGLE__PHOTOS reinterpret_cast<const char*> ( u8"\u06D5" )
#define I_BRAND__GOOGLE__PLAY reinterpret_cast<const char*> ( u8"\u06D6" )
#define I_BRAND__GOOGLE__PODCASTS reinterpret_cast<const char*> ( u8"\u06D7" )
#define I_BRAND__GOOGLE reinterpret_cast<const char*> ( u8"\u06D8" )
#define I_BRAND__GRAMMARLY reinterpret_cast<const char*> ( u8"\u06D9" )
#define I_BRAND__GRAPHQL reinterpret_cast<const char*> ( u8"\u06DA" )
#define I_BRAND__GRAVATAR reinterpret_cast<const char*> ( u8"\u06DB" )
#define I_BRAND__GRINDR reinterpret_cast<const char*> ( u8"\u06DC" )
#define I_BRAND__GUARDIAN reinterpret_cast<const char*> ( u8"\u06DD" )
#define I_BRAND__GUMROAD reinterpret_cast<const char*> ( u8"\u06DE" )
#define I_BRAND__HACKERRANK reinterpret_cast<const char*> ( u8"\u06DF" )
#define I_BRAND__HBO reinterpret_cast<const char*> ( u8"\u06E0" )
#define I_BRAND__HEADLESSUI reinterpret_cast<const char*> ( u8"\u06E1" )
#define I_BRAND__HEXO reinterpret_cast<const char*> ( u8"\u06E2" )
#define I_BRAND__HIPCHAT reinterpret_cast<const char*> ( u8"\u06E3" )
#define I_BRAND__HTML5 reinterpret_cast<const char*> ( u8"\u06E4" )
#define I_BRAND__INERTIA reinterpret_cast<const char*> ( u8"\u06E5" )
#define I_BRAND__INSTAGRAM reinterpret_cast<const char*> ( u8"\u06E6" )
#define I_BRAND__INTERCOM reinterpret_cast<const char*> ( u8"\u06E7" )
#define I_BRAND__ITCH reinterpret_cast<const char*> ( u8"\u06E8" )
#define I_BRAND__JAVASCRIPT reinterpret_cast<const char*> ( u8"\u06E9" )
#define I_BRAND__JUEJIN reinterpret_cast<const char*> ( u8"\u06EA" )
#define I_BRAND__KAKO__TALK reinterpret_cast<const char*> ( u8"\u06EB" )
#define I_BRAND__KBIN reinterpret_cast<const char*> ( u8"\u06EC" )
#define I_BRAND__KICK reinterpret_cast<const char*> ( u8"\u06ED" )
#define I_BRAND__KICKSTARTER reinterpret_cast<const char*> ( u8"\u06EE" )
#define I_BRAND__KOTLIN reinterpret_cast<const char*> ( u8"\u06EF" )
#define I_BRAND__LARAVEL reinterpret_cast<const char*> ( u8"\u06F0" )
#define I_BRAND__LASTFM reinterpret_cast<const char*> ( u8"\u06F1" )
#define I_BRAND__LEETCODE reinterpret_cast<const char*> ( u8"\u06F2" )
#define I_BRAND__LETTERBOXD reinterpret_cast<const char*> ( u8"\u06F3" )
#define I_BRAND__LINE reinterpret_cast<const char*> ( u8"\u06F4" )
#define I_BRAND__LINKEDIN reinterpret_cast<const char*> ( u8"\u06F5" )
#define I_BRAND__LINKTREE reinterpret_cast<const char*> ( u8"\u06F6" )
#define I_BRAND__LINQPAD reinterpret_cast<const char*> ( u8"\u06F7" )
#define I_BRAND__LIVEWIRE reinterpret_cast<const char*> ( u8"\u06F8" )
#define I_BRAND__LOOM reinterpret_cast<const char*> ( u8"\u06F9" )
#define I_BRAND__MAILGUN reinterpret_cast<const char*> ( u8"\u06FA" )
#define I_BRAND__MANTINE reinterpret_cast<const char*> ( u8"\u06FB" )
#define I_BRAND__MASTERCARD reinterpret_cast<const char*> ( u8"\u06FC" )
#define I_BRAND__MASTODON reinterpret_cast<const char*> ( u8"\u06FD" )
#define I_BRAND__MATRIX reinterpret_cast<const char*> ( u8"\u06FE" )
#define I_BRAND__MCDONALDS reinterpret_cast<const char*> ( u8"\u06FF" )
#define I_BRAND__MEDIUM reinterpret_cast<const char*> ( u8"\u0700" )
#define I_BRAND__MEETUP reinterpret_cast<const char*> ( u8"\u0701" )
#define I_BRAND__MERCEDES reinterpret_cast<const char*> ( u8"\u0702" )
#define I_BRAND__MESSENGER reinterpret_cast<const char*> ( u8"\u0703" )
#define I_BRAND__META reinterpret_cast<const char*> ( u8"\u0704" )
#define I_BRAND__METABRAINZ reinterpret_cast<const char*> ( u8"\u0705" )
#define I_BRAND__MINECRAFT reinterpret_cast<const char*> ( u8"\u0706" )
#define I_BRAND__MINIPROGRAM reinterpret_cast<const char*> ( u8"\u0707" )
#define I_BRAND__MIXPANEL reinterpret_cast<const char*> ( u8"\u0708" )
#define I_BRAND__MONDAY reinterpret_cast<const char*> ( u8"\u0709" )
#define I_BRAND__MONGODB reinterpret_cast<const char*> ( u8"\u070A" )
#define I_BRAND__MY__OPPO reinterpret_cast<const char*> ( u8"\u070B" )
#define I_BRAND__MYSQL reinterpret_cast<const char*> ( u8"\u070C" )
#define I_BRAND__NATIONAL__GEOGRAPHIC reinterpret_cast<const char*> ( u8"\u070D" )
#define I_BRAND__NEM reinterpret_cast<const char*> ( u8"\u070E" )
#define I_BRAND__NETBEANS reinterpret_cast<const char*> ( u8"\u070F" )
#define I_BRAND__NETEASE__MUSIC reinterpret_cast<const char*> ( u8"\u0710" )
#define I_BRAND__NETFLIX reinterpret_cast<const char*> ( u8"\u0711" )
#define I_BRAND__NEXO reinterpret_cast<const char*> ( u8"\u0712" )
#define I_BRAND__NEXTCLOUD reinterpret_cast<const char*> ( u8"\u0713" )
#define I_BRAND__NEXTJS reinterpret_cast<const char*> ( u8"\u0714" )
#define I_BRAND__NODEJS reinterpret_cast<const char*> ( u8"\u0715" )
#define I_BRAND__NORD__VPN reinterpret_cast<const char*> ( u8"\u0716" )
#define I_BRAND__NOTION reinterpret_cast<const char*> ( u8"\u0717" )
#define I_BRAND__NPM reinterpret_cast<const char*> ( u8"\u0718" )
#define I_BRAND__NUXT reinterpret_cast<const char*> ( u8"\u0719" )
#define I_BRAND__NYTIMES reinterpret_cast<const char*> ( u8"\u071A" )
#define I_BRAND__OAUTH reinterpret_cast<const char*> ( u8"\u071B" )
#define I_BRAND__OFFICE reinterpret_cast<const char*> ( u8"\u071C" )
#define I_BRAND__OK__RU reinterpret_cast<const char*> ( u8"\u071D" )
#define I_BRAND__ONEDRIVE reinterpret_cast<const char*> ( u8"\u071E" )
#define I_BRAND__ONLYFANS reinterpret_cast<const char*> ( u8"\u071F" )
#define I_BRAND__OPEN__SOURCE reinterpret_cast<const char*> ( u8"\u0720" )
#define I_BRAND__OPENAI reinterpret_cast<const char*> ( u8"\u0721" )
#define I_BRAND__OPENVPN reinterpret_cast<const char*> ( u8"\u0722" )
#define I_BRAND__OPERA reinterpret_cast<const char*> ( u8"\u0723" )
#define I_BRAND__PAGEKIT reinterpret_cast<const char*> ( u8"\u0724" )
#define I_BRAND__PARSINTA reinterpret_cast<const char*> ( u8"\u0725" )
#define I_BRAND__PATREON reinterpret_cast<const char*> ( u8"\u0726" )
#define I_BRAND__PAYPAL reinterpret_cast<const char*> ( u8"\u0727" )
#define I_BRAND__PAYPAY reinterpret_cast<const char*> ( u8"\u0728" )
#define I_BRAND__PEANUT reinterpret_cast<const char*> ( u8"\u0729" )
#define I_BRAND__PEPSI reinterpret_cast<const char*> ( u8"\u072A" )
#define I_BRAND__PHP reinterpret_cast<const char*> ( u8"\u072B" )
#define I_BRAND__PICSART reinterpret_cast<const char*> ( u8"\u072C" )
#define I_BRAND__PINTEREST reinterpret_cast<const char*> ( u8"\u072D" )
#define I_BRAND__PLANETSCALE reinterpret_cast<const char*> ( u8"\u072E" )
#define I_BRAND__PNPM reinterpret_cast<const char*> ( u8"\u072F" )
#define I_BRAND__POCKET reinterpret_cast<const char*> ( u8"\u0730" )
#define I_BRAND__POLYMER reinterpret_cast<const char*> ( u8"\u0731" )
#define I_BRAND__POWERSHELL reinterpret_cast<const char*> ( u8"\u0732" )
#define I_BRAND__PRINTABLES reinterpret_cast<const char*> ( u8"\u0733" )
#define I_BRAND__PRISMA reinterpret_cast<const char*> ( u8"\u0734" )
#define I_BRAND__PRODUCTHUNT reinterpret_cast<const char*> ( u8"\u0735" )
#define I_BRAND__PUSHBULLET reinterpret_cast<const char*> ( u8"\u0736" )
#define I_BRAND__PUSHOVER reinterpret_cast<const char*> ( u8"\u0737" )
#define I_BRAND__PYTHON reinterpret_cast<const char*> ( u8"\u0738" )
#define I_BRAND__QQ reinterpret_cast<const char*> ( u8"\u0739" )
#define I_BRAND__RADIX__UI reinterpret_cast<const char*> ( u8"\u073A" )
#define I_BRAND__REACT__NATIVE reinterpret_cast<const char*> ( u8"\u073B" )
#define I_BRAND__REACT reinterpret_cast<const char*> ( u8"\u073C" )
#define I_BRAND__REASON reinterpret_cast<const char*> ( u8"\u073D" )
#define I_BRAND__REDDIT reinterpret_cast<const char*> ( u8"\u073E" )
#define I_BRAND__REDHAT reinterpret_cast<const char*> ( u8"\u073F" )
#define I_BRAND__REDUX reinterpret_cast<const char*> ( u8"\u0740" )
#define I_BRAND__REVOLUT reinterpret_cast<const char*> ( u8"\u0741" )
#define I_BRAND__RUMBLE reinterpret_cast<const char*> ( u8"\u0742" )
#define I_BRAND__RUST reinterpret_cast<const char*> ( u8"\u0743" )
#define I_BRAND__SAFARI reinterpret_cast<const char*> ( u8"\u0744" )
#define I_BRAND__SAMSUNGPASS reinterpret_cast<const char*> ( u8"\u0745" )
#define I_BRAND__SASS reinterpret_cast<const char*> ( u8"\u0746" )
#define I_BRAND__SENTRY reinterpret_cast<const char*> ( u8"\u0747" )
#define I_BRAND__SHARIK reinterpret_cast<const char*> ( u8"\u0748" )
#define I_BRAND__SHAZAM reinterpret_cast<const char*> ( u8"\u0749" )
#define I_BRAND__SHOPEE reinterpret_cast<const char*> ( u8"\u074A" )
#define I_BRAND__SKETCH reinterpret_cast<const char*> ( u8"\u074B" )
#define I_BRAND__SKYPE reinterpret_cast<const char*> ( u8"\u074C" )
#define I_BRAND__SLACK reinterpret_cast<const char*> ( u8"\u074D" )
#define I_BRAND__SNAPCHAT reinterpret_cast<const char*> ( u8"\u074E" )
#define I_BRAND__SNAPSEED reinterpret_cast<const char*> ( u8"\u074F" )
#define I_BRAND__SNOWFLAKE reinterpret_cast<const char*> ( u8"\u0750" )
#define I_BRAND__SOCKET__IO reinterpret_cast<const char*> ( u8"\u0751" )
#define I_BRAND__SOLIDJS reinterpret_cast<const char*> ( u8"\u0752" )
#define I_BRAND__SOUNDCLOUD reinterpret_cast<const char*> ( u8"\u0753" )
#define I_BRAND__SPACEHEY reinterpret_cast<const char*> ( u8"\u0754" )
#define I_BRAND__SPEEDTEST reinterpret_cast<const char*> ( u8"\u0755" )
#define I_BRAND__SPOTIFY reinterpret_cast<const char*> ( u8"\u0756" )
#define I_BRAND__STACKOVERFLOW reinterpret_cast<const char*> ( u8"\u0757" )
#define I_BRAND__STACKSHARE reinterpret_cast<const char*> ( u8"\u0758" )
#define I_BRAND__STEAM reinterpret_cast<const char*> ( u8"\u0759" )
#define I_BRAND__STOCKTWITS reinterpret_cast<const char*> ( u8"\u075A" )
#define I_BRAND__STORJ reinterpret_cast<const char*> ( u8"\u075B" )
#define I_BRAND__STORYBOOK reinterpret_cast<const char*> ( u8"\u075C" )
#define I_BRAND__STORYTEL reinterpret_cast<const char*> ( u8"\u075D" )
#define I_BRAND__STRAVA reinterpret_cast<const char*> ( u8"\u075E" )
#define I_BRAND__STRIPE reinterpret_cast<const char*> ( u8"\u075F" )
#define I_BRAND__SUBLIME__TEXT reinterpret_cast<const char*> ( u8"\u0760" )
#define I_BRAND__SUGARIZER reinterpret_cast<const char*> ( u8"\u0761" )
#define I_BRAND__SUPABASE reinterpret_cast<const char*> ( u8"\u0762" )
#define I_BRAND__SUPERHUMAN reinterpret_cast<const char*> ( u8"\u0763" )
#define I_BRAND__SUPERNOVA reinterpret_cast<const char*> ( u8"\u0764" )
#define I_BRAND__SURFSHARK reinterpret_cast<const char*> ( u8"\u0765" )
#define I_BRAND__SVELTE reinterpret_cast<const char*> ( u8"\u0766" )
#define I_BRAND__SWIFT reinterpret_cast<const char*> ( u8"\u0767" )
#define I_BRAND__SYMFONY reinterpret_cast<const char*> ( u8"\u0768" )
#define I_BRAND__TABLER reinterpret_cast<const char*> ( u8"\u0769" )
#define I_BRAND__TAILWIND reinterpret_cast<const char*> ( u8"\u076A" )
#define I_BRAND__TAOBAO reinterpret_cast<const char*> ( u8"\u076B" )
#define I_BRAND__TEAMS reinterpret_cast<const char*> ( u8"\u076C" )
#define I_BRAND__TED reinterpret_cast<const char*> ( u8"\u076D" )
#define I_BRAND__TELEGRAM reinterpret_cast<const char*> ( u8"\u076E" )
#define I_BRAND__TERRAFORM reinterpret_cast<const char*> ( u8"\u076F" )
#define I_BRAND__TETHER reinterpret_cast<const char*> ( u8"\u0770" )
#define I_BRAND__THINGIVERSE reinterpret_cast<const char*> ( u8"\u0771" )
#define I_BRAND__THREADS reinterpret_cast<const char*> ( u8"\u0772" )
#define I_BRAND__THREEJS reinterpret_cast<const char*> ( u8"\u0773" )
#define I_BRAND__TIDAL reinterpret_cast<const char*> ( u8"\u0774" )
#define I_BRAND__TIKTOK reinterpret_cast<const char*> ( u8"\u0775" )
#define I_BRAND__TINDER reinterpret_cast<const char*> ( u8"\u0776" )
#define I_BRAND__TOPBUZZ reinterpret_cast<const char*> ( u8"\u0777" )
#define I_BRAND__TORCHAIN reinterpret_cast<const char*> ( u8"\u0778" )
#define I_BRAND__TOYOTA reinterpret_cast<const char*> ( u8"\u0779" )
#define I_BRAND__TRELLO reinterpret_cast<const char*> ( u8"\u077A" )
#define I_BRAND__TRIPADVISOR reinterpret_cast<const char*> ( u8"\u077B" )
#define I_BRAND__TUMBLR reinterpret_cast<const char*> ( u8"\u077C" )
#define I_BRAND__TWILIO reinterpret_cast<const char*> ( u8"\u077D" )
#define I_BRAND__TWITCH reinterpret_cast<const char*> ( u8"\u077E" )
#define I_BRAND__TWITTER reinterpret_cast<const char*> ( u8"\u077F" )
#define I_BRAND__TYPESCRIPT reinterpret_cast<const char*> ( u8"\u0780" )
#define I_BRAND__UBER reinterpret_cast<const char*> ( u8"\u0781" )
#define I_BRAND__UBUNTU reinterpret_cast<const char*> ( u8"\u0782" )
#define I_BRAND__UNITY reinterpret_cast<const char*> ( u8"\u0783" )
#define I_BRAND__UNSPLASH reinterpret_cast<const char*> ( u8"\u0784" )
#define I_BRAND__UPWORK reinterpret_cast<const char*> ( u8"\u0785" )
#define I_BRAND__VALORANT reinterpret_cast<const char*> ( u8"\u0786" )
#define I_BRAND__VERCEL reinterpret_cast<const char*> ( u8"\u0787" )
#define I_BRAND__VIMEO reinterpret_cast<const char*> ( u8"\u0788" )
#define I_BRAND__VINTED reinterpret_cast<const char*> ( u8"\u0789" )
#define I_BRAND__VISA reinterpret_cast<const char*> ( u8"\u078A" )
#define I_BRAND__VISUAL__STUDIO reinterpret_cast<const char*> ( u8"\u078B" )
#define I_BRAND__VITE reinterpret_cast<const char*> ( u8"\u078C" )
#define I_BRAND__VIVALDI reinterpret_cast<const char*> ( u8"\u078D" )
#define I_BRAND__VK reinterpret_cast<const char*> ( u8"\u078E" )
#define I_BRAND__VLC reinterpret_cast<const char*> ( u8"\u078F" )
#define I_BRAND__VOLKSWAGEN reinterpret_cast<const char*> ( u8"\u0790" )
#define I_BRAND__VSCO reinterpret_cast<const char*> ( u8"\u0791" )
#define I_BRAND__VSCODE reinterpret_cast<const char*> ( u8"\u0792" )
#define I_BRAND__VUE reinterpret_cast<const char*> ( u8"\u0793" )
#define I_BRAND__WALMART reinterpret_cast<const char*> ( u8"\u0794" )
#define I_BRAND__WAZE reinterpret_cast<const char*> ( u8"\u0795" )
#define I_BRAND__WEBFLOW reinterpret_cast<const char*> ( u8"\u0796" )
#define I_BRAND__WECHAT reinterpret_cast<const char*> ( u8"\u0797" )
#define I_BRAND__WEIBO reinterpret_cast<const char*> ( u8"\u0798" )
#define I_BRAND__WHATSAPP reinterpret_cast<const char*> ( u8"\u0799" )
#define I_BRAND__WIKIPEDIA reinterpret_cast<const char*> ( u8"\u079A" )
#define I_BRAND__WINDOWS reinterpret_cast<const char*> ( u8"\u079B" )
#define I_BRAND__WINDY reinterpret_cast<const char*> ( u8"\u079C" )
#define I_BRAND__WISH reinterpret_cast<const char*> ( u8"\u079D" )
#define I_BRAND__WIX reinterpret_cast<const char*> ( u8"\u079E" )
#define I_BRAND__WORDPRESS reinterpret_cast<const char*> ( u8"\u079F" )
#define I_BRAND__X reinterpret_cast<const char*> ( u8"\u07A0" )
#define I_BRAND__XAMARIN reinterpret_cast<const char*> ( u8"\u07A1" )
#define I_BRAND__XBOX reinterpret_cast<const char*> ( u8"\u07A2" )
#define I_BRAND__XDEEP reinterpret_cast<const char*> ( u8"\u07A3" )
#define I_BRAND__XING reinterpret_cast<const char*> ( u8"\u07A4" )
#define I_BRAND__YAHOO reinterpret_cast<const char*> ( u8"\u07A5" )
#define I_BRAND__YANDEX reinterpret_cast<const char*> ( u8"\u07A6" )
#define I_BRAND__YARN reinterpret_cast<const char*> ( u8"\u07A7" )
#define I_BRAND__YATSE reinterpret_cast<const char*> ( u8"\u07A8" )
#define I_BRAND__YCOMBINATOR reinterpret_cast<const char*> ( u8"\u07A9" )
#define I_BRAND__YOUTUBE__KIDS reinterpret_cast<const char*> ( u8"\u07AA" )
#define I_BRAND__YOUTUBE reinterpret_cast<const char*> ( u8"\u07AB" )
#define I_BRAND__ZALANDO reinterpret_cast<const char*> ( u8"\u07AC" )
#define I_BRAND__ZAPIER reinterpret_cast<const char*> ( u8"\u07AD" )
#define I_BRAND__ZEIT reinterpret_cast<const char*> ( u8"\u07AE" )
#define I_BRAND__ZHIHU reinterpret_cast<const char*> ( u8"\u07AF" )
#define I_BRAND__ZOOM reinterpret_cast<const char*> ( u8"\u07B0" )
#define I_BRAND__ZULIP reinterpret_cast<const char*> ( u8"\u07B1" )
#define I_BRAND__ZWIFT reinterpret_cast<const char*> ( u8"\u07B2" )
#define I_BREAD__OFF reinterpret_cast<const char*> ( u8"\u07B3" )
#define I_BREAD reinterpret_cast<const char*> ( u8"\u07B4" )
#define I_BRIEFCASE__2 reinterpret_cast<const char*> ( u8"\u07B5" )
#define I_BRIEFCASE__OFF reinterpret_cast<const char*> ( u8"\u07B6" )
#define I_BRIEFCASE reinterpret_cast<const char*> ( u8"\u07B7" )
#define I_BRIGHTNESS__2 reinterpret_cast<const char*> ( u8"\u07B8" )
#define I_BRIGHTNESS__AUTO reinterpret_cast<const char*> ( u8"\u07B9" )
#define I_BRIGHTNESS__DOWN reinterpret_cast<const char*> ( u8"\u07BA" )
#define I_BRIGHTNESS__HALF reinterpret_cast<const char*> ( u8"\u07BB" )
#define I_BRIGHTNESS__OFF reinterpret_cast<const char*> ( u8"\u07BC" )
#define I_BRIGHTNESS__UP reinterpret_cast<const char*> ( u8"\u07BD" )
#define I_BRIGHTNESS reinterpret_cast<const char*> ( u8"\u07BE" )
#define I_BROADCAST__OFF reinterpret_cast<const char*> ( u8"\u07BF" )
#define I_BROADCAST reinterpret_cast<const char*> ( u8"\u07C0" )
#define I_BROWSER__CHECK reinterpret_cast<const char*> ( u8"\u07C1" )
#define I_BROWSER__OFF reinterpret_cast<const char*> ( u8"\u07C2" )
#define I_BROWSER__PLUS reinterpret_cast<const char*> ( u8"\u07C3" )
#define I_BROWSER__X reinterpret_cast<const char*> ( u8"\u07C4" )
#define I_BROWSER reinterpret_cast<const char*> ( u8"\u07C5" )
#define I_BRUSH__OFF reinterpret_cast<const char*> ( u8"\u07C6" )
#define I_BRUSH reinterpret_cast<const char*> ( u8"\u07C7" )
#define I_BUBBLE__MINUS reinterpret_cast<const char*> ( u8"\u07C8" )
#define I_BUBBLE__PLUS reinterpret_cast<const char*> ( u8"\u07C9" )
#define I_BUBBLE__TEA__2 reinterpret_cast<const char*> ( u8"\u07CA" )
#define I_BUBBLE__TEA reinterpret_cast<const char*> ( u8"\u07CB" )
#define I_BUBBLE__TEXT reinterpret_cast<const char*> ( u8"\u07CC" )
#define I_BUBBLE__X reinterpret_cast<const char*> ( u8"\u07CD" )
#define I_BUBBLE reinterpret_cast<const char*> ( u8"\u07CE" )
#define I_BUCKET__DROPLET reinterpret_cast<const char*> ( u8"\u07CF" )
#define I_BUCKET__OFF reinterpret_cast<const char*> ( u8"\u07D0" )
#define I_BUCKET reinterpret_cast<const char*> ( u8"\u07D1" )
#define I_BUG__OFF reinterpret_cast<const char*> ( u8"\u07D2" )
#define I_BUG reinterpret_cast<const char*> ( u8"\u07D3" )
#define I_BUILDING__AIRPORT reinterpret_cast<const char*> ( u8"\u07D4" )
#define I_BUILDING__ARCH reinterpret_cast<const char*> ( u8"\u07D5" )
#define I_BUILDING__BANK reinterpret_cast<const char*> ( u8"\u07D6" )
#define I_BUILDING__BRIDGE__2 reinterpret_cast<const char*> ( u8"\u07D7" )
#define I_BUILDING__BRIDGE reinterpret_cast<const char*> ( u8"\u07D8" )
#define I_BUILDING__BROADCAST__TOWER reinterpret_cast<const char*> ( u8"\u07D9" )
#define I_BUILDING__BURJ__AL__ARAB reinterpret_cast<const char*> ( u8"\u07DA" )
#define I_BUILDING__CAROUSEL reinterpret_cast<const char*> ( u8"\u07DB" )
#define I_BUILDING__CASTLE reinterpret_cast<const char*> ( u8"\u07DC" )
#define I_BUILDING__CHURCH reinterpret_cast<const char*> ( u8"\u07DD" )
#define I_BUILDING__CIRCUS reinterpret_cast<const char*> ( u8"\u07DE" )
#define I_BUILDING__COG reinterpret_cast<const char*> ( u8"\u07DF" )
#define I_BUILDING__COMMUNITY reinterpret_cast<const char*> ( u8"\u07E0" )
#define I_BUILDING__COTTAGE reinterpret_cast<const char*> ( u8"\u07E1" )
#define I_BUILDING__ESTATE reinterpret_cast<const char*> ( u8"\u07E2" )
#define I_BUILDING__FACTORY__2 reinterpret_cast<const char*> ( u8"\u07E3" )
#define I_BUILDING__FACTORY reinterpret_cast<const char*> ( u8"\u07E4" )
#define I_BUILDING__FORTRESS reinterpret_cast<const char*> ( u8"\u07E5" )
#define I_BUILDING__HOSPITAL reinterpret_cast<const char*> ( u8"\u07E6" )
#define I_BUILDING__LIGHTHOUSE reinterpret_cast<const char*> ( u8"\u07E7" )
#define I_BUILDING__MINUS reinterpret_cast<const char*> ( u8"\u07E8" )
#define I_BUILDING__MONUMENT reinterpret_cast<const char*> ( u8"\u07E9" )
#define I_BUILDING__MOSQUE reinterpret_cast<const char*> ( u8"\u07EA" )
#define I_BUILDING__OFF reinterpret_cast<const char*> ( u8"\u07EB" )
#define I_BUILDING__PAVILION reinterpret_cast<const char*> ( u8"\u07EC" )
#define I_BUILDING__PLUS reinterpret_cast<const char*> ( u8"\u07ED" )
#define I_BUILDING__SKYSCRAPER reinterpret_cast<const char*> ( u8"\u07EE" )
#define I_BUILDING__STADIUM reinterpret_cast<const char*> ( u8"\u07EF" )
#define I_BUILDING__STORE reinterpret_cast<const char*> ( u8"\u07F0" )
#define I_BUILDING__TUNNEL reinterpret_cast<const char*> ( u8"\u07F1" )
#define I_BUILDING__WAREHOUSE reinterpret_cast<const char*> ( u8"\u07F2" )
#define I_BUILDING__WIND__TURBINE reinterpret_cast<const char*> ( u8"\u07F3" )
#define I_BUILDING reinterpret_cast<const char*> ( u8"\u07F4" )
#define I_BUILDINGS reinterpret_cast<const char*> ( u8"\u07F5" )
#define I_BULB__OFF reinterpret_cast<const char*> ( u8"\u07F6" )
#define I_BULB reinterpret_cast<const char*> ( u8"\u07F7" )
#define I_BULLDOZER reinterpret_cast<const char*> ( u8"\u07F8" )
#define I_BURGER reinterpret_cast<const char*> ( u8"\u07F9" )
#define I_BUS__OFF reinterpret_cast<const char*> ( u8"\u07FA" )
#define I_BUS__STOP reinterpret_cast<const char*> ( u8"\u07FB" )
#define I_BUS reinterpret_cast<const char*> ( u8"\u07FC" )
#define I_BUSINESSPLAN reinterpret_cast<const char*> ( u8"\u07FD" )
#define I_BUTTERFLY reinterpret_cast<const char*> ( u8"\u07FE" )
#define I_CACTUS__OFF reinterpret_cast<const char*> ( u8"\u07FF" )
#define I_CACTUS reinterpret_cast<const char*> ( u8"\u0800" )
#define I_CAKE__OFF reinterpret_cast<const char*> ( u8"\u0801" )
#define I_CAKE reinterpret_cast<const char*> ( u8"\u0802" )
#define I_CALCULATOR__OFF reinterpret_cast<const char*> ( u8"\u0803" )
#define I_CALCULATOR reinterpret_cast<const char*> ( u8"\u0804" )
#define I_CALENDAR__BOLT reinterpret_cast<const char*> ( u8"\u0805" )
#define I_CALENDAR__CANCEL reinterpret_cast<const char*> ( u8"\u0806" )
#define I_CALENDAR__CHECK reinterpret_cast<const char*> ( u8"\u0807" )
#define I_CALENDAR__CLOCK reinterpret_cast<const char*> ( u8"\u0808" )
#define I_CALENDAR__CODE reinterpret_cast<const char*> ( u8"\u0809" )
#define I_CALENDAR__COG reinterpret_cast<const char*> ( u8"\u080A" )
#define I_CALENDAR__DOLLAR reinterpret_cast<const char*> ( u8"\u080B" )
#define I_CALENDAR__DOT reinterpret_cast<const char*> ( u8"\u080C" )
#define I_CALENDAR__DOWN reinterpret_cast<const char*> ( u8"\u080D" )
#define I_CALENDAR__DUE reinterpret_cast<const char*> ( u8"\u080E" )
#define I_CALENDAR__EVENT reinterpret_cast<const char*> ( u8"\u080F" )
#define I_CALENDAR__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0810" )
#define I_CALENDAR__HEART reinterpret_cast<const char*> ( u8"\u0811" )
#define I_CALENDAR__MINUS reinterpret_cast<const char*> ( u8"\u0812" )
#define I_CALENDAR__MONTH reinterpret_cast<const char*> ( u8"\u0813" )
#define I_CALENDAR__OFF reinterpret_cast<const char*> ( u8"\u0814" )
#define I_CALENDAR__PAUSE reinterpret_cast<const char*> ( u8"\u0815" )
#define I_CALENDAR__PIN reinterpret_cast<const char*> ( u8"\u0816" )
#define I_CALENDAR__PLUS reinterpret_cast<const char*> ( u8"\u0817" )
#define I_CALENDAR__QUESTION reinterpret_cast<const char*> ( u8"\u0818" )
#define I_CALENDAR__REPEAT reinterpret_cast<const char*> ( u8"\u0819" )
#define I_CALENDAR__SAD reinterpret_cast<const char*> ( u8"\u081A" )
#define I_CALENDAR__SEARCH reinterpret_cast<const char*> ( u8"\u081B" )
#define I_CALENDAR__SHARE reinterpret_cast<const char*> ( u8"\u081C" )
#define I_CALENDAR__SMILE reinterpret_cast<const char*> ( u8"\u081D" )
#define I_CALENDAR__STAR reinterpret_cast<const char*> ( u8"\u081E" )
#define I_CALENDAR__STATS reinterpret_cast<const char*> ( u8"\u081F" )
#define I_CALENDAR__TIME reinterpret_cast<const char*> ( u8"\u0820" )
#define I_CALENDAR__UP reinterpret_cast<const char*> ( u8"\u0821" )
#define I_CALENDAR__USER reinterpret_cast<const char*> ( u8"\u0822" )
#define I_CALENDAR__WEEK reinterpret_cast<const char*> ( u8"\u0823" )
#define I_CALENDAR__X reinterpret_cast<const char*> ( u8"\u0824" )
#define I_CALENDAR reinterpret_cast<const char*> ( u8"\u0825" )
#define I_CAMERA__AI reinterpret_cast<const char*> ( u8"\u0826" )
#define I_CAMERA__BITCOIN reinterpret_cast<const char*> ( u8"\u0827" )
#define I_CAMERA__BOLT reinterpret_cast<const char*> ( u8"\u0828" )
#define I_CAMERA__CANCEL reinterpret_cast<const char*> ( u8"\u0829" )
#define I_CAMERA__CHECK reinterpret_cast<const char*> ( u8"\u082A" )
#define I_CAMERA__CODE reinterpret_cast<const char*> ( u8"\u082B" )
#define I_CAMERA__COG reinterpret_cast<const char*> ( u8"\u082C" )
#define I_CAMERA__DOLLAR reinterpret_cast<const char*> ( u8"\u082D" )
#define I_CAMERA__DOWN reinterpret_cast<const char*> ( u8"\u082E" )
#define I_CAMERA__EXCLAMATION reinterpret_cast<const char*> ( u8"\u082F" )
#define I_CAMERA__HEART reinterpret_cast<const char*> ( u8"\u0830" )
#define I_CAMERA__MINUS reinterpret_cast<const char*> ( u8"\u0831" )
#define I_CAMERA__MOON reinterpret_cast<const char*> ( u8"\u0832" )
#define I_CAMERA__OFF reinterpret_cast<const char*> ( u8"\u0833" )
#define I_CAMERA__PAUSE reinterpret_cast<const char*> ( u8"\u0834" )
#define I_CAMERA__PIN reinterpret_cast<const char*> ( u8"\u0835" )
#define I_CAMERA__PLUS reinterpret_cast<const char*> ( u8"\u0836" )
#define I_CAMERA__QUESTION reinterpret_cast<const char*> ( u8"\u0837" )
#define I_CAMERA__ROTATE reinterpret_cast<const char*> ( u8"\u0838" )
#define I_CAMERA__SEARCH reinterpret_cast<const char*> ( u8"\u0839" )
#define I_CAMERA__SELFIE reinterpret_cast<const char*> ( u8"\u083A" )
#define I_CAMERA__SHARE reinterpret_cast<const char*> ( u8"\u083B" )
#define I_CAMERA__SPARK reinterpret_cast<const char*> ( u8"\u083C" )
#define I_CAMERA__STAR reinterpret_cast<const char*> ( u8"\u083D" )
#define I_CAMERA__UP reinterpret_cast<const char*> ( u8"\u083E" )
#define I_CAMERA__X reinterpret_cast<const char*> ( u8"\u083F" )
#define I_CAMERA reinterpret_cast<const char*> ( u8"\u0840" )
#define I_CAMPER reinterpret_cast<const char*> ( u8"\u0841" )
#define I_CAMPFIRE reinterpret_cast<const char*> ( u8"\u0842" )
#define I_CANCEL reinterpret_cast<const char*> ( u8"\u0843" )
#define I_CANDLE reinterpret_cast<const char*> ( u8"\u0844" )
#define I_CANDY__OFF reinterpret_cast<const char*> ( u8"\u0845" )
#define I_CANDY reinterpret_cast<const char*> ( u8"\u0846" )
#define I_CANE reinterpret_cast<const char*> ( u8"\u0847" )
#define I_CANNABIS reinterpret_cast<const char*> ( u8"\u0848" )
#define I_CAP__PROJECTING reinterpret_cast<const char*> ( u8"\u0849" )
#define I_CAP__ROUNDED reinterpret_cast<const char*> ( u8"\u084A" )
#define I_CAP__STRAIGHT reinterpret_cast<const char*> ( u8"\u084B" )
#define I_CAPSULE__HORIZONTAL reinterpret_cast<const char*> ( u8"\u084C" )
#define I_CAPSULE reinterpret_cast<const char*> ( u8"\u084D" )
#define I_CAPTURE__OFF reinterpret_cast<const char*> ( u8"\u084E" )
#define I_CAPTURE reinterpret_cast<const char*> ( u8"\u084F" )
#define I_CAR__4WD reinterpret_cast<const char*> ( u8"\u0850" )
#define I_CAR__CRANE reinterpret_cast<const char*> ( u8"\u0851" )
#define I_CAR__CRASH reinterpret_cast<const char*> ( u8"\u0852" )
#define I_CAR__FAN__1 reinterpret_cast<const char*> ( u8"\u0853" )
#define I_CAR__FAN__2 reinterpret_cast<const char*> ( u8"\u0854" )
#define I_CAR__FAN__3 reinterpret_cast<const char*> ( u8"\u0855" )
#define I_CAR__FAN__AUTO reinterpret_cast<const char*> ( u8"\u0856" )
#define I_CAR__FAN reinterpret_cast<const char*> ( u8"\u0857" )
#define I_CAR__GARAGE reinterpret_cast<const char*> ( u8"\u0858" )
#define I_CAR__OFF reinterpret_cast<const char*> ( u8"\u0859" )
#define I_CAR__SUV reinterpret_cast<const char*> ( u8"\u085A" )
#define I_CAR__TURBINE reinterpret_cast<const char*> ( u8"\u085B" )
#define I_CAR reinterpret_cast<const char*> ( u8"\u085C" )
#define I_CARAMBOLA reinterpret_cast<const char*> ( u8"\u085D" )
#define I_CARAVAN reinterpret_cast<const char*> ( u8"\u085E" )
#define I_CARDBOARDS__OFF reinterpret_cast<const char*> ( u8"\u085F" )
#define I_CARDBOARDS reinterpret_cast<const char*> ( u8"\u0860" )
#define I_CARDS reinterpret_cast<const char*> ( u8"\u0861" )
#define I_CARET__DOWN reinterpret_cast<const char*> ( u8"\u0862" )
#define I_CARET__LEFT__RIGHT reinterpret_cast<const char*> ( u8"\u0863" )
#define I_CARET__LEFT reinterpret_cast<const char*> ( u8"\u0864" )
#define I_CARET__RIGHT reinterpret_cast<const char*> ( u8"\u0865" )
#define I_CARET__UP__DOWN reinterpret_cast<const char*> ( u8"\u0866" )
#define I_CARET__UP reinterpret_cast<const char*> ( u8"\u0867" )
#define I_CAROUSEL__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0868" )
#define I_CAROUSEL__VERTICAL reinterpret_cast<const char*> ( u8"\u0869" )
#define I_CARROT__OFF reinterpret_cast<const char*> ( u8"\u086A" )
#define I_CARROT reinterpret_cast<const char*> ( u8"\u086B" )
#define I_CASH__BANKNOTE__OFF reinterpret_cast<const char*> ( u8"\u086C" )
#define I_CASH__BANKNOTE reinterpret_cast<const char*> ( u8"\u086D" )
#define I_CASH__OFF reinterpret_cast<const char*> ( u8"\u086E" )
#define I_CASH__REGISTER reinterpret_cast<const char*> ( u8"\u086F" )
#define I_CASH reinterpret_cast<const char*> ( u8"\u0870" )
#define I_CAST__OFF reinterpret_cast<const char*> ( u8"\u0871" )
#define I_CAST reinterpret_cast<const char*> ( u8"\u0872" )
#define I_CAT reinterpret_cast<const char*> ( u8"\u0873" )
#define I_CATEGORY__2 reinterpret_cast<const char*> ( u8"\u0874" )
#define I_CATEGORY__MINUS reinterpret_cast<const char*> ( u8"\u0875" )
#define I_CATEGORY__PLUS reinterpret_cast<const char*> ( u8"\u0876" )
#define I_CATEGORY reinterpret_cast<const char*> ( u8"\u0877" )
#define I_CE__OFF reinterpret_cast<const char*> ( u8"\u0878" )
#define I_CE reinterpret_cast<const char*> ( u8"\u0879" )
#define I_CELL__SIGNAL__1 reinterpret_cast<const char*> ( u8"\u087A" )
#define I_CELL__SIGNAL__2 reinterpret_cast<const char*> ( u8"\u087B" )
#define I_CELL__SIGNAL__3 reinterpret_cast<const char*> ( u8"\u087C" )
#define I_CELL__SIGNAL__4 reinterpret_cast<const char*> ( u8"\u087D" )
#define I_CELL__SIGNAL__5 reinterpret_cast<const char*> ( u8"\u087E" )
#define I_CELL__SIGNAL__OFF reinterpret_cast<const char*> ( u8"\u087F" )
#define I_CELL reinterpret_cast<const char*> ( u8"\u0880" )
#define I_CERTIFICATE__2__OFF reinterpret_cast<const char*> ( u8"\u0881" )
#define I_CERTIFICATE__2 reinterpret_cast<const char*> ( u8"\u0882" )
#define I_CERTIFICATE__OFF reinterpret_cast<const char*> ( u8"\u0883" )
#define I_CERTIFICATE reinterpret_cast<const char*> ( u8"\u0884" )
#define I_CHAIR__DIRECTOR reinterpret_cast<const char*> ( u8"\u0885" )
#define I_CHALKBOARD__OFF reinterpret_cast<const char*> ( u8"\u0886" )
#define I_CHALKBOARD reinterpret_cast<const char*> ( u8"\u0887" )
#define I_CHARGING__PILE reinterpret_cast<const char*> ( u8"\u0888" )
#define I_CHART__ARCS__3 reinterpret_cast<const char*> ( u8"\u0889" )
#define I_CHART__ARCS reinterpret_cast<const char*> ( u8"\u088A" )
#define I_CHART__AREA__LINE reinterpret_cast<const char*> ( u8"\u088B" )
#define I_CHART__AREA reinterpret_cast<const char*> ( u8"\u088C" )
#define I_CHART__ARROWS__VERTICAL reinterpret_cast<const char*> ( u8"\u088D" )
#define I_CHART__ARROWS reinterpret_cast<const char*> ( u8"\u088E" )
#define I_CHART__BAR__OFF reinterpret_cast<const char*> ( u8"\u088F" )
#define I_CHART__BAR__POPULAR reinterpret_cast<const char*> ( u8"\u0890" )
#define I_CHART__BAR reinterpret_cast<const char*> ( u8"\u0891" )
#define I_CHART__BUBBLE reinterpret_cast<const char*> ( u8"\u0892" )
#define I_CHART__CANDLE reinterpret_cast<const char*> ( u8"\u0893" )
#define I_CHART__CIRCLES reinterpret_cast<const char*> ( u8"\u0894" )
#define I_CHART__COHORT reinterpret_cast<const char*> ( u8"\u0895" )
#define I_CHART__COLUMN reinterpret_cast<const char*> ( u8"\u0896" )
#define I_CHART__COVARIATE reinterpret_cast<const char*> ( u8"\u0897" )
#define I_CHART__DONUT__2 reinterpret_cast<const char*> ( u8"\u0898" )
#define I_CHART__DONUT__3 reinterpret_cast<const char*> ( u8"\u0899" )
#define I_CHART__DONUT__4 reinterpret_cast<const char*> ( u8"\u089A" )
#define I_CHART__DONUT reinterpret_cast<const char*> ( u8"\u089B" )
#define I_CHART__DOTS__2 reinterpret_cast<const char*> ( u8"\u089C" )
#define I_CHART__DOTS__3 reinterpret_cast<const char*> ( u8"\u089D" )
#define I_CHART__DOTS reinterpret_cast<const char*> ( u8"\u089E" )
#define I_CHART__FUNNEL reinterpret_cast<const char*> ( u8"\u089F" )
#define I_CHART__GRID__DOTS reinterpret_cast<const char*> ( u8"\u08A0" )
#define I_CHART__HISTOGRAM reinterpret_cast<const char*> ( u8"\u08A1" )
#define I_CHART__INFOGRAPHIC reinterpret_cast<const char*> ( u8"\u08A2" )
#define I_CHART__LINE reinterpret_cast<const char*> ( u8"\u08A3" )
#define I_CHART__PIE__2 reinterpret_cast<const char*> ( u8"\u08A4" )
#define I_CHART__PIE__3 reinterpret_cast<const char*> ( u8"\u08A5" )
#define I_CHART__PIE__4 reinterpret_cast<const char*> ( u8"\u08A6" )
#define I_CHART__PIE__OFF reinterpret_cast<const char*> ( u8"\u08A7" )
#define I_CHART__PIE reinterpret_cast<const char*> ( u8"\u08A8" )
#define I_CHART__PPF reinterpret_cast<const char*> ( u8"\u08A9" )
#define I_CHART__RADAR reinterpret_cast<const char*> ( u8"\u08AA" )
#define I_CHART__SANKEY reinterpret_cast<const char*> ( u8"\u08AB" )
#define I_CHART__SCATTER__3D reinterpret_cast<const char*> ( u8"\u08AC" )
#define I_CHART__SCATTER reinterpret_cast<const char*> ( u8"\u08AD" )
#define I_CHART__TREEMAP reinterpret_cast<const char*> ( u8"\u08AE" )
#define I_CHECK reinterpret_cast<const char*> ( u8"\u08AF" )
#define I_CHECKBOX reinterpret_cast<const char*> ( u8"\u08B0" )
#define I_CHECKLIST reinterpret_cast<const char*> ( u8"\u08B1" )
#define I_CHECKS reinterpret_cast<const char*> ( u8"\u08B2" )
#define I_CHECKUP__LIST reinterpret_cast<const char*> ( u8"\u08B3" )
#define I_CHEESE reinterpret_cast<const char*> ( u8"\u08B4" )
#define I_CHEF__HAT__OFF reinterpret_cast<const char*> ( u8"\u08B5" )
#define I_CHEF__HAT reinterpret_cast<const char*> ( u8"\u08B6" )
#define I_CHERRY reinterpret_cast<const char*> ( u8"\u08B7" )
#define I_CHESS__BISHOP reinterpret_cast<const char*> ( u8"\u08B8" )
#define I_CHESS__KING reinterpret_cast<const char*> ( u8"\u08B9" )
#define I_CHESS__KNIGHT reinterpret_cast<const char*> ( u8"\u08BA" )
#define I_CHESS__QUEEN reinterpret_cast<const char*> ( u8"\u08BB" )
#define I_CHESS__ROOK reinterpret_cast<const char*> ( u8"\u08BC" )
#define I_CHESS reinterpret_cast<const char*> ( u8"\u08BD" )
#define I_CHEVRON__COMPACT__DOWN reinterpret_cast<const char*> ( u8"\u08BE" )
#define I_CHEVRON__COMPACT__LEFT reinterpret_cast<const char*> ( u8"\u08BF" )
#define I_CHEVRON__COMPACT__RIGHT reinterpret_cast<const char*> ( u8"\u08C0" )
#define I_CHEVRON__COMPACT__UP reinterpret_cast<const char*> ( u8"\u08C1" )
#define I_CHEVRON__DOWN__LEFT reinterpret_cast<const char*> ( u8"\u08C2" )
#define I_CHEVRON__DOWN__RIGHT reinterpret_cast<const char*> ( u8"\u08C3" )
#define I_CHEVRON__DOWN reinterpret_cast<const char*> ( u8"\u08C4" )
#define I_CHEVRON__LEFT__PIPE reinterpret_cast<const char*> ( u8"\u08C5" )
#define I_CHEVRON__LEFT reinterpret_cast<const char*> ( u8"\u08C6" )
#define I_CHEVRON__RIGHT__PIPE reinterpret_cast<const char*> ( u8"\u08C7" )
#define I_CHEVRON__RIGHT reinterpret_cast<const char*> ( u8"\u08C8" )
#define I_CHEVRON__UP__LEFT reinterpret_cast<const char*> ( u8"\u08C9" )
#define I_CHEVRON__UP__RIGHT reinterpret_cast<const char*> ( u8"\u08CA" )
#define I_CHEVRON__UP reinterpret_cast<const char*> ( u8"\u08CB" )
#define I_CHEVRONS__DOWN__LEFT reinterpret_cast<const char*> ( u8"\u08CC" )
#define I_CHEVRONS__DOWN__RIGHT reinterpret_cast<const char*> ( u8"\u08CD" )
#define I_CHEVRONS__DOWN reinterpret_cast<const char*> ( u8"\u08CE" )
#define I_CHEVRONS__LEFT reinterpret_cast<const char*> ( u8"\u08CF" )
#define I_CHEVRONS__RIGHT reinterpret_cast<const char*> ( u8"\u08D0" )
#define I_CHEVRONS__UP__LEFT reinterpret_cast<const char*> ( u8"\u08D1" )
#define I_CHEVRONS__UP__RIGHT reinterpret_cast<const char*> ( u8"\u08D2" )
#define I_CHEVRONS__UP reinterpret_cast<const char*> ( u8"\u08D3" )
#define I_CHISEL reinterpret_cast<const char*> ( u8"\u08D4" )
#define I_CHRISTMAS__BALL reinterpret_cast<const char*> ( u8"\u08D5" )
#define I_CHRISTMAS__TREE__OFF reinterpret_cast<const char*> ( u8"\u08D6" )
#define I_CHRISTMAS__TREE reinterpret_cast<const char*> ( u8"\u08D7" )
#define I_CIRCLE__ARROW__DOWN__LEFT reinterpret_cast<const char*> ( u8"\u08D8" )
#define I_CIRCLE__ARROW__DOWN__RIGHT reinterpret_cast<const char*> ( u8"\u08D9" )
#define I_CIRCLE__ARROW__DOWN reinterpret_cast<const char*> ( u8"\u08DA" )
#define I_CIRCLE__ARROW__LEFT reinterpret_cast<const char*> ( u8"\u08DB" )
#define I_CIRCLE__ARROW__RIGHT reinterpret_cast<const char*> ( u8"\u08DC" )
#define I_CIRCLE__ARROW__UP__LEFT reinterpret_cast<const char*> ( u8"\u08DD" )
#define I_CIRCLE__ARROW__UP__RIGHT reinterpret_cast<const char*> ( u8"\u08DE" )
#define I_CIRCLE__ARROW__UP reinterpret_cast<const char*> ( u8"\u08DF" )
#define I_CIRCLE__CARET__DOWN reinterpret_cast<const char*> ( u8"\u08E0" )
#define I_CIRCLE__CARET__LEFT reinterpret_cast<const char*> ( u8"\u08E1" )
#define I_CIRCLE__CARET__RIGHT reinterpret_cast<const char*> ( u8"\u08E2" )
#define I_CIRCLE__CARET__UP reinterpret_cast<const char*> ( u8"\u08E3" )
#define I_CIRCLE__CHECK reinterpret_cast<const char*> ( u8"\u08E4" )
#define I_CIRCLE__CHEVRON__DOWN reinterpret_cast<const char*> ( u8"\u08E5" )
#define I_CIRCLE__CHEVRON__LEFT reinterpret_cast<const char*> ( u8"\u08E6" )
#define I_CIRCLE__CHEVRON__RIGHT reinterpret_cast<const char*> ( u8"\u08E7" )
#define I_CIRCLE__CHEVRON__UP reinterpret_cast<const char*> ( u8"\u08E8" )
#define I_CIRCLE__CHEVRONS__DOWN reinterpret_cast<const char*> ( u8"\u08E9" )
#define I_CIRCLE__CHEVRONS__LEFT reinterpret_cast<const char*> ( u8"\u08EA" )
#define I_CIRCLE__CHEVRONS__RIGHT reinterpret_cast<const char*> ( u8"\u08EB" )
#define I_CIRCLE__CHEVRONS__UP reinterpret_cast<const char*> ( u8"\u08EC" )
#define I_CIRCLE__DASHED__CHECK reinterpret_cast<const char*> ( u8"\u08ED" )
#define I_CIRCLE__DASHED__LETTER__A reinterpret_cast<const char*> ( u8"\u08EE" )
#define I_CIRCLE__DASHED__LETTER__B reinterpret_cast<const char*> ( u8"\u08EF" )
#define I_CIRCLE__DASHED__LETTER__C reinterpret_cast<const char*> ( u8"\u08F0" )
#define I_CIRCLE__DASHED__LETTER__D reinterpret_cast<const char*> ( u8"\u08F1" )
#define I_CIRCLE__DASHED__LETTER__E reinterpret_cast<const char*> ( u8"\u08F2" )
#define I_CIRCLE__DASHED__LETTER__F reinterpret_cast<const char*> ( u8"\u08F3" )
#define I_CIRCLE__DASHED__LETTER__G reinterpret_cast<const char*> ( u8"\u08F4" )
#define I_CIRCLE__DASHED__LETTER__H reinterpret_cast<const char*> ( u8"\u08F5" )
#define I_CIRCLE__DASHED__LETTER__I reinterpret_cast<const char*> ( u8"\u08F6" )
#define I_CIRCLE__DASHED__LETTER__J reinterpret_cast<const char*> ( u8"\u08F7" )
#define I_CIRCLE__DASHED__LETTER__K reinterpret_cast<const char*> ( u8"\u08F8" )
#define I_CIRCLE__DASHED__LETTER__L reinterpret_cast<const char*> ( u8"\u08F9" )
#define I_CIRCLE__DASHED__LETTER__M reinterpret_cast<const char*> ( u8"\u08FA" )
#define I_CIRCLE__DASHED__LETTER__N reinterpret_cast<const char*> ( u8"\u08FB" )
#define I_CIRCLE__DASHED__LETTER__O reinterpret_cast<const char*> ( u8"\u08FC" )
#define I_CIRCLE__DASHED__LETTER__P reinterpret_cast<const char*> ( u8"\u08FD" )
#define I_CIRCLE__DASHED__LETTER__Q reinterpret_cast<const char*> ( u8"\u08FE" )
#define I_CIRCLE__DASHED__LETTER__R reinterpret_cast<const char*> ( u8"\u08FF" )
#define I_CIRCLE__DASHED__LETTER__S reinterpret_cast<const char*> ( u8"\u0900" )
#define I_CIRCLE__DASHED__LETTER__T reinterpret_cast<const char*> ( u8"\u0901" )
#define I_CIRCLE__DASHED__LETTER__U reinterpret_cast<const char*> ( u8"\u0902" )
#define I_CIRCLE__DASHED__LETTER__V reinterpret_cast<const char*> ( u8"\u0903" )
#define I_CIRCLE__DASHED__LETTER__W reinterpret_cast<const char*> ( u8"\u0904" )
#define I_CIRCLE__DASHED__LETTER__X reinterpret_cast<const char*> ( u8"\u0905" )
#define I_CIRCLE__DASHED__LETTER__Y reinterpret_cast<const char*> ( u8"\u0906" )
#define I_CIRCLE__DASHED__LETTER__Z reinterpret_cast<const char*> ( u8"\u0907" )
#define I_CIRCLE__DASHED__MINUS reinterpret_cast<const char*> ( u8"\u0908" )
#define I_CIRCLE__DASHED__NUMBER__0 reinterpret_cast<const char*> ( u8"\u0909" )
#define I_CIRCLE__DASHED__NUMBER__1 reinterpret_cast<const char*> ( u8"\u090A" )
#define I_CIRCLE__DASHED__NUMBER__2 reinterpret_cast<const char*> ( u8"\u090B" )
#define I_CIRCLE__DASHED__NUMBER__3 reinterpret_cast<const char*> ( u8"\u090C" )
#define I_CIRCLE__DASHED__NUMBER__4 reinterpret_cast<const char*> ( u8"\u090D" )
#define I_CIRCLE__DASHED__NUMBER__5 reinterpret_cast<const char*> ( u8"\u090E" )
#define I_CIRCLE__DASHED__NUMBER__6 reinterpret_cast<const char*> ( u8"\u090F" )
#define I_CIRCLE__DASHED__NUMBER__7 reinterpret_cast<const char*> ( u8"\u0910" )
#define I_CIRCLE__DASHED__NUMBER__8 reinterpret_cast<const char*> ( u8"\u0911" )
#define I_CIRCLE__DASHED__NUMBER__9 reinterpret_cast<const char*> ( u8"\u0912" )
#define I_CIRCLE__DASHED__PERCENTAGE reinterpret_cast<const char*> ( u8"\u0913" )
#define I_CIRCLE__DASHED__PLUS reinterpret_cast<const char*> ( u8"\u0914" )
#define I_CIRCLE__DASHED__X reinterpret_cast<const char*> ( u8"\u0915" )
#define I_CIRCLE__DASHED reinterpret_cast<const char*> ( u8"\u0916" )
#define I_CIRCLE__DOT reinterpret_cast<const char*> ( u8"\u0917" )
#define I_CIRCLE__DOTTED__LETTER__A reinterpret_cast<const char*> ( u8"\u0918" )
#define I_CIRCLE__DOTTED__LETTER__B reinterpret_cast<const char*> ( u8"\u0919" )
#define I_CIRCLE__DOTTED__LETTER__C reinterpret_cast<const char*> ( u8"\u091A" )
#define I_CIRCLE__DOTTED__LETTER__D reinterpret_cast<const char*> ( u8"\u091B" )
#define I_CIRCLE__DOTTED__LETTER__E reinterpret_cast<const char*> ( u8"\u091C" )
#define I_CIRCLE__DOTTED__LETTER__F reinterpret_cast<const char*> ( u8"\u091D" )
#define I_CIRCLE__DOTTED__LETTER__G reinterpret_cast<const char*> ( u8"\u091E" )
#define I_CIRCLE__DOTTED__LETTER__H reinterpret_cast<const char*> ( u8"\u091F" )
#define I_CIRCLE__DOTTED__LETTER__I reinterpret_cast<const char*> ( u8"\u0920" )
#define I_CIRCLE__DOTTED__LETTER__J reinterpret_cast<const char*> ( u8"\u0921" )
#define I_CIRCLE__DOTTED__LETTER__K reinterpret_cast<const char*> ( u8"\u0922" )
#define I_CIRCLE__DOTTED__LETTER__L reinterpret_cast<const char*> ( u8"\u0923" )
#define I_CIRCLE__DOTTED__LETTER__M reinterpret_cast<const char*> ( u8"\u0924" )
#define I_CIRCLE__DOTTED__LETTER__N reinterpret_cast<const char*> ( u8"\u0925" )
#define I_CIRCLE__DOTTED__LETTER__O reinterpret_cast<const char*> ( u8"\u0926" )
#define I_CIRCLE__DOTTED__LETTER__P reinterpret_cast<const char*> ( u8"\u0927" )
#define I_CIRCLE__DOTTED__LETTER__Q reinterpret_cast<const char*> ( u8"\u0928" )
#define I_CIRCLE__DOTTED__LETTER__R reinterpret_cast<const char*> ( u8"\u0929" )
#define I_CIRCLE__DOTTED__LETTER__S reinterpret_cast<const char*> ( u8"\u092A" )
#define I_CIRCLE__DOTTED__LETTER__T reinterpret_cast<const char*> ( u8"\u092B" )
#define I_CIRCLE__DOTTED__LETTER__U reinterpret_cast<const char*> ( u8"\u092C" )
#define I_CIRCLE__DOTTED__LETTER__V reinterpret_cast<const char*> ( u8"\u092D" )
#define I_CIRCLE__DOTTED__LETTER__W reinterpret_cast<const char*> ( u8"\u092E" )
#define I_CIRCLE__DOTTED__LETTER__X reinterpret_cast<const char*> ( u8"\u092F" )
#define I_CIRCLE__DOTTED__LETTER__Y reinterpret_cast<const char*> ( u8"\u0930" )
#define I_CIRCLE__DOTTED__LETTER__Z reinterpret_cast<const char*> ( u8"\u0931" )
#define I_CIRCLE__DOTTED reinterpret_cast<const char*> ( u8"\u0932" )
#define I_CIRCLE__HALF__2 reinterpret_cast<const char*> ( u8"\u0933" )
#define I_CIRCLE__HALF__VERTICAL reinterpret_cast<const char*> ( u8"\u0934" )
#define I_CIRCLE__HALF reinterpret_cast<const char*> ( u8"\u0935" )
#define I_CIRCLE__KEY reinterpret_cast<const char*> ( u8"\u0936" )
#define I_CIRCLE__LETTER__A reinterpret_cast<const char*> ( u8"\u0937" )
#define I_CIRCLE__LETTER__B reinterpret_cast<const char*> ( u8"\u0938" )
#define I_CIRCLE__LETTER__C reinterpret_cast<const char*> ( u8"\u0939" )
#define I_CIRCLE__LETTER__D reinterpret_cast<const char*> ( u8"\u093A" )
#define I_CIRCLE__LETTER__E reinterpret_cast<const char*> ( u8"\u093B" )
#define I_CIRCLE__LETTER__F reinterpret_cast<const char*> ( u8"\u093C" )
#define I_CIRCLE__LETTER__G reinterpret_cast<const char*> ( u8"\u093D" )
#define I_CIRCLE__LETTER__H reinterpret_cast<const char*> ( u8"\u093E" )
#define I_CIRCLE__LETTER__I reinterpret_cast<const char*> ( u8"\u093F" )
#define I_CIRCLE__LETTER__J reinterpret_cast<const char*> ( u8"\u0940" )
#define I_CIRCLE__LETTER__K reinterpret_cast<const char*> ( u8"\u0941" )
#define I_CIRCLE__LETTER__L reinterpret_cast<const char*> ( u8"\u0942" )
#define I_CIRCLE__LETTER__M reinterpret_cast<const char*> ( u8"\u0943" )
#define I_CIRCLE__LETTER__N reinterpret_cast<const char*> ( u8"\u0944" )
#define I_CIRCLE__LETTER__O reinterpret_cast<const char*> ( u8"\u0945" )
#define I_CIRCLE__LETTER__P reinterpret_cast<const char*> ( u8"\u0946" )
#define I_CIRCLE__LETTER__Q reinterpret_cast<const char*> ( u8"\u0947" )
#define I_CIRCLE__LETTER__R reinterpret_cast<const char*> ( u8"\u0948" )
#define I_CIRCLE__LETTER__S reinterpret_cast<const char*> ( u8"\u0949" )
#define I_CIRCLE__LETTER__T reinterpret_cast<const char*> ( u8"\u094A" )
#define I_CIRCLE__LETTER__U reinterpret_cast<const char*> ( u8"\u094B" )
#define I_CIRCLE__LETTER__V reinterpret_cast<const char*> ( u8"\u094C" )
#define I_CIRCLE__LETTER__W reinterpret_cast<const char*> ( u8"\u094D" )
#define I_CIRCLE__LETTER__X reinterpret_cast<const char*> ( u8"\u094E" )
#define I_CIRCLE__LETTER__Y reinterpret_cast<const char*> ( u8"\u094F" )
#define I_CIRCLE__LETTER__Z reinterpret_cast<const char*> ( u8"\u0950" )
#define I_CIRCLE__MINUS__2 reinterpret_cast<const char*> ( u8"\u0951" )
#define I_CIRCLE__MINUS reinterpret_cast<const char*> ( u8"\u0952" )
#define I_CIRCLE__NUMBER__0 reinterpret_cast<const char*> ( u8"\u0953" )
#define I_CIRCLE__NUMBER__1 reinterpret_cast<const char*> ( u8"\u0954" )
#define I_CIRCLE__NUMBER__2 reinterpret_cast<const char*> ( u8"\u0955" )
#define I_CIRCLE__NUMBER__3 reinterpret_cast<const char*> ( u8"\u0956" )
#define I_CIRCLE__NUMBER__4 reinterpret_cast<const char*> ( u8"\u0957" )
#define I_CIRCLE__NUMBER__5 reinterpret_cast<const char*> ( u8"\u0958" )
#define I_CIRCLE__NUMBER__6 reinterpret_cast<const char*> ( u8"\u0959" )
#define I_CIRCLE__NUMBER__7 reinterpret_cast<const char*> ( u8"\u095A" )
#define I_CIRCLE__NUMBER__8 reinterpret_cast<const char*> ( u8"\u095B" )
#define I_CIRCLE__NUMBER__9 reinterpret_cast<const char*> ( u8"\u095C" )
#define I_CIRCLE__OFF reinterpret_cast<const char*> ( u8"\u095D" )
#define I_CIRCLE__PERCENTAGE reinterpret_cast<const char*> ( u8"\u095E" )
#define I_CIRCLE__PLUS__2 reinterpret_cast<const char*> ( u8"\u095F" )
#define I_CIRCLE__PLUS reinterpret_cast<const char*> ( u8"\u0960" )
#define I_CIRCLE__RECTANGLE__OFF reinterpret_cast<const char*> ( u8"\u0961" )
#define I_CIRCLE__RECTANGLE reinterpret_cast<const char*> ( u8"\u0962" )
#define I_CIRCLE__SQUARE reinterpret_cast<const char*> ( u8"\u0963" )
#define I_CIRCLE__TRIANGLE reinterpret_cast<const char*> ( u8"\u0964" )
#define I_CIRCLE__X reinterpret_cast<const char*> ( u8"\u0965" )
#define I_CIRCLE reinterpret_cast<const char*> ( u8"\u0966" )
#define I_CIRCLES__RELATION reinterpret_cast<const char*> ( u8"\u0967" )
#define I_CIRCLES reinterpret_cast<const char*> ( u8"\u0968" )
#define I_CIRCUIT__AMMETER reinterpret_cast<const char*> ( u8"\u0969" )
#define I_CIRCUIT__BATTERY reinterpret_cast<const char*> ( u8"\u096A" )
#define I_CIRCUIT__BULB reinterpret_cast<const char*> ( u8"\u096B" )
#define I_CIRCUIT__CAPACITOR__POLARIZED reinterpret_cast<const char*> ( u8"\u096C" )
#define I_CIRCUIT__CAPACITOR reinterpret_cast<const char*> ( u8"\u096D" )
#define I_CIRCUIT__CELL__PLUS reinterpret_cast<const char*> ( u8"\u096E" )
#define I_CIRCUIT__CELL reinterpret_cast<const char*> ( u8"\u096F" )
#define I_CIRCUIT__CHANGEOVER reinterpret_cast<const char*> ( u8"\u0970" )
#define I_CIRCUIT__DIODE__ZENER reinterpret_cast<const char*> ( u8"\u0971" )
#define I_CIRCUIT__DIODE reinterpret_cast<const char*> ( u8"\u0972" )
#define I_CIRCUIT__GROUND__DIGITAL reinterpret_cast<const char*> ( u8"\u0973" )
#define I_CIRCUIT__GROUND reinterpret_cast<const char*> ( u8"\u0974" )
#define I_CIRCUIT__INDUCTOR reinterpret_cast<const char*> ( u8"\u0975" )
#define I_CIRCUIT__MOTOR reinterpret_cast<const char*> ( u8"\u0976" )
#define I_CIRCUIT__PUSHBUTTON reinterpret_cast<const char*> ( u8"\u0977" )
#define I_CIRCUIT__RESISTOR reinterpret_cast<const char*> ( u8"\u0978" )
#define I_CIRCUIT__SWITCH__CLOSED reinterpret_cast<const char*> ( u8"\u0979" )
#define I_CIRCUIT__SWITCH__OPEN reinterpret_cast<const char*> ( u8"\u097A" )
#define I_CIRCUIT__VOLTMETER reinterpret_cast<const char*> ( u8"\u097B" )
#define I_CLEAR__ALL reinterpret_cast<const char*> ( u8"\u097C" )
#define I_CLEAR__FORMATTING reinterpret_cast<const char*> ( u8"\u097D" )
#define I_CLICK reinterpret_cast<const char*> ( u8"\u097E" )
#define I_CLIFF__JUMPING reinterpret_cast<const char*> ( u8"\u097F" )
#define I_CLIPBOARD__CHECK reinterpret_cast<const char*> ( u8"\u0980" )
#define I_CLIPBOARD__COPY reinterpret_cast<const char*> ( u8"\u0981" )
#define I_CLIPBOARD__DATA reinterpret_cast<const char*> ( u8"\u0982" )
#define I_CLIPBOARD__HEART reinterpret_cast<const char*> ( u8"\u0983" )
#define I_CLIPBOARD__LIST reinterpret_cast<const char*> ( u8"\u0984" )
#define I_CLIPBOARD__OFF reinterpret_cast<const char*> ( u8"\u0985" )
#define I_CLIPBOARD__PLUS reinterpret_cast<const char*> ( u8"\u0986" )
#define I_CLIPBOARD__SMILE reinterpret_cast<const char*> ( u8"\u0987" )
#define I_CLIPBOARD__TEXT reinterpret_cast<const char*> ( u8"\u0988" )
#define I_CLIPBOARD__TYPOGRAPHY reinterpret_cast<const char*> ( u8"\u0989" )
#define I_CLIPBOARD__X reinterpret_cast<const char*> ( u8"\u098A" )
#define I_CLIPBOARD reinterpret_cast<const char*> ( u8"\u098B" )
#define I_CLOCK__12 reinterpret_cast<const char*> ( u8"\u098C" )
#define I_CLOCK__2 reinterpret_cast<const char*> ( u8"\u098D" )
#define I_CLOCK__24 reinterpret_cast<const char*> ( u8"\u098E" )
#define I_CLOCK__BITCOIN reinterpret_cast<const char*> ( u8"\u098F" )
#define I_CLOCK__BOLT reinterpret_cast<const char*> ( u8"\u0990" )
#define I_CLOCK__CANCEL reinterpret_cast<const char*> ( u8"\u0991" )
#define I_CLOCK__CHECK reinterpret_cast<const char*> ( u8"\u0992" )
#define I_CLOCK__CODE reinterpret_cast<const char*> ( u8"\u0993" )
#define I_CLOCK__COG reinterpret_cast<const char*> ( u8"\u0994" )
#define I_CLOCK__DOLLAR reinterpret_cast<const char*> ( u8"\u0995" )
#define I_CLOCK__DOWN reinterpret_cast<const char*> ( u8"\u0996" )
#define I_CLOCK__EDIT reinterpret_cast<const char*> ( u8"\u0997" )
#define I_CLOCK__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0998" )
#define I_CLOCK__HEART reinterpret_cast<const char*> ( u8"\u0999" )
#define I_CLOCK__HOUR__1 reinterpret_cast<const char*> ( u8"\u099A" )
#define I_CLOCK__HOUR__10 reinterpret_cast<const char*> ( u8"\u099B" )
#define I_CLOCK__HOUR__11 reinterpret_cast<const char*> ( u8"\u099C" )
#define I_CLOCK__HOUR__12 reinterpret_cast<const char*> ( u8"\u099D" )
#define I_CLOCK__HOUR__2 reinterpret_cast<const char*> ( u8"\u099E" )
#define I_CLOCK__HOUR__3 reinterpret_cast<const char*> ( u8"\u099F" )
#define I_CLOCK__HOUR__4 reinterpret_cast<const char*> ( u8"\u09A0" )
#define I_CLOCK__HOUR__5 reinterpret_cast<const char*> ( u8"\u09A1" )
#define I_CLOCK__HOUR__6 reinterpret_cast<const char*> ( u8"\u09A2" )
#define I_CLOCK__HOUR__7 reinterpret_cast<const char*> ( u8"\u09A3" )
#define I_CLOCK__HOUR__8 reinterpret_cast<const char*> ( u8"\u09A4" )
#define I_CLOCK__HOUR__9 reinterpret_cast<const char*> ( u8"\u09A5" )
#define I_CLOCK__MINUS reinterpret_cast<const char*> ( u8"\u09A6" )
#define I_CLOCK__OFF reinterpret_cast<const char*> ( u8"\u09A7" )
#define I_CLOCK__PAUSE reinterpret_cast<const char*> ( u8"\u09A8" )
#define I_CLOCK__PIN reinterpret_cast<const char*> ( u8"\u09A9" )
#define I_CLOCK__PLAY reinterpret_cast<const char*> ( u8"\u09AA" )
#define I_CLOCK__PLUS reinterpret_cast<const char*> ( u8"\u09AB" )
#define I_CLOCK__QUESTION reinterpret_cast<const char*> ( u8"\u09AC" )
#define I_CLOCK__RECORD reinterpret_cast<const char*> ( u8"\u09AD" )
#define I_CLOCK__SEARCH reinterpret_cast<const char*> ( u8"\u09AE" )
#define I_CLOCK__SHARE reinterpret_cast<const char*> ( u8"\u09AF" )
#define I_CLOCK__SHIELD reinterpret_cast<const char*> ( u8"\u09B0" )
#define I_CLOCK__STAR reinterpret_cast<const char*> ( u8"\u09B1" )
#define I_CLOCK__STOP reinterpret_cast<const char*> ( u8"\u09B2" )
#define I_CLOCK__UP reinterpret_cast<const char*> ( u8"\u09B3" )
#define I_CLOCK__X reinterpret_cast<const char*> ( u8"\u09B4" )
#define I_CLOCK reinterpret_cast<const char*> ( u8"\u09B5" )
#define I_CLOTHES__RACK__OFF reinterpret_cast<const char*> ( u8"\u09B6" )
#define I_CLOTHES__RACK reinterpret_cast<const char*> ( u8"\u09B7" )
#define I_CLOUD__BITCOIN reinterpret_cast<const char*> ( u8"\u09B8" )
#define I_CLOUD__BOLT reinterpret_cast<const char*> ( u8"\u09B9" )
#define I_CLOUD__CANCEL reinterpret_cast<const char*> ( u8"\u09BA" )
#define I_CLOUD__CHECK reinterpret_cast<const char*> ( u8"\u09BB" )
#define I_CLOUD__CODE reinterpret_cast<const char*> ( u8"\u09BC" )
#define I_CLOUD__COG reinterpret_cast<const char*> ( u8"\u09BD" )
#define I_CLOUD__COMPUTING reinterpret_cast<const char*> ( u8"\u09BE" )
#define I_CLOUD__DATA__CONNECTION reinterpret_cast<const char*> ( u8"\u09BF" )
#define I_CLOUD__DOLLAR reinterpret_cast<const char*> ( u8"\u09C0" )
#define I_CLOUD__DOWN reinterpret_cast<const char*> ( u8"\u09C1" )
#define I_CLOUD__DOWNLOAD reinterpret_cast<const char*> ( u8"\u09C2" )
#define I_CLOUD__EXCLAMATION reinterpret_cast<const char*> ( u8"\u09C3" )
#define I_CLOUD__FOG reinterpret_cast<const char*> ( u8"\u09C4" )
#define I_CLOUD__HEART reinterpret_cast<const char*> ( u8"\u09C5" )
#define I_CLOUD__LOCK__OPEN reinterpret_cast<const char*> ( u8"\u09C6" )
#define I_CLOUD__LOCK reinterpret_cast<const char*> ( u8"\u09C7" )
#define I_CLOUD__MINUS reinterpret_cast<const char*> ( u8"\u09C8" )
#define I_CLOUD__NETWORK reinterpret_cast<const char*> ( u8"\u09C9" )
#define I_CLOUD__OFF reinterpret_cast<const char*> ( u8"\u09CA" )
#define I_CLOUD__PAUSE reinterpret_cast<const char*> ( u8"\u09CB" )
#define I_CLOUD__PIN reinterpret_cast<const char*> ( u8"\u09CC" )
#define I_CLOUD__PLUS reinterpret_cast<const char*> ( u8"\u09CD" )
#define I_CLOUD__QUESTION reinterpret_cast<const char*> ( u8"\u09CE" )
#define I_CLOUD__RAIN reinterpret_cast<const char*> ( u8"\u09CF" )
#define I_CLOUD__SEARCH reinterpret_cast<const char*> ( u8"\u09D0" )
#define I_CLOUD__SHARE reinterpret_cast<const char*> ( u8"\u09D1" )
#define I_CLOUD__SNOW reinterpret_cast<const char*> ( u8"\u09D2" )
#define I_CLOUD__STAR reinterpret_cast<const char*> ( u8"\u09D3" )
#define I_CLOUD__STORM reinterpret_cast<const char*> ( u8"\u09D4" )
#define I_CLOUD__UP reinterpret_cast<const char*> ( u8"\u09D5" )
#define I_CLOUD__UPLOAD reinterpret_cast<const char*> ( u8"\u09D6" )
#define I_CLOUD__X reinterpret_cast<const char*> ( u8"\u09D7" )
#define I_CLOUD reinterpret_cast<const char*> ( u8"\u09D8" )
#define I_CLOVER__2 reinterpret_cast<const char*> ( u8"\u09D9" )
#define I_CLOVER reinterpret_cast<const char*> ( u8"\u09DA" )
#define I_CLUBS reinterpret_cast<const char*> ( u8"\u09DB" )
#define I_CODE__ASTERISK reinterpret_cast<const char*> ( u8"\u09DC" )
#define I_CODE__CIRCLE__2 reinterpret_cast<const char*> ( u8"\u09DD" )
#define I_CODE__CIRCLE reinterpret_cast<const char*> ( u8"\u09DE" )
#define I_CODE__DOTS reinterpret_cast<const char*> ( u8"\u09DF" )
#define I_CODE__MINUS reinterpret_cast<const char*> ( u8"\u09E0" )
#define I_CODE__OFF reinterpret_cast<const char*> ( u8"\u09E1" )
#define I_CODE__PLUS reinterpret_cast<const char*> ( u8"\u09E2" )
#define I_CODE reinterpret_cast<const char*> ( u8"\u09E3" )
#define I_COFFEE__OFF reinterpret_cast<const char*> ( u8"\u09E4" )
#define I_COFFEE reinterpret_cast<const char*> ( u8"\u09E5" )
#define I_COFFIN reinterpret_cast<const char*> ( u8"\u09E6" )
#define I_COIN__BITCOIN reinterpret_cast<const char*> ( u8"\u09E7" )
#define I_COIN__EURO reinterpret_cast<const char*> ( u8"\u09E8" )
#define I_COIN__MONERO reinterpret_cast<const char*> ( u8"\u09E9" )
#define I_COIN__OFF reinterpret_cast<const char*> ( u8"\u09EA" )
#define I_COIN__POUND reinterpret_cast<const char*> ( u8"\u09EB" )
#define I_COIN__RUPEE reinterpret_cast<const char*> ( u8"\u09EC" )
#define I_COIN__TAKA reinterpret_cast<const char*> ( u8"\u09ED" )
#define I_COIN__YEN reinterpret_cast<const char*> ( u8"\u09EE" )
#define I_COIN__YUAN reinterpret_cast<const char*> ( u8"\u09EF" )
#define I_COIN reinterpret_cast<const char*> ( u8"\u09F0" )
#define I_COINS reinterpret_cast<const char*> ( u8"\u09F1" )
#define I_COLOR__FILTER reinterpret_cast<const char*> ( u8"\u09F2" )
#define I_COLOR__PICKER__OFF reinterpret_cast<const char*> ( u8"\u09F3" )
#define I_COLOR__PICKER reinterpret_cast<const char*> ( u8"\u09F4" )
#define I_COLOR__SWATCH__OFF reinterpret_cast<const char*> ( u8"\u09F5" )
#define I_COLOR__SWATCH reinterpret_cast<const char*> ( u8"\u09F6" )
#define I_COLUMN__INSERT__LEFT reinterpret_cast<const char*> ( u8"\u09F7" )
#define I_COLUMN__INSERT__RIGHT reinterpret_cast<const char*> ( u8"\u09F8" )
#define I_COLUMN__REMOVE reinterpret_cast<const char*> ( u8"\u09F9" )
#define I_COLUMNS__1 reinterpret_cast<const char*> ( u8"\u09FA" )
#define I_COLUMNS__2 reinterpret_cast<const char*> ( u8"\u09FB" )
#define I_COLUMNS__3 reinterpret_cast<const char*> ( u8"\u09FC" )
#define I_COLUMNS__OFF reinterpret_cast<const char*> ( u8"\u09FD" )
#define I_COLUMNS reinterpret_cast<const char*> ( u8"\u09FE" )
#define I_COMET reinterpret_cast<const char*> ( u8"\u09FF" )
#define I_COMMAND__OFF reinterpret_cast<const char*> ( u8"\u0A00" )
#define I_COMMAND reinterpret_cast<const char*> ( u8"\u0A01" )
#define I_COMPASS__OFF reinterpret_cast<const char*> ( u8"\u0A02" )
#define I_COMPASS reinterpret_cast<const char*> ( u8"\u0A03" )
#define I_COMPONENTS__OFF reinterpret_cast<const char*> ( u8"\u0A04" )
#define I_COMPONENTS reinterpret_cast<const char*> ( u8"\u0A05" )
#define I_CONE__2 reinterpret_cast<const char*> ( u8"\u0A06" )
#define I_CONE__OFF reinterpret_cast<const char*> ( u8"\u0A07" )
#define I_CONE__PLUS reinterpret_cast<const char*> ( u8"\u0A08" )
#define I_CONE reinterpret_cast<const char*> ( u8"\u0A09" )
#define I_CONFETTI__OFF reinterpret_cast<const char*> ( u8"\u0A0A" )
#define I_CONFETTI reinterpret_cast<const char*> ( u8"\u0A0B" )
#define I_CONFUCIUS reinterpret_cast<const char*> ( u8"\u0A0C" )
#define I_CONGRUENT__TO reinterpret_cast<const char*> ( u8"\u0A0D" )
#define I_CONTAINER__OFF reinterpret_cast<const char*> ( u8"\u0A0E" )
#define I_CONTAINER reinterpret_cast<const char*> ( u8"\u0A0F" )
#define I_CONTRACT reinterpret_cast<const char*> ( u8"\u0A10" )
#define I_CONTRAST__2__OFF reinterpret_cast<const char*> ( u8"\u0A11" )
#define I_CONTRAST__2 reinterpret_cast<const char*> ( u8"\u0A12" )
#define I_CONTRAST__OFF reinterpret_cast<const char*> ( u8"\u0A13" )
#define I_CONTRAST reinterpret_cast<const char*> ( u8"\u0A14" )
#define I_COOKER reinterpret_cast<const char*> ( u8"\u0A15" )
#define I_COOKIE__MAN reinterpret_cast<const char*> ( u8"\u0A16" )
#define I_COOKIE__OFF reinterpret_cast<const char*> ( u8"\u0A17" )
#define I_COOKIE reinterpret_cast<const char*> ( u8"\u0A18" )
#define I_COPY__CHECK reinterpret_cast<const char*> ( u8"\u0A19" )
#define I_COPY__MINUS reinterpret_cast<const char*> ( u8"\u0A1A" )
#define I_COPY__OFF reinterpret_cast<const char*> ( u8"\u0A1B" )
#define I_COPY__PLUS reinterpret_cast<const char*> ( u8"\u0A1C" )
#define I_COPY__X reinterpret_cast<const char*> ( u8"\u0A1D" )
#define I_COPY reinterpret_cast<const char*> ( u8"\u0A1E" )
#define I_COPYLEFT__OFF reinterpret_cast<const char*> ( u8"\u0A1F" )
#define I_COPYLEFT reinterpret_cast<const char*> ( u8"\u0A20" )
#define I_COPYRIGHT__OFF reinterpret_cast<const char*> ( u8"\u0A21" )
#define I_COPYRIGHT reinterpret_cast<const char*> ( u8"\u0A22" )
#define I_CORNER__DOWN__LEFT__DOUBLE reinterpret_cast<const char*> ( u8"\u0A23" )
#define I_CORNER__DOWN__LEFT reinterpret_cast<const char*> ( u8"\u0A24" )
#define I_CORNER__DOWN__RIGHT__DOUBLE reinterpret_cast<const char*> ( u8"\u0A25" )
#define I_CORNER__DOWN__RIGHT reinterpret_cast<const char*> ( u8"\u0A26" )
#define I_CORNER__LEFT__DOWN__DOUBLE reinterpret_cast<const char*> ( u8"\u0A27" )
#define I_CORNER__LEFT__DOWN reinterpret_cast<const char*> ( u8"\u0A28" )
#define I_CORNER__LEFT__UP__DOUBLE reinterpret_cast<const char*> ( u8"\u0A29" )
#define I_CORNER__LEFT__UP reinterpret_cast<const char*> ( u8"\u0A2A" )
#define I_CORNER__RIGHT__DOWN__DOUBLE reinterpret_cast<const char*> ( u8"\u0A2B" )
#define I_CORNER__RIGHT__DOWN reinterpret_cast<const char*> ( u8"\u0A2C" )
#define I_CORNER__RIGHT__UP__DOUBLE reinterpret_cast<const char*> ( u8"\u0A2D" )
#define I_CORNER__RIGHT__UP reinterpret_cast<const char*> ( u8"\u0A2E" )
#define I_CORNER__UP__LEFT__DOUBLE reinterpret_cast<const char*> ( u8"\u0A2F" )
#define I_CORNER__UP__LEFT reinterpret_cast<const char*> ( u8"\u0A30" )
#define I_CORNER__UP__RIGHT__DOUBLE reinterpret_cast<const char*> ( u8"\u0A31" )
#define I_CORNER__UP__RIGHT reinterpret_cast<const char*> ( u8"\u0A32" )
#define I_CPU__2 reinterpret_cast<const char*> ( u8"\u0A33" )
#define I_CPU__OFF reinterpret_cast<const char*> ( u8"\u0A34" )
#define I_CPU reinterpret_cast<const char*> ( u8"\u0A35" )
#define I_CRANE__OFF reinterpret_cast<const char*> ( u8"\u0A36" )
#define I_CRANE reinterpret_cast<const char*> ( u8"\u0A37" )
#define I_CREATIVE__COMMONS__BY reinterpret_cast<const char*> ( u8"\u0A38" )
#define I_CREATIVE__COMMONS__NC reinterpret_cast<const char*> ( u8"\u0A39" )
#define I_CREATIVE__COMMONS__ND reinterpret_cast<const char*> ( u8"\u0A3A" )
#define I_CREATIVE__COMMONS__OFF reinterpret_cast<const char*> ( u8"\u0A3B" )
#define I_CREATIVE__COMMONS__SA reinterpret_cast<const char*> ( u8"\u0A3C" )
#define I_CREATIVE__COMMONS__ZERO reinterpret_cast<const char*> ( u8"\u0A3D" )
#define I_CREATIVE__COMMONS reinterpret_cast<const char*> ( u8"\u0A3E" )
#define I_CREDIT__CARD__OFF reinterpret_cast<const char*> ( u8"\u0A3F" )
#define I_CREDIT__CARD__PAY reinterpret_cast<const char*> ( u8"\u0A40" )
#define I_CREDIT__CARD__REFUND reinterpret_cast<const char*> ( u8"\u0A41" )
#define I_CREDIT__CARD reinterpret_cast<const char*> ( u8"\u0A42" )
#define I_CRICKET reinterpret_cast<const char*> ( u8"\u0A43" )
#define I_CROP__1__1 reinterpret_cast<const char*> ( u8"\u0A44" )
#define I_CROP__16__9 reinterpret_cast<const char*> ( u8"\u0A45" )
#define I_CROP__3__2 reinterpret_cast<const char*> ( u8"\u0A46" )
#define I_CROP__5__4 reinterpret_cast<const char*> ( u8"\u0A47" )
#define I_CROP__7__5 reinterpret_cast<const char*> ( u8"\u0A48" )
#define I_CROP__LANDSCAPE reinterpret_cast<const char*> ( u8"\u0A49" )
#define I_CROP__PORTRAIT reinterpret_cast<const char*> ( u8"\u0A4A" )
#define I_CROP reinterpret_cast<const char*> ( u8"\u0A4B" )
#define I_CROSS__OFF reinterpret_cast<const char*> ( u8"\u0A4C" )
#define I_CROSS reinterpret_cast<const char*> ( u8"\u0A4D" )
#define I_CROSSHAIR reinterpret_cast<const char*> ( u8"\u0A4E" )
#define I_CROWN__OFF reinterpret_cast<const char*> ( u8"\u0A4F" )
#define I_CROWN reinterpret_cast<const char*> ( u8"\u0A50" )
#define I_CRUTCHES__OFF reinterpret_cast<const char*> ( u8"\u0A51" )
#define I_CRUTCHES reinterpret_cast<const char*> ( u8"\u0A52" )
#define I_CRYSTAL__BALL reinterpret_cast<const char*> ( u8"\u0A53" )
#define I_CSV reinterpret_cast<const char*> ( u8"\u0A54" )
#define I_CUBE__3D__SPHERE__OFF reinterpret_cast<const char*> ( u8"\u0A55" )
#define I_CUBE__3D__SPHERE reinterpret_cast<const char*> ( u8"\u0A56" )
#define I_CUBE__OFF reinterpret_cast<const char*> ( u8"\u0A57" )
#define I_CUBE__PLUS reinterpret_cast<const char*> ( u8"\u0A58" )
#define I_CUBE__SEND reinterpret_cast<const char*> ( u8"\u0A59" )
#define I_CUBE__SPARK reinterpret_cast<const char*> ( u8"\u0A5A" )
#define I_CUBE__UNFOLDED reinterpret_cast<const char*> ( u8"\u0A5B" )
#define I_CUBE reinterpret_cast<const char*> ( u8"\u0A5C" )
#define I_CUP__OFF reinterpret_cast<const char*> ( u8"\u0A5D" )
#define I_CUP reinterpret_cast<const char*> ( u8"\u0A5E" )
#define I_CURLING reinterpret_cast<const char*> ( u8"\u0A5F" )
#define I_CURLY__LOOP reinterpret_cast<const char*> ( u8"\u0A60" )
#define I_CURRENCY__AFGHANI reinterpret_cast<const char*> ( u8"\u0A61" )
#define I_CURRENCY__BAHRAINI reinterpret_cast<const char*> ( u8"\u0A62" )
#define I_CURRENCY__BAHT reinterpret_cast<const char*> ( u8"\u0A63" )
#define I_CURRENCY__BITCOIN reinterpret_cast<const char*> ( u8"\u0A64" )
#define I_CURRENCY__CENT reinterpret_cast<const char*> ( u8"\u0A65" )
#define I_CURRENCY__DINAR reinterpret_cast<const char*> ( u8"\u0A66" )
#define I_CURRENCY__DIRHAM reinterpret_cast<const char*> ( u8"\u0A67" )
#define I_CURRENCY__DOGECOIN reinterpret_cast<const char*> ( u8"\u0A68" )
#define I_CURRENCY__DOLLAR__AUSTRALIAN reinterpret_cast<const char*> ( u8"\u0A69" )
#define I_CURRENCY__DOLLAR__BRUNEI reinterpret_cast<const char*> ( u8"\u0A6A" )
#define I_CURRENCY__DOLLAR__CANADIAN reinterpret_cast<const char*> ( u8"\u0A6B" )
#define I_CURRENCY__DOLLAR__GUYANESE reinterpret_cast<const char*> ( u8"\u0A6C" )
#define I_CURRENCY__DOLLAR__OFF reinterpret_cast<const char*> ( u8"\u0A6D" )
#define I_CURRENCY__DOLLAR__SINGAPORE reinterpret_cast<const char*> ( u8"\u0A6E" )
#define I_CURRENCY__DOLLAR__ZIMBABWEAN reinterpret_cast<const char*> ( u8"\u0A6F" )
#define I_CURRENCY__DOLLAR reinterpret_cast<const char*> ( u8"\u0A70" )
#define I_CURRENCY__DONG reinterpret_cast<const char*> ( u8"\u0A71" )
#define I_CURRENCY__DRAM reinterpret_cast<const char*> ( u8"\u0A72" )
#define I_CURRENCY__ETHEREUM reinterpret_cast<const char*> ( u8"\u0A73" )
#define I_CURRENCY__EURO__OFF reinterpret_cast<const char*> ( u8"\u0A74" )
#define I_CURRENCY__EURO reinterpret_cast<const char*> ( u8"\u0A75" )
#define I_CURRENCY__FLORIN reinterpret_cast<const char*> ( u8"\u0A76" )
#define I_CURRENCY__FORINT reinterpret_cast<const char*> ( u8"\u0A77" )
#define I_CURRENCY__FRANK reinterpret_cast<const char*> ( u8"\u0A78" )
#define I_CURRENCY__GUARANI reinterpret_cast<const char*> ( u8"\u0A79" )
#define I_CURRENCY__HRYVNIA reinterpret_cast<const char*> ( u8"\u0A7A" )
#define I_CURRENCY__IRANIAN__RIAL reinterpret_cast<const char*> ( u8"\u0A7B" )
#define I_CURRENCY__KIP reinterpret_cast<const char*> ( u8"\u0A7C" )
#define I_CURRENCY__KRONE__CZECH reinterpret_cast<const char*> ( u8"\u0A7D" )
#define I_CURRENCY__KRONE__DANISH reinterpret_cast<const char*> ( u8"\u0A7E" )
#define I_CURRENCY__KRONE__SWEDISH reinterpret_cast<const char*> ( u8"\u0A7F" )
#define I_CURRENCY__LARI reinterpret_cast<const char*> ( u8"\u0A80" )
#define I_CURRENCY__LEU reinterpret_cast<const char*> ( u8"\u0A81" )
#define I_CURRENCY__LIRA reinterpret_cast<const char*> ( u8"\u0A82" )
#define I_CURRENCY__LITECOIN reinterpret_cast<const char*> ( u8"\u0A83" )
#define I_CURRENCY__LYD reinterpret_cast<const char*> ( u8"\u0A84" )
#define I_CURRENCY__MANAT reinterpret_cast<const char*> ( u8"\u0A85" )
#define I_CURRENCY__MONERO reinterpret_cast<const char*> ( u8"\u0A86" )
#define I_CURRENCY__NAIRA reinterpret_cast<const char*> ( u8"\u0A87" )
#define I_CURRENCY__NANO reinterpret_cast<const char*> ( u8"\u0A88" )
#define I_CURRENCY__OFF reinterpret_cast<const char*> ( u8"\u0A89" )
#define I_CURRENCY__PAANGA reinterpret_cast<const char*> ( u8"\u0A8A" )
#define I_CURRENCY__PESO reinterpret_cast<const char*> ( u8"\u0A8B" )
#define I_CURRENCY__POUND__OFF reinterpret_cast<const char*> ( u8"\u0A8C" )
#define I_CURRENCY__POUND reinterpret_cast<const char*> ( u8"\u0A8D" )
#define I_CURRENCY__QUETZAL reinterpret_cast<const char*> ( u8"\u0A8E" )
#define I_CURRENCY__REAL reinterpret_cast<const char*> ( u8"\u0A8F" )
#define I_CURRENCY__RENMINBI reinterpret_cast<const char*> ( u8"\u0A90" )
#define I_CURRENCY__RIPPLE reinterpret_cast<const char*> ( u8"\u0A91" )
#define I_CURRENCY__RIYAL reinterpret_cast<const char*> ( u8"\u0A92" )
#define I_CURRENCY__RUBEL reinterpret_cast<const char*> ( u8"\u0A93" )
#define I_CURRENCY__RUFIYAA reinterpret_cast<const char*> ( u8"\u0A94" )
#define I_CURRENCY__RUPEE__NEPALESE reinterpret_cast<const char*> ( u8"\u0A95" )
#define I_CURRENCY__RUPEE reinterpret_cast<const char*> ( u8"\u0A96" )
#define I_CURRENCY__SHEKEL reinterpret_cast<const char*> ( u8"\u0A97" )
#define I_CURRENCY__SOLANA reinterpret_cast<const char*> ( u8"\u0A98" )
#define I_CURRENCY__SOM reinterpret_cast<const char*> ( u8"\u0A99" )
#define I_CURRENCY__TAKA reinterpret_cast<const char*> ( u8"\u0A9A" )
#define I_CURRENCY__TENGE reinterpret_cast<const char*> ( u8"\u0A9B" )
#define I_CURRENCY__TUGRIK reinterpret_cast<const char*> ( u8"\u0A9C" )
#define I_CURRENCY__WON reinterpret_cast<const char*> ( u8"\u0A9D" )
#define I_CURRENCY__XRP reinterpret_cast<const char*> ( u8"\u0A9E" )
#define I_CURRENCY__YEN__OFF reinterpret_cast<const char*> ( u8"\u0A9F" )
#define I_CURRENCY__YEN reinterpret_cast<const char*> ( u8"\u0AA0" )
#define I_CURRENCY__YUAN reinterpret_cast<const char*> ( u8"\u0AA1" )
#define I_CURRENCY__ZLOTY reinterpret_cast<const char*> ( u8"\u0AA2" )
#define I_CURRENCY reinterpret_cast<const char*> ( u8"\u0AA3" )
#define I_CURRENT__LOCATION__OFF reinterpret_cast<const char*> ( u8"\u0AA4" )
#define I_CURRENT__LOCATION reinterpret_cast<const char*> ( u8"\u0AA5" )
#define I_CURSOR__OFF reinterpret_cast<const char*> ( u8"\u0AA6" )
#define I_CURSOR__TEXT reinterpret_cast<const char*> ( u8"\u0AA7" )
#define I_CUT reinterpret_cast<const char*> ( u8"\u0AA8" )
#define I_CYLINDER__OFF reinterpret_cast<const char*> ( u8"\u0AA9" )
#define I_CYLINDER__PLUS reinterpret_cast<const char*> ( u8"\u0AAA" )
#define I_CYLINDER reinterpret_cast<const char*> ( u8"\u0AAB" )
#define I_DASHBOARD__OFF reinterpret_cast<const char*> ( u8"\u0AAC" )
#define I_DASHBOARD reinterpret_cast<const char*> ( u8"\u0AAD" )
#define I_DATABASE__COG reinterpret_cast<const char*> ( u8"\u0AAE" )
#define I_DATABASE__DOLLAR reinterpret_cast<const char*> ( u8"\u0AAF" )
#define I_DATABASE__EDIT reinterpret_cast<const char*> ( u8"\u0AB0" )
#define I_DATABASE__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0AB1" )
#define I_DATABASE__EXPORT reinterpret_cast<const char*> ( u8"\u0AB2" )
#define I_DATABASE__HEART reinterpret_cast<const char*> ( u8"\u0AB3" )
#define I_DATABASE__IMPORT reinterpret_cast<const char*> ( u8"\u0AB4" )
#define I_DATABASE__LEAK reinterpret_cast<const char*> ( u8"\u0AB5" )
#define I_DATABASE__MINUS reinterpret_cast<const char*> ( u8"\u0AB6" )
#define I_DATABASE__OFF reinterpret_cast<const char*> ( u8"\u0AB7" )
#define I_DATABASE__PLUS reinterpret_cast<const char*> ( u8"\u0AB8" )
#define I_DATABASE__SEARCH reinterpret_cast<const char*> ( u8"\u0AB9" )
#define I_DATABASE__SHARE reinterpret_cast<const char*> ( u8"\u0ABA" )
#define I_DATABASE__SMILE reinterpret_cast<const char*> ( u8"\u0ABB" )
#define I_DATABASE__STAR reinterpret_cast<const char*> ( u8"\u0ABC" )
#define I_DATABASE__X reinterpret_cast<const char*> ( u8"\u0ABD" )
#define I_DATABASE reinterpret_cast<const char*> ( u8"\u0ABE" )
#define I_DECIMAL reinterpret_cast<const char*> ( u8"\u0ABF" )
#define I_DEER reinterpret_cast<const char*> ( u8"\u0AC0" )
#define I_DELTA reinterpret_cast<const char*> ( u8"\u0AC1" )
#define I_DENTAL__BROKEN reinterpret_cast<const char*> ( u8"\u0AC2" )
#define I_DENTAL__OFF reinterpret_cast<const char*> ( u8"\u0AC3" )
#define I_DENTAL reinterpret_cast<const char*> ( u8"\u0AC4" )
#define I_DESELECT reinterpret_cast<const char*> ( u8"\u0AC5" )
#define I_DESK reinterpret_cast<const char*> ( u8"\u0AC6" )
#define I_DETAILS__OFF reinterpret_cast<const char*> ( u8"\u0AC7" )
#define I_DETAILS reinterpret_cast<const char*> ( u8"\u0AC8" )
#define I_DEVICE__AIRPODS__CASE reinterpret_cast<const char*> ( u8"\u0AC9" )
#define I_DEVICE__AIRPODS reinterpret_cast<const char*> ( u8"\u0ACA" )
#define I_DEVICE__AIRTAG reinterpret_cast<const char*> ( u8"\u0ACB" )
#define I_DEVICE__ANALYTICS reinterpret_cast<const char*> ( u8"\u0ACC" )
#define I_DEVICE__AUDIO__TAPE reinterpret_cast<const char*> ( u8"\u0ACD" )
#define I_DEVICE__CAMERA__PHONE reinterpret_cast<const char*> ( u8"\u0ACE" )
#define I_DEVICE__CCTV__OFF reinterpret_cast<const char*> ( u8"\u0ACF" )
#define I_DEVICE__CCTV reinterpret_cast<const char*> ( u8"\u0AD0" )
#define I_DEVICE__COMPUTER__CAMERA__OFF reinterpret_cast<const char*> ( u8"\u0AD1" )
#define I_DEVICE__COMPUTER__CAMERA reinterpret_cast<const char*> ( u8"\u0AD2" )
#define I_DEVICE__DESKTOP__ANALYTICS reinterpret_cast<const char*> ( u8"\u0AD3" )
#define I_DEVICE__DESKTOP__BOLT reinterpret_cast<const char*> ( u8"\u0AD4" )
#define I_DEVICE__DESKTOP__CANCEL reinterpret_cast<const char*> ( u8"\u0AD5" )
#define I_DEVICE__DESKTOP__CHECK reinterpret_cast<const char*> ( u8"\u0AD6" )
#define I_DEVICE__DESKTOP__CODE reinterpret_cast<const char*> ( u8"\u0AD7" )
#define I_DEVICE__DESKTOP__COG reinterpret_cast<const char*> ( u8"\u0AD8" )
#define I_DEVICE__DESKTOP__DOLLAR reinterpret_cast<const char*> ( u8"\u0AD9" )
#define I_DEVICE__DESKTOP__DOWN reinterpret_cast<const char*> ( u8"\u0ADA" )
#define I_DEVICE__DESKTOP__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0ADB" )
#define I_DEVICE__DESKTOP__HEART reinterpret_cast<const char*> ( u8"\u0ADC" )
#define I_DEVICE__DESKTOP__MINUS reinterpret_cast<const char*> ( u8"\u0ADD" )
#define I_DEVICE__DESKTOP__OFF reinterpret_cast<const char*> ( u8"\u0ADE" )
#define I_DEVICE__DESKTOP__PAUSE reinterpret_cast<const char*> ( u8"\u0ADF" )
#define I_DEVICE__DESKTOP__PIN reinterpret_cast<const char*> ( u8"\u0AE0" )
#define I_DEVICE__DESKTOP__PLUS reinterpret_cast<const char*> ( u8"\u0AE1" )
#define I_DEVICE__DESKTOP__QUESTION reinterpret_cast<const char*> ( u8"\u0AE2" )
#define I_DEVICE__DESKTOP__SEARCH reinterpret_cast<const char*> ( u8"\u0AE3" )
#define I_DEVICE__DESKTOP__SHARE reinterpret_cast<const char*> ( u8"\u0AE4" )
#define I_DEVICE__DESKTOP__STAR reinterpret_cast<const char*> ( u8"\u0AE5" )
#define I_DEVICE__DESKTOP__UP reinterpret_cast<const char*> ( u8"\u0AE6" )
#define I_DEVICE__DESKTOP__X reinterpret_cast<const char*> ( u8"\u0AE7" )
#define I_DEVICE__DESKTOP reinterpret_cast<const char*> ( u8"\u0AE8" )
#define I_DEVICE__FLOPPY reinterpret_cast<const char*> ( u8"\u0AE9" )
#define I_DEVICE__GAMEPAD__2 reinterpret_cast<const char*> ( u8"\u0AEA" )
#define I_DEVICE__GAMEPAD__3 reinterpret_cast<const char*> ( u8"\u0AEB" )
#define I_DEVICE__GAMEPAD reinterpret_cast<const char*> ( u8"\u0AEC" )
#define I_DEVICE__HEART__MONITOR reinterpret_cast<const char*> ( u8"\u0AED" )
#define I_DEVICE__IMAC__BOLT reinterpret_cast<const char*> ( u8"\u0AEE" )
#define I_DEVICE__IMAC__CANCEL reinterpret_cast<const char*> ( u8"\u0AEF" )
#define I_DEVICE__IMAC__CHECK reinterpret_cast<const char*> ( u8"\u0AF0" )
#define I_DEVICE__IMAC__CODE reinterpret_cast<const char*> ( u8"\u0AF1" )
#define I_DEVICE__IMAC__COG reinterpret_cast<const char*> ( u8"\u0AF2" )
#define I_DEVICE__IMAC__DOLLAR reinterpret_cast<const char*> ( u8"\u0AF3" )
#define I_DEVICE__IMAC__DOWN reinterpret_cast<const char*> ( u8"\u0AF4" )
#define I_DEVICE__IMAC__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0AF5" )
#define I_DEVICE__IMAC__HEART reinterpret_cast<const char*> ( u8"\u0AF6" )
#define I_DEVICE__IMAC__MINUS reinterpret_cast<const char*> ( u8"\u0AF7" )
#define I_DEVICE__IMAC__OFF reinterpret_cast<const char*> ( u8"\u0AF8" )
#define I_DEVICE__IMAC__PAUSE reinterpret_cast<const char*> ( u8"\u0AF9" )
#define I_DEVICE__IMAC__PIN reinterpret_cast<const char*> ( u8"\u0AFA" )
#define I_DEVICE__IMAC__PLUS reinterpret_cast<const char*> ( u8"\u0AFB" )
#define I_DEVICE__IMAC__QUESTION reinterpret_cast<const char*> ( u8"\u0AFC" )
#define I_DEVICE__IMAC__SEARCH reinterpret_cast<const char*> ( u8"\u0AFD" )
#define I_DEVICE__IMAC__SHARE reinterpret_cast<const char*> ( u8"\u0AFE" )
#define I_DEVICE__IMAC__STAR reinterpret_cast<const char*> ( u8"\u0AFF" )
#define I_DEVICE__IMAC__UP reinterpret_cast<const char*> ( u8"\u0B00" )
#define I_DEVICE__IMAC__X reinterpret_cast<const char*> ( u8"\u0B01" )
#define I_DEVICE__IMAC reinterpret_cast<const char*> ( u8"\u0B02" )
#define I_DEVICE__IPAD__BOLT reinterpret_cast<const char*> ( u8"\u0B03" )
#define I_DEVICE__IPAD__CANCEL reinterpret_cast<const char*> ( u8"\u0B04" )
#define I_DEVICE__IPAD__CHECK reinterpret_cast<const char*> ( u8"\u0B05" )
#define I_DEVICE__IPAD__CODE reinterpret_cast<const char*> ( u8"\u0B06" )
#define I_DEVICE__IPAD__COG reinterpret_cast<const char*> ( u8"\u0B07" )
#define I_DEVICE__IPAD__DOLLAR reinterpret_cast<const char*> ( u8"\u0B08" )
#define I_DEVICE__IPAD__DOWN reinterpret_cast<const char*> ( u8"\u0B09" )
#define I_DEVICE__IPAD__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0B0A" )
#define I_DEVICE__IPAD__HEART reinterpret_cast<const char*> ( u8"\u0B0B" )
#define I_DEVICE__IPAD__HORIZONTAL__BOLT reinterpret_cast<const char*> ( u8"\u0B0C" )
#define I_DEVICE__IPAD__HORIZONTAL__CANCEL reinterpret_cast<const char*> ( u8"\u0B0D" )
#define I_DEVICE__IPAD__HORIZONTAL__CHECK reinterpret_cast<const char*> ( u8"\u0B0E" )
#define I_DEVICE__IPAD__HORIZONTAL__CODE reinterpret_cast<const char*> ( u8"\u0B0F" )
#define I_DEVICE__IPAD__HORIZONTAL__COG reinterpret_cast<const char*> ( u8"\u0B10" )
#define I_DEVICE__IPAD__HORIZONTAL__DOLLAR reinterpret_cast<const char*> ( u8"\u0B11" )
#define I_DEVICE__IPAD__HORIZONTAL__DOWN reinterpret_cast<const char*> ( u8"\u0B12" )
#define I_DEVICE__IPAD__HORIZONTAL__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0B13" )
#define I_DEVICE__IPAD__HORIZONTAL__HEART reinterpret_cast<const char*> ( u8"\u0B14" )
#define I_DEVICE__IPAD__HORIZONTAL__MINUS reinterpret_cast<const char*> ( u8"\u0B15" )
#define I_DEVICE__IPAD__HORIZONTAL__OFF reinterpret_cast<const char*> ( u8"\u0B16" )
#define I_DEVICE__IPAD__HORIZONTAL__PAUSE reinterpret_cast<const char*> ( u8"\u0B17" )
#define I_DEVICE__IPAD__HORIZONTAL__PIN reinterpret_cast<const char*> ( u8"\u0B18" )
#define I_DEVICE__IPAD__HORIZONTAL__PLUS reinterpret_cast<const char*> ( u8"\u0B19" )
#define I_DEVICE__IPAD__HORIZONTAL__QUESTION reinterpret_cast<const char*> ( u8"\u0B1A" )
#define I_DEVICE__IPAD__HORIZONTAL__SEARCH reinterpret_cast<const char*> ( u8"\u0B1B" )
#define I_DEVICE__IPAD__HORIZONTAL__SHARE reinterpret_cast<const char*> ( u8"\u0B1C" )
#define I_DEVICE__IPAD__HORIZONTAL__STAR reinterpret_cast<const char*> ( u8"\u0B1D" )
#define I_DEVICE__IPAD__HORIZONTAL__UP reinterpret_cast<const char*> ( u8"\u0B1E" )
#define I_DEVICE__IPAD__HORIZONTAL__X reinterpret_cast<const char*> ( u8"\u0B1F" )
#define I_DEVICE__IPAD__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0B20" )
#define I_DEVICE__IPAD__MINUS reinterpret_cast<const char*> ( u8"\u0B21" )
#define I_DEVICE__IPAD__OFF reinterpret_cast<const char*> ( u8"\u0B22" )
#define I_DEVICE__IPAD__PAUSE reinterpret_cast<const char*> ( u8"\u0B23" )
#define I_DEVICE__IPAD__PIN reinterpret_cast<const char*> ( u8"\u0B24" )
#define I_DEVICE__IPAD__PLUS reinterpret_cast<const char*> ( u8"\u0B25" )
#define I_DEVICE__IPAD__QUESTION reinterpret_cast<const char*> ( u8"\u0B26" )
#define I_DEVICE__IPAD__SEARCH reinterpret_cast<const char*> ( u8"\u0B27" )
#define I_DEVICE__IPAD__SHARE reinterpret_cast<const char*> ( u8"\u0B28" )
#define I_DEVICE__IPAD__STAR reinterpret_cast<const char*> ( u8"\u0B29" )
#define I_DEVICE__IPAD__UP reinterpret_cast<const char*> ( u8"\u0B2A" )
#define I_DEVICE__IPAD__X reinterpret_cast<const char*> ( u8"\u0B2B" )
#define I_DEVICE__IPAD reinterpret_cast<const char*> ( u8"\u0B2C" )
#define I_DEVICE__LANDLINE__PHONE reinterpret_cast<const char*> ( u8"\u0B2D" )
#define I_DEVICE__LAPTOP__OFF reinterpret_cast<const char*> ( u8"\u0B2E" )
#define I_DEVICE__LAPTOP reinterpret_cast<const char*> ( u8"\u0B2F" )
#define I_DEVICE__MOBILE__BOLT reinterpret_cast<const char*> ( u8"\u0B30" )
#define I_DEVICE__MOBILE__CANCEL reinterpret_cast<const char*> ( u8"\u0B31" )
#define I_DEVICE__MOBILE__CHARGING reinterpret_cast<const char*> ( u8"\u0B32" )
#define I_DEVICE__MOBILE__CHECK reinterpret_cast<const char*> ( u8"\u0B33" )
#define I_DEVICE__MOBILE__CODE reinterpret_cast<const char*> ( u8"\u0B34" )
#define I_DEVICE__MOBILE__COG reinterpret_cast<const char*> ( u8"\u0B35" )
#define I_DEVICE__MOBILE__DOLLAR reinterpret_cast<const char*> ( u8"\u0B36" )
#define I_DEVICE__MOBILE__DOWN reinterpret_cast<const char*> ( u8"\u0B37" )
#define I_DEVICE__MOBILE__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0B38" )
#define I_DEVICE__MOBILE__HEART reinterpret_cast<const char*> ( u8"\u0B39" )
#define I_DEVICE__MOBILE__MESSAGE reinterpret_cast<const char*> ( u8"\u0B3A" )
#define I_DEVICE__MOBILE__MINUS reinterpret_cast<const char*> ( u8"\u0B3B" )
#define I_DEVICE__MOBILE__OFF reinterpret_cast<const char*> ( u8"\u0B3C" )
#define I_DEVICE__MOBILE__PAUSE reinterpret_cast<const char*> ( u8"\u0B3D" )
#define I_DEVICE__MOBILE__PIN reinterpret_cast<const char*> ( u8"\u0B3E" )
#define I_DEVICE__MOBILE__PLUS reinterpret_cast<const char*> ( u8"\u0B3F" )
#define I_DEVICE__MOBILE__QUESTION reinterpret_cast<const char*> ( u8"\u0B40" )
#define I_DEVICE__MOBILE__ROTATED reinterpret_cast<const char*> ( u8"\u0B41" )
#define I_DEVICE__MOBILE__SEARCH reinterpret_cast<const char*> ( u8"\u0B42" )
#define I_DEVICE__MOBILE__SHARE reinterpret_cast<const char*> ( u8"\u0B43" )
#define I_DEVICE__MOBILE__STAR reinterpret_cast<const char*> ( u8"\u0B44" )
#define I_DEVICE__MOBILE__UP reinterpret_cast<const char*> ( u8"\u0B45" )
#define I_DEVICE__MOBILE__VIBRATION reinterpret_cast<const char*> ( u8"\u0B46" )
#define I_DEVICE__MOBILE__X reinterpret_cast<const char*> ( u8"\u0B47" )
#define I_DEVICE__MOBILE reinterpret_cast<const char*> ( u8"\u0B48" )
#define I_DEVICE__NINTENDO__OFF reinterpret_cast<const char*> ( u8"\u0B49" )
#define I_DEVICE__NINTENDO reinterpret_cast<const char*> ( u8"\u0B4A" )
#define I_DEVICE__PROJECTOR reinterpret_cast<const char*> ( u8"\u0B4B" )
#define I_DEVICE__REMOTE reinterpret_cast<const char*> ( u8"\u0B4C" )
#define I_DEVICE__SD__CARD reinterpret_cast<const char*> ( u8"\u0B4D" )
#define I_DEVICE__SIM__1 reinterpret_cast<const char*> ( u8"\u0B4E" )
#define I_DEVICE__SIM__2 reinterpret_cast<const char*> ( u8"\u0B4F" )
#define I_DEVICE__SIM__3 reinterpret_cast<const char*> ( u8"\u0B50" )
#define I_DEVICE__SIM reinterpret_cast<const char*> ( u8"\u0B51" )
#define I_DEVICE__SPEAKER__OFF reinterpret_cast<const char*> ( u8"\u0B52" )
#define I_DEVICE__SPEAKER reinterpret_cast<const char*> ( u8"\u0B53" )
#define I_DEVICE__TABLET__BOLT reinterpret_cast<const char*> ( u8"\u0B54" )
#define I_DEVICE__TABLET__CANCEL reinterpret_cast<const char*> ( u8"\u0B55" )
#define I_DEVICE__TABLET__CHECK reinterpret_cast<const char*> ( u8"\u0B56" )
#define I_DEVICE__TABLET__CODE reinterpret_cast<const char*> ( u8"\u0B57" )
#define I_DEVICE__TABLET__COG reinterpret_cast<const char*> ( u8"\u0B58" )
#define I_DEVICE__TABLET__DOLLAR reinterpret_cast<const char*> ( u8"\u0B59" )
#define I_DEVICE__TABLET__DOWN reinterpret_cast<const char*> ( u8"\u0B5A" )
#define I_DEVICE__TABLET__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0B5B" )
#define I_DEVICE__TABLET__HEART reinterpret_cast<const char*> ( u8"\u0B5C" )
#define I_DEVICE__TABLET__MINUS reinterpret_cast<const char*> ( u8"\u0B5D" )
#define I_DEVICE__TABLET__OFF reinterpret_cast<const char*> ( u8"\u0B5E" )
#define I_DEVICE__TABLET__PAUSE reinterpret_cast<const char*> ( u8"\u0B5F" )
#define I_DEVICE__TABLET__PIN reinterpret_cast<const char*> ( u8"\u0B60" )
#define I_DEVICE__TABLET__PLUS reinterpret_cast<const char*> ( u8"\u0B61" )
#define I_DEVICE__TABLET__QUESTION reinterpret_cast<const char*> ( u8"\u0B62" )
#define I_DEVICE__TABLET__SEARCH reinterpret_cast<const char*> ( u8"\u0B63" )
#define I_DEVICE__TABLET__SHARE reinterpret_cast<const char*> ( u8"\u0B64" )
#define I_DEVICE__TABLET__STAR reinterpret_cast<const char*> ( u8"\u0B65" )
#define I_DEVICE__TABLET__UP reinterpret_cast<const char*> ( u8"\u0B66" )
#define I_DEVICE__TABLET__X reinterpret_cast<const char*> ( u8"\u0B67" )
#define I_DEVICE__TABLET reinterpret_cast<const char*> ( u8"\u0B68" )
#define I_DEVICE__TV__OFF reinterpret_cast<const char*> ( u8"\u0B69" )
#define I_DEVICE__TV__OLD reinterpret_cast<const char*> ( u8"\u0B6A" )
#define I_DEVICE__TV reinterpret_cast<const char*> ( u8"\u0B6B" )
#define I_DEVICE__UNKNOWN reinterpret_cast<const char*> ( u8"\u0B6C" )
#define I_DEVICE__USB reinterpret_cast<const char*> ( u8"\u0B6D" )
#define I_DEVICE__VISION__PRO reinterpret_cast<const char*> ( u8"\u0B6E" )
#define I_DEVICE__WATCH__BOLT reinterpret_cast<const char*> ( u8"\u0B6F" )
#define I_DEVICE__WATCH__CANCEL reinterpret_cast<const char*> ( u8"\u0B70" )
#define I_DEVICE__WATCH__CHECK reinterpret_cast<const char*> ( u8"\u0B71" )
#define I_DEVICE__WATCH__CODE reinterpret_cast<const char*> ( u8"\u0B72" )
#define I_DEVICE__WATCH__COG reinterpret_cast<const char*> ( u8"\u0B73" )
#define I_DEVICE__WATCH__DOLLAR reinterpret_cast<const char*> ( u8"\u0B74" )
#define I_DEVICE__WATCH__DOWN reinterpret_cast<const char*> ( u8"\u0B75" )
#define I_DEVICE__WATCH__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0B76" )
#define I_DEVICE__WATCH__HEART reinterpret_cast<const char*> ( u8"\u0B77" )
#define I_DEVICE__WATCH__MINUS reinterpret_cast<const char*> ( u8"\u0B78" )
#define I_DEVICE__WATCH__OFF reinterpret_cast<const char*> ( u8"\u0B79" )
#define I_DEVICE__WATCH__PAUSE reinterpret_cast<const char*> ( u8"\u0B7A" )
#define I_DEVICE__WATCH__PIN reinterpret_cast<const char*> ( u8"\u0B7B" )
#define I_DEVICE__WATCH__PLUS reinterpret_cast<const char*> ( u8"\u0B7C" )
#define I_DEVICE__WATCH__QUESTION reinterpret_cast<const char*> ( u8"\u0B7D" )
#define I_DEVICE__WATCH__SEARCH reinterpret_cast<const char*> ( u8"\u0B7E" )
#define I_DEVICE__WATCH__SHARE reinterpret_cast<const char*> ( u8"\u0B7F" )
#define I_DEVICE__WATCH__STAR reinterpret_cast<const char*> ( u8"\u0B80" )
#define I_DEVICE__WATCH__STATS__2 reinterpret_cast<const char*> ( u8"\u0B81" )
#define I_DEVICE__WATCH__STATS reinterpret_cast<const char*> ( u8"\u0B82" )
#define I_DEVICE__WATCH__UP reinterpret_cast<const char*> ( u8"\u0B83" )
#define I_DEVICE__WATCH__X reinterpret_cast<const char*> ( u8"\u0B84" )
#define I_DEVICE__WATCH reinterpret_cast<const char*> ( u8"\u0B85" )
#define I_DEVICES__2 reinterpret_cast<const char*> ( u8"\u0B86" )
#define I_DEVICES__BOLT reinterpret_cast<const char*> ( u8"\u0B87" )
#define I_DEVICES__CANCEL reinterpret_cast<const char*> ( u8"\u0B88" )
#define I_DEVICES__CHECK reinterpret_cast<const char*> ( u8"\u0B89" )
#define I_DEVICES__CODE reinterpret_cast<const char*> ( u8"\u0B8A" )
#define I_DEVICES__COG reinterpret_cast<const char*> ( u8"\u0B8B" )
#define I_DEVICES__DOLLAR reinterpret_cast<const char*> ( u8"\u0B8C" )
#define I_DEVICES__DOWN reinterpret_cast<const char*> ( u8"\u0B8D" )
#define I_DEVICES__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0B8E" )
#define I_DEVICES__HEART reinterpret_cast<const char*> ( u8"\u0B8F" )
#define I_DEVICES__MINUS reinterpret_cast<const char*> ( u8"\u0B90" )
#define I_DEVICES__OFF reinterpret_cast<const char*> ( u8"\u0B91" )
#define I_DEVICES__PAUSE reinterpret_cast<const char*> ( u8"\u0B92" )
#define I_DEVICES__PC__OFF reinterpret_cast<const char*> ( u8"\u0B93" )
#define I_DEVICES__PC reinterpret_cast<const char*> ( u8"\u0B94" )
#define I_DEVICES__PIN reinterpret_cast<const char*> ( u8"\u0B95" )
#define I_DEVICES__PLUS reinterpret_cast<const char*> ( u8"\u0B96" )
#define I_DEVICES__QUESTION reinterpret_cast<const char*> ( u8"\u0B97" )
#define I_DEVICES__SEARCH reinterpret_cast<const char*> ( u8"\u0B98" )
#define I_DEVICES__SHARE reinterpret_cast<const char*> ( u8"\u0B99" )
#define I_DEVICES__STAR reinterpret_cast<const char*> ( u8"\u0B9A" )
#define I_DEVICES__UP reinterpret_cast<const char*> ( u8"\u0B9B" )
#define I_DEVICES__X reinterpret_cast<const char*> ( u8"\u0B9C" )
#define I_DEVICES reinterpret_cast<const char*> ( u8"\u0B9D" )
#define I_DIABOLO__OFF reinterpret_cast<const char*> ( u8"\u0B9E" )
#define I_DIABOLO__PLUS reinterpret_cast<const char*> ( u8"\u0B9F" )
#define I_DIABOLO reinterpret_cast<const char*> ( u8"\u0BA0" )
#define I_DIALPAD__OFF reinterpret_cast<const char*> ( u8"\u0BA1" )
#define I_DIALPAD reinterpret_cast<const char*> ( u8"\u0BA2" )
#define I_DIAMOND__OFF reinterpret_cast<const char*> ( u8"\u0BA3" )
#define I_DIAMOND reinterpret_cast<const char*> ( u8"\u0BA4" )
#define I_DIAMONDS reinterpret_cast<const char*> ( u8"\u0BA5" )
#define I_DIAPER reinterpret_cast<const char*> ( u8"\u0BA6" )
#define I_DICE__1 reinterpret_cast<const char*> ( u8"\u0BA7" )
#define I_DICE__2 reinterpret_cast<const char*> ( u8"\u0BA8" )
#define I_DICE__3 reinterpret_cast<const char*> ( u8"\u0BA9" )
#define I_DICE__4 reinterpret_cast<const char*> ( u8"\u0BAA" )
#define I_DICE__5 reinterpret_cast<const char*> ( u8"\u0BAB" )
#define I_DICE__6 reinterpret_cast<const char*> ( u8"\u0BAC" )
#define I_DICE reinterpret_cast<const char*> ( u8"\u0BAD" )
#define I_DIMENSIONS reinterpret_cast<const char*> ( u8"\u0BAE" )
#define I_DIRECTION__ARROWS reinterpret_cast<const char*> ( u8"\u0BAF" )
#define I_DIRECTION__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0BB0" )
#define I_DIRECTION__SIGN__OFF reinterpret_cast<const char*> ( u8"\u0BB1" )
#define I_DIRECTION__SIGN reinterpret_cast<const char*> ( u8"\u0BB2" )
#define I_DIRECTION reinterpret_cast<const char*> ( u8"\u0BB3" )
#define I_DIRECTIONS__OFF reinterpret_cast<const char*> ( u8"\u0BB4" )
#define I_DIRECTIONS reinterpret_cast<const char*> ( u8"\u0BB5" )
#define I_DISABLED__2 reinterpret_cast<const char*> ( u8"\u0BB6" )
#define I_DISABLED__OFF reinterpret_cast<const char*> ( u8"\u0BB7" )
#define I_DISABLED reinterpret_cast<const char*> ( u8"\u0BB8" )
#define I_DISC__GOLF reinterpret_cast<const char*> ( u8"\u0BB9" )
#define I_DISC__OFF reinterpret_cast<const char*> ( u8"\u0BBA" )
#define I_DISC reinterpret_cast<const char*> ( u8"\u0BBB" )
#define I_DISCOUNT__OFF reinterpret_cast<const char*> ( u8"\u0BBC" )
#define I_DISCOUNT reinterpret_cast<const char*> ( u8"\u0BBD" )
#define I_DIVIDE reinterpret_cast<const char*> ( u8"\u0BBE" )
#define I_DNA__2__OFF reinterpret_cast<const char*> ( u8"\u0BBF" )
#define I_DNA__2 reinterpret_cast<const char*> ( u8"\u0BC0" )
#define I_DNA__OFF reinterpret_cast<const char*> ( u8"\u0BC1" )
#define I_DNA reinterpret_cast<const char*> ( u8"\u0BC2" )
#define I_DOG__BOWL reinterpret_cast<const char*> ( u8"\u0BC3" )
#define I_DOG reinterpret_cast<const char*> ( u8"\u0BC4" )
#define I_DOOR__ENTER reinterpret_cast<const char*> ( u8"\u0BC5" )
#define I_DOOR__EXIT reinterpret_cast<const char*> ( u8"\u0BC6" )
#define I_DOOR__OFF reinterpret_cast<const char*> ( u8"\u0BC7" )
#define I_DOOR reinterpret_cast<const char*> ( u8"\u0BC8" )
#define I_DOTS__CIRCLE__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0BC9" )
#define I_DOTS__DIAGONAL__2 reinterpret_cast<const char*> ( u8"\u0BCA" )
#define I_DOTS__DIAGONAL reinterpret_cast<const char*> ( u8"\u0BCB" )
#define I_DOTS__VERTICAL reinterpret_cast<const char*> ( u8"\u0BCC" )
#define I_DOTS reinterpret_cast<const char*> ( u8"\u0BCD" )
#define I_DOWNLOAD__OFF reinterpret_cast<const char*> ( u8"\u0BCE" )
#define I_DOWNLOAD reinterpret_cast<const char*> ( u8"\u0BCF" )
#define I_DRAG__DROP__2 reinterpret_cast<const char*> ( u8"\u0BD0" )
#define I_DRAG__DROP reinterpret_cast<const char*> ( u8"\u0BD1" )
#define I_DRONE__OFF reinterpret_cast<const char*> ( u8"\u0BD2" )
#define I_DRONE reinterpret_cast<const char*> ( u8"\u0BD3" )
#define I_DROP__CIRCLE reinterpret_cast<const char*> ( u8"\u0BD4" )
#define I_DROPLET__BOLT reinterpret_cast<const char*> ( u8"\u0BD5" )
#define I_DROPLET__CANCEL reinterpret_cast<const char*> ( u8"\u0BD6" )
#define I_DROPLET__CHECK reinterpret_cast<const char*> ( u8"\u0BD7" )
#define I_DROPLET__CODE reinterpret_cast<const char*> ( u8"\u0BD8" )
#define I_DROPLET__COG reinterpret_cast<const char*> ( u8"\u0BD9" )
#define I_DROPLET__DOLLAR reinterpret_cast<const char*> ( u8"\u0BDA" )
#define I_DROPLET__DOWN reinterpret_cast<const char*> ( u8"\u0BDB" )
#define I_DROPLET__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0BDC" )
#define I_DROPLET__HALF__2 reinterpret_cast<const char*> ( u8"\u0BDD" )
#define I_DROPLET__HALF reinterpret_cast<const char*> ( u8"\u0BDE" )
#define I_DROPLET__HEART reinterpret_cast<const char*> ( u8"\u0BDF" )
#define I_DROPLET__MINUS reinterpret_cast<const char*> ( u8"\u0BE0" )
#define I_DROPLET__OFF reinterpret_cast<const char*> ( u8"\u0BE1" )
#define I_DROPLET__PAUSE reinterpret_cast<const char*> ( u8"\u0BE2" )
#define I_DROPLET__PIN reinterpret_cast<const char*> ( u8"\u0BE3" )
#define I_DROPLET__PLUS reinterpret_cast<const char*> ( u8"\u0BE4" )
#define I_DROPLET__QUESTION reinterpret_cast<const char*> ( u8"\u0BE5" )
#define I_DROPLET__SEARCH reinterpret_cast<const char*> ( u8"\u0BE6" )
#define I_DROPLET__SHARE reinterpret_cast<const char*> ( u8"\u0BE7" )
#define I_DROPLET__STAR reinterpret_cast<const char*> ( u8"\u0BE8" )
#define I_DROPLET__UP reinterpret_cast<const char*> ( u8"\u0BE9" )
#define I_DROPLET__X reinterpret_cast<const char*> ( u8"\u0BEA" )
#define I_DROPLET reinterpret_cast<const char*> ( u8"\u0BEB" )
#define I_DROPLETS reinterpret_cast<const char*> ( u8"\u0BEC" )
#define I_DUAL__SCREEN reinterpret_cast<const char*> ( u8"\u0BED" )
#define I_DUMPLING reinterpret_cast<const char*> ( u8"\u0BEE" )
#define I_E__PASSPORT reinterpret_cast<const char*> ( u8"\u0BEF" )
#define I_EAR__OFF reinterpret_cast<const char*> ( u8"\u0BF0" )
#define I_EAR__SCAN reinterpret_cast<const char*> ( u8"\u0BF1" )
#define I_EAR reinterpret_cast<const char*> ( u8"\u0BF2" )
#define I_EASE__IN__CONTROL__POINT reinterpret_cast<const char*> ( u8"\u0BF3" )
#define I_EASE__IN__OUT__CONTROL__POINTS reinterpret_cast<const char*> ( u8"\u0BF4" )
#define I_EASE__IN__OUT reinterpret_cast<const char*> ( u8"\u0BF5" )
#define I_EASE__IN reinterpret_cast<const char*> ( u8"\u0BF6" )
#define I_EASE__OUT__CONTROL__POINT reinterpret_cast<const char*> ( u8"\u0BF7" )
#define I_EASE__OUT reinterpret_cast<const char*> ( u8"\u0BF8" )
#define I_EDIT__CIRCLE__OFF reinterpret_cast<const char*> ( u8"\u0BF9" )
#define I_EDIT__CIRCLE reinterpret_cast<const char*> ( u8"\u0BFA" )
#define I_EDIT__OFF reinterpret_cast<const char*> ( u8"\u0BFB" )
#define I_EDIT reinterpret_cast<const char*> ( u8"\u0BFC" )
#define I_EGG__CRACKED reinterpret_cast<const char*> ( u8"\u0BFD" )
#define I_EGG__FRIED reinterpret_cast<const char*> ( u8"\u0BFE" )
#define I_EGG__OFF reinterpret_cast<const char*> ( u8"\u0BFF" )
#define I_EGG reinterpret_cast<const char*> ( u8"\u0C00" )
#define I_EGGS reinterpret_cast<const char*> ( u8"\u0C01" )
#define I_ELEVATOR__OFF reinterpret_cast<const char*> ( u8"\u0C02" )
#define I_ELEVATOR reinterpret_cast<const char*> ( u8"\u0C03" )
#define I_EMERGENCY__BED reinterpret_cast<const char*> ( u8"\u0C04" )
#define I_EMPATHIZE__OFF reinterpret_cast<const char*> ( u8"\u0C05" )
#define I_EMPATHIZE reinterpret_cast<const char*> ( u8"\u0C06" )
#define I_EMPHASIS reinterpret_cast<const char*> ( u8"\u0C07" )
#define I_ENGINE__OFF reinterpret_cast<const char*> ( u8"\u0C08" )
#define I_ENGINE reinterpret_cast<const char*> ( u8"\u0C09" )
#define I_EQUAL__DOUBLE reinterpret_cast<const char*> ( u8"\u0C0A" )
#define I_EQUAL__NOT reinterpret_cast<const char*> ( u8"\u0C0B" )
#define I_EQUAL reinterpret_cast<const char*> ( u8"\u0C0C" )
#define I_ERASER__OFF reinterpret_cast<const char*> ( u8"\u0C0D" )
#define I_ERASER reinterpret_cast<const char*> ( u8"\u0C0E" )
#define I_ERROR__404__OFF reinterpret_cast<const char*> ( u8"\u0C0F" )
#define I_ERROR__404 reinterpret_cast<const char*> ( u8"\u0C10" )
#define I_ESCALATOR__DOWN reinterpret_cast<const char*> ( u8"\u0C11" )
#define I_ESCALATOR__UP reinterpret_cast<const char*> ( u8"\u0C12" )
#define I_ESCALATOR reinterpret_cast<const char*> ( u8"\u0C13" )
#define I_EXCHANGE__OFF reinterpret_cast<const char*> ( u8"\u0C14" )
#define I_EXCHANGE reinterpret_cast<const char*> ( u8"\u0C15" )
#define I_EXCLAMATION__CIRCLE reinterpret_cast<const char*> ( u8"\u0C16" )
#define I_EXCLAMATION__MARK__OFF reinterpret_cast<const char*> ( u8"\u0C17" )
#define I_EXCLAMATION__MARK reinterpret_cast<const char*> ( u8"\u0C18" )
#define I_EXPLICIT__OFF reinterpret_cast<const char*> ( u8"\u0C19" )
#define I_EXPLICIT reinterpret_cast<const char*> ( u8"\u0C1A" )
#define I_EXPOSURE__0 reinterpret_cast<const char*> ( u8"\u0C1B" )
#define I_EXPOSURE__MINUS__1 reinterpret_cast<const char*> ( u8"\u0C1C" )
#define I_EXPOSURE__MINUS__2 reinterpret_cast<const char*> ( u8"\u0C1D" )
#define I_EXPOSURE__OFF reinterpret_cast<const char*> ( u8"\u0C1E" )
#define I_EXPOSURE__PLUS__1 reinterpret_cast<const char*> ( u8"\u0C1F" )
#define I_EXPOSURE__PLUS__2 reinterpret_cast<const char*> ( u8"\u0C20" )
#define I_EXPOSURE reinterpret_cast<const char*> ( u8"\u0C21" )
#define I_EXTERNAL__LINK__OFF reinterpret_cast<const char*> ( u8"\u0C22" )
#define I_EXTERNAL__LINK reinterpret_cast<const char*> ( u8"\u0C23" )
#define I_EYE__BITCOIN reinterpret_cast<const char*> ( u8"\u0C24" )
#define I_EYE__BOLT reinterpret_cast<const char*> ( u8"\u0C25" )
#define I_EYE__CANCEL reinterpret_cast<const char*> ( u8"\u0C26" )
#define I_EYE__CHECK reinterpret_cast<const char*> ( u8"\u0C27" )
#define I_EYE__CLOSED reinterpret_cast<const char*> ( u8"\u0C28" )
#define I_EYE__CODE reinterpret_cast<const char*> ( u8"\u0C29" )
#define I_EYE__COG reinterpret_cast<const char*> ( u8"\u0C2A" )
#define I_EYE__DISCOUNT reinterpret_cast<const char*> ( u8"\u0C2B" )
#define I_EYE__DOLLAR reinterpret_cast<const char*> ( u8"\u0C2C" )
#define I_EYE__DOTTED reinterpret_cast<const char*> ( u8"\u0C2D" )
#define I_EYE__DOWN reinterpret_cast<const char*> ( u8"\u0C2E" )
#define I_EYE__EDIT reinterpret_cast<const char*> ( u8"\u0C2F" )
#define I_EYE__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0C30" )
#define I_EYE__HEART reinterpret_cast<const char*> ( u8"\u0C31" )
#define I_EYE__MINUS reinterpret_cast<const char*> ( u8"\u0C32" )
#define I_EYE__OFF reinterpret_cast<const char*> ( u8"\u0C33" )
#define I_EYE__PAUSE reinterpret_cast<const char*> ( u8"\u0C34" )
#define I_EYE__PIN reinterpret_cast<const char*> ( u8"\u0C35" )
#define I_EYE__PLUS reinterpret_cast<const char*> ( u8"\u0C36" )
#define I_EYE__QUESTION reinterpret_cast<const char*> ( u8"\u0C37" )
#define I_EYE__SEARCH reinterpret_cast<const char*> ( u8"\u0C38" )
#define I_EYE__SHARE reinterpret_cast<const char*> ( u8"\u0C39" )
#define I_EYE__SPARK reinterpret_cast<const char*> ( u8"\u0C3A" )
#define I_EYE__STAR reinterpret_cast<const char*> ( u8"\u0C3B" )
#define I_EYE__TABLE reinterpret_cast<const char*> ( u8"\u0C3C" )
#define I_EYE__UP reinterpret_cast<const char*> ( u8"\u0C3D" )
#define I_EYE__X reinterpret_cast<const char*> ( u8"\u0C3E" )
#define I_EYE reinterpret_cast<const char*> ( u8"\u0C3F" )
#define I_EYEGLASS__2 reinterpret_cast<const char*> ( u8"\u0C40" )
#define I_EYEGLASS__OFF reinterpret_cast<const char*> ( u8"\u0C41" )
#define I_EYEGLASS reinterpret_cast<const char*> ( u8"\u0C42" )
#define I_FACE__ID__ERROR reinterpret_cast<const char*> ( u8"\u0C43" )
#define I_FACE__ID reinterpret_cast<const char*> ( u8"\u0C44" )
#define I_FACE__MASK__OFF reinterpret_cast<const char*> ( u8"\u0C45" )
#define I_FACE__MASK reinterpret_cast<const char*> ( u8"\u0C46" )
#define I_FALL reinterpret_cast<const char*> ( u8"\u0C47" )
#define I_FAVICON reinterpret_cast<const char*> ( u8"\u0C48" )
#define I_FEATHER__OFF reinterpret_cast<const char*> ( u8"\u0C49" )
#define I_FEATHER reinterpret_cast<const char*> ( u8"\u0C4A" )
#define I_FENCE__OFF reinterpret_cast<const char*> ( u8"\u0C4B" )
#define I_FENCE reinterpret_cast<const char*> ( u8"\u0C4C" )
#define I_FERRY reinterpret_cast<const char*> ( u8"\u0C4D" )
#define I_FIDGET__SPINNER reinterpret_cast<const char*> ( u8"\u0C4E" )
#define I_FILE__3D reinterpret_cast<const char*> ( u8"\u0C4F" )
#define I_FILE__AI reinterpret_cast<const char*> ( u8"\u0C50" )
#define I_FILE__ALERT reinterpret_cast<const char*> ( u8"\u0C51" )
#define I_FILE__ANALYTICS reinterpret_cast<const char*> ( u8"\u0C52" )
#define I_FILE__ARROW__LEFT reinterpret_cast<const char*> ( u8"\u0C53" )
#define I_FILE__ARROW__RIGHT reinterpret_cast<const char*> ( u8"\u0C54" )
#define I_FILE__BARCODE reinterpret_cast<const char*> ( u8"\u0C55" )
#define I_FILE__BITCOIN reinterpret_cast<const char*> ( u8"\u0C56" )
#define I_FILE__BROKEN reinterpret_cast<const char*> ( u8"\u0C57" )
#define I_FILE__CERTIFICATE reinterpret_cast<const char*> ( u8"\u0C58" )
#define I_FILE__CHART reinterpret_cast<const char*> ( u8"\u0C59" )
#define I_FILE__CHECK reinterpret_cast<const char*> ( u8"\u0C5A" )
#define I_FILE__CODE__2 reinterpret_cast<const char*> ( u8"\u0C5B" )
#define I_FILE__CODE reinterpret_cast<const char*> ( u8"\u0C5C" )
#define I_FILE__CV reinterpret_cast<const char*> ( u8"\u0C5D" )
#define I_FILE__DATABASE reinterpret_cast<const char*> ( u8"\u0C5E" )
#define I_FILE__DELTA reinterpret_cast<const char*> ( u8"\u0C5F" )
#define I_FILE__DESCRIPTION reinterpret_cast<const char*> ( u8"\u0C60" )
#define I_FILE__DIFF reinterpret_cast<const char*> ( u8"\u0C61" )
#define I_FILE__DIGIT reinterpret_cast<const char*> ( u8"\u0C62" )
#define I_FILE__DISLIKE reinterpret_cast<const char*> ( u8"\u0C63" )
#define I_FILE__DOLLAR reinterpret_cast<const char*> ( u8"\u0C64" )
#define I_FILE__DOTS reinterpret_cast<const char*> ( u8"\u0C65" )
#define I_FILE__DOWNLOAD reinterpret_cast<const char*> ( u8"\u0C66" )
#define I_FILE__EURO reinterpret_cast<const char*> ( u8"\u0C67" )
#define I_FILE__EXCEL reinterpret_cast<const char*> ( u8"\u0C68" )
#define I_FILE__EXPORT reinterpret_cast<const char*> ( u8"\u0C69" )
#define I_FILE__FUNCTION reinterpret_cast<const char*> ( u8"\u0C6A" )
#define I_FILE__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0C6B" )
#define I_FILE__IMPORT reinterpret_cast<const char*> ( u8"\u0C6C" )
#define I_FILE__INFINITY reinterpret_cast<const char*> ( u8"\u0C6D" )
#define I_FILE__INFO reinterpret_cast<const char*> ( u8"\u0C6E" )
#define I_FILE__INVOICE reinterpret_cast<const char*> ( u8"\u0C6F" )
#define I_FILE__ISR reinterpret_cast<const char*> ( u8"\u0C70" )
#define I_FILE__LAMBDA reinterpret_cast<const char*> ( u8"\u0C71" )
#define I_FILE__LIKE reinterpret_cast<const char*> ( u8"\u0C72" )
#define I_FILE__MINUS reinterpret_cast<const char*> ( u8"\u0C73" )
#define I_FILE__MUSIC reinterpret_cast<const char*> ( u8"\u0C74" )
#define I_FILE__NEUTRAL reinterpret_cast<const char*> ( u8"\u0C75" )
#define I_FILE__OFF reinterpret_cast<const char*> ( u8"\u0C76" )
#define I_FILE__ORIENTATION reinterpret_cast<const char*> ( u8"\u0C77" )
#define I_FILE__PENCIL reinterpret_cast<const char*> ( u8"\u0C78" )
#define I_FILE__PERCENT reinterpret_cast<const char*> ( u8"\u0C79" )
#define I_FILE__PHONE reinterpret_cast<const char*> ( u8"\u0C7A" )
#define I_FILE__PLUS reinterpret_cast<const char*> ( u8"\u0C7B" )
#define I_FILE__POWER reinterpret_cast<const char*> ( u8"\u0C7C" )
#define I_FILE__REPORT reinterpret_cast<const char*> ( u8"\u0C7D" )
#define I_FILE__RSS reinterpret_cast<const char*> ( u8"\u0C7E" )
#define I_FILE__SAD reinterpret_cast<const char*> ( u8"\u0C7F" )
#define I_FILE__SCISSORS reinterpret_cast<const char*> ( u8"\u0C80" )
#define I_FILE__SEARCH reinterpret_cast<const char*> ( u8"\u0C81" )
#define I_FILE__SETTINGS reinterpret_cast<const char*> ( u8"\u0C82" )
#define I_FILE__SHREDDER reinterpret_cast<const char*> ( u8"\u0C83" )
#define I_FILE__SIGNAL reinterpret_cast<const char*> ( u8"\u0C84" )
#define I_FILE__SMILE reinterpret_cast<const char*> ( u8"\u0C85" )
#define I_FILE__SPARK reinterpret_cast<const char*> ( u8"\u0C86" )
#define I_FILE__SPREADSHEET reinterpret_cast<const char*> ( u8"\u0C87" )
#define I_FILE__STACK reinterpret_cast<const char*> ( u8"\u0C88" )
#define I_FILE__STAR reinterpret_cast<const char*> ( u8"\u0C89" )
#define I_FILE__SYMLINK reinterpret_cast<const char*> ( u8"\u0C8A" )
#define I_FILE__TEXT__AI reinterpret_cast<const char*> ( u8"\u0C8B" )
#define I_FILE__TEXT__SPARK reinterpret_cast<const char*> ( u8"\u0C8C" )
#define I_FILE__TEXT reinterpret_cast<const char*> ( u8"\u0C8D" )
#define I_FILE__TIME reinterpret_cast<const char*> ( u8"\u0C8E" )
#define I_FILE__TYPE__BMP reinterpret_cast<const char*> ( u8"\u0C8F" )
#define I_FILE__TYPE__CSS reinterpret_cast<const char*> ( u8"\u0C90" )
#define I_FILE__TYPE__CSV reinterpret_cast<const char*> ( u8"\u0C91" )
#define I_FILE__TYPE__DOC reinterpret_cast<const char*> ( u8"\u0C92" )
#define I_FILE__TYPE__DOCX reinterpret_cast<const char*> ( u8"\u0C93" )
#define I_FILE__TYPE__HTML reinterpret_cast<const char*> ( u8"\u0C94" )
#define I_FILE__TYPE__JPG reinterpret_cast<const char*> ( u8"\u0C95" )
#define I_FILE__TYPE__JS reinterpret_cast<const char*> ( u8"\u0C96" )
#define I_FILE__TYPE__JSX reinterpret_cast<const char*> ( u8"\u0C97" )
#define I_FILE__TYPE__PDF reinterpret_cast<const char*> ( u8"\u0C98" )
#define I_FILE__TYPE__PHP reinterpret_cast<const char*> ( u8"\u0C99" )
#define I_FILE__TYPE__PNG reinterpret_cast<const char*> ( u8"\u0C9A" )
#define I_FILE__TYPE__PPT reinterpret_cast<const char*> ( u8"\u0C9B" )
#define I_FILE__TYPE__RS reinterpret_cast<const char*> ( u8"\u0C9C" )
#define I_FILE__TYPE__SQL reinterpret_cast<const char*> ( u8"\u0C9D" )
#define I_FILE__TYPE__SVG reinterpret_cast<const char*> ( u8"\u0C9E" )
#define I_FILE__TYPE__TS reinterpret_cast<const char*> ( u8"\u0C9F" )
#define I_FILE__TYPE__TSX reinterpret_cast<const char*> ( u8"\u0CA0" )
#define I_FILE__TYPE__TXT reinterpret_cast<const char*> ( u8"\u0CA1" )
#define I_FILE__TYPE__VUE reinterpret_cast<const char*> ( u8"\u0CA2" )
#define I_FILE__TYPE__XLS reinterpret_cast<const char*> ( u8"\u0CA3" )
#define I_FILE__TYPE__XML reinterpret_cast<const char*> ( u8"\u0CA4" )
#define I_FILE__TYPE__ZIP reinterpret_cast<const char*> ( u8"\u0CA5" )
#define I_FILE__TYPOGRAPHY reinterpret_cast<const char*> ( u8"\u0CA6" )
#define I_FILE__UNKNOWN reinterpret_cast<const char*> ( u8"\u0CA7" )
#define I_FILE__UPLOAD reinterpret_cast<const char*> ( u8"\u0CA8" )
#define I_FILE__VECTOR reinterpret_cast<const char*> ( u8"\u0CA9" )
#define I_FILE__WORD reinterpret_cast<const char*> ( u8"\u0CAA" )
#define I_FILE__X reinterpret_cast<const char*> ( u8"\u0CAB" )
#define I_FILE__ZIP reinterpret_cast<const char*> ( u8"\u0CAC" )
#define I_FILE reinterpret_cast<const char*> ( u8"\u0CAD" )
#define I_FILES__OFF reinterpret_cast<const char*> ( u8"\u0CAE" )
#define I_FILES reinterpret_cast<const char*> ( u8"\u0CAF" )
#define I_FILTER__BOLT reinterpret_cast<const char*> ( u8"\u0CB0" )
#define I_FILTER__CANCEL reinterpret_cast<const char*> ( u8"\u0CB1" )
#define I_FILTER__CHECK reinterpret_cast<const char*> ( u8"\u0CB2" )
#define I_FILTER__CODE reinterpret_cast<const char*> ( u8"\u0CB3" )
#define I_FILTER__COG reinterpret_cast<const char*> ( u8"\u0CB4" )
#define I_FILTER__DISCOUNT reinterpret_cast<const char*> ( u8"\u0CB5" )
#define I_FILTER__DOLLAR reinterpret_cast<const char*> ( u8"\u0CB6" )
#define I_FILTER__DOWN reinterpret_cast<const char*> ( u8"\u0CB7" )
#define I_FILTER__EDIT reinterpret_cast<const char*> ( u8"\u0CB8" )
#define I_FILTER__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0CB9" )
#define I_FILTER__HEART reinterpret_cast<const char*> ( u8"\u0CBA" )
#define I_FILTER__MINUS reinterpret_cast<const char*> ( u8"\u0CBB" )
#define I_FILTER__OFF reinterpret_cast<const char*> ( u8"\u0CBC" )
#define I_FILTER__PAUSE reinterpret_cast<const char*> ( u8"\u0CBD" )
#define I_FILTER__PIN reinterpret_cast<const char*> ( u8"\u0CBE" )
#define I_FILTER__PLUS reinterpret_cast<const char*> ( u8"\u0CBF" )
#define I_FILTER__QUESTION reinterpret_cast<const char*> ( u8"\u0CC0" )
#define I_FILTER__SEARCH reinterpret_cast<const char*> ( u8"\u0CC1" )
#define I_FILTER__SHARE reinterpret_cast<const char*> ( u8"\u0CC2" )
#define I_FILTER__STAR reinterpret_cast<const char*> ( u8"\u0CC3" )
#define I_FILTER__UP reinterpret_cast<const char*> ( u8"\u0CC4" )
#define I_FILTER__X reinterpret_cast<const char*> ( u8"\u0CC5" )
#define I_FILTER reinterpret_cast<const char*> ( u8"\u0CC6" )
#define I_FILTERS reinterpret_cast<const char*> ( u8"\u0CC7" )
#define I_FINGERPRINT__OFF reinterpret_cast<const char*> ( u8"\u0CC8" )
#define I_FINGERPRINT__SCAN reinterpret_cast<const char*> ( u8"\u0CC9" )
#define I_FINGERPRINT reinterpret_cast<const char*> ( u8"\u0CCA" )
#define I_FIRE__EXTINGUISHER reinterpret_cast<const char*> ( u8"\u0CCB" )
#define I_FIRE__HYDRANT__OFF reinterpret_cast<const char*> ( u8"\u0CCC" )
#define I_FIRE__HYDRANT reinterpret_cast<const char*> ( u8"\u0CCD" )
#define I_FIRETRUCK reinterpret_cast<const char*> ( u8"\u0CCE" )
#define I_FIRST__AID__KIT__OFF reinterpret_cast<const char*> ( u8"\u0CCF" )
#define I_FIRST__AID__KIT reinterpret_cast<const char*> ( u8"\u0CD0" )
#define I_FISH__BONE reinterpret_cast<const char*> ( u8"\u0CD1" )
#define I_FISH__CHRISTIANITY reinterpret_cast<const char*> ( u8"\u0CD2" )
#define I_FISH__HOOK__OFF reinterpret_cast<const char*> ( u8"\u0CD3" )
#define I_FISH__HOOK reinterpret_cast<const char*> ( u8"\u0CD4" )
#define I_FISH__OFF reinterpret_cast<const char*> ( u8"\u0CD5" )
#define I_FISH reinterpret_cast<const char*> ( u8"\u0CD6" )
#define I_FLAG__2__OFF reinterpret_cast<const char*> ( u8"\u0CD7" )
#define I_FLAG__2 reinterpret_cast<const char*> ( u8"\u0CD8" )
#define I_FLAG__3 reinterpret_cast<const char*> ( u8"\u0CD9" )
#define I_FLAG__BITCOIN reinterpret_cast<const char*> ( u8"\u0CDA" )
#define I_FLAG__BOLT reinterpret_cast<const char*> ( u8"\u0CDB" )
#define I_FLAG__CANCEL reinterpret_cast<const char*> ( u8"\u0CDC" )
#define I_FLAG__CHECK reinterpret_cast<const char*> ( u8"\u0CDD" )
#define I_FLAG__CODE reinterpret_cast<const char*> ( u8"\u0CDE" )
#define I_FLAG__COG reinterpret_cast<const char*> ( u8"\u0CDF" )
#define I_FLAG__DISCOUNT reinterpret_cast<const char*> ( u8"\u0CE0" )
#define I_FLAG__DOLLAR reinterpret_cast<const char*> ( u8"\u0CE1" )
#define I_FLAG__DOWN reinterpret_cast<const char*> ( u8"\u0CE2" )
#define I_FLAG__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0CE3" )
#define I_FLAG__HEART reinterpret_cast<const char*> ( u8"\u0CE4" )
#define I_FLAG__MINUS reinterpret_cast<const char*> ( u8"\u0CE5" )
#define I_FLAG__OFF reinterpret_cast<const char*> ( u8"\u0CE6" )
#define I_FLAG__PAUSE reinterpret_cast<const char*> ( u8"\u0CE7" )
#define I_FLAG__PIN reinterpret_cast<const char*> ( u8"\u0CE8" )
#define I_FLAG__PLUS reinterpret_cast<const char*> ( u8"\u0CE9" )
#define I_FLAG__QUESTION reinterpret_cast<const char*> ( u8"\u0CEA" )
#define I_FLAG__SEARCH reinterpret_cast<const char*> ( u8"\u0CEB" )
#define I_FLAG__SHARE reinterpret_cast<const char*> ( u8"\u0CEC" )
#define I_FLAG__SPARK reinterpret_cast<const char*> ( u8"\u0CED" )
#define I_FLAG__STAR reinterpret_cast<const char*> ( u8"\u0CEE" )
#define I_FLAG__UP reinterpret_cast<const char*> ( u8"\u0CEF" )
#define I_FLAG__X reinterpret_cast<const char*> ( u8"\u0CF0" )
#define I_FLAG reinterpret_cast<const char*> ( u8"\u0CF1" )
#define I_FLAME__OFF reinterpret_cast<const char*> ( u8"\u0CF2" )
#define I_FLAME reinterpret_cast<const char*> ( u8"\u0CF3" )
#define I_FLARE reinterpret_cast<const char*> ( u8"\u0CF4" )
#define I_FLASK__2__OFF reinterpret_cast<const char*> ( u8"\u0CF5" )
#define I_FLASK__2 reinterpret_cast<const char*> ( u8"\u0CF6" )
#define I_FLASK__OFF reinterpret_cast<const char*> ( u8"\u0CF7" )
#define I_FLASK reinterpret_cast<const char*> ( u8"\u0CF8" )
#define I_FLIP__FLOPS reinterpret_cast<const char*> ( u8"\u0CF9" )
#define I_FLIP__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0CFA" )
#define I_FLIP__VERTICAL reinterpret_cast<const char*> ( u8"\u0CFB" )
#define I_FLOAT__CENTER reinterpret_cast<const char*> ( u8"\u0CFC" )
#define I_FLOAT__LEFT reinterpret_cast<const char*> ( u8"\u0CFD" )
#define I_FLOAT__NONE reinterpret_cast<const char*> ( u8"\u0CFE" )
#define I_FLOAT__RIGHT reinterpret_cast<const char*> ( u8"\u0CFF" )
#define I_FLOWER__OFF reinterpret_cast<const char*> ( u8"\u0D00" )
#define I_FLOWER reinterpret_cast<const char*> ( u8"\u0D01" )
#define I_FOCUS__2 reinterpret_cast<const char*> ( u8"\u0D02" )
#define I_FOCUS__AUTO reinterpret_cast<const char*> ( u8"\u0D03" )
#define I_FOCUS__CENTERED reinterpret_cast<const char*> ( u8"\u0D04" )
#define I_FOCUS reinterpret_cast<const char*> ( u8"\u0D05" )
#define I_FOLD__DOWN reinterpret_cast<const char*> ( u8"\u0D06" )
#define I_FOLD__UP reinterpret_cast<const char*> ( u8"\u0D07" )
#define I_FOLD reinterpret_cast<const char*> ( u8"\u0D08" )
#define I_FOLDER__BOLT reinterpret_cast<const char*> ( u8"\u0D09" )
#define I_FOLDER__CANCEL reinterpret_cast<const char*> ( u8"\u0D0A" )
#define I_FOLDER__CHECK reinterpret_cast<const char*> ( u8"\u0D0B" )
#define I_FOLDER__CODE reinterpret_cast<const char*> ( u8"\u0D0C" )
#define I_FOLDER__COG reinterpret_cast<const char*> ( u8"\u0D0D" )
#define I_FOLDER__DOLLAR reinterpret_cast<const char*> ( u8"\u0D0E" )
#define I_FOLDER__DOWN reinterpret_cast<const char*> ( u8"\u0D0F" )
#define I_FOLDER__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0D10" )
#define I_FOLDER__HEART reinterpret_cast<const char*> ( u8"\u0D11" )
#define I_FOLDER__MINUS reinterpret_cast<const char*> ( u8"\u0D12" )
#define I_FOLDER__OFF reinterpret_cast<const char*> ( u8"\u0D13" )
#define I_FOLDER__OPEN reinterpret_cast<const char*> ( u8"\u0D14" )
#define I_FOLDER__PAUSE reinterpret_cast<const char*> ( u8"\u0D15" )
#define I_FOLDER__PIN reinterpret_cast<const char*> ( u8"\u0D16" )
#define I_FOLDER__PLUS reinterpret_cast<const char*> ( u8"\u0D17" )
#define I_FOLDER__QUESTION reinterpret_cast<const char*> ( u8"\u0D18" )
#define I_FOLDER__ROOT reinterpret_cast<const char*> ( u8"\u0D19" )
#define I_FOLDER__SEARCH reinterpret_cast<const char*> ( u8"\u0D1A" )
#define I_FOLDER__SHARE reinterpret_cast<const char*> ( u8"\u0D1B" )
#define I_FOLDER__STAR reinterpret_cast<const char*> ( u8"\u0D1C" )
#define I_FOLDER__SYMLINK reinterpret_cast<const char*> ( u8"\u0D1D" )
#define I_FOLDER__UP reinterpret_cast<const char*> ( u8"\u0D1E" )
#define I_FOLDER__X reinterpret_cast<const char*> ( u8"\u0D1F" )
#define I_FOLDER reinterpret_cast<const char*> ( u8"\u0D20" )
#define I_FOLDERS__OFF reinterpret_cast<const char*> ( u8"\u0D21" )
#define I_FOLDERS reinterpret_cast<const char*> ( u8"\u0D22" )
#define I_FORBID__2 reinterpret_cast<const char*> ( u8"\u0D23" )
#define I_FORBID reinterpret_cast<const char*> ( u8"\u0D24" )
#define I_FORKLIFT reinterpret_cast<const char*> ( u8"\u0D25" )
#define I_FORMS reinterpret_cast<const char*> ( u8"\u0D26" )
#define I_FOUNTAIN__OFF reinterpret_cast<const char*> ( u8"\u0D27" )
#define I_FOUNTAIN reinterpret_cast<const char*> ( u8"\u0D28" )
#define I_FRAME__OFF reinterpret_cast<const char*> ( u8"\u0D29" )
#define I_FRAME reinterpret_cast<const char*> ( u8"\u0D2A" )
#define I_FREE__RIGHTS reinterpret_cast<const char*> ( u8"\u0D2B" )
#define I_FREEZE__COLUMN reinterpret_cast<const char*> ( u8"\u0D2C" )
#define I_FREEZE__ROW__COLUMN reinterpret_cast<const char*> ( u8"\u0D2D" )
#define I_FREEZE__ROW reinterpret_cast<const char*> ( u8"\u0D2E" )
#define I_FRIDGE__OFF reinterpret_cast<const char*> ( u8"\u0D2F" )
#define I_FRIDGE reinterpret_cast<const char*> ( u8"\u0D30" )
#define I_FRIENDS__OFF reinterpret_cast<const char*> ( u8"\u0D31" )
#define I_FRIENDS reinterpret_cast<const char*> ( u8"\u0D32" )
#define I_FRUSTUM__OFF reinterpret_cast<const char*> ( u8"\u0D33" )
#define I_FRUSTUM__PLUS reinterpret_cast<const char*> ( u8"\u0D34" )
#define I_FRUSTUM reinterpret_cast<const char*> ( u8"\u0D35" )
#define I_FUNCTION__OFF reinterpret_cast<const char*> ( u8"\u0D36" )
#define I_FUNCTION reinterpret_cast<const char*> ( u8"\u0D37" )
#define I_GALAXY reinterpret_cast<const char*> ( u8"\u0D38" )
#define I_GARDEN__CART__OFF reinterpret_cast<const char*> ( u8"\u0D39" )
#define I_GARDEN__CART reinterpret_cast<const char*> ( u8"\u0D3A" )
#define I_GAS__STATION__OFF reinterpret_cast<const char*> ( u8"\u0D3B" )
#define I_GAS__STATION reinterpret_cast<const char*> ( u8"\u0D3C" )
#define I_GAUGE__OFF reinterpret_cast<const char*> ( u8"\u0D3D" )
#define I_GAUGE reinterpret_cast<const char*> ( u8"\u0D3E" )
#define I_GAVEL reinterpret_cast<const char*> ( u8"\u0D3F" )
#define I_GENDER__AGENDER reinterpret_cast<const char*> ( u8"\u0D40" )
#define I_GENDER__ANDROGYNE reinterpret_cast<const char*> ( u8"\u0D41" )
#define I_GENDER__BIGENDER reinterpret_cast<const char*> ( u8"\u0D42" )
#define I_GENDER__DEMIBOY reinterpret_cast<const char*> ( u8"\u0D43" )
#define I_GENDER__DEMIGIRL reinterpret_cast<const char*> ( u8"\u0D44" )
#define I_GENDER__EPICENE reinterpret_cast<const char*> ( u8"\u0D45" )
#define I_GENDER__FEMALE reinterpret_cast<const char*> ( u8"\u0D46" )
#define I_GENDER__FEMME reinterpret_cast<const char*> ( u8"\u0D47" )
#define I_GENDER__GENDERFLUID reinterpret_cast<const char*> ( u8"\u0D48" )
#define I_GENDER__GENDERLESS reinterpret_cast<const char*> ( u8"\u0D49" )
#define I_GENDER__GENDERQUEER reinterpret_cast<const char*> ( u8"\u0D4A" )
#define I_GENDER__HERMAPHRODITE reinterpret_cast<const char*> ( u8"\u0D4B" )
#define I_GENDER__INTERGENDER reinterpret_cast<const char*> ( u8"\u0D4C" )
#define I_GENDER__MALE reinterpret_cast<const char*> ( u8"\u0D4D" )
#define I_GENDER__NEUTROIS reinterpret_cast<const char*> ( u8"\u0D4E" )
#define I_GENDER__THIRD reinterpret_cast<const char*> ( u8"\u0D4F" )
#define I_GENDER__TRANSGENDER reinterpret_cast<const char*> ( u8"\u0D50" )
#define I_GENDER__TRASVESTI reinterpret_cast<const char*> ( u8"\u0D51" )
#define I_GEOMETRY reinterpret_cast<const char*> ( u8"\u0D52" )
#define I_GHOST__2 reinterpret_cast<const char*> ( u8"\u0D53" )
#define I_GHOST__3 reinterpret_cast<const char*> ( u8"\u0D54" )
#define I_GHOST__OFF reinterpret_cast<const char*> ( u8"\u0D55" )
#define I_GHOST reinterpret_cast<const char*> ( u8"\u0D56" )
#define I_GIF reinterpret_cast<const char*> ( u8"\u0D57" )
#define I_GIFT__CARD reinterpret_cast<const char*> ( u8"\u0D58" )
#define I_GIFT__OFF reinterpret_cast<const char*> ( u8"\u0D59" )
#define I_GIFT reinterpret_cast<const char*> ( u8"\u0D5A" )
#define I_GIT__BRANCH__DELETED reinterpret_cast<const char*> ( u8"\u0D5B" )
#define I_GIT__BRANCH reinterpret_cast<const char*> ( u8"\u0D5C" )
#define I_GIT__CHERRY__PICK reinterpret_cast<const char*> ( u8"\u0D5D" )
#define I_GIT__COMMIT reinterpret_cast<const char*> ( u8"\u0D5E" )
#define I_GIT__COMPARE reinterpret_cast<const char*> ( u8"\u0D5F" )
#define I_GIT__FORK reinterpret_cast<const char*> ( u8"\u0D60" )
#define I_GIT__MERGE reinterpret_cast<const char*> ( u8"\u0D61" )
#define I_GIT__PULL__REQUEST__CLOSED reinterpret_cast<const char*> ( u8"\u0D62" )
#define I_GIT__PULL__REQUEST__DRAFT reinterpret_cast<const char*> ( u8"\u0D63" )
#define I_GIT__PULL__REQUEST reinterpret_cast<const char*> ( u8"\u0D64" )
#define I_GIZMO reinterpret_cast<const char*> ( u8"\u0D65" )
#define I_GLASS__CHAMPAGNE reinterpret_cast<const char*> ( u8"\u0D66" )
#define I_GLASS__COCKTAIL reinterpret_cast<const char*> ( u8"\u0D67" )
#define I_GLASS__FULL reinterpret_cast<const char*> ( u8"\u0D68" )
#define I_GLASS__GIN reinterpret_cast<const char*> ( u8"\u0D69" )
#define I_GLASS__OFF reinterpret_cast<const char*> ( u8"\u0D6A" )
#define I_GLASS reinterpret_cast<const char*> ( u8"\u0D6B" )
#define I_GLOBE__OFF reinterpret_cast<const char*> ( u8"\u0D6C" )
#define I_GLOBE reinterpret_cast<const char*> ( u8"\u0D6D" )
#define I_GO__GAME reinterpret_cast<const char*> ( u8"\u0D6E" )
#define I_GOLF__OFF reinterpret_cast<const char*> ( u8"\u0D6F" )
#define I_GOLF reinterpret_cast<const char*> ( u8"\u0D70" )
#define I_GPS reinterpret_cast<const char*> ( u8"\u0D71" )
#define I_GRADIENTER reinterpret_cast<const char*> ( u8"\u0D72" )
#define I_GRAIN reinterpret_cast<const char*> ( u8"\u0D73" )
#define I_GRAPH__OFF reinterpret_cast<const char*> ( u8"\u0D74" )
#define I_GRAPH reinterpret_cast<const char*> ( u8"\u0D75" )
#define I_GRAVE__2 reinterpret_cast<const char*> ( u8"\u0D76" )
#define I_GRAVE reinterpret_cast<const char*> ( u8"\u0D77" )
#define I_GRID__3X3 reinterpret_cast<const char*> ( u8"\u0D78" )
#define I_GRID__4X4 reinterpret_cast<const char*> ( u8"\u0D79" )
#define I_GRID__DOTS reinterpret_cast<const char*> ( u8"\u0D7A" )
#define I_GRID__GOLDENRATIO reinterpret_cast<const char*> ( u8"\u0D7B" )
#define I_GRID__PATTERN reinterpret_cast<const char*> ( u8"\u0D7C" )
#define I_GRID__SCAN reinterpret_cast<const char*> ( u8"\u0D7D" )
#define I_GRILL__FORK reinterpret_cast<const char*> ( u8"\u0D7E" )
#define I_GRILL__OFF reinterpret_cast<const char*> ( u8"\u0D7F" )
#define I_GRILL__SPATULA reinterpret_cast<const char*> ( u8"\u0D80" )
#define I_GRILL reinterpret_cast<const char*> ( u8"\u0D81" )
#define I_GRIP__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0D82" )
#define I_GRIP__VERTICAL reinterpret_cast<const char*> ( u8"\u0D83" )
#define I_GROWTH reinterpret_cast<const char*> ( u8"\u0D84" )
#define I_GUITAR__PICK reinterpret_cast<const char*> ( u8"\u0D85" )
#define I_GYMNASTICS reinterpret_cast<const char*> ( u8"\u0D86" )
#define I_H__1 reinterpret_cast<const char*> ( u8"\u0D87" )
#define I_H__2 reinterpret_cast<const char*> ( u8"\u0D88" )
#define I_H__3 reinterpret_cast<const char*> ( u8"\u0D89" )
#define I_H__4 reinterpret_cast<const char*> ( u8"\u0D8A" )
#define I_H__5 reinterpret_cast<const char*> ( u8"\u0D8B" )
#define I_H__6 reinterpret_cast<const char*> ( u8"\u0D8C" )
#define I_HAMMER__OFF reinterpret_cast<const char*> ( u8"\u0D8D" )
#define I_HAMMER reinterpret_cast<const char*> ( u8"\u0D8E" )
#define I_HAND__CLICK reinterpret_cast<const char*> ( u8"\u0D8F" )
#define I_HAND__FINGER__DOWN reinterpret_cast<const char*> ( u8"\u0D90" )
#define I_HAND__FINGER__LEFT reinterpret_cast<const char*> ( u8"\u0D91" )
#define I_HAND__FINGER__OFF reinterpret_cast<const char*> ( u8"\u0D92" )
#define I_HAND__FINGER__RIGHT reinterpret_cast<const char*> ( u8"\u0D93" )
#define I_HAND__FINGER reinterpret_cast<const char*> ( u8"\u0D94" )
#define I_HAND__GRAB reinterpret_cast<const char*> ( u8"\u0D95" )
#define I_HAND__LITTLE__FINGER reinterpret_cast<const char*> ( u8"\u0D96" )
#define I_HAND__LOVE__YOU reinterpret_cast<const char*> ( u8"\u0D97" )
#define I_HAND__MIDDLE__FINGER reinterpret_cast<const char*> ( u8"\u0D98" )
#define I_HAND__MOVE reinterpret_cast<const char*> ( u8"\u0D99" )
#define I_HAND__OFF reinterpret_cast<const char*> ( u8"\u0D9A" )
#define I_HAND__RING__FINGER reinterpret_cast<const char*> ( u8"\u0D9B" )
#define I_HAND__SANITIZER reinterpret_cast<const char*> ( u8"\u0D9C" )
#define I_HAND__STOP reinterpret_cast<const char*> ( u8"\u0D9D" )
#define I_HAND__THREE__FINGERS reinterpret_cast<const char*> ( u8"\u0D9E" )
#define I_HAND__TWO__FINGERS reinterpret_cast<const char*> ( u8"\u0D9F" )
#define I_HANGER__2 reinterpret_cast<const char*> ( u8"\u0DA0" )
#define I_HANGER__OFF reinterpret_cast<const char*> ( u8"\u0DA1" )
#define I_HANGER reinterpret_cast<const char*> ( u8"\u0DA2" )
#define I_HASH reinterpret_cast<const char*> ( u8"\u0DA3" )
#define I_HAZE__MOON reinterpret_cast<const char*> ( u8"\u0DA4" )
#define I_HAZE reinterpret_cast<const char*> ( u8"\u0DA5" )
#define I_HDR reinterpret_cast<const char*> ( u8"\u0DA6" )
#define I_HEADING__OFF reinterpret_cast<const char*> ( u8"\u0DA7" )
#define I_HEADING reinterpret_cast<const char*> ( u8"\u0DA8" )
#define I_HEADPHONES__OFF reinterpret_cast<const char*> ( u8"\u0DA9" )
#define I_HEADPHONES reinterpret_cast<const char*> ( u8"\u0DAA" )
#define I_HEADSET__OFF reinterpret_cast<const char*> ( u8"\u0DAB" )
#define I_HEADSET reinterpret_cast<const char*> ( u8"\u0DAC" )
#define I_HEALTH__RECOGNITION reinterpret_cast<const char*> ( u8"\u0DAD" )
#define I_HEART__BITCOIN reinterpret_cast<const char*> ( u8"\u0DAE" )
#define I_HEART__BOLT reinterpret_cast<const char*> ( u8"\u0DAF" )
#define I_HEART__BROKEN reinterpret_cast<const char*> ( u8"\u0DB0" )
#define I_HEART__CANCEL reinterpret_cast<const char*> ( u8"\u0DB1" )
#define I_HEART__CHECK reinterpret_cast<const char*> ( u8"\u0DB2" )
#define I_HEART__CODE reinterpret_cast<const char*> ( u8"\u0DB3" )
#define I_HEART__COG reinterpret_cast<const char*> ( u8"\u0DB4" )
#define I_HEART__DISCOUNT reinterpret_cast<const char*> ( u8"\u0DB5" )
#define I_HEART__DOLLAR reinterpret_cast<const char*> ( u8"\u0DB6" )
#define I_HEART__DOWN reinterpret_cast<const char*> ( u8"\u0DB7" )
#define I_HEART__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0DB8" )
#define I_HEART__HANDSHAKE reinterpret_cast<const char*> ( u8"\u0DB9" )
#define I_HEART__MINUS reinterpret_cast<const char*> ( u8"\u0DBA" )
#define I_HEART__OFF reinterpret_cast<const char*> ( u8"\u0DBB" )
#define I_HEART__PAUSE reinterpret_cast<const char*> ( u8"\u0DBC" )
#define I_HEART__PIN reinterpret_cast<const char*> ( u8"\u0DBD" )
#define I_HEART__PLUS reinterpret_cast<const char*> ( u8"\u0DBE" )
#define I_HEART__QUESTION reinterpret_cast<const char*> ( u8"\u0DBF" )
#define I_HEART__RATE__MONITOR reinterpret_cast<const char*> ( u8"\u0DC0" )
#define I_HEART__SEARCH reinterpret_cast<const char*> ( u8"\u0DC1" )
#define I_HEART__SHARE reinterpret_cast<const char*> ( u8"\u0DC2" )
#define I_HEART__SPARK reinterpret_cast<const char*> ( u8"\u0DC3" )
#define I_HEART__STAR reinterpret_cast<const char*> ( u8"\u0DC4" )
#define I_HEART__UP reinterpret_cast<const char*> ( u8"\u0DC5" )
#define I_HEART__X reinterpret_cast<const char*> ( u8"\u0DC6" )
#define I_HEART reinterpret_cast<const char*> ( u8"\u0DC7" )
#define I_HEARTBEAT reinterpret_cast<const char*> ( u8"\u0DC8" )
#define I_HEARTS__OFF reinterpret_cast<const char*> ( u8"\u0DC9" )
#define I_HEARTS reinterpret_cast<const char*> ( u8"\u0DCA" )
#define I_HELICOPTER__LANDING reinterpret_cast<const char*> ( u8"\u0DCB" )
#define I_HELICOPTER reinterpret_cast<const char*> ( u8"\u0DCC" )
#define I_HELMET__OFF reinterpret_cast<const char*> ( u8"\u0DCD" )
#define I_HELMET reinterpret_cast<const char*> ( u8"\u0DCE" )
#define I_HELP__CIRCLE reinterpret_cast<const char*> ( u8"\u0DCF" )
#define I_HELP__HEXAGON reinterpret_cast<const char*> ( u8"\u0DD0" )
#define I_HELP__OCTAGON reinterpret_cast<const char*> ( u8"\u0DD1" )
#define I_HELP__OFF reinterpret_cast<const char*> ( u8"\u0DD2" )
#define I_HELP__SMALL reinterpret_cast<const char*> ( u8"\u0DD3" )
#define I_HELP__SQUARE__ROUNDED reinterpret_cast<const char*> ( u8"\u0DD4" )
#define I_HELP__SQUARE reinterpret_cast<const char*> ( u8"\u0DD5" )
#define I_HELP__TRIANGLE reinterpret_cast<const char*> ( u8"\u0DD6" )
#define I_HELP reinterpret_cast<const char*> ( u8"\u0DD7" )
#define I_HEMISPHERE__OFF reinterpret_cast<const char*> ( u8"\u0DD8" )
#define I_HEMISPHERE__PLUS reinterpret_cast<const char*> ( u8"\u0DD9" )
#define I_HEMISPHERE reinterpret_cast<const char*> ( u8"\u0DDA" )
#define I_HEXAGON__3D reinterpret_cast<const char*> ( u8"\u0DDB" )
#define I_HEXAGON__LETTER__A reinterpret_cast<const char*> ( u8"\u0DDC" )
#define I_HEXAGON__LETTER__B reinterpret_cast<const char*> ( u8"\u0DDD" )
#define I_HEXAGON__LETTER__C reinterpret_cast<const char*> ( u8"\u0DDE" )
#define I_HEXAGON__LETTER__D reinterpret_cast<const char*> ( u8"\u0DDF" )
#define I_HEXAGON__LETTER__E reinterpret_cast<const char*> ( u8"\u0DE0" )
#define I_HEXAGON__LETTER__F reinterpret_cast<const char*> ( u8"\u0DE1" )
#define I_HEXAGON__LETTER__G reinterpret_cast<const char*> ( u8"\u0DE2" )
#define I_HEXAGON__LETTER__H reinterpret_cast<const char*> ( u8"\u0DE3" )
#define I_HEXAGON__LETTER__I reinterpret_cast<const char*> ( u8"\u0DE4" )
#define I_HEXAGON__LETTER__J reinterpret_cast<const char*> ( u8"\u0DE5" )
#define I_HEXAGON__LETTER__K reinterpret_cast<const char*> ( u8"\u0DE6" )
#define I_HEXAGON__LETTER__L reinterpret_cast<const char*> ( u8"\u0DE7" )
#define I_HEXAGON__LETTER__M reinterpret_cast<const char*> ( u8"\u0DE8" )
#define I_HEXAGON__LETTER__N reinterpret_cast<const char*> ( u8"\u0DE9" )
#define I_HEXAGON__LETTER__O reinterpret_cast<const char*> ( u8"\u0DEA" )
#define I_HEXAGON__LETTER__P reinterpret_cast<const char*> ( u8"\u0DEB" )
#define I_HEXAGON__LETTER__Q reinterpret_cast<const char*> ( u8"\u0DEC" )
#define I_HEXAGON__LETTER__R reinterpret_cast<const char*> ( u8"\u0DED" )
#define I_HEXAGON__LETTER__S reinterpret_cast<const char*> ( u8"\u0DEE" )
#define I_HEXAGON__LETTER__T reinterpret_cast<const char*> ( u8"\u0DEF" )
#define I_HEXAGON__LETTER__U reinterpret_cast<const char*> ( u8"\u0DF0" )
#define I_HEXAGON__LETTER__V reinterpret_cast<const char*> ( u8"\u0DF1" )
#define I_HEXAGON__LETTER__W reinterpret_cast<const char*> ( u8"\u0DF2" )
#define I_HEXAGON__LETTER__X reinterpret_cast<const char*> ( u8"\u0DF3" )
#define I_HEXAGON__LETTER__Y reinterpret_cast<const char*> ( u8"\u0DF4" )
#define I_HEXAGON__LETTER__Z reinterpret_cast<const char*> ( u8"\u0DF5" )
#define I_HEXAGON__MINUS__2 reinterpret_cast<const char*> ( u8"\u0DF6" )
#define I_HEXAGON__MINUS reinterpret_cast<const char*> ( u8"\u0DF7" )
#define I_HEXAGON__NUMBER__0 reinterpret_cast<const char*> ( u8"\u0DF8" )
#define I_HEXAGON__NUMBER__1 reinterpret_cast<const char*> ( u8"\u0DF9" )
#define I_HEXAGON__NUMBER__2 reinterpret_cast<const char*> ( u8"\u0DFA" )
#define I_HEXAGON__NUMBER__3 reinterpret_cast<const char*> ( u8"\u0DFB" )
#define I_HEXAGON__NUMBER__4 reinterpret_cast<const char*> ( u8"\u0DFC" )
#define I_HEXAGON__NUMBER__5 reinterpret_cast<const char*> ( u8"\u0DFD" )
#define I_HEXAGON__NUMBER__6 reinterpret_cast<const char*> ( u8"\u0DFE" )
#define I_HEXAGON__NUMBER__7 reinterpret_cast<const char*> ( u8"\u0DFF" )
#define I_HEXAGON__NUMBER__8 reinterpret_cast<const char*> ( u8"\u0E00" )
#define I_HEXAGON__NUMBER__9 reinterpret_cast<const char*> ( u8"\u0E01" )
#define I_HEXAGON__OFF reinterpret_cast<const char*> ( u8"\u0E02" )
#define I_HEXAGON__PLUS__2 reinterpret_cast<const char*> ( u8"\u0E03" )
#define I_HEXAGON__PLUS reinterpret_cast<const char*> ( u8"\u0E04" )
#define I_HEXAGON reinterpret_cast<const char*> ( u8"\u0E05" )
#define I_HEXAGONAL__PRISM__OFF reinterpret_cast<const char*> ( u8"\u0E06" )
#define I_HEXAGONAL__PRISM__PLUS reinterpret_cast<const char*> ( u8"\u0E07" )
#define I_HEXAGONAL__PRISM reinterpret_cast<const char*> ( u8"\u0E08" )
#define I_HEXAGONAL__PYRAMID__OFF reinterpret_cast<const char*> ( u8"\u0E09" )
#define I_HEXAGONAL__PYRAMID__PLUS reinterpret_cast<const char*> ( u8"\u0E0A" )
#define I_HEXAGONAL__PYRAMID reinterpret_cast<const char*> ( u8"\u0E0B" )
#define I_HEXAGONS__OFF reinterpret_cast<const char*> ( u8"\u0E0C" )
#define I_HEXAGONS reinterpret_cast<const char*> ( u8"\u0E0D" )
#define I_HIERARCHY__2 reinterpret_cast<const char*> ( u8"\u0E0E" )
#define I_HIERARCHY__3 reinterpret_cast<const char*> ( u8"\u0E0F" )
#define I_HIERARCHY__OFF reinterpret_cast<const char*> ( u8"\u0E10" )
#define I_HIERARCHY reinterpret_cast<const char*> ( u8"\u0E11" )
#define I_HIGHLIGHT__OFF reinterpret_cast<const char*> ( u8"\u0E12" )
#define I_HIGHLIGHT reinterpret_cast<const char*> ( u8"\u0E13" )
#define I_HISTORY__OFF reinterpret_cast<const char*> ( u8"\u0E14" )
#define I_HISTORY__TOGGLE reinterpret_cast<const char*> ( u8"\u0E15" )
#define I_HISTORY reinterpret_cast<const char*> ( u8"\u0E16" )
#define I_HOME__2 reinterpret_cast<const char*> ( u8"\u0E17" )
#define I_HOME__BITCOIN reinterpret_cast<const char*> ( u8"\u0E18" )
#define I_HOME__BOLT reinterpret_cast<const char*> ( u8"\u0E19" )
#define I_HOME__CANCEL reinterpret_cast<const char*> ( u8"\u0E1A" )
#define I_HOME__CHECK reinterpret_cast<const char*> ( u8"\u0E1B" )
#define I_HOME__COG reinterpret_cast<const char*> ( u8"\u0E1C" )
#define I_HOME__DOLLAR reinterpret_cast<const char*> ( u8"\u0E1D" )
#define I_HOME__DOT reinterpret_cast<const char*> ( u8"\u0E1E" )
#define I_HOME__DOWN reinterpret_cast<const char*> ( u8"\u0E1F" )
#define I_HOME__ECO reinterpret_cast<const char*> ( u8"\u0E20" )
#define I_HOME__EDIT reinterpret_cast<const char*> ( u8"\u0E21" )
#define I_HOME__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0E22" )
#define I_HOME__HAND reinterpret_cast<const char*> ( u8"\u0E23" )
#define I_HOME__HEART reinterpret_cast<const char*> ( u8"\u0E24" )
#define I_HOME__INFINITY reinterpret_cast<const char*> ( u8"\u0E25" )
#define I_HOME__LINK reinterpret_cast<const char*> ( u8"\u0E26" )
#define I_HOME__MINUS reinterpret_cast<const char*> ( u8"\u0E27" )
#define I_HOME__MOVE reinterpret_cast<const char*> ( u8"\u0E28" )
#define I_HOME__OFF reinterpret_cast<const char*> ( u8"\u0E29" )
#define I_HOME__PLUS reinterpret_cast<const char*> ( u8"\u0E2A" )
#define I_HOME__QUESTION reinterpret_cast<const char*> ( u8"\u0E2B" )
#define I_HOME__RIBBON reinterpret_cast<const char*> ( u8"\u0E2C" )
#define I_HOME__SEARCH reinterpret_cast<const char*> ( u8"\u0E2D" )
#define I_HOME__SHARE reinterpret_cast<const char*> ( u8"\u0E2E" )
#define I_HOME__SHIELD reinterpret_cast<const char*> ( u8"\u0E2F" )
#define I_HOME__SIGNAL reinterpret_cast<const char*> ( u8"\u0E30" )
#define I_HOME__SPARK reinterpret_cast<const char*> ( u8"\u0E31" )
#define I_HOME__STAR reinterpret_cast<const char*> ( u8"\u0E32" )
#define I_HOME__STATS reinterpret_cast<const char*> ( u8"\u0E33" )
#define I_HOME__UP reinterpret_cast<const char*> ( u8"\u0E34" )
#define I_HOME__X reinterpret_cast<const char*> ( u8"\u0E35" )
#define I_HOME reinterpret_cast<const char*> ( u8"\u0E36" )
#define I_HORSE__TOY reinterpret_cast<const char*> ( u8"\u0E37" )
#define I_HORSE reinterpret_cast<const char*> ( u8"\u0E38" )
#define I_HORSESHOE reinterpret_cast<const char*> ( u8"\u0E39" )
#define I_HOSPITAL__CIRCLE reinterpret_cast<const char*> ( u8"\u0E3A" )
#define I_HOSPITAL reinterpret_cast<const char*> ( u8"\u0E3B" )
#define I_HOTEL__SERVICE reinterpret_cast<const char*> ( u8"\u0E3C" )
#define I_HOURGLASS__EMPTY reinterpret_cast<const char*> ( u8"\u0E3D" )
#define I_HOURGLASS__HIGH reinterpret_cast<const char*> ( u8"\u0E3E" )
#define I_HOURGLASS__LOW reinterpret_cast<const char*> ( u8"\u0E3F" )
#define I_HOURGLASS__OFF reinterpret_cast<const char*> ( u8"\u0E40" )
#define I_HOURGLASS reinterpret_cast<const char*> ( u8"\u0E41" )
#define I_HOURS__12 reinterpret_cast<const char*> ( u8"\u0E42" )
#define I_HOURS__24 reinterpret_cast<const char*> ( u8"\u0E43" )
#define I_HTML reinterpret_cast<const char*> ( u8"\u0E44" )
#define I_HTTP__CONNECT reinterpret_cast<const char*> ( u8"\u0E45" )
#define I_HTTP__DELETE reinterpret_cast<const char*> ( u8"\u0E46" )
#define I_HTTP__GET reinterpret_cast<const char*> ( u8"\u0E47" )
#define I_HTTP__HEAD reinterpret_cast<const char*> ( u8"\u0E48" )
#define I_HTTP__OPTIONS reinterpret_cast<const char*> ( u8"\u0E49" )
#define I_HTTP__PATCH reinterpret_cast<const char*> ( u8"\u0E4A" )
#define I_HTTP__POST reinterpret_cast<const char*> ( u8"\u0E4B" )
#define I_HTTP__PUT reinterpret_cast<const char*> ( u8"\u0E4C" )
#define I_HTTP__QUE reinterpret_cast<const char*> ( u8"\u0E4D" )
#define I_HTTP__TRACE reinterpret_cast<const char*> ( u8"\u0E4E" )
#define I_ICE__CREAM__2 reinterpret_cast<const char*> ( u8"\u0E4F" )
#define I_ICE__CREAM__OFF reinterpret_cast<const char*> ( u8"\u0E50" )
#define I_ICE__CREAM reinterpret_cast<const char*> ( u8"\u0E51" )
#define I_ICE__SKATING reinterpret_cast<const char*> ( u8"\u0E52" )
#define I_ICONS__OFF reinterpret_cast<const char*> ( u8"\u0E53" )
#define I_ICONS reinterpret_cast<const char*> ( u8"\u0E54" )
#define I_ID__BADGE__2 reinterpret_cast<const char*> ( u8"\u0E55" )
#define I_ID__BADGE__OFF reinterpret_cast<const char*> ( u8"\u0E56" )
#define I_ID__BADGE reinterpret_cast<const char*> ( u8"\u0E57" )
#define I_ID__OFF reinterpret_cast<const char*> ( u8"\u0E58" )
#define I_ID reinterpret_cast<const char*> ( u8"\u0E59" )
#define I_IKOSAEDR reinterpret_cast<const char*> ( u8"\u0E5A" )
#define I_IMAGE__IN__PICTURE reinterpret_cast<const char*> ( u8"\u0E5B" )
#define I_INBOX__OFF reinterpret_cast<const char*> ( u8"\u0E5C" )
#define I_INBOX reinterpret_cast<const char*> ( u8"\u0E5D" )
#define I_INDENT__DECREASE reinterpret_cast<const char*> ( u8"\u0E5E" )
#define I_INDENT__INCREASE reinterpret_cast<const char*> ( u8"\u0E5F" )
#define I_INFINITY__OFF reinterpret_cast<const char*> ( u8"\u0E60" )
#define I_INFINITY reinterpret_cast<const char*> ( u8"\u0E61" )
#define I_INFO__CIRCLE reinterpret_cast<const char*> ( u8"\u0E62" )
#define I_INFO__HEXAGON reinterpret_cast<const char*> ( u8"\u0E63" )
#define I_INFO__OCTAGON reinterpret_cast<const char*> ( u8"\u0E64" )
#define I_INFO__SMALL reinterpret_cast<const char*> ( u8"\u0E65" )
#define I_INFO__SQUARE__ROUNDED reinterpret_cast<const char*> ( u8"\u0E66" )
#define I_INFO__SQUARE reinterpret_cast<const char*> ( u8"\u0E67" )
#define I_INFO__TRIANGLE reinterpret_cast<const char*> ( u8"\u0E68" )
#define I_INNER__SHADOW__BOTTOM__LEFT reinterpret_cast<const char*> ( u8"\u0E69" )
#define I_INNER__SHADOW__BOTTOM__RIGHT reinterpret_cast<const char*> ( u8"\u0E6A" )
#define I_INNER__SHADOW__BOTTOM reinterpret_cast<const char*> ( u8"\u0E6B" )
#define I_INNER__SHADOW__LEFT reinterpret_cast<const char*> ( u8"\u0E6C" )
#define I_INNER__SHADOW__RIGHT reinterpret_cast<const char*> ( u8"\u0E6D" )
#define I_INNER__SHADOW__TOP__LEFT reinterpret_cast<const char*> ( u8"\u0E6E" )
#define I_INNER__SHADOW__TOP__RIGHT reinterpret_cast<const char*> ( u8"\u0E6F" )
#define I_INNER__SHADOW__TOP reinterpret_cast<const char*> ( u8"\u0E70" )
#define I_INPUT__AI reinterpret_cast<const char*> ( u8"\u0E71" )
#define I_INPUT__CHECK reinterpret_cast<const char*> ( u8"\u0E72" )
#define I_INPUT__SEARCH reinterpret_cast<const char*> ( u8"\u0E73" )
#define I_INPUT__SPARK reinterpret_cast<const char*> ( u8"\u0E74" )
#define I_INPUT__X reinterpret_cast<const char*> ( u8"\u0E75" )
#define I_INVOICE reinterpret_cast<const char*> ( u8"\u0E76" )
#define I_IRONING__1 reinterpret_cast<const char*> ( u8"\u0E77" )
#define I_IRONING__2 reinterpret_cast<const char*> ( u8"\u0E78" )
#define I_IRONING__3 reinterpret_cast<const char*> ( u8"\u0E79" )
#define I_IRONING__OFF reinterpret_cast<const char*> ( u8"\u0E7A" )
#define I_IRONING__STEAM__OFF reinterpret_cast<const char*> ( u8"\u0E7B" )
#define I_IRONING__STEAM reinterpret_cast<const char*> ( u8"\u0E7C" )
#define I_IRONING reinterpret_cast<const char*> ( u8"\u0E7D" )
#define I_IRREGULAR__POLYHEDRON__OFF reinterpret_cast<const char*> ( u8"\u0E7E" )
#define I_IRREGULAR__POLYHEDRON__PLUS reinterpret_cast<const char*> ( u8"\u0E7F" )
#define I_IRREGULAR__POLYHEDRON reinterpret_cast<const char*> ( u8"\u0E80" )
#define I_ITALIC reinterpret_cast<const char*> ( u8"\u0E81" )
#define I_JACKET reinterpret_cast<const char*> ( u8"\u0E82" )
#define I_JETPACK reinterpret_cast<const char*> ( u8"\u0E83" )
#define I_JEWISH__STAR reinterpret_cast<const char*> ( u8"\u0E84" )
#define I_JOIN__BEVEL reinterpret_cast<const char*> ( u8"\u0E85" )
#define I_JOIN__ROUND reinterpret_cast<const char*> ( u8"\u0E86" )
#define I_JOIN__STRAIGHT reinterpret_cast<const char*> ( u8"\u0E87" )
#define I_JOKER reinterpret_cast<const char*> ( u8"\u0E88" )
#define I_JPG reinterpret_cast<const char*> ( u8"\u0E89" )
#define I_JSON reinterpret_cast<const char*> ( u8"\u0E8A" )
#define I_JUMP__ROPE reinterpret_cast<const char*> ( u8"\u0E8B" )
#define I_KARATE reinterpret_cast<const char*> ( u8"\u0E8C" )
#define I_KAYAK reinterpret_cast<const char*> ( u8"\u0E8D" )
#define I_KERNING reinterpret_cast<const char*> ( u8"\u0E8E" )
#define I_KEY__OFF reinterpret_cast<const char*> ( u8"\u0E8F" )
#define I_KEY reinterpret_cast<const char*> ( u8"\u0E90" )
#define I_KEYBOARD__HIDE reinterpret_cast<const char*> ( u8"\u0E91" )
#define I_KEYBOARD__OFF reinterpret_cast<const char*> ( u8"\u0E92" )
#define I_KEYBOARD__SHOW reinterpret_cast<const char*> ( u8"\u0E93" )
#define I_KEYBOARD reinterpret_cast<const char*> ( u8"\u0E94" )
#define I_KEYFRAME__ALIGN__CENTER reinterpret_cast<const char*> ( u8"\u0E95" )
#define I_KEYFRAME__ALIGN__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0E96" )
#define I_KEYFRAME__ALIGN__VERTICAL reinterpret_cast<const char*> ( u8"\u0E97" )
#define I_KEYFRAME reinterpret_cast<const char*> ( u8"\u0E98" )
#define I_KEYFRAMES reinterpret_cast<const char*> ( u8"\u0E99" )
#define I_LABEL__IMPORTANT reinterpret_cast<const char*> ( u8"\u0E9A" )
#define I_LABEL__OFF reinterpret_cast<const char*> ( u8"\u0E9B" )
#define I_LABEL reinterpret_cast<const char*> ( u8"\u0E9C" )
#define I_LADDER__OFF reinterpret_cast<const char*> ( u8"\u0E9D" )
#define I_LADDER reinterpret_cast<const char*> ( u8"\u0E9E" )
#define I_LADLE reinterpret_cast<const char*> ( u8"\u0E9F" )
#define I_LAMBDA reinterpret_cast<const char*> ( u8"\u0EA0" )
#define I_LAMP__2 reinterpret_cast<const char*> ( u8"\u0EA1" )
#define I_LAMP__OFF reinterpret_cast<const char*> ( u8"\u0EA2" )
#define I_LAMP reinterpret_cast<const char*> ( u8"\u0EA3" )
#define I_LANE reinterpret_cast<const char*> ( u8"\u0EA4" )
#define I_LANGUAGE__HIRAGANA reinterpret_cast<const char*> ( u8"\u0EA5" )
#define I_LANGUAGE__KATAKANA reinterpret_cast<const char*> ( u8"\u0EA6" )
#define I_LANGUAGE__OFF reinterpret_cast<const char*> ( u8"\u0EA7" )
#define I_LANGUAGE reinterpret_cast<const char*> ( u8"\u0EA8" )
#define I_LASSO__OFF reinterpret_cast<const char*> ( u8"\u0EA9" )
#define I_LASSO__POLYGON reinterpret_cast<const char*> ( u8"\u0EAA" )
#define I_LASSO reinterpret_cast<const char*> ( u8"\u0EAB" )
#define I_LAUREL__WREATH__1 reinterpret_cast<const char*> ( u8"\u0EAC" )
#define I_LAUREL__WREATH__2 reinterpret_cast<const char*> ( u8"\u0EAD" )
#define I_LAUREL__WREATH__3 reinterpret_cast<const char*> ( u8"\u0EAE" )
#define I_LAUREL__WREATH reinterpret_cast<const char*> ( u8"\u0EAF" )
#define I_LAYERS__DIFFERENCE reinterpret_cast<const char*> ( u8"\u0EB0" )
#define I_LAYERS__INTERSECT__2 reinterpret_cast<const char*> ( u8"\u0EB1" )
#define I_LAYERS__INTERSECT reinterpret_cast<const char*> ( u8"\u0EB2" )
#define I_LAYERS__LINKED reinterpret_cast<const char*> ( u8"\u0EB3" )
#define I_LAYERS__OFF reinterpret_cast<const char*> ( u8"\u0EB4" )
#define I_LAYERS__SELECTED__BOTTOM reinterpret_cast<const char*> ( u8"\u0EB5" )
#define I_LAYERS__SELECTED reinterpret_cast<const char*> ( u8"\u0EB6" )
#define I_LAYERS__SUBTRACT reinterpret_cast<const char*> ( u8"\u0EB7" )
#define I_LAYERS__UNION reinterpret_cast<const char*> ( u8"\u0EB8" )
#define I_LAYOUT__2 reinterpret_cast<const char*> ( u8"\u0EB9" )
#define I_LAYOUT__ALIGN__BOTTOM reinterpret_cast<const char*> ( u8"\u0EBA" )
#define I_LAYOUT__ALIGN__CENTER reinterpret_cast<const char*> ( u8"\u0EBB" )
#define I_LAYOUT__ALIGN__LEFT reinterpret_cast<const char*> ( u8"\u0EBC" )
#define I_LAYOUT__ALIGN__MIDDLE reinterpret_cast<const char*> ( u8"\u0EBD" )
#define I_LAYOUT__ALIGN__RIGHT reinterpret_cast<const char*> ( u8"\u0EBE" )
#define I_LAYOUT__ALIGN__TOP reinterpret_cast<const char*> ( u8"\u0EBF" )
#define I_LAYOUT__BOARD__SPLIT reinterpret_cast<const char*> ( u8"\u0EC0" )
#define I_LAYOUT__BOARD reinterpret_cast<const char*> ( u8"\u0EC1" )
#define I_LAYOUT__BOTTOMBAR__COLLAPSE reinterpret_cast<const char*> ( u8"\u0EC2" )
#define I_LAYOUT__BOTTOMBAR__EXPAND reinterpret_cast<const char*> ( u8"\u0EC3" )
#define I_LAYOUT__BOTTOMBAR__INACTIVE reinterpret_cast<const char*> ( u8"\u0EC4" )
#define I_LAYOUT__BOTTOMBAR reinterpret_cast<const char*> ( u8"\u0EC5" )
#define I_LAYOUT__CARDS reinterpret_cast<const char*> ( u8"\u0EC6" )
#define I_LAYOUT__COLLAGE reinterpret_cast<const char*> ( u8"\u0EC7" )
#define I_LAYOUT__COLUMNS reinterpret_cast<const char*> ( u8"\u0EC8" )
#define I_LAYOUT__DASHBOARD reinterpret_cast<const char*> ( u8"\u0EC9" )
#define I_LAYOUT__DISTRIBUTE__HORIZONTAL reinterpret_cast<const char*> ( u8"\u0ECA" )
#define I_LAYOUT__DISTRIBUTE__VERTICAL reinterpret_cast<const char*> ( u8"\u0ECB" )
#define I_LAYOUT__GRID__ADD reinterpret_cast<const char*> ( u8"\u0ECC" )
#define I_LAYOUT__GRID__REMOVE reinterpret_cast<const char*> ( u8"\u0ECD" )
#define I_LAYOUT__GRID reinterpret_cast<const char*> ( u8"\u0ECE" )
#define I_LAYOUT__KANBAN reinterpret_cast<const char*> ( u8"\u0ECF" )
#define I_LAYOUT__LIST reinterpret_cast<const char*> ( u8"\u0ED0" )
#define I_LAYOUT__NAVBAR__COLLAPSE reinterpret_cast<const char*> ( u8"\u0ED1" )
#define I_LAYOUT__NAVBAR__EXPAND reinterpret_cast<const char*> ( u8"\u0ED2" )
#define I_LAYOUT__NAVBAR__INACTIVE reinterpret_cast<const char*> ( u8"\u0ED3" )
#define I_LAYOUT__NAVBAR reinterpret_cast<const char*> ( u8"\u0ED4" )
#define I_LAYOUT__OFF reinterpret_cast<const char*> ( u8"\u0ED5" )
#define I_LAYOUT__ROWS reinterpret_cast<const char*> ( u8"\u0ED6" )
#define I_LAYOUT__SIDEBAR__INACTIVE reinterpret_cast<const char*> ( u8"\u0ED7" )
#define I_LAYOUT__SIDEBAR__LEFT__COLLAPSE reinterpret_cast<const char*> ( u8"\u0ED8" )
#define I_LAYOUT__SIDEBAR__LEFT__EXPAND reinterpret_cast<const char*> ( u8"\u0ED9" )
#define I_LAYOUT__SIDEBAR__RIGHT__COLLAPSE reinterpret_cast<const char*> ( u8"\u0EDA" )
#define I_LAYOUT__SIDEBAR__RIGHT__EXPAND reinterpret_cast<const char*> ( u8"\u0EDB" )
#define I_LAYOUT__SIDEBAR__RIGHT__INACTIVE reinterpret_cast<const char*> ( u8"\u0EDC" )
#define I_LAYOUT__SIDEBAR__RIGHT reinterpret_cast<const char*> ( u8"\u0EDD" )
#define I_LAYOUT__SIDEBAR reinterpret_cast<const char*> ( u8"\u0EDE" )
#define I_LAYOUT reinterpret_cast<const char*> ( u8"\u0EDF" )
#define I_LEAF__2 reinterpret_cast<const char*> ( u8"\u0EE0" )
#define I_LEAF__OFF reinterpret_cast<const char*> ( u8"\u0EE1" )
#define I_LEAF reinterpret_cast<const char*> ( u8"\u0EE2" )
#define I_LEGO__OFF reinterpret_cast<const char*> ( u8"\u0EE3" )
#define I_LEGO reinterpret_cast<const char*> ( u8"\u0EE4" )
#define I_LEMON__2 reinterpret_cast<const char*> ( u8"\u0EE5" )
#define I_LEMON reinterpret_cast<const char*> ( u8"\u0EE6" )
#define I_LETTER__A__SMALL reinterpret_cast<const char*> ( u8"\u0EE7" )
#define I_LETTER__A reinterpret_cast<const char*> ( u8"\u0EE8" )
#define I_LETTER__B__SMALL reinterpret_cast<const char*> ( u8"\u0EE9" )
#define I_LETTER__B reinterpret_cast<const char*> ( u8"\u0EEA" )
#define I_LETTER__C__SMALL reinterpret_cast<const char*> ( u8"\u0EEB" )
#define I_LETTER__C reinterpret_cast<const char*> ( u8"\u0EEC" )
#define I_LETTER__CASE__LOWER reinterpret_cast<const char*> ( u8"\u0EED" )
#define I_LETTER__CASE__TOGGLE reinterpret_cast<const char*> ( u8"\u0EEE" )
#define I_LETTER__CASE__UPPER reinterpret_cast<const char*> ( u8"\u0EEF" )
#define I_LETTER__CASE reinterpret_cast<const char*> ( u8"\u0EF0" )
#define I_LETTER__D__SMALL reinterpret_cast<const char*> ( u8"\u0EF1" )
#define I_LETTER__D reinterpret_cast<const char*> ( u8"\u0EF2" )
#define I_LETTER__E__SMALL reinterpret_cast<const char*> ( u8"\u0EF3" )
#define I_LETTER__E reinterpret_cast<const char*> ( u8"\u0EF4" )
#define I_LETTER__F__SMALL reinterpret_cast<const char*> ( u8"\u0EF5" )
#define I_LETTER__F reinterpret_cast<const char*> ( u8"\u0EF6" )
#define I_LETTER__G__SMALL reinterpret_cast<const char*> ( u8"\u0EF7" )
#define I_LETTER__G reinterpret_cast<const char*> ( u8"\u0EF8" )
#define I_LETTER__H__SMALL reinterpret_cast<const char*> ( u8"\u0EF9" )
#define I_LETTER__H reinterpret_cast<const char*> ( u8"\u0EFA" )
#define I_LETTER__I__SMALL reinterpret_cast<const char*> ( u8"\u0EFB" )
#define I_LETTER__I reinterpret_cast<const char*> ( u8"\u0EFC" )
#define I_LETTER__J__SMALL reinterpret_cast<const char*> ( u8"\u0EFD" )
#define I_LETTER__J reinterpret_cast<const char*> ( u8"\u0EFE" )
#define I_LETTER__K__SMALL reinterpret_cast<const char*> ( u8"\u0EFF" )
#define I_LETTER__K reinterpret_cast<const char*> ( u8"\u0F00" )
#define I_LETTER__L__SMALL reinterpret_cast<const char*> ( u8"\u0F01" )
#define I_LETTER__L reinterpret_cast<const char*> ( u8"\u0F02" )
#define I_LETTER__M__SMALL reinterpret_cast<const char*> ( u8"\u0F03" )
#define I_LETTER__M reinterpret_cast<const char*> ( u8"\u0F04" )
#define I_LETTER__N__SMALL reinterpret_cast<const char*> ( u8"\u0F05" )
#define I_LETTER__N reinterpret_cast<const char*> ( u8"\u0F06" )
#define I_LETTER__O__SMALL reinterpret_cast<const char*> ( u8"\u0F07" )
#define I_LETTER__O reinterpret_cast<const char*> ( u8"\u0F08" )
#define I_LETTER__P__SMALL reinterpret_cast<const char*> ( u8"\u0F09" )
#define I_LETTER__P reinterpret_cast<const char*> ( u8"\u0F0A" )
#define I_LETTER__Q__SMALL reinterpret_cast<const char*> ( u8"\u0F0B" )
#define I_LETTER__Q reinterpret_cast<const char*> ( u8"\u0F0C" )
#define I_LETTER__R__SMALL reinterpret_cast<const char*> ( u8"\u0F0D" )
#define I_LETTER__R reinterpret_cast<const char*> ( u8"\u0F0E" )
#define I_LETTER__S__SMALL reinterpret_cast<const char*> ( u8"\u0F0F" )
#define I_LETTER__S reinterpret_cast<const char*> ( u8"\u0F10" )
#define I_LETTER__SPACING reinterpret_cast<const char*> ( u8"\u0F11" )
#define I_LETTER__T__SMALL reinterpret_cast<const char*> ( u8"\u0F12" )
#define I_LETTER__T reinterpret_cast<const char*> ( u8"\u0F13" )
#define I_LETTER__U__SMALL reinterpret_cast<const char*> ( u8"\u0F14" )
#define I_LETTER__U reinterpret_cast<const char*> ( u8"\u0F15" )
#define I_LETTER__V__SMALL reinterpret_cast<const char*> ( u8"\u0F16" )
#define I_LETTER__V reinterpret_cast<const char*> ( u8"\u0F17" )
#define I_LETTER__W__SMALL reinterpret_cast<const char*> ( u8"\u0F18" )
#define I_LETTER__W reinterpret_cast<const char*> ( u8"\u0F19" )
#define I_LETTER__X__SMALL reinterpret_cast<const char*> ( u8"\u0F1A" )
#define I_LETTER__X reinterpret_cast<const char*> ( u8"\u0F1B" )
#define I_LETTER__Y__SMALL reinterpret_cast<const char*> ( u8"\u0F1C" )
#define I_LETTER__Y reinterpret_cast<const char*> ( u8"\u0F1D" )
#define I_LETTER__Z__SMALL reinterpret_cast<const char*> ( u8"\u0F1E" )
#define I_LETTER__Z reinterpret_cast<const char*> ( u8"\u0F1F" )
#define I_LIBRARY__MINUS reinterpret_cast<const char*> ( u8"\u0F20" )
#define I_LIBRARY__PHOTO reinterpret_cast<const char*> ( u8"\u0F21" )
#define I_LIBRARY__PLUS reinterpret_cast<const char*> ( u8"\u0F22" )
#define I_LIBRARY reinterpret_cast<const char*> ( u8"\u0F23" )
#define I_LICENSE__OFF reinterpret_cast<const char*> ( u8"\u0F24" )
#define I_LICENSE reinterpret_cast<const char*> ( u8"\u0F25" )
#define I_LIFEBUOY__OFF reinterpret_cast<const char*> ( u8"\u0F26" )
#define I_LIFEBUOY reinterpret_cast<const char*> ( u8"\u0F27" )
#define I_LIGHTER reinterpret_cast<const char*> ( u8"\u0F28" )
#define I_LINE__DASHED reinterpret_cast<const char*> ( u8"\u0F29" )
#define I_LINE__DOTTED reinterpret_cast<const char*> ( u8"\u0F2A" )
#define I_LINE__HEIGHT reinterpret_cast<const char*> ( u8"\u0F2B" )
#define I_LINE__SCAN reinterpret_cast<const char*> ( u8"\u0F2C" )
#define I_LINE reinterpret_cast<const char*> ( u8"\u0F2D" )
#define I_LINK__MINUS reinterpret_cast<const char*> ( u8"\u0F2E" )
#define I_LINK__OFF reinterpret_cast<const char*> ( u8"\u0F2F" )
#define I_LINK__PLUS reinterpret_cast<const char*> ( u8"\u0F30" )
#define I_LINK reinterpret_cast<const char*> ( u8"\u0F31" )
#define I_LIST__CHECK reinterpret_cast<const char*> ( u8"\u0F32" )
#define I_LIST__DETAILS reinterpret_cast<const char*> ( u8"\u0F33" )
#define I_LIST__LETTERS reinterpret_cast<const char*> ( u8"\u0F34" )
#define I_LIST__NUMBERS reinterpret_cast<const char*> ( u8"\u0F35" )
#define I_LIST__SEARCH reinterpret_cast<const char*> ( u8"\u0F36" )
#define I_LIST__TREE reinterpret_cast<const char*> ( u8"\u0F37" )
#define I_LIST reinterpret_cast<const char*> ( u8"\u0F38" )
#define I_LIVE__PHOTO__OFF reinterpret_cast<const char*> ( u8"\u0F39" )
#define I_LIVE__PHOTO reinterpret_cast<const char*> ( u8"\u0F3A" )
#define I_LIVE__VIEW reinterpret_cast<const char*> ( u8"\u0F3B" )
#define I_LOAD__BALANCER reinterpret_cast<const char*> ( u8"\u0F3C" )
#define I_LOADER__2 reinterpret_cast<const char*> ( u8"\u0F3D" )
#define I_LOADER__3 reinterpret_cast<const char*> ( u8"\u0F3E" )
#define I_LOADER__QUARTER reinterpret_cast<const char*> ( u8"\u0F3F" )
#define I_LOADER reinterpret_cast<const char*> ( u8"\u0F40" )
#define I_LOCATION__BOLT reinterpret_cast<const char*> ( u8"\u0F41" )
#define I_LOCATION__BROKEN reinterpret_cast<const char*> ( u8"\u0F42" )
#define I_LOCATION__CANCEL reinterpret_cast<const char*> ( u8"\u0F43" )
#define I_LOCATION__CHECK reinterpret_cast<const char*> ( u8"\u0F44" )
#define I_LOCATION__CODE reinterpret_cast<const char*> ( u8"\u0F45" )
#define I_LOCATION__COG reinterpret_cast<const char*> ( u8"\u0F46" )
#define I_LOCATION__DISCOUNT reinterpret_cast<const char*> ( u8"\u0F47" )
#define I_LOCATION__DOLLAR reinterpret_cast<const char*> ( u8"\u0F48" )
#define I_LOCATION__DOWN reinterpret_cast<const char*> ( u8"\u0F49" )
#define I_LOCATION__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0F4A" )
#define I_LOCATION__HEART reinterpret_cast<const char*> ( u8"\u0F4B" )
#define I_LOCATION__MINUS reinterpret_cast<const char*> ( u8"\u0F4C" )
#define I_LOCATION__OFF reinterpret_cast<const char*> ( u8"\u0F4D" )
#define I_LOCATION__PAUSE reinterpret_cast<const char*> ( u8"\u0F4E" )
#define I_LOCATION__PIN reinterpret_cast<const char*> ( u8"\u0F4F" )
#define I_LOCATION__PLUS reinterpret_cast<const char*> ( u8"\u0F50" )
#define I_LOCATION__QUESTION reinterpret_cast<const char*> ( u8"\u0F51" )
#define I_LOCATION__SEARCH reinterpret_cast<const char*> ( u8"\u0F52" )
#define I_LOCATION__SHARE reinterpret_cast<const char*> ( u8"\u0F53" )
#define I_LOCATION__STAR reinterpret_cast<const char*> ( u8"\u0F54" )
#define I_LOCATION__UP reinterpret_cast<const char*> ( u8"\u0F55" )
#define I_LOCATION__X reinterpret_cast<const char*> ( u8"\u0F56" )
#define I_LOCATION reinterpret_cast<const char*> ( u8"\u0F57" )
#define I_LOCK__ACCESS__OFF reinterpret_cast<const char*> ( u8"\u0F58" )
#define I_LOCK__ACCESS reinterpret_cast<const char*> ( u8"\u0F59" )
#define I_LOCK__BITCOIN reinterpret_cast<const char*> ( u8"\u0F5A" )
#define I_LOCK__BOLT reinterpret_cast<const char*> ( u8"\u0F5B" )
#define I_LOCK__CANCEL reinterpret_cast<const char*> ( u8"\u0F5C" )
#define I_LOCK__CHECK reinterpret_cast<const char*> ( u8"\u0F5D" )
#define I_LOCK__CODE reinterpret_cast<const char*> ( u8"\u0F5E" )
#define I_LOCK__COG reinterpret_cast<const char*> ( u8"\u0F5F" )
#define I_LOCK__DOLLAR reinterpret_cast<const char*> ( u8"\u0F60" )
#define I_LOCK__DOWN reinterpret_cast<const char*> ( u8"\u0F61" )
#define I_LOCK__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0F62" )
#define I_LOCK__HEART reinterpret_cast<const char*> ( u8"\u0F63" )
#define I_LOCK__MINUS reinterpret_cast<const char*> ( u8"\u0F64" )
#define I_LOCK__OFF reinterpret_cast<const char*> ( u8"\u0F65" )
#define I_LOCK__OPEN__2 reinterpret_cast<const char*> ( u8"\u0F66" )
#define I_LOCK__OPEN__OFF reinterpret_cast<const char*> ( u8"\u0F67" )
#define I_LOCK__OPEN reinterpret_cast<const char*> ( u8"\u0F68" )
#define I_LOCK__PASSWORD reinterpret_cast<const char*> ( u8"\u0F69" )
#define I_LOCK__PAUSE reinterpret_cast<const char*> ( u8"\u0F6A" )
#define I_LOCK__PIN reinterpret_cast<const char*> ( u8"\u0F6B" )
#define I_LOCK__PLUS reinterpret_cast<const char*> ( u8"\u0F6C" )
#define I_LOCK__QUESTION reinterpret_cast<const char*> ( u8"\u0F6D" )
#define I_LOCK__SEARCH reinterpret_cast<const char*> ( u8"\u0F6E" )
#define I_LOCK__SHARE reinterpret_cast<const char*> ( u8"\u0F6F" )
#define I_LOCK__SQUARE__ROUNDED reinterpret_cast<const char*> ( u8"\u0F70" )
#define I_LOCK__SQUARE reinterpret_cast<const char*> ( u8"\u0F71" )
#define I_LOCK__STAR reinterpret_cast<const char*> ( u8"\u0F72" )
#define I_LOCK__UP reinterpret_cast<const char*> ( u8"\u0F73" )
#define I_LOCK__X reinterpret_cast<const char*> ( u8"\u0F74" )
#define I_LOCK reinterpret_cast<const char*> ( u8"\u0F75" )
#define I_LOGIC__AND reinterpret_cast<const char*> ( u8"\u0F76" )
#define I_LOGIC__BUFFER reinterpret_cast<const char*> ( u8"\u0F77" )
#define I_LOGIC__NAND reinterpret_cast<const char*> ( u8"\u0F78" )
#define I_LOGIC__NOR reinterpret_cast<const char*> ( u8"\u0F79" )
#define I_LOGIC__NOT reinterpret_cast<const char*> ( u8"\u0F7A" )
#define I_LOGIC__OR reinterpret_cast<const char*> ( u8"\u0F7B" )
#define I_LOGIC__XNOR reinterpret_cast<const char*> ( u8"\u0F7C" )
#define I_LOGIC__XOR reinterpret_cast<const char*> ( u8"\u0F7D" )
#define I_LOGIN__2 reinterpret_cast<const char*> ( u8"\u0F7E" )
#define I_LOGIN reinterpret_cast<const char*> ( u8"\u0F7F" )
#define I_LOGOUT__2 reinterpret_cast<const char*> ( u8"\u0F80" )
#define I_LOGOUT reinterpret_cast<const char*> ( u8"\u0F81" )
#define I_LOGS reinterpret_cast<const char*> ( u8"\u0F82" )
#define I_LOLLIPOP__OFF reinterpret_cast<const char*> ( u8"\u0F83" )
#define I_LOLLIPOP reinterpret_cast<const char*> ( u8"\u0F84" )
#define I_LUGGAGE__OFF reinterpret_cast<const char*> ( u8"\u0F85" )
#define I_LUGGAGE reinterpret_cast<const char*> ( u8"\u0F86" )
#define I_LUNGS__OFF reinterpret_cast<const char*> ( u8"\u0F87" )
#define I_LUNGS reinterpret_cast<const char*> ( u8"\u0F88" )
#define I_MACRO__OFF reinterpret_cast<const char*> ( u8"\u0F89" )
#define I_MACRO reinterpret_cast<const char*> ( u8"\u0F8A" )
#define I_MAGNET__OFF reinterpret_cast<const char*> ( u8"\u0F8B" )
#define I_MAGNET reinterpret_cast<const char*> ( u8"\u0F8C" )
#define I_MAGNETIC reinterpret_cast<const char*> ( u8"\u0F8D" )
#define I_MAIL__AI reinterpret_cast<const char*> ( u8"\u0F8E" )
#define I_MAIL__BITCOIN reinterpret_cast<const char*> ( u8"\u0F8F" )
#define I_MAIL__BOLT reinterpret_cast<const char*> ( u8"\u0F90" )
#define I_MAIL__CANCEL reinterpret_cast<const char*> ( u8"\u0F91" )
#define I_MAIL__CHECK reinterpret_cast<const char*> ( u8"\u0F92" )
#define I_MAIL__CODE reinterpret_cast<const char*> ( u8"\u0F93" )
#define I_MAIL__COG reinterpret_cast<const char*> ( u8"\u0F94" )
#define I_MAIL__DOLLAR reinterpret_cast<const char*> ( u8"\u0F95" )
#define I_MAIL__DOWN reinterpret_cast<const char*> ( u8"\u0F96" )
#define I_MAIL__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0F97" )
#define I_MAIL__FAST reinterpret_cast<const char*> ( u8"\u0F98" )
#define I_MAIL__FORWARD reinterpret_cast<const char*> ( u8"\u0F99" )
#define I_MAIL__HEART reinterpret_cast<const char*> ( u8"\u0F9A" )
#define I_MAIL__MINUS reinterpret_cast<const char*> ( u8"\u0F9B" )
#define I_MAIL__OFF reinterpret_cast<const char*> ( u8"\u0F9C" )
#define I_MAIL__OPENED reinterpret_cast<const char*> ( u8"\u0F9D" )
#define I_MAIL__PAUSE reinterpret_cast<const char*> ( u8"\u0F9E" )
#define I_MAIL__PIN reinterpret_cast<const char*> ( u8"\u0F9F" )
#define I_MAIL__PLUS reinterpret_cast<const char*> ( u8"\u0FA0" )
#define I_MAIL__QUESTION reinterpret_cast<const char*> ( u8"\u0FA1" )
#define I_MAIL__SEARCH reinterpret_cast<const char*> ( u8"\u0FA2" )
#define I_MAIL__SHARE reinterpret_cast<const char*> ( u8"\u0FA3" )
#define I_MAIL__SPARK reinterpret_cast<const char*> ( u8"\u0FA4" )
#define I_MAIL__STAR reinterpret_cast<const char*> ( u8"\u0FA5" )
#define I_MAIL__UP reinterpret_cast<const char*> ( u8"\u0FA6" )
#define I_MAIL__X reinterpret_cast<const char*> ( u8"\u0FA7" )
#define I_MAIL reinterpret_cast<const char*> ( u8"\u0FA8" )
#define I_MAILBOX__OFF reinterpret_cast<const char*> ( u8"\u0FA9" )
#define I_MAILBOX reinterpret_cast<const char*> ( u8"\u0FAA" )
#define I_MAN reinterpret_cast<const char*> ( u8"\u0FAB" )
#define I_MANUAL__GEARBOX reinterpret_cast<const char*> ( u8"\u0FAC" )
#define I_MAP__2 reinterpret_cast<const char*> ( u8"\u0FAD" )
#define I_MAP__BOLT reinterpret_cast<const char*> ( u8"\u0FAE" )
#define I_MAP__CANCEL reinterpret_cast<const char*> ( u8"\u0FAF" )
#define I_MAP__CHECK reinterpret_cast<const char*> ( u8"\u0FB0" )
#define I_MAP__CODE reinterpret_cast<const char*> ( u8"\u0FB1" )
#define I_MAP__COG reinterpret_cast<const char*> ( u8"\u0FB2" )
#define I_MAP__DISCOUNT reinterpret_cast<const char*> ( u8"\u0FB3" )
#define I_MAP__DOLLAR reinterpret_cast<const char*> ( u8"\u0FB4" )
#define I_MAP__DOWN reinterpret_cast<const char*> ( u8"\u0FB5" )
#define I_MAP__EAST reinterpret_cast<const char*> ( u8"\u0FB6" )
#define I_MAP__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0FB7" )
#define I_MAP__HEART reinterpret_cast<const char*> ( u8"\u0FB8" )
#define I_MAP__MINUS reinterpret_cast<const char*> ( u8"\u0FB9" )
#define I_MAP__NORTH reinterpret_cast<const char*> ( u8"\u0FBA" )
#define I_MAP__OFF reinterpret_cast<const char*> ( u8"\u0FBB" )
#define I_MAP__PAUSE reinterpret_cast<const char*> ( u8"\u0FBC" )
#define I_MAP__PIN__2 reinterpret_cast<const char*> ( u8"\u0FBD" )
#define I_MAP__PIN__BOLT reinterpret_cast<const char*> ( u8"\u0FBE" )
#define I_MAP__PIN__CANCEL reinterpret_cast<const char*> ( u8"\u0FBF" )
#define I_MAP__PIN__CHECK reinterpret_cast<const char*> ( u8"\u0FC0" )
#define I_MAP__PIN__CODE reinterpret_cast<const char*> ( u8"\u0FC1" )
#define I_MAP__PIN__COG reinterpret_cast<const char*> ( u8"\u0FC2" )
#define I_MAP__PIN__DOLLAR reinterpret_cast<const char*> ( u8"\u0FC3" )
#define I_MAP__PIN__DOWN reinterpret_cast<const char*> ( u8"\u0FC4" )
#define I_MAP__PIN__EXCLAMATION reinterpret_cast<const char*> ( u8"\u0FC5" )
#define I_MAP__PIN__HEART reinterpret_cast<const char*> ( u8"\u0FC6" )
#define I_MAP__PIN__MINUS reinterpret_cast<const char*> ( u8"\u0FC7" )
#define I_MAP__PIN__OFF reinterpret_cast<const char*> ( u8"\u0FC8" )
#define I_MAP__PIN__PAUSE reinterpret_cast<const char*> ( u8"\u0FC9" )
#define I_MAP__PIN__PIN reinterpret_cast<const char*> ( u8"\u0FCA" )
#define I_MAP__PIN__PLUS reinterpret_cast<const char*> ( u8"\u0FCB" )
#define I_MAP__PIN__QUESTION reinterpret_cast<const char*> ( u8"\u0FCC" )
#define I_MAP__PIN__SEARCH reinterpret_cast<const char*> ( u8"\u0FCD" )
#define I_MAP__PIN__SHARE reinterpret_cast<const char*> ( u8"\u0FCE" )
#define I_MAP__PIN__STAR reinterpret_cast<const char*> ( u8"\u0FCF" )
#define I_MAP__PIN__UP reinterpret_cast<const char*> ( u8"\u0FD0" )
#define I_MAP__PIN__X reinterpret_cast<const char*> ( u8"\u0FD1" )
#define I_MAP__PIN reinterpret_cast<const char*> ( u8"\u0FD2" )
#define I_MAP__PINS reinterpret_cast<const char*> ( u8"\u0FD3" )
#define I_MAP__PLUS reinterpret_cast<const char*> ( u8"\u0FD4" )
#define I_MAP__QUESTION reinterpret_cast<const char*> ( u8"\u0FD5" )
#define I_MAP__ROUTE reinterpret_cast<const char*> ( u8"\u0FD6" )
#define I_MAP__SEARCH reinterpret_cast<const char*> ( u8"\u0FD7" )
#define I_MAP__SHARE reinterpret_cast<const char*> ( u8"\u0FD8" )
#define I_MAP__SOUTH reinterpret_cast<const char*> ( u8"\u0FD9" )
#define I_MAP__STAR reinterpret_cast<const char*> ( u8"\u0FDA" )
#define I_MAP__UP reinterpret_cast<const char*> ( u8"\u0FDB" )
#define I_MAP__WEST reinterpret_cast<const char*> ( u8"\u0FDC" )
#define I_MAP__X reinterpret_cast<const char*> ( u8"\u0FDD" )
#define I_MAP reinterpret_cast<const char*> ( u8"\u0FDE" )
#define I_MARKDOWN__OFF reinterpret_cast<const char*> ( u8"\u0FDF" )
#define I_MARKDOWN reinterpret_cast<const char*> ( u8"\u0FE0" )
#define I_MARQUEE__2 reinterpret_cast<const char*> ( u8"\u0FE1" )
#define I_MARQUEE__OFF reinterpret_cast<const char*> ( u8"\u0FE2" )
#define I_MARQUEE reinterpret_cast<const char*> ( u8"\u0FE3" )
#define I_MARS reinterpret_cast<const char*> ( u8"\u0FE4" )
#define I_MASK__OFF reinterpret_cast<const char*> ( u8"\u0FE5" )
#define I_MASK reinterpret_cast<const char*> ( u8"\u0FE6" )
#define I_MASKS__THEATER__OFF reinterpret_cast<const char*> ( u8"\u0FE7" )
#define I_MASKS__THEATER reinterpret_cast<const char*> ( u8"\u0FE8" )
#define I_MASSAGE reinterpret_cast<const char*> ( u8"\u0FE9" )
#define I_MATCHSTICK reinterpret_cast<const char*> ( u8"\u0FEA" )
#define I_MATH__1__DIVIDE__2 reinterpret_cast<const char*> ( u8"\u0FEB" )
#define I_MATH__1__DIVIDE__3 reinterpret_cast<const char*> ( u8"\u0FEC" )
#define I_MATH__AVG reinterpret_cast<const char*> ( u8"\u0FED" )
#define I_MATH__COS reinterpret_cast<const char*> ( u8"\u0FEE" )
#define I_MATH__CTG reinterpret_cast<const char*> ( u8"\u0FEF" )
#define I_MATH__EQUAL__GREATER reinterpret_cast<const char*> ( u8"\u0FF0" )
#define I_MATH__EQUAL__LOWER reinterpret_cast<const char*> ( u8"\u0FF1" )
#define I_MATH__FUNCTION__OFF reinterpret_cast<const char*> ( u8"\u0FF2" )
#define I_MATH__FUNCTION__Y reinterpret_cast<const char*> ( u8"\u0FF3" )
#define I_MATH__FUNCTION reinterpret_cast<const char*> ( u8"\u0FF4" )
#define I_MATH__GREATER reinterpret_cast<const char*> ( u8"\u0FF5" )
#define I_MATH__INTEGRAL__X reinterpret_cast<const char*> ( u8"\u0FF6" )
#define I_MATH__INTEGRAL reinterpret_cast<const char*> ( u8"\u0FF7" )
#define I_MATH__INTEGRALS reinterpret_cast<const char*> ( u8"\u0FF8" )
#define I_MATH__LOWER reinterpret_cast<const char*> ( u8"\u0FF9" )
#define I_MATH__MAX__MIN reinterpret_cast<const char*> ( u8"\u0FFA" )
#define I_MATH__MAX reinterpret_cast<const char*> ( u8"\u0FFB" )
#define I_MATH__MIN reinterpret_cast<const char*> ( u8"\u0FFC" )
#define I_MATH__NOT reinterpret_cast<const char*> ( u8"\u0FFD" )
#define I_MATH__OFF reinterpret_cast<const char*> ( u8"\u0FFE" )
#define I_MATH__PI__DIVIDE__2 reinterpret_cast<const char*> ( u8"\u0FFF" )
#define I_MATH__PI reinterpret_cast<const char*> ( u8"\u1000" )
#define I_MATH__SEC reinterpret_cast<const char*> ( u8"\u1001" )
#define I_MATH__SIN reinterpret_cast<const char*> ( u8"\u1002" )
#define I_MATH__SYMBOLS reinterpret_cast<const char*> ( u8"\u1003" )
#define I_MATH__TG reinterpret_cast<const char*> ( u8"\u1004" )
#define I_MATH__X__DIVIDE__2 reinterpret_cast<const char*> ( u8"\u1005" )
#define I_MATH__X__DIVIDE__Y__2 reinterpret_cast<const char*> ( u8"\u1006" )
#define I_MATH__X__DIVIDE__Y reinterpret_cast<const char*> ( u8"\u1007" )
#define I_MATH__X__FLOOR__DIVIDE__Y reinterpret_cast<const char*> ( u8"\u1008" )
#define I_MATH__X__MINUS__X reinterpret_cast<const char*> ( u8"\u1009" )
#define I_MATH__X__MINUS__Y reinterpret_cast<const char*> ( u8"\u100A" )
#define I_MATH__X__PLUS__X reinterpret_cast<const char*> ( u8"\u100B" )
#define I_MATH__X__PLUS__Y reinterpret_cast<const char*> ( u8"\u100C" )
#define I_MATH__XY reinterpret_cast<const char*> ( u8"\u100D" )
#define I_MATH__Y__MINUS__Y reinterpret_cast<const char*> ( u8"\u100E" )
#define I_MATH__Y__PLUS__Y reinterpret_cast<const char*> ( u8"\u100F" )
#define I_MATH reinterpret_cast<const char*> ( u8"\u1010" )
#define I_MAXIMIZE__OFF reinterpret_cast<const char*> ( u8"\u1011" )
#define I_MAXIMIZE reinterpret_cast<const char*> ( u8"\u1012" )
#define I_MEAT__OFF reinterpret_cast<const char*> ( u8"\u1013" )
#define I_MEAT reinterpret_cast<const char*> ( u8"\u1014" )
#define I_MEDAL__2 reinterpret_cast<const char*> ( u8"\u1015" )
#define I_MEDAL reinterpret_cast<const char*> ( u8"\u1016" )
#define I_MEDICAL__CROSS__CIRCLE reinterpret_cast<const char*> ( u8"\u1017" )
#define I_MEDICAL__CROSS__OFF reinterpret_cast<const char*> ( u8"\u1018" )
#define I_MEDICAL__CROSS reinterpret_cast<const char*> ( u8"\u1019" )
#define I_MEDICINE__SYRUP reinterpret_cast<const char*> ( u8"\u101A" )
#define I_MEEPLE reinterpret_cast<const char*> ( u8"\u101B" )
#define I_MELON reinterpret_cast<const char*> ( u8"\u101C" )
#define I_MENORAH reinterpret_cast<const char*> ( u8"\u101D" )
#define I_MENU__2 reinterpret_cast<const char*> ( u8"\u101E" )
#define I_MENU__3 reinterpret_cast<const char*> ( u8"\u101F" )
#define I_MENU__4 reinterpret_cast<const char*> ( u8"\u1020" )
#define I_MENU__DEEP reinterpret_cast<const char*> ( u8"\u1021" )
#define I_MENU__ORDER reinterpret_cast<const char*> ( u8"\u1022" )
#define I_MENU reinterpret_cast<const char*> ( u8"\u1023" )
#define I_MESSAGE__2__BOLT reinterpret_cast<const char*> ( u8"\u1024" )
#define I_MESSAGE__2__CANCEL reinterpret_cast<const char*> ( u8"\u1025" )
#define I_MESSAGE__2__CHECK reinterpret_cast<const char*> ( u8"\u1026" )
#define I_MESSAGE__2__CODE reinterpret_cast<const char*> ( u8"\u1027" )
#define I_MESSAGE__2__COG reinterpret_cast<const char*> ( u8"\u1028" )
#define I_MESSAGE__2__DOLLAR reinterpret_cast<const char*> ( u8"\u1029" )
#define I_MESSAGE__2__DOWN reinterpret_cast<const char*> ( u8"\u102A" )
#define I_MESSAGE__2__EXCLAMATION reinterpret_cast<const char*> ( u8"\u102B" )
#define I_MESSAGE__2__HEART reinterpret_cast<const char*> ( u8"\u102C" )
#define I_MESSAGE__2__MINUS reinterpret_cast<const char*> ( u8"\u102D" )
#define I_MESSAGE__2__OFF reinterpret_cast<const char*> ( u8"\u102E" )
#define I_MESSAGE__2__PAUSE reinterpret_cast<const char*> ( u8"\u102F" )
#define I_MESSAGE__2__PIN reinterpret_cast<const char*> ( u8"\u1030" )
#define I_MESSAGE__2__PLUS reinterpret_cast<const char*> ( u8"\u1031" )
#define I_MESSAGE__2__QUESTION reinterpret_cast<const char*> ( u8"\u1032" )
#define I_MESSAGE__2__SEARCH reinterpret_cast<const char*> ( u8"\u1033" )
#define I_MESSAGE__2__SHARE reinterpret_cast<const char*> ( u8"\u1034" )
#define I_MESSAGE__2__STAR reinterpret_cast<const char*> ( u8"\u1035" )
#define I_MESSAGE__2__UP reinterpret_cast<const char*> ( u8"\u1036" )
#define I_MESSAGE__2__X reinterpret_cast<const char*> ( u8"\u1037" )
#define I_MESSAGE__2 reinterpret_cast<const char*> ( u8"\u1038" )
#define I_MESSAGE__BOLT reinterpret_cast<const char*> ( u8"\u1039" )
#define I_MESSAGE__CANCEL reinterpret_cast<const char*> ( u8"\u103A" )
#define I_MESSAGE__CHATBOT reinterpret_cast<const char*> ( u8"\u103B" )
#define I_MESSAGE__CHECK reinterpret_cast<const char*> ( u8"\u103C" )
#define I_MESSAGE__CIRCLE__BOLT reinterpret_cast<const char*> ( u8"\u103D" )
#define I_MESSAGE__CIRCLE__CANCEL reinterpret_cast<const char*> ( u8"\u103E" )
#define I_MESSAGE__CIRCLE__CHECK reinterpret_cast<const char*> ( u8"\u103F" )
#define I_MESSAGE__CIRCLE__CODE reinterpret_cast<const char*> ( u8"\u1040" )
#define I_MESSAGE__CIRCLE__COG reinterpret_cast<const char*> ( u8"\u1041" )
#define I_MESSAGE__CIRCLE__DOLLAR reinterpret_cast<const char*> ( u8"\u1042" )
#define I_MESSAGE__CIRCLE__DOWN reinterpret_cast<const char*> ( u8"\u1043" )
#define I_MESSAGE__CIRCLE__EXCLAMATION reinterpret_cast<const char*> ( u8"\u1044" )
#define I_MESSAGE__CIRCLE__HEART reinterpret_cast<const char*> ( u8"\u1045" )
#define I_MESSAGE__CIRCLE__MINUS reinterpret_cast<const char*> ( u8"\u1046" )
#define I_MESSAGE__CIRCLE__OFF reinterpret_cast<const char*> ( u8"\u1047" )
#define I_MESSAGE__CIRCLE__PAUSE reinterpret_cast<const char*> ( u8"\u1048" )
#define I_MESSAGE__CIRCLE__PIN reinterpret_cast<const char*> ( u8"\u1049" )
#define I_MESSAGE__CIRCLE__PLUS reinterpret_cast<const char*> ( u8"\u104A" )
#define I_MESSAGE__CIRCLE__QUESTION reinterpret_cast<const char*> ( u8"\u104B" )
#define I_MESSAGE__CIRCLE__SEARCH reinterpret_cast<const char*> ( u8"\u104C" )
#define I_MESSAGE__CIRCLE__SHARE reinterpret_cast<const char*> ( u8"\u104D" )
#define I_MESSAGE__CIRCLE__STAR reinterpret_cast<const char*> ( u8"\u104E" )
#define I_MESSAGE__CIRCLE__UP reinterpret_cast<const char*> ( u8"\u104F" )
#define I_MESSAGE__CIRCLE__USER reinterpret_cast<const char*> ( u8"\u1050" )
#define I_MESSAGE__CIRCLE__X reinterpret_cast<const char*> ( u8"\u1051" )
#define I_MESSAGE__CIRCLE reinterpret_cast<const char*> ( u8"\u1052" )
#define I_MESSAGE__CODE reinterpret_cast<const char*> ( u8"\u1053" )
#define I_MESSAGE__COG reinterpret_cast<const char*> ( u8"\u1054" )
#define I_MESSAGE__DOLLAR reinterpret_cast<const char*> ( u8"\u1055" )
#define I_MESSAGE__DOTS reinterpret_cast<const char*> ( u8"\u1056" )
#define I_MESSAGE__DOWN reinterpret_cast<const char*> ( u8"\u1057" )
#define I_MESSAGE__EXCLAMATION reinterpret_cast<const char*> ( u8"\u1058" )
#define I_MESSAGE__FORWARD reinterpret_cast<const char*> ( u8"\u1059" )
#define I_MESSAGE__HEART reinterpret_cast<const char*> ( u8"\u105A" )
#define I_MESSAGE__LANGUAGE reinterpret_cast<const char*> ( u8"\u105B" )
#define I_MESSAGE__MINUS reinterpret_cast<const char*> ( u8"\u105C" )
#define I_MESSAGE__OFF reinterpret_cast<const char*> ( u8"\u105D" )
#define I_MESSAGE__PAUSE reinterpret_cast<const char*> ( u8"\u105E" )
#define I_MESSAGE__PIN reinterpret_cast<const char*> ( u8"\u105F" )
#define I_MESSAGE__PLUS reinterpret_cast<const char*> ( u8"\u1060" )
#define I_MESSAGE__QUESTION reinterpret_cast<const char*> ( u8"\u1061" )
#define I_MESSAGE__REPLY reinterpret_cast<const char*> ( u8"\u1062" )
#define I_MESSAGE__REPORT reinterpret_cast<const char*> ( u8"\u1063" )
#define I_MESSAGE__SEARCH reinterpret_cast<const char*> ( u8"\u1064" )
#define I_MESSAGE__SHARE reinterpret_cast<const char*> ( u8"\u1065" )
#define I_MESSAGE__STAR reinterpret_cast<const char*> ( u8"\u1066" )
#define I_MESSAGE__UP reinterpret_cast<const char*> ( u8"\u1067" )
#define I_MESSAGE__USER reinterpret_cast<const char*> ( u8"\u1068" )
#define I_MESSAGE__X reinterpret_cast<const char*> ( u8"\u1069" )
#define I_MESSAGE reinterpret_cast<const char*> ( u8"\u106A" )
#define I_MESSAGES__OFF reinterpret_cast<const char*> ( u8"\u106B" )
#define I_MESSAGES reinterpret_cast<const char*> ( u8"\u106C" )
#define I_METEOR__OFF reinterpret_cast<const char*> ( u8"\u106D" )
#define I_METEOR reinterpret_cast<const char*> ( u8"\u106E" )
#define I_METER__CUBE reinterpret_cast<const char*> ( u8"\u106F" )
#define I_METER__SQUARE reinterpret_cast<const char*> ( u8"\u1070" )
#define I_METRONOME reinterpret_cast<const char*> ( u8"\u1071" )
#define I_MICHELIN__BIB__GOURMAND reinterpret_cast<const char*> ( u8"\u1072" )
#define I_MICHELIN__STAR__GREEN reinterpret_cast<const char*> ( u8"\u1073" )
#define I_MICHELIN__STAR reinterpret_cast<const char*> ( u8"\u1074" )
#define I_MICKEY reinterpret_cast<const char*> ( u8"\u1075" )
#define I_MICROPHONE__2__OFF reinterpret_cast<const char*> ( u8"\u1076" )
#define I_MICROPHONE__2 reinterpret_cast<const char*> ( u8"\u1077" )
#define I_MICROPHONE__OFF reinterpret_cast<const char*> ( u8"\u1078" )
#define I_MICROPHONE reinterpret_cast<const char*> ( u8"\u1079" )
#define I_MICROSCOPE__OFF reinterpret_cast<const char*> ( u8"\u107A" )
#define I_MICROSCOPE reinterpret_cast<const char*> ( u8"\u107B" )
#define I_MICROWAVE__OFF reinterpret_cast<const char*> ( u8"\u107C" )
#define I_MICROWAVE reinterpret_cast<const char*> ( u8"\u107D" )
#define I_MILITARY__AWARD reinterpret_cast<const char*> ( u8"\u107E" )
#define I_MILITARY__RANK reinterpret_cast<const char*> ( u8"\u107F" )
#define I_MILK__OFF reinterpret_cast<const char*> ( u8"\u1080" )
#define I_MILK reinterpret_cast<const char*> ( u8"\u1081" )
#define I_MILKSHAKE reinterpret_cast<const char*> ( u8"\u1082" )
#define I_MINIMIZE reinterpret_cast<const char*> ( u8"\u1083" )
#define I_MINUS__VERTICAL reinterpret_cast<const char*> ( u8"\u1084" )
#define I_MINUS reinterpret_cast<const char*> ( u8"\u1085" )
#define I_MIST__OFF reinterpret_cast<const char*> ( u8"\u1086" )
#define I_MIST reinterpret_cast<const char*> ( u8"\u1087" )
#define I_MOBILEDATA__OFF reinterpret_cast<const char*> ( u8"\u1088" )
#define I_MOBILEDATA reinterpret_cast<const char*> ( u8"\u1089" )
#define I_MONEYBAG reinterpret_cast<const char*> ( u8"\u108A" )
#define I_MONKEYBAR reinterpret_cast<const char*> ( u8"\u108B" )
#define I_MOOD__ANGRY reinterpret_cast<const char*> ( u8"\u108C" )
#define I_MOOD__ANNOYED__2 reinterpret_cast<const char*> ( u8"\u108D" )
#define I_MOOD__ANNOYED reinterpret_cast<const char*> ( u8"\u108E" )
#define I_MOOD__BITCOIN reinterpret_cast<const char*> ( u8"\u108F" )
#define I_MOOD__BOY reinterpret_cast<const char*> ( u8"\u1090" )
#define I_MOOD__CHECK reinterpret_cast<const char*> ( u8"\u1091" )
#define I_MOOD__COG reinterpret_cast<const char*> ( u8"\u1092" )
#define I_MOOD__CONFUZED reinterpret_cast<const char*> ( u8"\u1093" )
#define I_MOOD__CRAZY__HAPPY reinterpret_cast<const char*> ( u8"\u1094" )
#define I_MOOD__CRY reinterpret_cast<const char*> ( u8"\u1095" )
#define I_MOOD__DOLLAR reinterpret_cast<const char*> ( u8"\u1096" )
#define I_MOOD__EDIT reinterpret_cast<const char*> ( u8"\u1097" )
#define I_MOOD__EMPTY reinterpret_cast<const char*> ( u8"\u1098" )
#define I_MOOD__HAPPY reinterpret_cast<const char*> ( u8"\u1099" )
#define I_MOOD__HEART reinterpret_cast<const char*> ( u8"\u109A" )
#define I_MOOD__KID reinterpret_cast<const char*> ( u8"\u109B" )
#define I_MOOD__LOOK__DOWN reinterpret_cast<const char*> ( u8"\u109C" )
#define I_MOOD__LOOK__LEFT reinterpret_cast<const char*> ( u8"\u109D" )
#define I_MOOD__LOOK__RIGHT reinterpret_cast<const char*> ( u8"\u109E" )
#define I_MOOD__LOOK__UP reinterpret_cast<const char*> ( u8"\u109F" )
#define I_MOOD__MINUS reinterpret_cast<const char*> ( u8"\u10A0" )
#define I_MOOD__NERD reinterpret_cast<const char*> ( u8"\u10A1" )
#define I_MOOD__NERVOUS reinterpret_cast<const char*> ( u8"\u10A2" )
#define I_MOOD__NEUTRAL reinterpret_cast<const char*> ( u8"\u10A3" )
#define I_MOOD__OFF reinterpret_cast<const char*> ( u8"\u10A4" )
#define I_MOOD__PIN reinterpret_cast<const char*> ( u8"\u10A5" )
#define I_MOOD__PLUS reinterpret_cast<const char*> ( u8"\u10A6" )
#define I_MOOD__PUZZLED reinterpret_cast<const char*> ( u8"\u10A7" )
#define I_MOOD__SAD__2 reinterpret_cast<const char*> ( u8"\u10A8" )
#define I_MOOD__SAD__DIZZY reinterpret_cast<const char*> ( u8"\u10A9" )
#define I_MOOD__SAD__SQUINT reinterpret_cast<const char*> ( u8"\u10AA" )
#define I_MOOD__SAD reinterpret_cast<const char*> ( u8"\u10AB" )
#define I_MOOD__SEARCH reinterpret_cast<const char*> ( u8"\u10AC" )
#define I_MOOD__SHARE reinterpret_cast<const char*> ( u8"\u10AD" )
#define I_MOOD__SICK reinterpret_cast<const char*> ( u8"\u10AE" )
#define I_MOOD__SILENCE reinterpret_cast<const char*> ( u8"\u10AF" )
#define I_MOOD__SING reinterpret_cast<const char*> ( u8"\u10B0" )
#define I_MOOD__SMILE__BEAM reinterpret_cast<const char*> ( u8"\u10B1" )
#define I_MOOD__SMILE__DIZZY reinterpret_cast<const char*> ( u8"\u10B2" )
#define I_MOOD__SMILE reinterpret_cast<const char*> ( u8"\u10B3" )
#define I_MOOD__SPARK reinterpret_cast<const char*> ( u8"\u10B4" )
#define I_MOOD__SURPRISED reinterpret_cast<const char*> ( u8"\u10B5" )
#define I_MOOD__TONGUE__WINK__2 reinterpret_cast<const char*> ( u8"\u10B6" )
#define I_MOOD__TONGUE__WINK reinterpret_cast<const char*> ( u8"\u10B7" )
#define I_MOOD__TONGUE reinterpret_cast<const char*> ( u8"\u10B8" )
#define I_MOOD__UNAMUSED reinterpret_cast<const char*> ( u8"\u10B9" )
#define I_MOOD__UP reinterpret_cast<const char*> ( u8"\u10BA" )
#define I_MOOD__WINK__2 reinterpret_cast<const char*> ( u8"\u10BB" )
#define I_MOOD__WINK reinterpret_cast<const char*> ( u8"\u10BC" )
#define I_MOOD__WRRR reinterpret_cast<const char*> ( u8"\u10BD" )
#define I_MOOD__X reinterpret_cast<const char*> ( u8"\u10BE" )
#define I_MOOD__XD reinterpret_cast<const char*> ( u8"\u10BF" )
#define I_MOON__2 reinterpret_cast<const char*> ( u8"\u10C0" )
#define I_MOON__OFF reinterpret_cast<const char*> ( u8"\u10C1" )
#define I_MOON__STARS reinterpret_cast<const char*> ( u8"\u10C2" )
#define I_MOON reinterpret_cast<const char*> ( u8"\u10C3" )
#define I_MOPED reinterpret_cast<const char*> ( u8"\u10C4" )
#define I_MOTORBIKE reinterpret_cast<const char*> ( u8"\u10C5" )
#define I_MOUNTAIN__OFF reinterpret_cast<const char*> ( u8"\u10C6" )
#define I_MOUNTAIN reinterpret_cast<const char*> ( u8"\u10C7" )
#define I_MOUSE__2 reinterpret_cast<const char*> ( u8"\u10C8" )
#define I_MOUSE__OFF reinterpret_cast<const char*> ( u8"\u10C9" )
#define I_MOUSE reinterpret_cast<const char*> ( u8"\u10CA" )
#define I_MOUSTACHE reinterpret_cast<const char*> ( u8"\u10CB" )
#define I_MOVIE__OFF reinterpret_cast<const char*> ( u8"\u10CC" )
#define I_MOVIE reinterpret_cast<const char*> ( u8"\u10CD" )
#define I_MUG__OFF reinterpret_cast<const char*> ( u8"\u10CE" )
#define I_MUG reinterpret_cast<const char*> ( u8"\u10CF" )
#define I_MULTIPLIER__0__5X reinterpret_cast<const char*> ( u8"\u10D0" )
#define I_MULTIPLIER__1__5X reinterpret_cast<const char*> ( u8"\u10D1" )
#define I_MULTIPLIER__1X reinterpret_cast<const char*> ( u8"\u10D2" )
#define I_MULTIPLIER__2X reinterpret_cast<const char*> ( u8"\u10D3" )
#define I_MUSHROOM__OFF reinterpret_cast<const char*> ( u8"\u10D4" )
#define I_MUSHROOM reinterpret_cast<const char*> ( u8"\u10D5" )
#define I_MUSIC__BOLT reinterpret_cast<const char*> ( u8"\u10D6" )
#define I_MUSIC__CANCEL reinterpret_cast<const char*> ( u8"\u10D7" )
#define I_MUSIC__CHECK reinterpret_cast<const char*> ( u8"\u10D8" )
#define I_MUSIC__CODE reinterpret_cast<const char*> ( u8"\u10D9" )
#define I_MUSIC__COG reinterpret_cast<const char*> ( u8"\u10DA" )
#define I_MUSIC__DISCOUNT reinterpret_cast<const char*> ( u8"\u10DB" )
#define I_MUSIC__DOLLAR reinterpret_cast<const char*> ( u8"\u10DC" )
#define I_MUSIC__DOWN reinterpret_cast<const char*> ( u8"\u10DD" )
#define I_MUSIC__EXCLAMATION reinterpret_cast<const char*> ( u8"\u10DE" )
#define I_MUSIC__HEART reinterpret_cast<const char*> ( u8"\u10DF" )
#define I_MUSIC__MINUS reinterpret_cast<const char*> ( u8"\u10E0" )
#define I_MUSIC__OFF reinterpret_cast<const char*> ( u8"\u10E1" )
#define I_MUSIC__PAUSE reinterpret_cast<const char*> ( u8"\u10E2" )
#define I_MUSIC__PIN reinterpret_cast<const char*> ( u8"\u10E3" )
#define I_MUSIC__PLUS reinterpret_cast<const char*> ( u8"\u10E4" )
#define I_MUSIC__QUESTION reinterpret_cast<const char*> ( u8"\u10E5" )
#define I_MUSIC__SEARCH reinterpret_cast<const char*> ( u8"\u10E6" )
#define I_MUSIC__SHARE reinterpret_cast<const char*> ( u8"\u10E7" )
#define I_MUSIC__STAR reinterpret_cast<const char*> ( u8"\u10E8" )
#define I_MUSIC__UP reinterpret_cast<const char*> ( u8"\u10E9" )
#define I_MUSIC__X reinterpret_cast<const char*> ( u8"\u10EA" )
#define I_MUSIC reinterpret_cast<const char*> ( u8"\u10EB" )
#define I_NAVIGATION__BOLT reinterpret_cast<const char*> ( u8"\u10EC" )
#define I_NAVIGATION__CANCEL reinterpret_cast<const char*> ( u8"\u10ED" )
#define I_NAVIGATION__CHECK reinterpret_cast<const char*> ( u8"\u10EE" )
#define I_NAVIGATION__CODE reinterpret_cast<const char*> ( u8"\u10EF" )
#define I_NAVIGATION__COG reinterpret_cast<const char*> ( u8"\u10F0" )
#define I_NAVIGATION__DISCOUNT reinterpret_cast<const char*> ( u8"\u10F1" )
#define I_NAVIGATION__DOLLAR reinterpret_cast<const char*> ( u8"\u10F2" )
#define I_NAVIGATION__DOWN reinterpret_cast<const char*> ( u8"\u10F3" )
#define I_NAVIGATION__EAST reinterpret_cast<const char*> ( u8"\u10F4" )
#define I_NAVIGATION__EXCLAMATION reinterpret_cast<const char*> ( u8"\u10F5" )
#define I_NAVIGATION__HEART reinterpret_cast<const char*> ( u8"\u10F6" )
#define I_NAVIGATION__MINUS reinterpret_cast<const char*> ( u8"\u10F7" )
#define I_NAVIGATION__NORTH reinterpret_cast<const char*> ( u8"\u10F8" )
#define I_NAVIGATION__OFF reinterpret_cast<const char*> ( u8"\u10F9" )
#define I_NAVIGATION__PAUSE reinterpret_cast<const char*> ( u8"\u10FA" )
#define I_NAVIGATION__PIN reinterpret_cast<const char*> ( u8"\u10FB" )
#define I_NAVIGATION__PLUS reinterpret_cast<const char*> ( u8"\u10FC" )
#define I_NAVIGATION__QUESTION reinterpret_cast<const char*> ( u8"\u10FD" )
#define I_NAVIGATION__SEARCH reinterpret_cast<const char*> ( u8"\u10FE" )
#define I_NAVIGATION__SHARE reinterpret_cast<const char*> ( u8"\u10FF" )
#define I_NAVIGATION__SOUTH reinterpret_cast<const char*> ( u8"\u1100" )
#define I_NAVIGATION__STAR reinterpret_cast<const char*> ( u8"\u1101" )
#define I_NAVIGATION__TOP reinterpret_cast<const char*> ( u8"\u1102" )
#define I_NAVIGATION__UP reinterpret_cast<const char*> ( u8"\u1103" )
#define I_NAVIGATION__WEST reinterpret_cast<const char*> ( u8"\u1104" )
#define I_NAVIGATION__X reinterpret_cast<const char*> ( u8"\u1105" )
#define I_NAVIGATION reinterpret_cast<const char*> ( u8"\u1106" )
#define I_NEEDLE__THREAD reinterpret_cast<const char*> ( u8"\u1107" )
#define I_NEEDLE reinterpret_cast<const char*> ( u8"\u1108" )
#define I_NETWORK__OFF reinterpret_cast<const char*> ( u8"\u1109" )
#define I_NETWORK reinterpret_cast<const char*> ( u8"\u110A" )
#define I_NEW__SECTION reinterpret_cast<const char*> ( u8"\u110B" )
#define I_NEWS__OFF reinterpret_cast<const char*> ( u8"\u110C" )
#define I_NEWS reinterpret_cast<const char*> ( u8"\u110D" )
#define I_NFC__OFF reinterpret_cast<const char*> ( u8"\u110E" )
#define I_NFC reinterpret_cast<const char*> ( u8"\u110F" )
#define I_NO__COPYRIGHT reinterpret_cast<const char*> ( u8"\u1110" )
#define I_NO__CREATIVE__COMMONS reinterpret_cast<const char*> ( u8"\u1111" )
#define I_NO__DERIVATIVES reinterpret_cast<const char*> ( u8"\u1112" )
#define I_NORTH__STAR reinterpret_cast<const char*> ( u8"\u1113" )
#define I_NOTE__OFF reinterpret_cast<const char*> ( u8"\u1114" )
#define I_NOTE reinterpret_cast<const char*> ( u8"\u1115" )
#define I_NOTEBOOK__OFF reinterpret_cast<const char*> ( u8"\u1116" )
#define I_NOTEBOOK reinterpret_cast<const char*> ( u8"\u1117" )
#define I_NOTES__OFF reinterpret_cast<const char*> ( u8"\u1118" )
#define I_NOTES reinterpret_cast<const char*> ( u8"\u1119" )
#define I_NOTIFICATION__OFF reinterpret_cast<const char*> ( u8"\u111A" )
#define I_NOTIFICATION reinterpret_cast<const char*> ( u8"\u111B" )
#define I_NUMBER__0__SMALL reinterpret_cast<const char*> ( u8"\u111C" )
#define I_NUMBER__0 reinterpret_cast<const char*> ( u8"\u111D" )
#define I_NUMBER__1__SMALL reinterpret_cast<const char*> ( u8"\u111E" )
#define I_NUMBER__1 reinterpret_cast<const char*> ( u8"\u111F" )
#define I_NUMBER__10__SMALL reinterpret_cast<const char*> ( u8"\u1120" )
#define I_NUMBER__10 reinterpret_cast<const char*> ( u8"\u1121" )
#define I_NUMBER__100__SMALL reinterpret_cast<const char*> ( u8"\u1122" )
#define I_NUMBER__11__SMALL reinterpret_cast<const char*> ( u8"\u1123" )
#define I_NUMBER__11 reinterpret_cast<const char*> ( u8"\u1124" )
#define I_NUMBER__12__SMALL reinterpret_cast<const char*> ( u8"\u1125" )
#define I_NUMBER__123 reinterpret_cast<const char*> ( u8"\u1126" )
#define I_NUMBER__13__SMALL reinterpret_cast<const char*> ( u8"\u1127" )
#define I_NUMBER__14__SMALL reinterpret_cast<const char*> ( u8"\u1128" )
#define I_NUMBER__15__SMALL reinterpret_cast<const char*> ( u8"\u1129" )
#define I_NUMBER__16__SMALL reinterpret_cast<const char*> ( u8"\u112A" )
#define I_NUMBER__17__SMALL reinterpret_cast<const char*> ( u8"\u112B" )
#define I_NUMBER__18__SMALL reinterpret_cast<const char*> ( u8"\u112C" )
#define I_NUMBER__19__SMALL reinterpret_cast<const char*> ( u8"\u112D" )
#define I_NUMBER__2__SMALL reinterpret_cast<const char*> ( u8"\u112E" )
#define I_NUMBER__2 reinterpret_cast<const char*> ( u8"\u112F" )
#define I_NUMBER__20__SMALL reinterpret_cast<const char*> ( u8"\u1130" )
#define I_NUMBER__21__SMALL reinterpret_cast<const char*> ( u8"\u1131" )
#define I_NUMBER__22__SMALL reinterpret_cast<const char*> ( u8"\u1132" )
#define I_NUMBER__23__SMALL reinterpret_cast<const char*> ( u8"\u1133" )
#define I_NUMBER__24__SMALL reinterpret_cast<const char*> ( u8"\u1134" )
#define I_NUMBER__25__SMALL reinterpret_cast<const char*> ( u8"\u1135" )
#define I_NUMBER__26__SMALL reinterpret_cast<const char*> ( u8"\u1136" )
#define I_NUMBER__27__SMALL reinterpret_cast<const char*> ( u8"\u1137" )
#define I_NUMBER__28__SMALL reinterpret_cast<const char*> ( u8"\u1138" )
#define I_NUMBER__29__SMALL reinterpret_cast<const char*> ( u8"\u1139" )
#define I_NUMBER__3__SMALL reinterpret_cast<const char*> ( u8"\u113A" )
#define I_NUMBER__3 reinterpret_cast<const char*> ( u8"\u113B" )
#define I_NUMBER__30__SMALL reinterpret_cast<const char*> ( u8"\u113C" )
#define I_NUMBER__31__SMALL reinterpret_cast<const char*> ( u8"\u113D" )
#define I_NUMBER__32__SMALL reinterpret_cast<const char*> ( u8"\u113E" )
#define I_NUMBER__33__SMALL reinterpret_cast<const char*> ( u8"\u113F" )
#define I_NUMBER__34__SMALL reinterpret_cast<const char*> ( u8"\u1140" )
#define I_NUMBER__35__SMALL reinterpret_cast<const char*> ( u8"\u1141" )
#define I_NUMBER__36__SMALL reinterpret_cast<const char*> ( u8"\u1142" )
#define I_NUMBER__37__SMALL reinterpret_cast<const char*> ( u8"\u1143" )
#define I_NUMBER__38__SMALL reinterpret_cast<const char*> ( u8"\u1144" )
#define I_NUMBER__39__SMALL reinterpret_cast<const char*> ( u8"\u1145" )
#define I_NUMBER__4__SMALL reinterpret_cast<const char*> ( u8"\u1146" )
#define I_NUMBER__4 reinterpret_cast<const char*> ( u8"\u1147" )
#define I_NUMBER__40__SMALL reinterpret_cast<const char*> ( u8"\u1148" )
#define I_NUMBER__41__SMALL reinterpret_cast<const char*> ( u8"\u1149" )
#define I_NUMBER__42__SMALL reinterpret_cast<const char*> ( u8"\u114A" )
#define I_NUMBER__43__SMALL reinterpret_cast<const char*> ( u8"\u114B" )
#define I_NUMBER__44__SMALL reinterpret_cast<const char*> ( u8"\u114C" )
#define I_NUMBER__45__SMALL reinterpret_cast<const char*> ( u8"\u114D" )
#define I_NUMBER__46__SMALL reinterpret_cast<const char*> ( u8"\u114E" )
#define I_NUMBER__47__SMALL reinterpret_cast<const char*> ( u8"\u114F" )
#define I_NUMBER__48__SMALL reinterpret_cast<const char*> ( u8"\u1150" )
#define I_NUMBER__49__SMALL reinterpret_cast<const char*> ( u8"\u1151" )
#define I_NUMBER__5__SMALL reinterpret_cast<const char*> ( u8"\u1152" )
#define I_NUMBER__5 reinterpret_cast<const char*> ( u8"\u1153" )
#define I_NUMBER__50__SMALL reinterpret_cast<const char*> ( u8"\u1154" )
#define I_NUMBER__51__SMALL reinterpret_cast<const char*> ( u8"\u1155" )
#define I_NUMBER__52__SMALL reinterpret_cast<const char*> ( u8"\u1156" )
#define I_NUMBER__53__SMALL reinterpret_cast<const char*> ( u8"\u1157" )
#define I_NUMBER__54__SMALL reinterpret_cast<const char*> ( u8"\u1158" )
#define I_NUMBER__55__SMALL reinterpret_cast<const char*> ( u8"\u1159" )
#define I_NUMBER__56__SMALL reinterpret_cast<const char*> ( u8"\u115A" )
#define I_NUMBER__57__SMALL reinterpret_cast<const char*> ( u8"\u115B" )
#define I_NUMBER__58__SMALL reinterpret_cast<const char*> ( u8"\u115C" )
#define I_NUMBER__59__SMALL reinterpret_cast<const char*> ( u8"\u115D" )
#define I_NUMBER__6__SMALL reinterpret_cast<const char*> ( u8"\u115E" )
#define I_NUMBER__6 reinterpret_cast<const char*> ( u8"\u115F" )
#define I_NUMBER__60__SMALL reinterpret_cast<const char*> ( u8"\u1160" )
#define I_NUMBER__61__SMALL reinterpret_cast<const char*> ( u8"\u1161" )
#define I_NUMBER__62__SMALL reinterpret_cast<const char*> ( u8"\u1162" )
#define I_NUMBER__63__SMALL reinterpret_cast<const char*> ( u8"\u1163" )
#define I_NUMBER__64__SMALL reinterpret_cast<const char*> ( u8"\u1164" )
#define I_NUMBER__65__SMALL reinterpret_cast<const char*> ( u8"\u1165" )
#define I_NUMBER__66__SMALL reinterpret_cast<const char*> ( u8"\u1166" )
#define I_NUMBER__67__SMALL reinterpret_cast<const char*> ( u8"\u1167" )
#define I_NUMBER__68__SMALL reinterpret_cast<const char*> ( u8"\u1168" )
#define I_NUMBER__69__SMALL reinterpret_cast<const char*> ( u8"\u1169" )
#define I_NUMBER__7__SMALL reinterpret_cast<const char*> ( u8"\u116A" )
#define I_NUMBER__7 reinterpret_cast<const char*> ( u8"\u116B" )
#define I_NUMBER__70__SMALL reinterpret_cast<const char*> ( u8"\u116C" )
#define I_NUMBER__71__SMALL reinterpret_cast<const char*> ( u8"\u116D" )
#define I_NUMBER__72__SMALL reinterpret_cast<const char*> ( u8"\u116E" )
#define I_NUMBER__73__SMALL reinterpret_cast<const char*> ( u8"\u116F" )
#define I_NUMBER__74__SMALL reinterpret_cast<const char*> ( u8"\u1170" )
#define I_NUMBER__75__SMALL reinterpret_cast<const char*> ( u8"\u1171" )
#define I_NUMBER__76__SMALL reinterpret_cast<const char*> ( u8"\u1172" )
#define I_NUMBER__77__SMALL reinterpret_cast<const char*> ( u8"\u1173" )
#define I_NUMBER__78__SMALL reinterpret_cast<const char*> ( u8"\u1174" )
#define I_NUMBER__79__SMALL reinterpret_cast<const char*> ( u8"\u1175" )
#define I_NUMBER__8__SMALL reinterpret_cast<const char*> ( u8"\u1176" )
#define I_NUMBER__8 reinterpret_cast<const char*> ( u8"\u1177" )
#define I_NUMBER__80__SMALL reinterpret_cast<const char*> ( u8"\u1178" )
#define I_NUMBER__81__SMALL reinterpret_cast<const char*> ( u8"\u1179" )
#define I_NUMBER__82__SMALL reinterpret_cast<const char*> ( u8"\u117A" )
#define I_NUMBER__83__SMALL reinterpret_cast<const char*> ( u8"\u117B" )
#define I_NUMBER__84__SMALL reinterpret_cast<const char*> ( u8"\u117C" )
#define I_NUMBER__85__SMALL reinterpret_cast<const char*> ( u8"\u117D" )
#define I_NUMBER__86__SMALL reinterpret_cast<const char*> ( u8"\u117E" )
#define I_NUMBER__87__SMALL reinterpret_cast<const char*> ( u8"\u117F" )
#define I_NUMBER__88__SMALL reinterpret_cast<const char*> ( u8"\u1180" )
#define I_NUMBER__89__SMALL reinterpret_cast<const char*> ( u8"\u1181" )
#define I_NUMBER__9__SMALL reinterpret_cast<const char*> ( u8"\u1182" )
#define I_NUMBER__9 reinterpret_cast<const char*> ( u8"\u1183" )
#define I_NUMBER__90__SMALL reinterpret_cast<const char*> ( u8"\u1184" )
#define I_NUMBER__91__SMALL reinterpret_cast<const char*> ( u8"\u1185" )
#define I_NUMBER__92__SMALL reinterpret_cast<const char*> ( u8"\u1186" )
#define I_NUMBER__93__SMALL reinterpret_cast<const char*> ( u8"\u1187" )
#define I_NUMBER__94__SMALL reinterpret_cast<const char*> ( u8"\u1188" )
#define I_NUMBER__95__SMALL reinterpret_cast<const char*> ( u8"\u1189" )
#define I_NUMBER__96__SMALL reinterpret_cast<const char*> ( u8"\u118A" )
#define I_NUMBER__97__SMALL reinterpret_cast<const char*> ( u8"\u118B" )
#define I_NUMBER__98__SMALL reinterpret_cast<const char*> ( u8"\u118C" )
#define I_NUMBER__99__SMALL reinterpret_cast<const char*> ( u8"\u118D" )
#define I_NUMBER reinterpret_cast<const char*> ( u8"\u118E" )
#define I_NUMBERS reinterpret_cast<const char*> ( u8"\u118F" )
#define I_NURSE reinterpret_cast<const char*> ( u8"\u1190" )
#define I_NUT reinterpret_cast<const char*> ( u8"\u1191" )
#define I_OBJECT__SCAN reinterpret_cast<const char*> ( u8"\u1192" )
#define I_OCTAGON__MINUS__2 reinterpret_cast<const char*> ( u8"\u1193" )
#define I_OCTAGON__MINUS reinterpret_cast<const char*> ( u8"\u1194" )
#define I_OCTAGON__OFF reinterpret_cast<const char*> ( u8"\u1195" )
#define I_OCTAGON__PLUS__2 reinterpret_cast<const char*> ( u8"\u1196" )
#define I_OCTAGON__PLUS reinterpret_cast<const char*> ( u8"\u1197" )
#define I_OCTAGON reinterpret_cast<const char*> ( u8"\u1198" )
#define I_OCTAHEDRON__OFF reinterpret_cast<const char*> ( u8"\u1199" )
#define I_OCTAHEDRON__PLUS reinterpret_cast<const char*> ( u8"\u119A" )
#define I_OCTAHEDRON reinterpret_cast<const char*> ( u8"\u119B" )
#define I_OLD reinterpret_cast<const char*> ( u8"\u119C" )
#define I_OLYMPICS__OFF reinterpret_cast<const char*> ( u8"\u119D" )
#define I_OLYMPICS reinterpret_cast<const char*> ( u8"\u119E" )
#define I_OM reinterpret_cast<const char*> ( u8"\u119F" )
#define I_OMEGA reinterpret_cast<const char*> ( u8"\u11A0" )
#define I_OUTBOUND reinterpret_cast<const char*> ( u8"\u11A1" )
#define I_OUTLET reinterpret_cast<const char*> ( u8"\u11A2" )
#define I_OVAL__VERTICAL reinterpret_cast<const char*> ( u8"\u11A3" )
#define I_OVAL reinterpret_cast<const char*> ( u8"\u11A4" )
#define I_OVERLINE reinterpret_cast<const char*> ( u8"\u11A5" )
#define I_PACKAGE__EXPORT reinterpret_cast<const char*> ( u8"\u11A6" )
#define I_PACKAGE__IMPORT reinterpret_cast<const char*> ( u8"\u11A7" )
#define I_PACKAGE__OFF reinterpret_cast<const char*> ( u8"\u11A8" )
#define I_PACKAGE reinterpret_cast<const char*> ( u8"\u11A9" )
#define I_PACKAGES reinterpret_cast<const char*> ( u8"\u11AA" )
#define I_PACMAN reinterpret_cast<const char*> ( u8"\u11AB" )
#define I_PAGE__BREAK reinterpret_cast<const char*> ( u8"\u11AC" )
#define I_PAINT__OFF reinterpret_cast<const char*> ( u8"\u11AD" )
#define I_PAINT reinterpret_cast<const char*> ( u8"\u11AE" )
#define I_PALETTE__OFF reinterpret_cast<const char*> ( u8"\u11AF" )
#define I_PALETTE reinterpret_cast<const char*> ( u8"\u11B0" )
#define I_PANORAMA__HORIZONTAL__OFF reinterpret_cast<const char*> ( u8"\u11B1" )
#define I_PANORAMA__HORIZONTAL reinterpret_cast<const char*> ( u8"\u11B2" )
#define I_PANORAMA__VERTICAL__OFF reinterpret_cast<const char*> ( u8"\u11B3" )
#define I_PANORAMA__VERTICAL reinterpret_cast<const char*> ( u8"\u11B4" )
#define I_PAPER__BAG__OFF reinterpret_cast<const char*> ( u8"\u11B5" )
#define I_PAPER__BAG reinterpret_cast<const char*> ( u8"\u11B6" )
#define I_PAPERCLIP reinterpret_cast<const char*> ( u8"\u11B7" )
#define I_PARACHUTE__OFF reinterpret_cast<const char*> ( u8"\u11B8" )
#define I_PARACHUTE reinterpret_cast<const char*> ( u8"\u11B9" )
#define I_PARENTHESES__OFF reinterpret_cast<const char*> ( u8"\u11BA" )
#define I_PARENTHESES reinterpret_cast<const char*> ( u8"\u11BB" )
#define I_PARKING__CIRCLE reinterpret_cast<const char*> ( u8"\u11BC" )
#define I_PARKING__OFF reinterpret_cast<const char*> ( u8"\u11BD" )
#define I_PARKING reinterpret_cast<const char*> ( u8"\u11BE" )
#define I_PASSWORD__FINGERPRINT reinterpret_cast<const char*> ( u8"\u11BF" )
#define I_PASSWORD__MOBILE__PHONE reinterpret_cast<const char*> ( u8"\u11C0" )
#define I_PASSWORD__USER reinterpret_cast<const char*> ( u8"\u11C1" )
#define I_PASSWORD reinterpret_cast<const char*> ( u8"\u11C2" )
#define I_PAW__OFF reinterpret_cast<const char*> ( u8"\u11C3" )
#define I_PAW reinterpret_cast<const char*> ( u8"\u11C4" )
#define I_PAYWALL reinterpret_cast<const char*> ( u8"\u11C5" )
#define I_PDF reinterpret_cast<const char*> ( u8"\u11C6" )
#define I_PEACE reinterpret_cast<const char*> ( u8"\u11C7" )
#define I_PENCIL__BOLT reinterpret_cast<const char*> ( u8"\u11C8" )
#define I_PENCIL__CANCEL reinterpret_cast<const char*> ( u8"\u11C9" )
#define I_PENCIL__CHECK reinterpret_cast<const char*> ( u8"\u11CA" )
#define I_PENCIL__CODE reinterpret_cast<const char*> ( u8"\u11CB" )
#define I_PENCIL__COG reinterpret_cast<const char*> ( u8"\u11CC" )
#define I_PENCIL__DISCOUNT reinterpret_cast<const char*> ( u8"\u11CD" )
#define I_PENCIL__DOLLAR reinterpret_cast<const char*> ( u8"\u11CE" )
#define I_PENCIL__DOWN reinterpret_cast<const char*> ( u8"\u11CF" )
#define I_PENCIL__EXCLAMATION reinterpret_cast<const char*> ( u8"\u11D0" )
#define I_PENCIL__HEART reinterpret_cast<const char*> ( u8"\u11D1" )
#define I_PENCIL__MINUS reinterpret_cast<const char*> ( u8"\u11D2" )
#define I_PENCIL__OFF reinterpret_cast<const char*> ( u8"\u11D3" )
#define I_PENCIL__PAUSE reinterpret_cast<const char*> ( u8"\u11D4" )
#define I_PENCIL__PIN reinterpret_cast<const char*> ( u8"\u11D5" )
#define I_PENCIL__PLUS reinterpret_cast<const char*> ( u8"\u11D6" )
#define I_PENCIL__QUESTION reinterpret_cast<const char*> ( u8"\u11D7" )
#define I_PENCIL__SEARCH reinterpret_cast<const char*> ( u8"\u11D8" )
#define I_PENCIL__SHARE reinterpret_cast<const char*> ( u8"\u11D9" )
#define I_PENCIL__STAR reinterpret_cast<const char*> ( u8"\u11DA" )
#define I_PENCIL__UP reinterpret_cast<const char*> ( u8"\u11DB" )
#define I_PENCIL__X reinterpret_cast<const char*> ( u8"\u11DC" )
#define I_PENCIL reinterpret_cast<const char*> ( u8"\u11DD" )
#define I_PENNANT__2 reinterpret_cast<const char*> ( u8"\u11DE" )
#define I_PENNANT__OFF reinterpret_cast<const char*> ( u8"\u11DF" )
#define I_PENNANT reinterpret_cast<const char*> ( u8"\u11E0" )
#define I_PENTAGON__MINUS reinterpret_cast<const char*> ( u8"\u11E1" )
#define I_PENTAGON__NUMBER__0 reinterpret_cast<const char*> ( u8"\u11E2" )
#define I_PENTAGON__NUMBER__1 reinterpret_cast<const char*> ( u8"\u11E3" )
#define I_PENTAGON__NUMBER__2 reinterpret_cast<const char*> ( u8"\u11E4" )
#define I_PENTAGON__NUMBER__3 reinterpret_cast<const char*> ( u8"\u11E5" )
#define I_PENTAGON__NUMBER__4 reinterpret_cast<const char*> ( u8"\u11E6" )
#define I_PENTAGON__NUMBER__5 reinterpret_cast<const char*> ( u8"\u11E7" )
#define I_PENTAGON__NUMBER__6 reinterpret_cast<const char*> ( u8"\u11E8" )
#define I_PENTAGON__NUMBER__7 reinterpret_cast<const char*> ( u8"\u11E9" )
#define I_PENTAGON__NUMBER__8 reinterpret_cast<const char*> ( u8"\u11EA" )
#define I_PENTAGON__NUMBER__9 reinterpret_cast<const char*> ( u8"\u11EB" )
#define I_PENTAGON__OFF reinterpret_cast<const char*> ( u8"\u11EC" )
#define I_PENTAGON__PLUS reinterpret_cast<const char*> ( u8"\u11ED" )
#define I_PENTAGON__X reinterpret_cast<const char*> ( u8"\u11EE" )
#define I_PENTAGON reinterpret_cast<const char*> ( u8"\u11EF" )
#define I_PENTAGRAM reinterpret_cast<const char*> ( u8"\u11F0" )
#define I_PEPPER__OFF reinterpret_cast<const char*> ( u8"\u11F1" )
#define I_PEPPER reinterpret_cast<const char*> ( u8"\u11F2" )
#define I_PERCENTAGE__0 reinterpret_cast<const char*> ( u8"\u11F3" )
#define I_PERCENTAGE__10 reinterpret_cast<const char*> ( u8"\u11F4" )
#define I_PERCENTAGE__100 reinterpret_cast<const char*> ( u8"\u11F5" )
#define I_PERCENTAGE__20 reinterpret_cast<const char*> ( u8"\u11F6" )
#define I_PERCENTAGE__25 reinterpret_cast<const char*> ( u8"\u11F7" )
#define I_PERCENTAGE__30 reinterpret_cast<const char*> ( u8"\u11F8" )
#define I_PERCENTAGE__33 reinterpret_cast<const char*> ( u8"\u11F9" )
#define I_PERCENTAGE__40 reinterpret_cast<const char*> ( u8"\u11FA" )
#define I_PERCENTAGE__50 reinterpret_cast<const char*> ( u8"\u11FB" )
#define I_PERCENTAGE__60 reinterpret_cast<const char*> ( u8"\u11FC" )
#define I_PERCENTAGE__66 reinterpret_cast<const char*> ( u8"\u11FD" )
#define I_PERCENTAGE__70 reinterpret_cast<const char*> ( u8"\u11FE" )
#define I_PERCENTAGE__75 reinterpret_cast<const char*> ( u8"\u11FF" )
#define I_PERCENTAGE__80 reinterpret_cast<const char*> ( u8"\u1200" )
#define I_PERCENTAGE__90 reinterpret_cast<const char*> ( u8"\u1201" )
#define I_PERCENTAGE reinterpret_cast<const char*> ( u8"\u1202" )
#define I_PERFUME reinterpret_cast<const char*> ( u8"\u1203" )
#define I_PERSPECTIVE__OFF reinterpret_cast<const char*> ( u8"\u1204" )
#define I_PERSPECTIVE reinterpret_cast<const char*> ( u8"\u1205" )
#define I_PHONE__CALL reinterpret_cast<const char*> ( u8"\u1206" )
#define I_PHONE__CALLING reinterpret_cast<const char*> ( u8"\u1207" )
#define I_PHONE__CHECK reinterpret_cast<const char*> ( u8"\u1208" )
#define I_PHONE__DONE reinterpret_cast<const char*> ( u8"\u1209" )
#define I_PHONE__END reinterpret_cast<const char*> ( u8"\u120A" )
#define I_PHONE__INCOMING reinterpret_cast<const char*> ( u8"\u120B" )
#define I_PHONE__OFF reinterpret_cast<const char*> ( u8"\u120C" )
#define I_PHONE__OUTGOING reinterpret_cast<const char*> ( u8"\u120D" )
#define I_PHONE__PAUSE reinterpret_cast<const char*> ( u8"\u120E" )
#define I_PHONE__PLUS reinterpret_cast<const char*> ( u8"\u120F" )
#define I_PHONE__RINGING reinterpret_cast<const char*> ( u8"\u1210" )
#define I_PHONE__SPARK reinterpret_cast<const char*> ( u8"\u1211" )
#define I_PHONE__X reinterpret_cast<const char*> ( u8"\u1212" )
#define I_PHONE reinterpret_cast<const char*> ( u8"\u1213" )
#define I_PHOTO__AI reinterpret_cast<const char*> ( u8"\u1214" )
#define I_PHOTO__BITCOIN reinterpret_cast<const char*> ( u8"\u1215" )
#define I_PHOTO__BOLT reinterpret_cast<const char*> ( u8"\u1216" )
#define I_PHOTO__CANCEL reinterpret_cast<const char*> ( u8"\u1217" )
#define I_PHOTO__CHECK reinterpret_cast<const char*> ( u8"\u1218" )
#define I_PHOTO__CIRCLE__MINUS reinterpret_cast<const char*> ( u8"\u1219" )
#define I_PHOTO__CIRCLE__PLUS reinterpret_cast<const char*> ( u8"\u121A" )
#define I_PHOTO__CIRCLE reinterpret_cast<const char*> ( u8"\u121B" )
#define I_PHOTO__CODE reinterpret_cast<const char*> ( u8"\u121C" )
#define I_PHOTO__COG reinterpret_cast<const char*> ( u8"\u121D" )
#define I_PHOTO__DOLLAR reinterpret_cast<const char*> ( u8"\u121E" )
#define I_PHOTO__DOWN reinterpret_cast<const char*> ( u8"\u121F" )
#define I_PHOTO__EDIT reinterpret_cast<const char*> ( u8"\u1220" )
#define I_PHOTO__EXCLAMATION reinterpret_cast<const char*> ( u8"\u1221" )
#define I_PHOTO__HEART reinterpret_cast<const char*> ( u8"\u1222" )
#define I_PHOTO__HEXAGON reinterpret_cast<const char*> ( u8"\u1223" )
#define I_PHOTO__MINUS reinterpret_cast<const char*> ( u8"\u1224" )
#define I_PHOTO__OFF reinterpret_cast<const char*> ( u8"\u1225" )
#define I_PHOTO__PAUSE reinterpret_cast<const char*> ( u8"\u1226" )
#define I_PHOTO__PENTAGON reinterpret_cast<const char*> ( u8"\u1227" )
#define I_PHOTO__PIN reinterpret_cast<const char*> ( u8"\u1228" )
#define I_PHOTO__PLUS reinterpret_cast<const char*> ( u8"\u1229" )
#define I_PHOTO__QUESTION reinterpret_cast<const char*> ( u8"\u122A" )
#define I_PHOTO__SCAN reinterpret_cast<const char*> ( u8"\u122B" )
#define I_PHOTO__SEARCH reinterpret_cast<const char*> ( u8"\u122C" )
#define I_PHOTO__SENSOR__2 reinterpret_cast<const char*> ( u8"\u122D" )
#define I_PHOTO__SENSOR__3 reinterpret_cast<const char*> ( u8"\u122E" )
#define I_PHOTO__SENSOR reinterpret_cast<const char*> ( u8"\u122F" )
#define I_PHOTO__SHARE reinterpret_cast<const char*> ( u8"\u1230" )
#define I_PHOTO__SHIELD reinterpret_cast<const char*> ( u8"\u1231" )
#define I_PHOTO__SPARK reinterpret_cast<const char*> ( u8"\u1232" )
#define I_PHOTO__SQUARE__ROUNDED reinterpret_cast<const char*> ( u8"\u1233" )
#define I_PHOTO__STAR reinterpret_cast<const char*> ( u8"\u1234" )
#define I_PHOTO__UP reinterpret_cast<const char*> ( u8"\u1235" )
#define I_PHOTO__VIDEO reinterpret_cast<const char*> ( u8"\u1236" )
#define I_PHOTO__X reinterpret_cast<const char*> ( u8"\u1237" )
#define I_PHOTO reinterpret_cast<const char*> ( u8"\u1238" )
#define I_PHYSOTHERAPIST reinterpret_cast<const char*> ( u8"\u1239" )
#define I_PIANO reinterpret_cast<const char*> ( u8"\u123A" )
#define I_PICK reinterpret_cast<const char*> ( u8"\u123B" )
#define I_PICNIC__TABLE reinterpret_cast<const char*> ( u8"\u123C" )
#define I_PICTURE__IN__PICTURE__OFF reinterpret_cast<const char*> ( u8"\u123D" )
#define I_PICTURE__IN__PICTURE__ON reinterpret_cast<const char*> ( u8"\u123E" )
#define I_PICTURE__IN__PICTURE__TOP reinterpret_cast<const char*> ( u8"\u123F" )
#define I_PICTURE__IN__PICTURE reinterpret_cast<const char*> ( u8"\u1240" )
#define I_PIG__MONEY reinterpret_cast<const char*> ( u8"\u1241" )
#define I_PIG__OFF reinterpret_cast<const char*> ( u8"\u1242" )
#define I_PIG reinterpret_cast<const char*> ( u8"\u1243" )
#define I_PILCROW__LEFT reinterpret_cast<const char*> ( u8"\u1244" )
#define I_PILCROW__RIGHT reinterpret_cast<const char*> ( u8"\u1245" )
#define I_PILCROW reinterpret_cast<const char*> ( u8"\u1246" )
#define I_PILL__OFF reinterpret_cast<const char*> ( u8"\u1247" )
#define I_PILL reinterpret_cast<const char*> ( u8"\u1248" )
#define I_PILLS reinterpret_cast<const char*> ( u8"\u1249" )
#define I_PIN__END reinterpret_cast<const char*> ( u8"\u124A" )
#define I_PIN__INVOKE reinterpret_cast<const char*> ( u8"\u124B" )
#define I_PIN reinterpret_cast<const char*> ( u8"\u124C" )
#define I_PING__PONG reinterpret_cast<const char*> ( u8"\u124D" )
#define I_PINNED__OFF reinterpret_cast<const char*> ( u8"\u124E" )
#define I_PINNED reinterpret_cast<const char*> ( u8"\u124F" )
#define I_PIZZA__OFF reinterpret_cast<const char*> ( u8"\u1250" )
#define I_PIZZA reinterpret_cast<const char*> ( u8"\u1251" )
#define I_PLACEHOLDER reinterpret_cast<const char*> ( u8"\u1252" )
#define I_PLANE__ARRIVAL reinterpret_cast<const char*> ( u8"\u1253" )
#define I_PLANE__DEPARTURE reinterpret_cast<const char*> ( u8"\u1254" )
#define I_PLANE__INFLIGHT reinterpret_cast<const char*> ( u8"\u1255" )
#define I_PLANE__OFF reinterpret_cast<const char*> ( u8"\u1256" )
#define I_PLANE__TILT reinterpret_cast<const char*> ( u8"\u1257" )
#define I_PLANE reinterpret_cast<const char*> ( u8"\u1258" )
#define I_PLANET__OFF reinterpret_cast<const char*> ( u8"\u1259" )
#define I_PLANET reinterpret_cast<const char*> ( u8"\u125A" )
#define I_PLANT__2__OFF reinterpret_cast<const char*> ( u8"\u125B" )
#define I_PLANT__2 reinterpret_cast<const char*> ( u8"\u125C" )
#define I_PLANT__OFF reinterpret_cast<const char*> ( u8"\u125D" )
#define I_PLANT reinterpret_cast<const char*> ( u8"\u125E" )
#define I_PLAY__BASKETBALL reinterpret_cast<const char*> ( u8"\u125F" )
#define I_PLAY__CARD__1 reinterpret_cast<const char*> ( u8"\u1260" )
#define I_PLAY__CARD__10 reinterpret_cast<const char*> ( u8"\u1261" )
#define I_PLAY__CARD__2 reinterpret_cast<const char*> ( u8"\u1262" )
#define I_PLAY__CARD__3 reinterpret_cast<const char*> ( u8"\u1263" )
#define I_PLAY__CARD__4 reinterpret_cast<const char*> ( u8"\u1264" )
#define I_PLAY__CARD__5 reinterpret_cast<const char*> ( u8"\u1265" )
#define I_PLAY__CARD__6 reinterpret_cast<const char*> ( u8"\u1266" )
#define I_PLAY__CARD__7 reinterpret_cast<const char*> ( u8"\u1267" )
#define I_PLAY__CARD__8 reinterpret_cast<const char*> ( u8"\u1268" )
#define I_PLAY__CARD__9 reinterpret_cast<const char*> ( u8"\u1269" )
#define I_PLAY__CARD__A reinterpret_cast<const char*> ( u8"\u126A" )
#define I_PLAY__CARD__J reinterpret_cast<const char*> ( u8"\u126B" )
#define I_PLAY__CARD__K reinterpret_cast<const char*> ( u8"\u126C" )
#define I_PLAY__CARD__OFF reinterpret_cast<const char*> ( u8"\u126D" )
#define I_PLAY__CARD__Q reinterpret_cast<const char*> ( u8"\u126E" )
#define I_PLAY__CARD__STAR reinterpret_cast<const char*> ( u8"\u126F" )
#define I_PLAY__CARD reinterpret_cast<const char*> ( u8"\u1270" )
#define I_PLAY__FOOTBALL reinterpret_cast<const char*> ( u8"\u1271" )
#define I_PLAY__HANDBALL reinterpret_cast<const char*> ( u8"\u1272" )
#define I_PLAY__VOLLEYBALL reinterpret_cast<const char*> ( u8"\u1273" )
#define I_PLAYER__EJECT reinterpret_cast<const char*> ( u8"\u1274" )
#define I_PLAYER__PAUSE reinterpret_cast<const char*> ( u8"\u1275" )
#define I_PLAYER__PLAY reinterpret_cast<const char*> ( u8"\u1276" )
#define I_PLAYER__RECORD reinterpret_cast<const char*> ( u8"\u1277" )
#define I_PLAYER__SKIP__BACK reinterpret_cast<const char*> ( u8"\u1278" )
#define I_PLAYER__SKIP__FORWARD reinterpret_cast<const char*> ( u8"\u1279" )
#define I_PLAYER__STOP reinterpret_cast<const char*> ( u8"\u127A" )
#define I_PLAYER__TRACK__NEXT reinterpret_cast<const char*> ( u8"\u127B" )
#define I_PLAYER__TRACK__PREV reinterpret_cast<const char*> ( u8"\u127C" )
#define I_PLAYLIST__ADD reinterpret_cast<const char*> ( u8"\u127D" )
#define I_PLAYLIST__OFF reinterpret_cast<const char*> ( u8"\u127E" )
#define I_PLAYLIST__X reinterpret_cast<const char*> ( u8"\u127F" )
#define I_PLAYLIST reinterpret_cast<const char*> ( u8"\u1280" )
#define I_PLAYSTATION__CIRCLE reinterpret_cast<const char*> ( u8"\u1281" )
#define I_PLAYSTATION__SQUARE reinterpret_cast<const char*> ( u8"\u1282" )
#define I_PLAYSTATION__TRIANGLE reinterpret_cast<const char*> ( u8"\u1283" )
#define I_PLAYSTATION__X reinterpret_cast<const char*> ( u8"\u1284" )
#define I_PLUG__CONNECTED__X reinterpret_cast<const char*> ( u8"\u1285" )
#define I_PLUG__CONNECTED reinterpret_cast<const char*> ( u8"\u1286" )
#define I_PLUG__OFF reinterpret_cast<const char*> ( u8"\u1287" )
#define I_PLUG__X reinterpret_cast<const char*> ( u8"\u1288" )
#define I_PLUG reinterpret_cast<const char*> ( u8"\u1289" )
#define I_PLUS__EQUAL reinterpret_cast<const char*> ( u8"\u128A" )
#define I_PLUS__MINUS reinterpret_cast<const char*> ( u8"\u128B" )
#define I_PLUS reinterpret_cast<const char*> ( u8"\u128C" )
#define I_PNG reinterpret_cast<const char*> ( u8"\u128D" )
#define I_PODIUM__OFF reinterpret_cast<const char*> ( u8"\u128E" )
#define I_PODIUM reinterpret_cast<const char*> ( u8"\u128F" )
#define I_POINT__OFF reinterpret_cast<const char*> ( u8"\u1290" )
#define I_POINT reinterpret_cast<const char*> ( u8"\u1291" )
#define I_POINTER__BOLT reinterpret_cast<const char*> ( u8"\u1292" )
#define I_POINTER__CANCEL reinterpret_cast<const char*> ( u8"\u1293" )
#define I_POINTER__CHECK reinterpret_cast<const char*> ( u8"\u1294" )
#define I_POINTER__CODE reinterpret_cast<const char*> ( u8"\u1295" )
#define I_POINTER__COG reinterpret_cast<const char*> ( u8"\u1296" )
#define I_POINTER__DOLLAR reinterpret_cast<const char*> ( u8"\u1297" )
#define I_POINTER__DOWN reinterpret_cast<const char*> ( u8"\u1298" )
#define I_POINTER__EXCLAMATION reinterpret_cast<const char*> ( u8"\u1299" )
#define I_POINTER__HEART reinterpret_cast<const char*> ( u8"\u129A" )
#define I_POINTER__MINUS reinterpret_cast<const char*> ( u8"\u129B" )
#define I_POINTER__OFF reinterpret_cast<const char*> ( u8"\u129C" )
#define I_POINTER__PAUSE reinterpret_cast<const char*> ( u8"\u129D" )
#define I_POINTER__PIN reinterpret_cast<const char*> ( u8"\u129E" )
#define I_POINTER__PLUS reinterpret_cast<const char*> ( u8"\u129F" )
#define I_POINTER__QUESTION reinterpret_cast<const char*> ( u8"\u12A0" )
#define I_POINTER__SEARCH reinterpret_cast<const char*> ( u8"\u12A1" )
#define I_POINTER__SHARE reinterpret_cast<const char*> ( u8"\u12A2" )
#define I_POINTER__STAR reinterpret_cast<const char*> ( u8"\u12A3" )
#define I_POINTER__UP reinterpret_cast<const char*> ( u8"\u12A4" )
#define I_POINTER__X reinterpret_cast<const char*> ( u8"\u12A5" )
#define I_POINTER reinterpret_cast<const char*> ( u8"\u12A6" )
#define I_POKEBALL__OFF reinterpret_cast<const char*> ( u8"\u12A7" )
#define I_POKEBALL reinterpret_cast<const char*> ( u8"\u12A8" )
#define I_POKER__CHIP reinterpret_cast<const char*> ( u8"\u12A9" )
#define I_POLAROID reinterpret_cast<const char*> ( u8"\u12AA" )
#define I_POLYGON__OFF reinterpret_cast<const char*> ( u8"\u12AB" )
#define I_POLYGON reinterpret_cast<const char*> ( u8"\u12AC" )
#define I_POO reinterpret_cast<const char*> ( u8"\u12AD" )
#define I_POOL__OFF reinterpret_cast<const char*> ( u8"\u12AE" )
#define I_POOL reinterpret_cast<const char*> ( u8"\u12AF" )
#define I_POWER reinterpret_cast<const char*> ( u8"\u12B0" )
#define I_PRAY reinterpret_cast<const char*> ( u8"\u12B1" )
#define I_PREMIUM__RIGHTS reinterpret_cast<const char*> ( u8"\u12B2" )
#define I_PRESCRIPTION reinterpret_cast<const char*> ( u8"\u12B3" )
#define I_PRESENTATION__ANALYTICS reinterpret_cast<const char*> ( u8"\u12B4" )
#define I_PRESENTATION__OFF reinterpret_cast<const char*> ( u8"\u12B5" )
#define I_PRESENTATION reinterpret_cast<const char*> ( u8"\u12B6" )
#define I_PRINTER__OFF reinterpret_cast<const char*> ( u8"\u12B7" )
#define I_PRINTER reinterpret_cast<const char*> ( u8"\u12B8" )
#define I_PRISM__LIGHT reinterpret_cast<const char*> ( u8"\u12B9" )
#define I_PRISM__OFF reinterpret_cast<const char*> ( u8"\u12BA" )
#define I_PRISM__PLUS reinterpret_cast<const char*> ( u8"\u12BB" )
#define I_PRISM reinterpret_cast<const char*> ( u8"\u12BC" )
#define I_PRISON reinterpret_cast<const char*> ( u8"\u12BD" )
#define I_PROGRESS__ALERT reinterpret_cast<const char*> ( u8"\u12BE" )
#define I_PROGRESS__BOLT reinterpret_cast<const char*> ( u8"\u12BF" )
#define I_PROGRESS__CHECK reinterpret_cast<const char*> ( u8"\u12C0" )
#define I_PROGRESS__DOWN reinterpret_cast<const char*> ( u8"\u12C1" )
#define I_PROGRESS__HELP reinterpret_cast<const char*> ( u8"\u12C2" )
#define I_PROGRESS__X reinterpret_cast<const char*> ( u8"\u12C3" )
#define I_PROGRESS reinterpret_cast<const char*> ( u8"\u12C4" )
#define I_PROMPT reinterpret_cast<const char*> ( u8"\u12C5" )
#define I_PRONG reinterpret_cast<const char*> ( u8"\u12C6" )
#define I_PROPELLER__OFF reinterpret_cast<const char*> ( u8"\u12C7" )
#define I_PROPELLER reinterpret_cast<const char*> ( u8"\u12C8" )
#define I_PROTOCOL reinterpret_cast<const char*> ( u8"\u12C9" )
#define I_PUMPKIN__SCARY reinterpret_cast<const char*> ( u8"\u12CA" )
#define I_PUZZLE__2 reinterpret_cast<const char*> ( u8"\u12CB" )
#define I_PUZZLE__OFF reinterpret_cast<const char*> ( u8"\u12CC" )
#define I_PUZZLE reinterpret_cast<const char*> ( u8"\u12CD" )
#define I_PYRAMID__OFF reinterpret_cast<const char*> ( u8"\u12CE" )
#define I_PYRAMID__PLUS reinterpret_cast<const char*> ( u8"\u12CF" )
#define I_PYRAMID reinterpret_cast<const char*> ( u8"\u12D0" )
#define I_QRCODE__OFF reinterpret_cast<const char*> ( u8"\u12D1" )
#define I_QRCODE reinterpret_cast<const char*> ( u8"\u12D2" )
#define I_QUESTION__MARK reinterpret_cast<const char*> ( u8"\u12D3" )
#define I_QUOTE__OFF reinterpret_cast<const char*> ( u8"\u12D4" )
#define I_QUOTE reinterpret_cast<const char*> ( u8"\u12D5" )
#define I_QUOTES reinterpret_cast<const char*> ( u8"\u12D6" )
#define I_RADAR__2 reinterpret_cast<const char*> ( u8"\u12D7" )
#define I_RADAR__OFF reinterpret_cast<const char*> ( u8"\u12D8" )
#define I_RADAR reinterpret_cast<const char*> ( u8"\u12D9" )
#define I_RADIO__OFF reinterpret_cast<const char*> ( u8"\u12DA" )
#define I_RADIO reinterpret_cast<const char*> ( u8"\u12DB" )
#define I_RADIOACTIVE__OFF reinterpret_cast<const char*> ( u8"\u12DC" )
#define I_RADIOACTIVE reinterpret_cast<const char*> ( u8"\u12DD" )
#define I_RADIUS__BOTTOM__LEFT reinterpret_cast<const char*> ( u8"\u12DE" )
#define I_RADIUS__BOTTOM__RIGHT reinterpret_cast<const char*> ( u8"\u12DF" )
#define I_RADIUS__TOP__LEFT reinterpret_cast<const char*> ( u8"\u12E0" )
#define I_RADIUS__TOP__RIGHT reinterpret_cast<const char*> ( u8"\u12E1" )
#define I_RAINBOW__OFF reinterpret_cast<const char*> ( u8"\u12E2" )
#define I_RAINBOW reinterpret_cast<const char*> ( u8"\u12E3" )
#define I_RATING__12__PLUS reinterpret_cast<const char*> ( u8"\u12E4" )
#define I_RATING__14__PLUS reinterpret_cast<const char*> ( u8"\u12E5" )
#define I_RATING__16__PLUS reinterpret_cast<const char*> ( u8"\u12E6" )
#define I_RATING__18__PLUS reinterpret_cast<const char*> ( u8"\u12E7" )
#define I_RATING__21__PLUS reinterpret_cast<const char*> ( u8"\u12E8" )
#define I_RAZOR__ELECTRIC reinterpret_cast<const char*> ( u8"\u12E9" )
#define I_RAZOR reinterpret_cast<const char*> ( u8"\u12EA" )
#define I_RECEIPT__2 reinterpret_cast<const char*> ( u8"\u12EB" )
#define I_RECEIPT__BITCOIN reinterpret_cast<const char*> ( u8"\u12EC" )
#define I_RECEIPT__DOLLAR reinterpret_cast<const char*> ( u8"\u12ED" )
#define I_RECEIPT__EURO reinterpret_cast<const char*> ( u8"\u12EE" )
#define I_RECEIPT__OFF reinterpret_cast<const char*> ( u8"\u12EF" )
#define I_RECEIPT__POUND reinterpret_cast<const char*> ( u8"\u12F0" )
#define I_RECEIPT__REFUND reinterpret_cast<const char*> ( u8"\u12F1" )
#define I_RECEIPT__RUPEE reinterpret_cast<const char*> ( u8"\u12F2" )
#define I_RECEIPT__TAX reinterpret_cast<const char*> ( u8"\u12F3" )
#define I_RECEIPT__YEN reinterpret_cast<const char*> ( u8"\u12F4" )
#define I_RECEIPT__YUAN reinterpret_cast<const char*> ( u8"\u12F5" )
#define I_RECEIPT reinterpret_cast<const char*> ( u8"\u12F6" )
#define I_RECHARGING reinterpret_cast<const char*> ( u8"\u12F7" )
#define I_RECORD__MAIL__OFF reinterpret_cast<const char*> ( u8"\u12F8" )
#define I_RECORD__MAIL reinterpret_cast<const char*> ( u8"\u12F9" )
#define I_RECTANGLE__ROUNDED__BOTTOM reinterpret_cast<const char*> ( u8"\u12FA" )
#define I_RECTANGLE__ROUNDED__TOP reinterpret_cast<const char*> ( u8"\u12FB" )
#define I_RECTANGLE__VERTICAL reinterpret_cast<const char*> ( u8"\u12FC" )
#define I_RECTANGLE reinterpret_cast<const char*> ( u8"\u12FD" )
#define I_RECTANGULAR__PRISM__OFF reinterpret_cast<const char*> ( u8"\u12FE" )
#define I_RECTANGULAR__PRISM__PLUS reinterpret_cast<const char*> ( u8"\u12FF" )
#define I_RECTANGULAR__PRISM reinterpret_cast<const char*> ( u8"\u1300" )
#define I_RECYCLE__OFF reinterpret_cast<const char*> ( u8"\u1301" )
#define I_RECYCLE reinterpret_cast<const char*> ( u8"\u1302" )
#define I_REFRESH__ALERT reinterpret_cast<const char*> ( u8"\u1303" )
#define I_REFRESH__DOT reinterpret_cast<const char*> ( u8"\u1304" )
#define I_REFRESH__OFF reinterpret_cast<const char*> ( u8"\u1305" )
#define I_REFRESH reinterpret_cast<const char*> ( u8"\u1306" )
#define I_REGEX__OFF reinterpret_cast<const char*> ( u8"\u1307" )
#define I_REGEX reinterpret_cast<const char*> ( u8"\u1308" )
#define I_REGISTERED reinterpret_cast<const char*> ( u8"\u1309" )
#define I_RELATION__MANY__TO__MANY reinterpret_cast<const char*> ( u8"\u130A" )
#define I_RELATION__ONE__TO__MANY reinterpret_cast<const char*> ( u8"\u130B" )
#define I_RELATION__ONE__TO__ONE reinterpret_cast<const char*> ( u8"\u130C" )
#define I_RELOAD reinterpret_cast<const char*> ( u8"\u130D" )
#define I_REORDER reinterpret_cast<const char*> ( u8"\u130E" )
#define I_REPEAT__OFF reinterpret_cast<const char*> ( u8"\u130F" )
#define I_REPEAT__ONCE reinterpret_cast<const char*> ( u8"\u1310" )
#define I_REPEAT reinterpret_cast<const char*> ( u8"\u1311" )
#define I_REPLACE__OFF reinterpret_cast<const char*> ( u8"\u1312" )
#define I_REPLACE reinterpret_cast<const char*> ( u8"\u1313" )
#define I_REPORT__ANALYTICS reinterpret_cast<const char*> ( u8"\u1314" )
#define I_REPORT__MEDICAL reinterpret_cast<const char*> ( u8"\u1315" )
#define I_REPORT__MONEY reinterpret_cast<const char*> ( u8"\u1316" )
#define I_REPORT__OFF reinterpret_cast<const char*> ( u8"\u1317" )
#define I_REPORT__SEARCH reinterpret_cast<const char*> ( u8"\u1318" )
#define I_REPORT reinterpret_cast<const char*> ( u8"\u1319" )
#define I_RESERVED__LINE reinterpret_cast<const char*> ( u8"\u131A" )
#define I_RESIZE reinterpret_cast<const char*> ( u8"\u131B" )
#define I_RESTORE reinterpret_cast<const char*> ( u8"\u131C" )
#define I_REWIND__BACKWARD__10 reinterpret_cast<const char*> ( u8"\u131D" )
#define I_REWIND__BACKWARD__15 reinterpret_cast<const char*> ( u8"\u131E" )
#define I_REWIND__BACKWARD__20 reinterpret_cast<const char*> ( u8"\u131F" )
#define I_REWIND__BACKWARD__30 reinterpret_cast<const char*> ( u8"\u1320" )
#define I_REWIND__BACKWARD__40 reinterpret_cast<const char*> ( u8"\u1321" )
#define I_REWIND__BACKWARD__5 reinterpret_cast<const char*> ( u8"\u1322" )
#define I_REWIND__BACKWARD__50 reinterpret_cast<const char*> ( u8"\u1323" )
#define I_REWIND__BACKWARD__60 reinterpret_cast<const char*> ( u8"\u1324" )
#define I_REWIND__FORWARD__10 reinterpret_cast<const char*> ( u8"\u1325" )
#define I_REWIND__FORWARD__15 reinterpret_cast<const char*> ( u8"\u1326" )
#define I_REWIND__FORWARD__20 reinterpret_cast<const char*> ( u8"\u1327" )
#define I_REWIND__FORWARD__30 reinterpret_cast<const char*> ( u8"\u1328" )
#define I_REWIND__FORWARD__40 reinterpret_cast<const char*> ( u8"\u1329" )
#define I_REWIND__FORWARD__5 reinterpret_cast<const char*> ( u8"\u132A" )
#define I_REWIND__FORWARD__50 reinterpret_cast<const char*> ( u8"\u132B" )
#define I_REWIND__FORWARD__60 reinterpret_cast<const char*> ( u8"\u132C" )
#define I_RIBBON__HEALTH reinterpret_cast<const char*> ( u8"\u132D" )
#define I_RINGS reinterpret_cast<const char*> ( u8"\u132E" )
#define I_RIPPLE__OFF reinterpret_cast<const char*> ( u8"\u132F" )
#define I_RIPPLE reinterpret_cast<const char*> ( u8"\u1330" )
#define I_ROAD__OFF reinterpret_cast<const char*> ( u8"\u1331" )
#define I_ROAD__SIGN reinterpret_cast<const char*> ( u8"\u1332" )
#define I_ROAD reinterpret_cast<const char*> ( u8"\u1333" )
#define I_ROBOT__FACE reinterpret_cast<const char*> ( u8"\u1334" )
#define I_ROBOT__OFF reinterpret_cast<const char*> ( u8"\u1335" )
#define I_ROBOT reinterpret_cast<const char*> ( u8"\u1336" )
#define I_ROCKET__OFF reinterpret_cast<const char*> ( u8"\u1337" )
#define I_ROCKET reinterpret_cast<const char*> ( u8"\u1338" )
#define I_ROLLER__SKATING reinterpret_cast<const char*> ( u8"\u1339" )
#define I_ROLLERCOASTER__OFF reinterpret_cast<const char*> ( u8"\u133A" )
#define I_ROLLERCOASTER reinterpret_cast<const char*> ( u8"\u133B" )
#define I_ROSETTE__DISCOUNT__CHECK__OFF reinterpret_cast<const char*> ( u8"\u133C" )
#define I_ROSETTE__DISCOUNT__CHECK reinterpret_cast<const char*> ( u8"\u133D" )
#define I_ROSETTE__DISCOUNT__OFF reinterpret_cast<const char*> ( u8"\u133E" )
#define I_ROSETTE__DISCOUNT reinterpret_cast<const char*> ( u8"\u133F" )
#define I_ROSETTE__NUMBER__0 reinterpret_cast<const char*> ( u8"\u1340" )
#define I_ROSETTE__NUMBER__1 reinterpret_cast<const char*> ( u8"\u1341" )
#define I_ROSETTE__NUMBER__2 reinterpret_cast<const char*> ( u8"\u1342" )
#define I_ROSETTE__NUMBER__3 reinterpret_cast<const char*> ( u8"\u1343" )
#define I_ROSETTE__NUMBER__4 reinterpret_cast<const char*> ( u8"\u1344" )
#define I_ROSETTE__NUMBER__5 reinterpret_cast<const char*> ( u8"\u1345" )
#define I_ROSETTE__NUMBER__6 reinterpret_cast<const char*> ( u8"\u1346" )
#define I_ROSETTE__NUMBER__7 reinterpret_cast<const char*> ( u8"\u1347" )
#define I_ROSETTE__NUMBER__8 reinterpret_cast<const char*> ( u8"\u1348" )
#define I_ROSETTE__NUMBER__9 reinterpret_cast<const char*> ( u8"\u1349" )
#define I_ROSETTE reinterpret_cast<const char*> ( u8"\u134A" )
#define I_ROTATE__2 reinterpret_cast<const char*> ( u8"\u134B" )
#define I_ROTATE__360 reinterpret_cast<const char*> ( u8"\u134C" )
#define I_ROTATE__3D reinterpret_cast<const char*> ( u8"\u134D" )
#define I_ROTATE__CLOCKWISE__2 reinterpret_cast<const char*> ( u8"\u134E" )
#define I_ROTATE__CLOCKWISE reinterpret_cast<const char*> ( u8"\u134F" )
#define I_ROTATE__DOT reinterpret_cast<const char*> ( u8"\u1350" )
#define I_ROTATE__RECTANGLE reinterpret_cast<const char*> ( u8"\u1351" )
#define I_ROTATE reinterpret_cast<const char*> ( u8"\u1352" )
#define I_ROUTE__2 reinterpret_cast<const char*> ( u8"\u1353" )
#define I_ROUTE__ALT__LEFT reinterpret_cast<const char*> ( u8"\u1354" )
#define I_ROUTE__ALT__RIGHT reinterpret_cast<const char*> ( u8"\u1355" )
#define I_ROUTE__OFF reinterpret_cast<const char*> ( u8"\u1356" )
#define I_ROUTE__SCAN reinterpret_cast<const char*> ( u8"\u1357" )
#define I_ROUTE__SQUARE__2 reinterpret_cast<const char*> ( u8"\u1358" )
#define I_ROUTE__SQUARE reinterpret_cast<const char*> ( u8"\u1359" )
#define I_ROUTE__X__2 reinterpret_cast<const char*> ( u8"\u135A" )
#define I_ROUTE__X reinterpret_cast<const char*> ( u8"\u135B" )
#define I_ROUTE reinterpret_cast<const char*> ( u8"\u135C" )
#define I_ROUTER__OFF reinterpret_cast<const char*> ( u8"\u135D" )
#define I_ROUTER reinterpret_cast<const char*> ( u8"\u135E" )
#define I_ROW__INSERT__BOTTOM reinterpret_cast<const char*> ( u8"\u135F" )
#define I_ROW__INSERT__TOP reinterpret_cast<const char*> ( u8"\u1360" )
#define I_ROW__REMOVE reinterpret_cast<const char*> ( u8"\u1361" )
#define I_RSS reinterpret_cast<const char*> ( u8"\u1362" )
#define I_RUBBER__STAMP__OFF reinterpret_cast<const char*> ( u8"\u1363" )
#define I_RUBBER__STAMP reinterpret_cast<const char*> ( u8"\u1364" )
#define I_RULER__2__OFF reinterpret_cast<const char*> ( u8"\u1365" )
#define I_RULER__2 reinterpret_cast<const char*> ( u8"\u1366" )
#define I_RULER__3 reinterpret_cast<const char*> ( u8"\u1367" )
#define I_RULER__MEASURE__2 reinterpret_cast<const char*> ( u8"\u1368" )
#define I_RULER__MEASURE reinterpret_cast<const char*> ( u8"\u1369" )
#define I_RULER__OFF reinterpret_cast<const char*> ( u8"\u136A" )
#define I_RULER reinterpret_cast<const char*> ( u8"\u136B" )
#define I_RUN reinterpret_cast<const char*> ( u8"\u136C" )
#define I_RV__TRUCK reinterpret_cast<const char*> ( u8"\u136D" )
#define I_S__TURN__DOWN reinterpret_cast<const char*> ( u8"\u136E" )
#define I_S__TURN__LEFT reinterpret_cast<const char*> ( u8"\u136F" )
#define I_S__TURN__RIGHT reinterpret_cast<const char*> ( u8"\u1370" )
#define I_S__TURN__UP reinterpret_cast<const char*> ( u8"\u1371" )
#define I_SAILBOAT__2 reinterpret_cast<const char*> ( u8"\u1372" )
#define I_SAILBOAT__OFF reinterpret_cast<const char*> ( u8"\u1373" )
#define I_SAILBOAT reinterpret_cast<const char*> ( u8"\u1374" )
#define I_SALAD reinterpret_cast<const char*> ( u8"\u1375" )
#define I_SALT reinterpret_cast<const char*> ( u8"\u1376" )
#define I_SANDBOX reinterpret_cast<const char*> ( u8"\u1377" )
#define I_SATELLITE__OFF reinterpret_cast<const char*> ( u8"\u1378" )
#define I_SATELLITE reinterpret_cast<const char*> ( u8"\u1379" )
#define I_SAUSAGE reinterpret_cast<const char*> ( u8"\u137A" )
#define I_SCALE__OFF reinterpret_cast<const char*> ( u8"\u137B" )
#define I_SCALE__OUTLINE__OFF reinterpret_cast<const char*> ( u8"\u137C" )
#define I_SCALE__OUTLINE reinterpret_cast<const char*> ( u8"\u137D" )
#define I_SCALE reinterpret_cast<const char*> ( u8"\u137E" )
#define I_SCAN__EYE reinterpret_cast<const char*> ( u8"\u137F" )
#define I_SCAN__POSITION reinterpret_cast<const char*> ( u8"\u1380" )
#define I_SCAN reinterpret_cast<const char*> ( u8"\u1381" )
#define I_SCHEMA__OFF reinterpret_cast<const char*> ( u8"\u1382" )
#define I_SCHEMA reinterpret_cast<const char*> ( u8"\u1383" )
#define I_SCHOOL__BELL reinterpret_cast<const char*> ( u8"\u1384" )
#define I_SCHOOL__OFF reinterpret_cast<const char*> ( u8"\u1385" )
#define I_SCHOOL reinterpret_cast<const char*> ( u8"\u1386" )
#define I_SCISSORS__OFF reinterpret_cast<const char*> ( u8"\u1387" )
#define I_SCISSORS reinterpret_cast<const char*> ( u8"\u1388" )
#define I_SCOOTER__ELECTRIC reinterpret_cast<const char*> ( u8"\u1389" )
#define I_SCOOTER reinterpret_cast<const char*> ( u8"\u138A" )
#define I_SCOREBOARD reinterpret_cast<const char*> ( u8"\u138B" )
#define I_SCREEN__SHARE__OFF reinterpret_cast<const char*> ( u8"\u138C" )
#define I_SCREEN__SHARE reinterpret_cast<const char*> ( u8"\u138D" )
#define I_SCREENSHOT reinterpret_cast<const char*> ( u8"\u138E" )
#define I_SCRIBBLE__OFF reinterpret_cast<const char*> ( u8"\u138F" )
#define I_SCRIBBLE reinterpret_cast<const char*> ( u8"\u1390" )
#define I_SCRIPT__MINUS reinterpret_cast<const char*> ( u8"\u1391" )
#define I_SCRIPT__PLUS reinterpret_cast<const char*> ( u8"\u1392" )
#define I_SCRIPT__X reinterpret_cast<const char*> ( u8"\u1393" )
#define I_SCRIPT reinterpret_cast<const char*> ( u8"\u1394" )
#define I_SCUBA__DIVING__TANK reinterpret_cast<const char*> ( u8"\u1395" )
#define I_SCUBA__DIVING reinterpret_cast<const char*> ( u8"\u1396" )
#define I_SCUBA__MASK__OFF reinterpret_cast<const char*> ( u8"\u1397" )
#define I_SCUBA__MASK reinterpret_cast<const char*> ( u8"\u1398" )
#define I_SDK reinterpret_cast<const char*> ( u8"\u1399" )
#define I_SEARCH__OFF reinterpret_cast<const char*> ( u8"\u139A" )
#define I_SEARCH reinterpret_cast<const char*> ( u8"\u139B" )
#define I_SECTION__SIGN reinterpret_cast<const char*> ( u8"\u139C" )
#define I_SECTION reinterpret_cast<const char*> ( u8"\u139D" )
#define I_SEEDING__OFF reinterpret_cast<const char*> ( u8"\u139E" )
#define I_SEEDING reinterpret_cast<const char*> ( u8"\u139F" )
#define I_SELECT__ALL reinterpret_cast<const char*> ( u8"\u13A0" )
#define I_SELECT reinterpret_cast<const char*> ( u8"\u13A1" )
#define I_SELECTOR reinterpret_cast<const char*> ( u8"\u13A2" )
#define I_SEND__2 reinterpret_cast<const char*> ( u8"\u13A3" )
#define I_SEND__OFF reinterpret_cast<const char*> ( u8"\u13A4" )
#define I_SEND reinterpret_cast<const char*> ( u8"\u13A5" )
#define I_SEO reinterpret_cast<const char*> ( u8"\u13A6" )
#define I_SEPARATOR__HORIZONTAL reinterpret_cast<const char*> ( u8"\u13A7" )
#define I_SEPARATOR__VERTICAL reinterpret_cast<const char*> ( u8"\u13A8" )
#define I_SEPARATOR reinterpret_cast<const char*> ( u8"\u13A9" )
#define I_SERVER__2 reinterpret_cast<const char*> ( u8"\u13AA" )
#define I_SERVER__BOLT reinterpret_cast<const char*> ( u8"\u13AB" )
#define I_SERVER__COG reinterpret_cast<const char*> ( u8"\u13AC" )
#define I_SERVER__OFF reinterpret_cast<const char*> ( u8"\u13AD" )
#define I_SERVER__SPARK reinterpret_cast<const char*> ( u8"\u13AE" )
#define I_SERVER reinterpret_cast<const char*> ( u8"\u13AF" )
#define I_SERVICEMARK reinterpret_cast<const char*> ( u8"\u13B0" )
#define I_SETTINGS__2 reinterpret_cast<const char*> ( u8"\u13B1" )
#define I_SETTINGS__AUTOMATION reinterpret_cast<const char*> ( u8"\u13B2" )
#define I_SETTINGS__BOLT reinterpret_cast<const char*> ( u8"\u13B3" )
#define I_SETTINGS__CANCEL reinterpret_cast<const char*> ( u8"\u13B4" )
#define I_SETTINGS__CHECK reinterpret_cast<const char*> ( u8"\u13B5" )
#define I_SETTINGS__CODE reinterpret_cast<const char*> ( u8"\u13B6" )
#define I_SETTINGS__COG reinterpret_cast<const char*> ( u8"\u13B7" )
#define I_SETTINGS__DOLLAR reinterpret_cast<const char*> ( u8"\u13B8" )
#define I_SETTINGS__DOWN reinterpret_cast<const char*> ( u8"\u13B9" )
#define I_SETTINGS__EXCLAMATION reinterpret_cast<const char*> ( u8"\u13BA" )
#define I_SETTINGS__HEART reinterpret_cast<const char*> ( u8"\u13BB" )
#define I_SETTINGS__MINUS reinterpret_cast<const char*> ( u8"\u13BC" )
#define I_SETTINGS__OFF reinterpret_cast<const char*> ( u8"\u13BD" )
#define I_SETTINGS__PAUSE reinterpret_cast<const char*> ( u8"\u13BE" )
#define I_SETTINGS__PIN reinterpret_cast<const char*> ( u8"\u13BF" )
#define I_SETTINGS__PLUS reinterpret_cast<const char*> ( u8"\u13C0" )
#define I_SETTINGS__QUESTION reinterpret_cast<const char*> ( u8"\u13C1" )
#define I_SETTINGS__SEARCH reinterpret_cast<const char*> ( u8"\u13C2" )
#define I_SETTINGS__SHARE reinterpret_cast<const char*> ( u8"\u13C3" )
#define I_SETTINGS__SPARK reinterpret_cast<const char*> ( u8"\u13C4" )
#define I_SETTINGS__STAR reinterpret_cast<const char*> ( u8"\u13C5" )
#define I_SETTINGS__UP reinterpret_cast<const char*> ( u8"\u13C6" )
#define I_SETTINGS__X reinterpret_cast<const char*> ( u8"\u13C7" )
#define I_SETTINGS reinterpret_cast<const char*> ( u8"\u13C8" )
#define I_SHADOW__OFF reinterpret_cast<const char*> ( u8"\u13C9" )
#define I_SHADOW reinterpret_cast<const char*> ( u8"\u13CA" )
#define I_SHAPE__2 reinterpret_cast<const char*> ( u8"\u13CB" )
#define I_SHAPE__3 reinterpret_cast<const char*> ( u8"\u13CC" )
#define I_SHAPE__OFF reinterpret_cast<const char*> ( u8"\u13CD" )
#define I_SHAPE reinterpret_cast<const char*> ( u8"\u13CE" )
#define I_SHARE__2 reinterpret_cast<const char*> ( u8"\u13CF" )
#define I_SHARE__3 reinterpret_cast<const char*> ( u8"\u13D0" )
#define I_SHARE__OFF reinterpret_cast<const char*> ( u8"\u13D1" )
#define I_SHARE reinterpret_cast<const char*> ( u8"\u13D2" )
#define I_SHAREPLAY reinterpret_cast<const char*> ( u8"\u13D3" )
#define I_SHIELD__BOLT reinterpret_cast<const char*> ( u8"\u13D4" )
#define I_SHIELD__CANCEL reinterpret_cast<const char*> ( u8"\u13D5" )
#define I_SHIELD__CHECK reinterpret_cast<const char*> ( u8"\u13D6" )
#define I_SHIELD__CHECKERED reinterpret_cast<const char*> ( u8"\u13D7" )
#define I_SHIELD__CHEVRON reinterpret_cast<const char*> ( u8"\u13D8" )
#define I_SHIELD__CODE reinterpret_cast<const char*> ( u8"\u13D9" )
#define I_SHIELD__COG reinterpret_cast<const char*> ( u8"\u13DA" )
#define I_SHIELD__DOLLAR reinterpret_cast<const char*> ( u8"\u13DB" )
#define I_SHIELD__DOWN reinterpret_cast<const char*> ( u8"\u13DC" )
#define I_SHIELD__EXCLAMATION reinterpret_cast<const char*> ( u8"\u13DD" )
#define I_SHIELD__HALF reinterpret_cast<const char*> ( u8"\u13DE" )
#define I_SHIELD__HEART reinterpret_cast<const char*> ( u8"\u13DF" )
#define I_SHIELD__LOCK reinterpret_cast<const char*> ( u8"\u13E0" )
#define I_SHIELD__MINUS reinterpret_cast<const char*> ( u8"\u13E1" )
#define I_SHIELD__OFF reinterpret_cast<const char*> ( u8"\u13E2" )
#define I_SHIELD__PAUSE reinterpret_cast<const char*> ( u8"\u13E3" )
#define I_SHIELD__PIN reinterpret_cast<const char*> ( u8"\u13E4" )
#define I_SHIELD__PLUS reinterpret_cast<const char*> ( u8"\u13E5" )
#define I_SHIELD__QUESTION reinterpret_cast<const char*> ( u8"\u13E6" )
#define I_SHIELD__SEARCH reinterpret_cast<const char*> ( u8"\u13E7" )
#define I_SHIELD__SHARE reinterpret_cast<const char*> ( u8"\u13E8" )
#define I_SHIELD__STAR reinterpret_cast<const char*> ( u8"\u13E9" )
#define I_SHIELD__UP reinterpret_cast<const char*> ( u8"\u13EA" )
#define I_SHIELD__X reinterpret_cast<const char*> ( u8"\u13EB" )
#define I_SHIELD reinterpret_cast<const char*> ( u8"\u13EC" )
#define I_SHIP__OFF reinterpret_cast<const char*> ( u8"\u13ED" )
#define I_SHIP reinterpret_cast<const char*> ( u8"\u13EE" )
#define I_SHIRT__OFF reinterpret_cast<const char*> ( u8"\u13EF" )
#define I_SHIRT__SPORT reinterpret_cast<const char*> ( u8"\u13F0" )
#define I_SHIRT reinterpret_cast<const char*> ( u8"\u13F1" )
#define I_SHOE__OFF reinterpret_cast<const char*> ( u8"\u13F2" )
#define I_SHOE reinterpret_cast<const char*> ( u8"\u13F3" )
#define I_SHOPPING__BAG__CHECK reinterpret_cast<const char*> ( u8"\u13F4" )
#define I_SHOPPING__BAG__DISCOUNT reinterpret_cast<const char*> ( u8"\u13F5" )
#define I_SHOPPING__BAG__EDIT reinterpret_cast<const char*> ( u8"\u13F6" )
#define I_SHOPPING__BAG__EXCLAMATION reinterpret_cast<const char*> ( u8"\u13F7" )
#define I_SHOPPING__BAG__HEART reinterpret_cast<const char*> ( u8"\u13F8" )
#define I_SHOPPING__BAG__MINUS reinterpret_cast<const char*> ( u8"\u13F9" )
#define I_SHOPPING__BAG__PLUS reinterpret_cast<const char*> ( u8"\u13FA" )
#define I_SHOPPING__BAG__SEARCH reinterpret_cast<const char*> ( u8"\u13FB" )
#define I_SHOPPING__BAG__X reinterpret_cast<const char*> ( u8"\u13FC" )
#define I_SHOPPING__BAG reinterpret_cast<const char*> ( u8"\u13FD" )
#define I_SHOPPING__CART__BOLT reinterpret_cast<const char*> ( u8"\u13FE" )
#define I_SHOPPING__CART__CANCEL reinterpret_cast<const char*> ( u8"\u13FF" )
#define I_SHOPPING__CART__CHECK reinterpret_cast<const char*> ( u8"\u1400" )
#define I_SHOPPING__CART__CODE reinterpret_cast<const char*> ( u8"\u1401" )
#define I_SHOPPING__CART__COG reinterpret_cast<const char*> ( u8"\u1402" )
#define I_SHOPPING__CART__COPY reinterpret_cast<const char*> ( u8"\u1403" )
#define I_SHOPPING__CART__DISCOUNT reinterpret_cast<const char*> ( u8"\u1404" )
#define I_SHOPPING__CART__DOLLAR reinterpret_cast<const char*> ( u8"\u1405" )
#define I_SHOPPING__CART__DOWN reinterpret_cast<const char*> ( u8"\u1406" )
#define I_SHOPPING__CART__EXCLAMATION reinterpret_cast<const char*> ( u8"\u1407" )
#define I_SHOPPING__CART__HEART reinterpret_cast<const char*> ( u8"\u1408" )
#define I_SHOPPING__CART__MINUS reinterpret_cast<const char*> ( u8"\u1409" )
#define I_SHOPPING__CART__OFF reinterpret_cast<const char*> ( u8"\u140A" )
#define I_SHOPPING__CART__PAUSE reinterpret_cast<const char*> ( u8"\u140B" )
#define I_SHOPPING__CART__PIN reinterpret_cast<const char*> ( u8"\u140C" )
#define I_SHOPPING__CART__PLUS reinterpret_cast<const char*> ( u8"\u140D" )
#define I_SHOPPING__CART__QUESTION reinterpret_cast<const char*> ( u8"\u140E" )
#define I_SHOPPING__CART__SEARCH reinterpret_cast<const char*> ( u8"\u140F" )
#define I_SHOPPING__CART__SHARE reinterpret_cast<const char*> ( u8"\u1410" )
#define I_SHOPPING__CART__STAR reinterpret_cast<const char*> ( u8"\u1411" )
#define I_SHOPPING__CART__UP reinterpret_cast<const char*> ( u8"\u1412" )
#define I_SHOPPING__CART__X reinterpret_cast<const char*> ( u8"\u1413" )
#define I_SHOPPING__CART reinterpret_cast<const char*> ( u8"\u1414" )
#define I_SHOVEL__PITCHFORKS reinterpret_cast<const char*> ( u8"\u1415" )
#define I_SHOVEL reinterpret_cast<const char*> ( u8"\u1416" )
#define I_SHREDDER reinterpret_cast<const char*> ( u8"\u1417" )
#define I_SIGN__LEFT reinterpret_cast<const char*> ( u8"\u1418" )
#define I_SIGN__RIGHT reinterpret_cast<const char*> ( u8"\u1419" )
#define I_SIGNAL__2G reinterpret_cast<const char*> ( u8"\u141A" )
#define I_SIGNAL__3G reinterpret_cast<const char*> ( u8"\u141B" )
#define I_SIGNAL__4G__PLUS reinterpret_cast<const char*> ( u8"\u141C" )
#define I_SIGNAL__4G reinterpret_cast<const char*> ( u8"\u141D" )
#define I_SIGNAL__5G reinterpret_cast<const char*> ( u8"\u141E" )
#define I_SIGNAL__6G reinterpret_cast<const char*> ( u8"\u141F" )
#define I_SIGNAL__E reinterpret_cast<const char*> ( u8"\u1420" )
#define I_SIGNAL__G reinterpret_cast<const char*> ( u8"\u1421" )
#define I_SIGNAL__H__PLUS reinterpret_cast<const char*> ( u8"\u1422" )
#define I_SIGNAL__H reinterpret_cast<const char*> ( u8"\u1423" )
#define I_SIGNAL__LTE reinterpret_cast<const char*> ( u8"\u1424" )
#define I_SIGNATURE__OFF reinterpret_cast<const char*> ( u8"\u1425" )
#define I_SIGNATURE reinterpret_cast<const char*> ( u8"\u1426" )
#define I_SITEMAP__OFF reinterpret_cast<const char*> ( u8"\u1427" )
#define I_SITEMAP reinterpret_cast<const char*> ( u8"\u1428" )
#define I_SKATEBOARD__OFF reinterpret_cast<const char*> ( u8"\u1429" )
#define I_SKATEBOARD reinterpret_cast<const char*> ( u8"\u142A" )
#define I_SKATEBOARDING reinterpret_cast<const char*> ( u8"\u142B" )
#define I_SKEW__X reinterpret_cast<const char*> ( u8"\u142C" )
#define I_SKEW__Y reinterpret_cast<const char*> ( u8"\u142D" )
#define I_SKI__JUMPING reinterpret_cast<const char*> ( u8"\u142E" )
#define I_SKULL reinterpret_cast<const char*> ( u8"\u142F" )
#define I_SLASH reinterpret_cast<const char*> ( u8"\u1430" )
#define I_SLASHES reinterpret_cast<const char*> ( u8"\u1431" )
#define I_SLEIGH reinterpret_cast<const char*> ( u8"\u1432" )
#define I_SLICE reinterpret_cast<const char*> ( u8"\u1433" )
#define I_SLIDESHOW reinterpret_cast<const char*> ( u8"\u1434" )
#define I_SMART__HOME__OFF reinterpret_cast<const char*> ( u8"\u1435" )
#define I_SMART__HOME reinterpret_cast<const char*> ( u8"\u1436" )
#define I_SMOKING__NO reinterpret_cast<const char*> ( u8"\u1437" )
#define I_SMOKING reinterpret_cast<const char*> ( u8"\u1438" )
#define I_SNOWBOARDING reinterpret_cast<const char*> ( u8"\u1439" )
#define I_SNOWFLAKE__OFF reinterpret_cast<const char*> ( u8"\u143A" )
#define I_SNOWFLAKE reinterpret_cast<const char*> ( u8"\u143B" )
#define I_SNOWMAN reinterpret_cast<const char*> ( u8"\u143C" )
#define I_SOCCER__FIELD reinterpret_cast<const char*> ( u8"\u143D" )
#define I_SOCIAL__OFF reinterpret_cast<const char*> ( u8"\u143E" )
#define I_SOCIAL reinterpret_cast<const char*> ( u8"\u143F" )
#define I_SOCK reinterpret_cast<const char*> ( u8"\u1440" )
#define I_SOFA__OFF reinterpret_cast<const char*> ( u8"\u1441" )
#define I_SOFA reinterpret_cast<const char*> ( u8"\u1442" )
#define I_SOLAR__ELECTRICITY reinterpret_cast<const char*> ( u8"\u1443" )
#define I_SOLAR__PANEL__2 reinterpret_cast<const char*> ( u8"\u1444" )
#define I_SOLAR__PANEL reinterpret_cast<const char*> ( u8"\u1445" )
#define I_SORT__0__9 reinterpret_cast<const char*> ( u8"\u1446" )
#define I_SORT__9__0 reinterpret_cast<const char*> ( u8"\u1447" )
#define I_SORT__A__Z reinterpret_cast<const char*> ( u8"\u1448" )
#define I_SORT__ASCENDING__2 reinterpret_cast<const char*> ( u8"\u1449" )
#define I_SORT__ASCENDING__LETTERS reinterpret_cast<const char*> ( u8"\u144A" )
#define I_SORT__ASCENDING__NUMBERS reinterpret_cast<const char*> ( u8"\u144B" )
#define I_SORT__ASCENDING__SHAPES reinterpret_cast<const char*> ( u8"\u144C" )
#define I_SORT__ASCENDING__SMALL__BIG reinterpret_cast<const char*> ( u8"\u144D" )
#define I_SORT__ASCENDING reinterpret_cast<const char*> ( u8"\u144E" )
#define I_SORT__DESCENDING__2 reinterpret_cast<const char*> ( u8"\u144F" )
#define I_SORT__DESCENDING__LETTERS reinterpret_cast<const char*> ( u8"\u1450" )
#define I_SORT__DESCENDING__NUMBERS reinterpret_cast<const char*> ( u8"\u1451" )
#define I_SORT__DESCENDING__SHAPES reinterpret_cast<const char*> ( u8"\u1452" )
#define I_SORT__DESCENDING__SMALL__BIG reinterpret_cast<const char*> ( u8"\u1453" )
#define I_SORT__DESCENDING reinterpret_cast<const char*> ( u8"\u1454" )
#define I_SORT__Z__A reinterpret_cast<const char*> ( u8"\u1455" )
#define I_SOS reinterpret_cast<const char*> ( u8"\u1456" )
#define I_SOUP__OFF reinterpret_cast<const char*> ( u8"\u1457" )
#define I_SOUP reinterpret_cast<const char*> ( u8"\u1458" )
#define I_SOURCE__CODE reinterpret_cast<const char*> ( u8"\u1459" )
#define I_SPACE__OFF reinterpret_cast<const char*> ( u8"\u145A" )
#define I_SPACE reinterpret_cast<const char*> ( u8"\u145B" )
#define I_SPACES reinterpret_cast<const char*> ( u8"\u145C" )
#define I_SPACING__HORIZONTAL reinterpret_cast<const char*> ( u8"\u145D" )
#define I_SPACING__VERTICAL reinterpret_cast<const char*> ( u8"\u145E" )
#define I_SPADE reinterpret_cast<const char*> ( u8"\u145F" )
#define I_SPARKLES reinterpret_cast<const char*> ( u8"\u1460" )
#define I_SPEAKERPHONE reinterpret_cast<const char*> ( u8"\u1461" )
#define I_SPEEDBOAT reinterpret_cast<const char*> ( u8"\u1462" )
#define I_SPHERE__OFF reinterpret_cast<const char*> ( u8"\u1463" )
#define I_SPHERE__PLUS reinterpret_cast<const char*> ( u8"\u1464" )
#define I_SPHERE reinterpret_cast<const char*> ( u8"\u1465" )
#define I_SPIDER reinterpret_cast<const char*> ( u8"\u1466" )
#define I_SPIRAL__OFF reinterpret_cast<const char*> ( u8"\u1467" )
#define I_SPIRAL reinterpret_cast<const char*> ( u8"\u1468" )
#define I_SPORT__BILLARD reinterpret_cast<const char*> ( u8"\u1469" )
#define I_SPRAY reinterpret_cast<const char*> ( u8"\u146A" )
#define I_SPY__OFF reinterpret_cast<const char*> ( u8"\u146B" )
#define I_SPY reinterpret_cast<const char*> ( u8"\u146C" )
#define I_SQL reinterpret_cast<const char*> ( u8"\u146D" )
#define I_SQUARE__ARROW__DOWN reinterpret_cast<const char*> ( u8"\u146E" )
#define I_SQUARE__ARROW__LEFT reinterpret_cast<const char*> ( u8"\u146F" )
#define I_SQUARE__ARROW__RIGHT reinterpret_cast<const char*> ( u8"\u1470" )
#define I_SQUARE__ARROW__UP reinterpret_cast<const char*> ( u8"\u1471" )
#define I_SQUARE__ASTERISK reinterpret_cast<const char*> ( u8"\u1472" )
#define I_SQUARE__CHECK reinterpret_cast<const char*> ( u8"\u1473" )
#define I_SQUARE__CHEVRON__DOWN reinterpret_cast<const char*> ( u8"\u1474" )
#define I_SQUARE__CHEVRON__LEFT reinterpret_cast<const char*> ( u8"\u1475" )
#define I_SQUARE__CHEVRON__RIGHT reinterpret_cast<const char*> ( u8"\u1476" )
#define I_SQUARE__CHEVRON__UP reinterpret_cast<const char*> ( u8"\u1477" )
#define I_SQUARE__CHEVRONS__DOWN reinterpret_cast<const char*> ( u8"\u1478" )
#define I_SQUARE__CHEVRONS__LEFT reinterpret_cast<const char*> ( u8"\u1479" )
#define I_SQUARE__CHEVRONS__RIGHT reinterpret_cast<const char*> ( u8"\u147A" )
#define I_SQUARE__CHEVRONS__UP reinterpret_cast<const char*> ( u8"\u147B" )
#define I_SQUARE__DOT reinterpret_cast<const char*> ( u8"\u147C" )
#define I_SQUARE__F0 reinterpret_cast<const char*> ( u8"\u147D" )
#define I_SQUARE__F1 reinterpret_cast<const char*> ( u8"\u147E" )
#define I_SQUARE__F2 reinterpret_cast<const char*> ( u8"\u147F" )
#define I_SQUARE__F3 reinterpret_cast<const char*> ( u8"\u1480" )
#define I_SQUARE__F4 reinterpret_cast<const char*> ( u8"\u1481" )
#define I_SQUARE__F5 reinterpret_cast<const char*> ( u8"\u1482" )
#define I_SQUARE__F6 reinterpret_cast<const char*> ( u8"\u1483" )
#define I_SQUARE__F7 reinterpret_cast<const char*> ( u8"\u1484" )
#define I_SQUARE__F8 reinterpret_cast<const char*> ( u8"\u1485" )
#define I_SQUARE__F9 reinterpret_cast<const char*> ( u8"\u1486" )
#define I_SQUARE__FORBID__2 reinterpret_cast<const char*> ( u8"\u1487" )
#define I_SQUARE__FORBID reinterpret_cast<const char*> ( u8"\u1488" )
#define I_SQUARE__HALF reinterpret_cast<const char*> ( u8"\u1489" )
#define I_SQUARE__KEY reinterpret_cast<const char*> ( u8"\u148A" )
#define I_SQUARE__LETTER__A reinterpret_cast<const char*> ( u8"\u148B" )
#define I_SQUARE__LETTER__B reinterpret_cast<const char*> ( u8"\u148C" )
#define I_SQUARE__LETTER__C reinterpret_cast<const char*> ( u8"\u148D" )
#define I_SQUARE__LETTER__D reinterpret_cast<const char*> ( u8"\u148E" )
#define I_SQUARE__LETTER__E reinterpret_cast<const char*> ( u8"\u148F" )
#define I_SQUARE__LETTER__F reinterpret_cast<const char*> ( u8"\u1490" )
#define I_SQUARE__LETTER__G reinterpret_cast<const char*> ( u8"\u1491" )
#define I_SQUARE__LETTER__H reinterpret_cast<const char*> ( u8"\u1492" )
#define I_SQUARE__LETTER__I reinterpret_cast<const char*> ( u8"\u1493" )
#define I_SQUARE__LETTER__J reinterpret_cast<const char*> ( u8"\u1494" )
#define I_SQUARE__LETTER__K reinterpret_cast<const char*> ( u8"\u1495" )
#define I_SQUARE__LETTER__L reinterpret_cast<const char*> ( u8"\u1496" )
#define I_SQUARE__LETTER__M reinterpret_cast<const char*> ( u8"\u1497" )
#define I_SQUARE__LETTER__N reinterpret_cast<const char*> ( u8"\u1498" )
#define I_SQUARE__LETTER__O reinterpret_cast<const char*> ( u8"\u1499" )
#define I_SQUARE__LETTER__P reinterpret_cast<const char*> ( u8"\u149A" )
#define I_SQUARE__LETTER__Q reinterpret_cast<const char*> ( u8"\u149B" )
#define I_SQUARE__LETTER__R reinterpret_cast<const char*> ( u8"\u149C" )
#define I_SQUARE__LETTER__S reinterpret_cast<const char*> ( u8"\u149D" )
#define I_SQUARE__LETTER__T reinterpret_cast<const char*> ( u8"\u149E" )
#define I_SQUARE__LETTER__U reinterpret_cast<const char*> ( u8"\u149F" )
#define I_SQUARE__LETTER__V reinterpret_cast<const char*> ( u8"\u14A0" )
#define I_SQUARE__LETTER__W reinterpret_cast<const char*> ( u8"\u14A1" )
#define I_SQUARE__LETTER__X reinterpret_cast<const char*> ( u8"\u14A2" )
#define I_SQUARE__LETTER__Y reinterpret_cast<const char*> ( u8"\u14A3" )
#define I_SQUARE__LETTER__Z reinterpret_cast<const char*> ( u8"\u14A4" )
#define I_SQUARE__MINUS reinterpret_cast<const char*> ( u8"\u14A5" )
#define I_SQUARE__NUMBER__0 reinterpret_cast<const char*> ( u8"\u14A6" )
#define I_SQUARE__NUMBER__1 reinterpret_cast<const char*> ( u8"\u14A7" )
#define I_SQUARE__NUMBER__2 reinterpret_cast<const char*> ( u8"\u14A8" )
#define I_SQUARE__NUMBER__3 reinterpret_cast<const char*> ( u8"\u14A9" )
#define I_SQUARE__NUMBER__4 reinterpret_cast<const char*> ( u8"\u14AA" )
#define I_SQUARE__NUMBER__5 reinterpret_cast<const char*> ( u8"\u14AB" )
#define I_SQUARE__NUMBER__6 reinterpret_cast<const char*> ( u8"\u14AC" )
#define I_SQUARE__NUMBER__7 reinterpret_cast<const char*> ( u8"\u14AD" )
#define I_SQUARE__NUMBER__8 reinterpret_cast<const char*> ( u8"\u14AE" )
#define I_SQUARE__NUMBER__9 reinterpret_cast<const char*> ( u8"\u14AF" )
#define I_SQUARE__OFF reinterpret_cast<const char*> ( u8"\u14B0" )
#define I_SQUARE__PERCENTAGE reinterpret_cast<const char*> ( u8"\u14B1" )
#define I_SQUARE__PLUS__2 reinterpret_cast<const char*> ( u8"\u14B2" )
#define I_SQUARE__PLUS reinterpret_cast<const char*> ( u8"\u14B3" )
#define I_SQUARE__ROOT__2 reinterpret_cast<const char*> ( u8"\u14B4" )
#define I_SQUARE__ROOT reinterpret_cast<const char*> ( u8"\u14B5" )
#define I_SQUARE__ROTATED__FORBID__2 reinterpret_cast<const char*> ( u8"\u14B6" )
#define I_SQUARE__ROTATED__FORBID reinterpret_cast<const char*> ( u8"\u14B7" )
#define I_SQUARE__ROTATED__OFF reinterpret_cast<const char*> ( u8"\u14B8" )
#define I_SQUARE__ROTATED reinterpret_cast<const char*> ( u8"\u14B9" )
#define I_SQUARE__ROUNDED__ARROW__DOWN reinterpret_cast<const char*> ( u8"\u14BA" )
#define I_SQUARE__ROUNDED__ARROW__LEFT reinterpret_cast<const char*> ( u8"\u14BB" )
#define I_SQUARE__ROUNDED__ARROW__RIGHT reinterpret_cast<const char*> ( u8"\u14BC" )
#define I_SQUARE__ROUNDED__ARROW__UP reinterpret_cast<const char*> ( u8"\u14BD" )
#define I_SQUARE__ROUNDED__CHECK reinterpret_cast<const char*> ( u8"\u14BE" )
#define I_SQUARE__ROUNDED__CHEVRON__DOWN reinterpret_cast<const char*> ( u8"\u14BF" )
#define I_SQUARE__ROUNDED__CHEVRON__LEFT reinterpret_cast<const char*> ( u8"\u14C0" )
#define I_SQUARE__ROUNDED__CHEVRON__RIGHT reinterpret_cast<const char*> ( u8"\u14C1" )
#define I_SQUARE__ROUNDED__CHEVRON__UP reinterpret_cast<const char*> ( u8"\u14C2" )
#define I_SQUARE__ROUNDED__CHEVRONS__DOWN reinterpret_cast<const char*> ( u8"\u14C3" )
#define I_SQUARE__ROUNDED__CHEVRONS__LEFT reinterpret_cast<const char*> ( u8"\u14C4" )
#define I_SQUARE__ROUNDED__CHEVRONS__RIGHT reinterpret_cast<const char*> ( u8"\u14C5" )
#define I_SQUARE__ROUNDED__CHEVRONS__UP reinterpret_cast<const char*> ( u8"\u14C6" )
#define I_SQUARE__ROUNDED__LETTER__A reinterpret_cast<const char*> ( u8"\u14C7" )
#define I_SQUARE__ROUNDED__LETTER__B reinterpret_cast<const char*> ( u8"\u14C8" )
#define I_SQUARE__ROUNDED__LETTER__C reinterpret_cast<const char*> ( u8"\u14C9" )
#define I_SQUARE__ROUNDED__LETTER__D reinterpret_cast<const char*> ( u8"\u14CA" )
#define I_SQUARE__ROUNDED__LETTER__E reinterpret_cast<const char*> ( u8"\u14CB" )
#define I_SQUARE__ROUNDED__LETTER__F reinterpret_cast<const char*> ( u8"\u14CC" )
#define I_SQUARE__ROUNDED__LETTER__G reinterpret_cast<const char*> ( u8"\u14CD" )
#define I_SQUARE__ROUNDED__LETTER__H reinterpret_cast<const char*> ( u8"\u14CE" )
#define I_SQUARE__ROUNDED__LETTER__I reinterpret_cast<const char*> ( u8"\u14CF" )
#define I_SQUARE__ROUNDED__LETTER__J reinterpret_cast<const char*> ( u8"\u14D0" )
#define I_SQUARE__ROUNDED__LETTER__K reinterpret_cast<const char*> ( u8"\u14D1" )
#define I_SQUARE__ROUNDED__LETTER__L reinterpret_cast<const char*> ( u8"\u14D2" )
#define I_SQUARE__ROUNDED__LETTER__M reinterpret_cast<const char*> ( u8"\u14D3" )
#define I_SQUARE__ROUNDED__LETTER__N reinterpret_cast<const char*> ( u8"\u14D4" )
#define I_SQUARE__ROUNDED__LETTER__O reinterpret_cast<const char*> ( u8"\u14D5" )
#define I_SQUARE__ROUNDED__LETTER__P reinterpret_cast<const char*> ( u8"\u14D6" )
#define I_SQUARE__ROUNDED__LETTER__Q reinterpret_cast<const char*> ( u8"\u14D7" )
#define I_SQUARE__ROUNDED__LETTER__R reinterpret_cast<const char*> ( u8"\u14D8" )
#define I_SQUARE__ROUNDED__LETTER__S reinterpret_cast<const char*> ( u8"\u14D9" )
#define I_SQUARE__ROUNDED__LETTER__T reinterpret_cast<const char*> ( u8"\u14DA" )
#define I_SQUARE__ROUNDED__LETTER__U reinterpret_cast<const char*> ( u8"\u14DB" )
#define I_SQUARE__ROUNDED__LETTER__V reinterpret_cast<const char*> ( u8"\u14DC" )
#define I_SQUARE__ROUNDED__LETTER__W reinterpret_cast<const char*> ( u8"\u14DD" )
#define I_SQUARE__ROUNDED__LETTER__X reinterpret_cast<const char*> ( u8"\u14DE" )
#define I_SQUARE__ROUNDED__LETTER__Y reinterpret_cast<const char*> ( u8"\u14DF" )
#define I_SQUARE__ROUNDED__LETTER__Z reinterpret_cast<const char*> ( u8"\u14E0" )
#define I_SQUARE__ROUNDED__MINUS__2 reinterpret_cast<const char*> ( u8"\u14E1" )
#define I_SQUARE__ROUNDED__MINUS reinterpret_cast<const char*> ( u8"\u14E2" )
#define I_SQUARE__ROUNDED__NUMBER__0 reinterpret_cast<const char*> ( u8"\u14E3" )
#define I_SQUARE__ROUNDED__NUMBER__1 reinterpret_cast<const char*> ( u8"\u14E4" )
#define I_SQUARE__ROUNDED__NUMBER__2 reinterpret_cast<const char*> ( u8"\u14E5" )
#define I_SQUARE__ROUNDED__NUMBER__3 reinterpret_cast<const char*> ( u8"\u14E6" )
#define I_SQUARE__ROUNDED__NUMBER__4 reinterpret_cast<const char*> ( u8"\u14E7" )
#define I_SQUARE__ROUNDED__NUMBER__5 reinterpret_cast<const char*> ( u8"\u14E8" )
#define I_SQUARE__ROUNDED__NUMBER__6 reinterpret_cast<const char*> ( u8"\u14E9" )
#define I_SQUARE__ROUNDED__NUMBER__7 reinterpret_cast<const char*> ( u8"\u14EA" )
#define I_SQUARE__ROUNDED__NUMBER__8 reinterpret_cast<const char*> ( u8"\u14EB" )
#define I_SQUARE__ROUNDED__NUMBER__9 reinterpret_cast<const char*> ( u8"\u14EC" )
#define I_SQUARE__ROUNDED__PERCENTAGE reinterpret_cast<const char*> ( u8"\u14ED" )
#define I_SQUARE__ROUNDED__PLUS__2 reinterpret_cast<const char*> ( u8"\u14EE" )
#define I_SQUARE__ROUNDED__PLUS reinterpret_cast<const char*> ( u8"\u14EF" )
#define I_SQUARE__ROUNDED__X reinterpret_cast<const char*> ( u8"\u14F0" )
#define I_SQUARE__ROUNDED reinterpret_cast<const char*> ( u8"\u14F1" )
#define I_SQUARE__TOGGLE__HORIZONTAL reinterpret_cast<const char*> ( u8"\u14F2" )
#define I_SQUARE__TOGGLE reinterpret_cast<const char*> ( u8"\u14F3" )
#define I_SQUARE__X reinterpret_cast<const char*> ( u8"\u14F4" )
#define I_SQUARE reinterpret_cast<const char*> ( u8"\u14F5" )
#define I_SQUARES__DIAGONAL reinterpret_cast<const char*> ( u8"\u14F6" )
#define I_SQUARES__SELECTED reinterpret_cast<const char*> ( u8"\u14F7" )
#define I_SQUARES reinterpret_cast<const char*> ( u8"\u14F8" )
#define I_STACK__2 reinterpret_cast<const char*> ( u8"\u14F9" )
#define I_STACK__3 reinterpret_cast<const char*> ( u8"\u14FA" )
#define I_STACK__BACK reinterpret_cast<const char*> ( u8"\u14FB" )
#define I_STACK__BACKWARD reinterpret_cast<const char*> ( u8"\u14FC" )
#define I_STACK__FORWARD reinterpret_cast<const char*> ( u8"\u14FD" )
#define I_STACK__FRONT reinterpret_cast<const char*> ( u8"\u14FE" )
#define I_STACK__MIDDLE reinterpret_cast<const char*> ( u8"\u14FF" )
#define I_STACK__POP reinterpret_cast<const char*> ( u8"\u1500" )
#define I_STACK__PUSH reinterpret_cast<const char*> ( u8"\u1501" )
#define I_STACK reinterpret_cast<const char*> ( u8"\u1502" )
#define I_STAIRS__DOWN reinterpret_cast<const char*> ( u8"\u1503" )
#define I_STAIRS__UP reinterpret_cast<const char*> ( u8"\u1504" )
#define I_STAIRS reinterpret_cast<const char*> ( u8"\u1505" )
#define I_STAR__HALF reinterpret_cast<const char*> ( u8"\u1506" )
#define I_STAR__OFF reinterpret_cast<const char*> ( u8"\u1507" )
#define I_STAR reinterpret_cast<const char*> ( u8"\u1508" )
#define I_STARS__OFF reinterpret_cast<const char*> ( u8"\u1509" )
#define I_STARS reinterpret_cast<const char*> ( u8"\u150A" )
#define I_STATUS__CHANGE reinterpret_cast<const char*> ( u8"\u150B" )
#define I_STEAM reinterpret_cast<const char*> ( u8"\u150C" )
#define I_STEERING__WHEEL__OFF reinterpret_cast<const char*> ( u8"\u150D" )
#define I_STEERING__WHEEL reinterpret_cast<const char*> ( u8"\u150E" )
#define I_STEP__INTO reinterpret_cast<const char*> ( u8"\u150F" )
#define I_STEP__OUT reinterpret_cast<const char*> ( u8"\u1510" )
#define I_STEREO__GLASSES reinterpret_cast<const char*> ( u8"\u1511" )
#define I_STETHOSCOPE__OFF reinterpret_cast<const char*> ( u8"\u1512" )
#define I_STETHOSCOPE reinterpret_cast<const char*> ( u8"\u1513" )
#define I_STICKER__2 reinterpret_cast<const char*> ( u8"\u1514" )
#define I_STICKER reinterpret_cast<const char*> ( u8"\u1515" )
#define I_STOPWATCH reinterpret_cast<const char*> ( u8"\u1516" )
#define I_STORM__OFF reinterpret_cast<const char*> ( u8"\u1517" )
#define I_STORM reinterpret_cast<const char*> ( u8"\u1518" )
#define I_STRETCHING__2 reinterpret_cast<const char*> ( u8"\u1519" )
#define I_STRETCHING reinterpret_cast<const char*> ( u8"\u151A" )
#define I_STRIKETHROUGH reinterpret_cast<const char*> ( u8"\u151B" )
#define I_SUBMARINE reinterpret_cast<const char*> ( u8"\u151C" )
#define I_SUBSCRIPT reinterpret_cast<const char*> ( u8"\u151D" )
#define I_SUBTASK reinterpret_cast<const char*> ( u8"\u151E" )
#define I_SUM__OFF reinterpret_cast<const char*> ( u8"\u151F" )
#define I_SUM reinterpret_cast<const char*> ( u8"\u1520" )
#define I_SUN__ELECTRICITY reinterpret_cast<const char*> ( u8"\u1521" )
#define I_SUN__HIGH reinterpret_cast<const char*> ( u8"\u1522" )
#define I_SUN__LOW reinterpret_cast<const char*> ( u8"\u1523" )
#define I_SUN__MOON reinterpret_cast<const char*> ( u8"\u1524" )
#define I_SUN__OFF reinterpret_cast<const char*> ( u8"\u1525" )
#define I_SUN__WIND reinterpret_cast<const char*> ( u8"\u1526" )
#define I_SUN reinterpret_cast<const char*> ( u8"\u1527" )
#define I_SUNGLASSES reinterpret_cast<const char*> ( u8"\u1528" )
#define I_SUNRISE reinterpret_cast<const char*> ( u8"\u1529" )
#define I_SUNSET__2 reinterpret_cast<const char*> ( u8"\u152A" )
#define I_SUNSET reinterpret_cast<const char*> ( u8"\u152B" )
#define I_SUPERSCRIPT reinterpret_cast<const char*> ( u8"\u152C" )
#define I_SVG reinterpret_cast<const char*> ( u8"\u152D" )
#define I_SWIMMING reinterpret_cast<const char*> ( u8"\u152E" )
#define I_SWIPE__DOWN reinterpret_cast<const char*> ( u8"\u152F" )
#define I_SWIPE__LEFT reinterpret_cast<const char*> ( u8"\u1530" )
#define I_SWIPE__RIGHT reinterpret_cast<const char*> ( u8"\u1531" )
#define I_SWIPE__UP reinterpret_cast<const char*> ( u8"\u1532" )
#define I_SWIPE reinterpret_cast<const char*> ( u8"\u1533" )
#define I_SWITCH__2 reinterpret_cast<const char*> ( u8"\u1534" )
#define I_SWITCH__3 reinterpret_cast<const char*> ( u8"\u1535" )
#define I_SWITCH__HORIZONTAL reinterpret_cast<const char*> ( u8"\u1536" )
#define I_SWITCH__VERTICAL reinterpret_cast<const char*> ( u8"\u1537" )
#define I_SWITCH reinterpret_cast<const char*> ( u8"\u1538" )
#define I_SWORD__OFF reinterpret_cast<const char*> ( u8"\u1539" )
#define I_SWORD reinterpret_cast<const char*> ( u8"\u153A" )
#define I_SWORDS reinterpret_cast<const char*> ( u8"\u153B" )
#define I_TABLE__ALIAS reinterpret_cast<const char*> ( u8"\u153C" )
#define I_TABLE__COLUMN reinterpret_cast<const char*> ( u8"\u153D" )
#define I_TABLE__DOWN reinterpret_cast<const char*> ( u8"\u153E" )
#define I_TABLE__EXPORT reinterpret_cast<const char*> ( u8"\u153F" )
#define I_TABLE__HEART reinterpret_cast<const char*> ( u8"\u1540" )
#define I_TABLE__IMPORT reinterpret_cast<const char*> ( u8"\u1541" )
#define I_TABLE__MINUS reinterpret_cast<const char*> ( u8"\u1542" )
#define I_TABLE__OFF reinterpret_cast<const char*> ( u8"\u1543" )
#define I_TABLE__OPTIONS reinterpret_cast<const char*> ( u8"\u1544" )
#define I_TABLE__PLUS reinterpret_cast<const char*> ( u8"\u1545" )
#define I_TABLE__ROW reinterpret_cast<const char*> ( u8"\u1546" )
#define I_TABLE__SHARE reinterpret_cast<const char*> ( u8"\u1547" )
#define I_TABLE__SHORTCUT reinterpret_cast<const char*> ( u8"\u1548" )
#define I_TABLE__SPARK reinterpret_cast<const char*> ( u8"\u1549" )
#define I_TABLE reinterpret_cast<const char*> ( u8"\u154A" )
#define I_TAG__OFF reinterpret_cast<const char*> ( u8"\u154B" )
#define I_TAG__STARRED reinterpret_cast<const char*> ( u8"\u154C" )
#define I_TAG reinterpret_cast<const char*> ( u8"\u154D" )
#define I_TAGS__OFF reinterpret_cast<const char*> ( u8"\u154E" )
#define I_TAGS reinterpret_cast<const char*> ( u8"\u154F" )
#define I_TALLYMARK__1 reinterpret_cast<const char*> ( u8"\u1550" )
#define I_TALLYMARK__2 reinterpret_cast<const char*> ( u8"\u1551" )
#define I_TALLYMARK__3 reinterpret_cast<const char*> ( u8"\u1552" )
#define I_TALLYMARK__4 reinterpret_cast<const char*> ( u8"\u1553" )
#define I_TALLYMARKS reinterpret_cast<const char*> ( u8"\u1554" )
#define I_TANK reinterpret_cast<const char*> ( u8"\u1555" )
#define I_TARGET__ARROW reinterpret_cast<const char*> ( u8"\u1556" )
#define I_TARGET__OFF reinterpret_cast<const char*> ( u8"\u1557" )
#define I_TARGET reinterpret_cast<const char*> ( u8"\u1558" )
#define I_TAX__EURO reinterpret_cast<const char*> ( u8"\u1559" )
#define I_TAX__POUND reinterpret_cast<const char*> ( u8"\u155A" )
#define I_TAX reinterpret_cast<const char*> ( u8"\u155B" )
#define I_TEAPOT reinterpret_cast<const char*> ( u8"\u155C" )
#define I_TELESCOPE__OFF reinterpret_cast<const char*> ( u8"\u155D" )
#define I_TELESCOPE reinterpret_cast<const char*> ( u8"\u155E" )
#define I_TEMPERATURE__CELSIUS reinterpret_cast<const char*> ( u8"\u155F" )
#define I_TEMPERATURE__FAHRENHEIT reinterpret_cast<const char*> ( u8"\u1560" )
#define I_TEMPERATURE__MINUS reinterpret_cast<const char*> ( u8"\u1561" )
#define I_TEMPERATURE__OFF reinterpret_cast<const char*> ( u8"\u1562" )
#define I_TEMPERATURE__PLUS reinterpret_cast<const char*> ( u8"\u1563" )
#define I_TEMPERATURE__SNOW reinterpret_cast<const char*> ( u8"\u1564" )
#define I_TEMPERATURE__SUN reinterpret_cast<const char*> ( u8"\u1565" )
#define I_TEMPERATURE reinterpret_cast<const char*> ( u8"\u1566" )
#define I_TEMPLATE__OFF reinterpret_cast<const char*> ( u8"\u1567" )
#define I_TEMPLATE reinterpret_cast<const char*> ( u8"\u1568" )
#define I_TENT__OFF reinterpret_cast<const char*> ( u8"\u1569" )
#define I_TENT reinterpret_cast<const char*> ( u8"\u156A" )
#define I_TERMINAL__2 reinterpret_cast<const char*> ( u8"\u156B" )
#define I_TERMINAL reinterpret_cast<const char*> ( u8"\u156C" )
#define I_TEST__PIPE__2 reinterpret_cast<const char*> ( u8"\u156D" )
#define I_TEST__PIPE__OFF reinterpret_cast<const char*> ( u8"\u156E" )
#define I_TEST__PIPE reinterpret_cast<const char*> ( u8"\u156F" )
#define I_TEX reinterpret_cast<const char*> ( u8"\u1570" )
#define I_TEXT__CAPTION reinterpret_cast<const char*> ( u8"\u1571" )
#define I_TEXT__COLOR reinterpret_cast<const char*> ( u8"\u1572" )
#define I_TEXT__DECREASE reinterpret_cast<const char*> ( u8"\u1573" )
#define I_TEXT__DIRECTION__LTR reinterpret_cast<const char*> ( u8"\u1574" )
#define I_TEXT__DIRECTION__RTL reinterpret_cast<const char*> ( u8"\u1575" )
#define I_TEXT__GRAMMAR reinterpret_cast<const char*> ( u8"\u1576" )
#define I_TEXT__INCREASE reinterpret_cast<const char*> ( u8"\u1577" )
#define I_TEXT__ORIENTATION reinterpret_cast<const char*> ( u8"\u1578" )
#define I_TEXT__PLUS reinterpret_cast<const char*> ( u8"\u1579" )
#define I_TEXT__RECOGNITION reinterpret_cast<const char*> ( u8"\u157A" )
#define I_TEXT__RESIZE reinterpret_cast<const char*> ( u8"\u157B" )
#define I_TEXT__SCAN__2 reinterpret_cast<const char*> ( u8"\u157C" )
#define I_TEXT__SIZE reinterpret_cast<const char*> ( u8"\u157D" )
#define I_TEXT__SPELLCHECK reinterpret_cast<const char*> ( u8"\u157E" )
#define I_TEXT__WRAP__COLUMN reinterpret_cast<const char*> ( u8"\u157F" )
#define I_TEXT__WRAP__DISABLED reinterpret_cast<const char*> ( u8"\u1580" )
#define I_TEXT__WRAP reinterpret_cast<const char*> ( u8"\u1581" )
#define I_TEXTURE reinterpret_cast<const char*> ( u8"\u1582" )
#define I_THEATER reinterpret_cast<const char*> ( u8"\u1583" )
#define I_THERMOMETER reinterpret_cast<const char*> ( u8"\u1584" )
#define I_THUMB__DOWN__OFF reinterpret_cast<const char*> ( u8"\u1585" )
#define I_THUMB__DOWN reinterpret_cast<const char*> ( u8"\u1586" )
#define I_THUMB__UP__OFF reinterpret_cast<const char*> ( u8"\u1587" )
#define I_THUMB__UP reinterpret_cast<const char*> ( u8"\u1588" )
#define I_TIC__TAC reinterpret_cast<const char*> ( u8"\u1589" )
#define I_TICKET__OFF reinterpret_cast<const char*> ( u8"\u158A" )
#define I_TICKET reinterpret_cast<const char*> ( u8"\u158B" )
#define I_TIE reinterpret_cast<const char*> ( u8"\u158C" )
#define I_TILDE reinterpret_cast<const char*> ( u8"\u158D" )
#define I_TILT__SHIFT__OFF reinterpret_cast<const char*> ( u8"\u158E" )
#define I_TILT__SHIFT reinterpret_cast<const char*> ( u8"\u158F" )
#define I_TIME__DURATION__0 reinterpret_cast<const char*> ( u8"\u1590" )
#define I_TIME__DURATION__10 reinterpret_cast<const char*> ( u8"\u1591" )
#define I_TIME__DURATION__15 reinterpret_cast<const char*> ( u8"\u1592" )
#define I_TIME__DURATION__30 reinterpret_cast<const char*> ( u8"\u1593" )
#define I_TIME__DURATION__45 reinterpret_cast<const char*> ( u8"\u1594" )
#define I_TIME__DURATION__5 reinterpret_cast<const char*> ( u8"\u1595" )
#define I_TIME__DURATION__60 reinterpret_cast<const char*> ( u8"\u1596" )
#define I_TIME__DURATION__90 reinterpret_cast<const char*> ( u8"\u1597" )
#define I_TIME__DURATION__OFF reinterpret_cast<const char*> ( u8"\u1598" )
#define I_TIMELINE__EVENT__EXCLAMATION reinterpret_cast<const char*> ( u8"\u1599" )
#define I_TIMELINE__EVENT__MINUS reinterpret_cast<const char*> ( u8"\u159A" )
#define I_TIMELINE__EVENT__PLUS reinterpret_cast<const char*> ( u8"\u159B" )
#define I_TIMELINE__EVENT__TEXT reinterpret_cast<const char*> ( u8"\u159C" )
#define I_TIMELINE__EVENT__X reinterpret_cast<const char*> ( u8"\u159D" )
#define I_TIMELINE__EVENT reinterpret_cast<const char*> ( u8"\u159E" )
#define I_TIMELINE reinterpret_cast<const char*> ( u8"\u159F" )
#define I_TIMEZONE reinterpret_cast<const char*> ( u8"\u15A0" )
#define I_TIP__JAR__EURO reinterpret_cast<const char*> ( u8"\u15A1" )
#define I_TIP__JAR__POUND reinterpret_cast<const char*> ( u8"\u15A2" )
#define I_TIP__JAR reinterpret_cast<const char*> ( u8"\u15A3" )
#define I_TIR reinterpret_cast<const char*> ( u8"\u15A4" )
#define I_TOGGLE__LEFT reinterpret_cast<const char*> ( u8"\u15A5" )
#define I_TOGGLE__RIGHT reinterpret_cast<const char*> ( u8"\u15A6" )
#define I_TOILET__PAPER__OFF reinterpret_cast<const char*> ( u8"\u15A7" )
#define I_TOILET__PAPER reinterpret_cast<const char*> ( u8"\u15A8" )
#define I_TOML reinterpret_cast<const char*> ( u8"\u15A9" )
#define I_TOOL reinterpret_cast<const char*> ( u8"\u15AA" )
#define I_TOOLS__KITCHEN__2__OFF reinterpret_cast<const char*> ( u8"\u15AB" )
#define I_TOOLS__KITCHEN__2 reinterpret_cast<const char*> ( u8"\u15AC" )
#define I_TOOLS__KITCHEN__3 reinterpret_cast<const char*> ( u8"\u15AD" )
#define I_TOOLS__KITCHEN__OFF reinterpret_cast<const char*> ( u8"\u15AE" )
#define I_TOOLS__KITCHEN reinterpret_cast<const char*> ( u8"\u15AF" )
#define I_TOOLS__OFF reinterpret_cast<const char*> ( u8"\u15B0" )
#define I_TOOLS reinterpret_cast<const char*> ( u8"\u15B1" )
#define I_TOOLTIP reinterpret_cast<const char*> ( u8"\u15B2" )
#define I_TOPOLOGY__BUS reinterpret_cast<const char*> ( u8"\u15B3" )
#define I_TOPOLOGY__COMPLEX reinterpret_cast<const char*> ( u8"\u15B4" )
#define I_TOPOLOGY__FULL__HIERARCHY reinterpret_cast<const char*> ( u8"\u15B5" )
#define I_TOPOLOGY__FULL reinterpret_cast<const char*> ( u8"\u15B6" )
#define I_TOPOLOGY__RING__2 reinterpret_cast<const char*> ( u8"\u15B7" )
#define I_TOPOLOGY__RING__3 reinterpret_cast<const char*> ( u8"\u15B8" )
#define I_TOPOLOGY__RING reinterpret_cast<const char*> ( u8"\u15B9" )
#define I_TOPOLOGY__STAR__2 reinterpret_cast<const char*> ( u8"\u15BA" )
#define I_TOPOLOGY__STAR__3 reinterpret_cast<const char*> ( u8"\u15BB" )
#define I_TOPOLOGY__STAR__RING__2 reinterpret_cast<const char*> ( u8"\u15BC" )
#define I_TOPOLOGY__STAR__RING__3 reinterpret_cast<const char*> ( u8"\u15BD" )
#define I_TOPOLOGY__STAR__RING reinterpret_cast<const char*> ( u8"\u15BE" )
#define I_TOPOLOGY__STAR reinterpret_cast<const char*> ( u8"\u15BF" )
#define I_TORII reinterpret_cast<const char*> ( u8"\u15C0" )
#define I_TORNADO reinterpret_cast<const char*> ( u8"\u15C1" )
#define I_TOURNAMENT reinterpret_cast<const char*> ( u8"\u15C2" )
#define I_TOWER__OFF reinterpret_cast<const char*> ( u8"\u15C3" )
#define I_TOWER reinterpret_cast<const char*> ( u8"\u15C4" )
#define I_TRACK reinterpret_cast<const char*> ( u8"\u15C5" )
#define I_TRACTOR reinterpret_cast<const char*> ( u8"\u15C6" )
#define I_TRADEMARK reinterpret_cast<const char*> ( u8"\u15C7" )
#define I_TRAFFIC__CONE__OFF reinterpret_cast<const char*> ( u8"\u15C8" )
#define I_TRAFFIC__CONE reinterpret_cast<const char*> ( u8"\u15C9" )
#define I_TRAFFIC__LIGHTS__OFF reinterpret_cast<const char*> ( u8"\u15CA" )
#define I_TRAFFIC__LIGHTS reinterpret_cast<const char*> ( u8"\u15CB" )
#define I_TRAIN reinterpret_cast<const char*> ( u8"\u15CC" )
#define I_TRANSACTION__BITCOIN reinterpret_cast<const char*> ( u8"\u15CD" )
#define I_TRANSACTION__DOLLAR reinterpret_cast<const char*> ( u8"\u15CE" )
#define I_TRANSACTION__EURO reinterpret_cast<const char*> ( u8"\u15CF" )
#define I_TRANSACTION__POUND reinterpret_cast<const char*> ( u8"\u15D0" )
#define I_TRANSACTION__RUPEE reinterpret_cast<const char*> ( u8"\u15D1" )
#define I_TRANSACTION__YEN reinterpret_cast<const char*> ( u8"\u15D2" )
#define I_TRANSACTION__YUAN reinterpret_cast<const char*> ( u8"\u15D3" )
#define I_TRANSFER__IN reinterpret_cast<const char*> ( u8"\u15D4" )
#define I_TRANSFER__OUT reinterpret_cast<const char*> ( u8"\u15D5" )
#define I_TRANSFER__VERTICAL reinterpret_cast<const char*> ( u8"\u15D6" )
#define I_TRANSFER reinterpret_cast<const char*> ( u8"\u15D7" )
#define I_TRANSFORM__POINT__BOTTOM__LEFT reinterpret_cast<const char*> ( u8"\u15D8" )
#define I_TRANSFORM__POINT__BOTTOM__RIGHT reinterpret_cast<const char*> ( u8"\u15D9" )
#define I_TRANSFORM__POINT__TOP__LEFT reinterpret_cast<const char*> ( u8"\u15DA" )
#define I_TRANSFORM__POINT__TOP__RIGHT reinterpret_cast<const char*> ( u8"\u15DB" )
#define I_TRANSFORM__POINT reinterpret_cast<const char*> ( u8"\u15DC" )
#define I_TRANSFORM reinterpret_cast<const char*> ( u8"\u15DD" )
#define I_TRANSITION__BOTTOM reinterpret_cast<const char*> ( u8"\u15DE" )
#define I_TRANSITION__LEFT reinterpret_cast<const char*> ( u8"\u15DF" )
#define I_TRANSITION__RIGHT reinterpret_cast<const char*> ( u8"\u15E0" )
#define I_TRANSITION__TOP reinterpret_cast<const char*> ( u8"\u15E1" )
#define I_TRASH__OFF reinterpret_cast<const char*> ( u8"\u15E2" )
#define I_TRASH__X reinterpret_cast<const char*> ( u8"\u15E3" )
#define I_TRASH reinterpret_cast<const char*> ( u8"\u15E4" )
#define I_TREADMILL reinterpret_cast<const char*> ( u8"\u15E5" )
#define I_TREE reinterpret_cast<const char*> ( u8"\u15E6" )
#define I_TREES reinterpret_cast<const char*> ( u8"\u15E7" )
#define I_TREKKING reinterpret_cast<const char*> ( u8"\u15E8" )
#define I_TRENDING__DOWN__2 reinterpret_cast<const char*> ( u8"\u15E9" )
#define I_TRENDING__DOWN__3 reinterpret_cast<const char*> ( u8"\u15EA" )
#define I_TRENDING__DOWN reinterpret_cast<const char*> ( u8"\u15EB" )
#define I_TRENDING__UP__2 reinterpret_cast<const char*> ( u8"\u15EC" )
#define I_TRENDING__UP__3 reinterpret_cast<const char*> ( u8"\u15ED" )
#define I_TRENDING__UP reinterpret_cast<const char*> ( u8"\u15EE" )
#define I_TRIANGLE__INVERTED reinterpret_cast<const char*> ( u8"\u15EF" )
#define I_TRIANGLE__MINUS__2 reinterpret_cast<const char*> ( u8"\u15F0" )
#define I_TRIANGLE__MINUS reinterpret_cast<const char*> ( u8"\u15F1" )
#define I_TRIANGLE__OFF reinterpret_cast<const char*> ( u8"\u15F2" )
#define I_TRIANGLE__PLUS__2 reinterpret_cast<const char*> ( u8"\u15F3" )
#define I_TRIANGLE__PLUS reinterpret_cast<const char*> ( u8"\u15F4" )
#define I_TRIANGLE__SQUARE__CIRCLE reinterpret_cast<const char*> ( u8"\u15F5" )
#define I_TRIANGLE reinterpret_cast<const char*> ( u8"\u15F6" )
#define I_TRIANGLES reinterpret_cast<const char*> ( u8"\u15F7" )
#define I_TRIDENT reinterpret_cast<const char*> ( u8"\u15F8" )
#define I_TROLLEY reinterpret_cast<const char*> ( u8"\u15F9" )
#define I_TROPHY__OFF reinterpret_cast<const char*> ( u8"\u15FA" )
#define I_TROPHY reinterpret_cast<const char*> ( u8"\u15FB" )
#define I_TROWEL reinterpret_cast<const char*> ( u8"\u15FC" )
#define I_TRUCK__DELIVERY reinterpret_cast<const char*> ( u8"\u15FD" )
#define I_TRUCK__LOADING reinterpret_cast<const char*> ( u8"\u15FE" )
#define I_TRUCK__OFF reinterpret_cast<const char*> ( u8"\u15FF" )
#define I_TRUCK__RETURN reinterpret_cast<const char*> ( u8"\u1600" )
#define I_TRUCK reinterpret_cast<const char*> ( u8"\u1601" )
#define I_TXT reinterpret_cast<const char*> ( u8"\u1602" )
#define I_TYPEFACE reinterpret_cast<const char*> ( u8"\u1603" )
#define I_TYPOGRAPHY__OFF reinterpret_cast<const char*> ( u8"\u1604" )
#define I_TYPOGRAPHY reinterpret_cast<const char*> ( u8"\u1605" )
#define I_U__TURN__LEFT reinterpret_cast<const char*> ( u8"\u1606" )
#define I_U__TURN__RIGHT reinterpret_cast<const char*> ( u8"\u1607" )
#define I_UFO__OFF reinterpret_cast<const char*> ( u8"\u1608" )
#define I_UFO reinterpret_cast<const char*> ( u8"\u1609" )
#define I_UMBRELLA__2 reinterpret_cast<const char*> ( u8"\u160A" )
#define I_UMBRELLA__CLOSED__2 reinterpret_cast<const char*> ( u8"\u160B" )
#define I_UMBRELLA__CLOSED reinterpret_cast<const char*> ( u8"\u160C" )
#define I_UMBRELLA__OFF reinterpret_cast<const char*> ( u8"\u160D" )
#define I_UMBRELLA reinterpret_cast<const char*> ( u8"\u160E" )
#define I_UNDERLINE reinterpret_cast<const char*> ( u8"\u160F" )
#define I_UNIVERSE reinterpret_cast<const char*> ( u8"\u1610" )
#define I_UNLINK reinterpret_cast<const char*> ( u8"\u1611" )
#define I_UPLOAD reinterpret_cast<const char*> ( u8"\u1612" )
#define I_URGENT reinterpret_cast<const char*> ( u8"\u1613" )
#define I_USB reinterpret_cast<const char*> ( u8"\u1614" )
#define I_USER__BITCOIN reinterpret_cast<const char*> ( u8"\u1615" )
#define I_USER__BOLT reinterpret_cast<const char*> ( u8"\u1616" )
#define I_USER__CANCEL reinterpret_cast<const char*> ( u8"\u1617" )
#define I_USER__CHECK reinterpret_cast<const char*> ( u8"\u1618" )
#define I_USER__CIRCLE reinterpret_cast<const char*> ( u8"\u1619" )
#define I_USER__CODE reinterpret_cast<const char*> ( u8"\u161A" )
#define I_USER__COG reinterpret_cast<const char*> ( u8"\u161B" )
#define I_USER__DOLLAR reinterpret_cast<const char*> ( u8"\u161C" )
#define I_USER__DOWN reinterpret_cast<const char*> ( u8"\u161D" )
#define I_USER__EDIT reinterpret_cast<const char*> ( u8"\u161E" )
#define I_USER__EXCLAMATION reinterpret_cast<const char*> ( u8"\u161F" )
#define I_USER__HEART reinterpret_cast<const char*> ( u8"\u1620" )
#define I_USER__HEXAGON reinterpret_cast<const char*> ( u8"\u1621" )
#define I_USER__MINUS reinterpret_cast<const char*> ( u8"\u1622" )
#define I_USER__OFF reinterpret_cast<const char*> ( u8"\u1623" )
#define I_USER__PAUSE reinterpret_cast<const char*> ( u8"\u1624" )
#define I_USER__PENTAGON reinterpret_cast<const char*> ( u8"\u1625" )
#define I_USER__PIN reinterpret_cast<const char*> ( u8"\u1626" )
#define I_USER__PLUS reinterpret_cast<const char*> ( u8"\u1627" )
#define I_USER__QUESTION reinterpret_cast<const char*> ( u8"\u1628" )
#define I_USER__SCAN reinterpret_cast<const char*> ( u8"\u1629" )
#define I_USER__SCREEN reinterpret_cast<const char*> ( u8"\u162A" )
#define I_USER__SEARCH reinterpret_cast<const char*> ( u8"\u162B" )
#define I_USER__SHARE reinterpret_cast<const char*> ( u8"\u162C" )
#define I_USER__SHIELD reinterpret_cast<const char*> ( u8"\u162D" )
#define I_USER__SQUARE__ROUNDED reinterpret_cast<const char*> ( u8"\u162E" )
#define I_USER__SQUARE reinterpret_cast<const char*> ( u8"\u162F" )
#define I_USER__STAR reinterpret_cast<const char*> ( u8"\u1630" )
#define I_USER__UP reinterpret_cast<const char*> ( u8"\u1631" )
#define I_USER__X reinterpret_cast<const char*> ( u8"\u1632" )
#define I_USER reinterpret_cast<const char*> ( u8"\u1633" )
#define I_USERS__GROUP reinterpret_cast<const char*> ( u8"\u1634" )
#define I_USERS__MINUS reinterpret_cast<const char*> ( u8"\u1635" )
#define I_USERS__PLUS reinterpret_cast<const char*> ( u8"\u1636" )
#define I_USERS reinterpret_cast<const char*> ( u8"\u1637" )
#define I_UV__INDEX reinterpret_cast<const char*> ( u8"\u1638" )
#define I_UX__CIRCLE reinterpret_cast<const char*> ( u8"\u1639" )
#define I_VACCINE__BOTTLE__OFF reinterpret_cast<const char*> ( u8"\u163A" )
#define I_VACCINE__BOTTLE reinterpret_cast<const char*> ( u8"\u163B" )
#define I_VACCINE__OFF reinterpret_cast<const char*> ( u8"\u163C" )
#define I_VACCINE reinterpret_cast<const char*> ( u8"\u163D" )
#define I_VACUUM__CLEANER reinterpret_cast<const char*> ( u8"\u163E" )
#define I_VARIABLE__MINUS reinterpret_cast<const char*> ( u8"\u163F" )
#define I_VARIABLE__OFF reinterpret_cast<const char*> ( u8"\u1640" )
#define I_VARIABLE__PLUS reinterpret_cast<const char*> ( u8"\u1641" )
#define I_VARIABLE reinterpret_cast<const char*> ( u8"\u1642" )
#define I_VECTOR__BEZIER__2 reinterpret_cast<const char*> ( u8"\u1643" )
#define I_VECTOR__BEZIER__ARC reinterpret_cast<const char*> ( u8"\u1644" )
#define I_VECTOR__BEZIER__CIRCLE reinterpret_cast<const char*> ( u8"\u1645" )
#define I_VECTOR__BEZIER reinterpret_cast<const char*> ( u8"\u1646" )
#define I_VECTOR__OFF reinterpret_cast<const char*> ( u8"\u1647" )
#define I_VECTOR__SPLINE reinterpret_cast<const char*> ( u8"\u1648" )
#define I_VECTOR__TRIANGLE__OFF reinterpret_cast<const char*> ( u8"\u1649" )
#define I_VECTOR__TRIANGLE reinterpret_cast<const char*> ( u8"\u164A" )
#define I_VECTOR reinterpret_cast<const char*> ( u8"\u164B" )
#define I_VENUS reinterpret_cast<const char*> ( u8"\u164C" )
#define I_VERSIONS__OFF reinterpret_cast<const char*> ( u8"\u164D" )
#define I_VERSIONS reinterpret_cast<const char*> ( u8"\u164E" )
#define I_VIDEO__MINUS reinterpret_cast<const char*> ( u8"\u164F" )
#define I_VIDEO__OFF reinterpret_cast<const char*> ( u8"\u1650" )
#define I_VIDEO__PLUS reinterpret_cast<const char*> ( u8"\u1651" )
#define I_VIDEO reinterpret_cast<const char*> ( u8"\u1652" )
#define I_VIEW__360__ARROW reinterpret_cast<const char*> ( u8"\u1653" )
#define I_VIEW__360__NUMBER reinterpret_cast<const char*> ( u8"\u1654" )
#define I_VIEW__360__OFF reinterpret_cast<const char*> ( u8"\u1655" )
#define I_VIEW__360 reinterpret_cast<const char*> ( u8"\u1656" )
#define I_VIEWFINDER__OFF reinterpret_cast<const char*> ( u8"\u1657" )
#define I_VIEWFINDER reinterpret_cast<const char*> ( u8"\u1658" )
#define I_VIEWPORT__NARROW reinterpret_cast<const char*> ( u8"\u1659" )
#define I_VIEWPORT__SHORT reinterpret_cast<const char*> ( u8"\u165A" )
#define I_VIEWPORT__TALL reinterpret_cast<const char*> ( u8"\u165B" )
#define I_VIEWPORT__WIDE reinterpret_cast<const char*> ( u8"\u165C" )
#define I_VINYL reinterpret_cast<const char*> ( u8"\u165D" )
#define I_VIP__OFF reinterpret_cast<const char*> ( u8"\u165E" )
#define I_VIP reinterpret_cast<const char*> ( u8"\u165F" )
#define I_VIRUS__OFF reinterpret_cast<const char*> ( u8"\u1660" )
#define I_VIRUS__SEARCH reinterpret_cast<const char*> ( u8"\u1661" )
#define I_VIRUS reinterpret_cast<const char*> ( u8"\u1662" )
#define I_VOCABULARY__OFF reinterpret_cast<const char*> ( u8"\u1663" )
#define I_VOCABULARY reinterpret_cast<const char*> ( u8"\u1664" )
#define I_VOLCANO reinterpret_cast<const char*> ( u8"\u1665" )
#define I_VOLUME__2 reinterpret_cast<const char*> ( u8"\u1666" )
#define I_VOLUME__3 reinterpret_cast<const char*> ( u8"\u1667" )
#define I_VOLUME__OFF reinterpret_cast<const char*> ( u8"\u1668" )
#define I_VOLUME reinterpret_cast<const char*> ( u8"\u1669" )
#define I_VS reinterpret_cast<const char*> ( u8"\u166A" )
#define I_WALK reinterpret_cast<const char*> ( u8"\u166B" )
#define I_WALL__OFF reinterpret_cast<const char*> ( u8"\u166C" )
#define I_WALL reinterpret_cast<const char*> ( u8"\u166D" )
#define I_WALLET__OFF reinterpret_cast<const char*> ( u8"\u166E" )
#define I_WALLET reinterpret_cast<const char*> ( u8"\u166F" )
#define I_WALLPAPER__OFF reinterpret_cast<const char*> ( u8"\u1670" )
#define I_WALLPAPER reinterpret_cast<const char*> ( u8"\u1671" )
#define I_WAND__OFF reinterpret_cast<const char*> ( u8"\u1672" )
#define I_WAND reinterpret_cast<const char*> ( u8"\u1673" )
#define I_WASH__DRY__1 reinterpret_cast<const char*> ( u8"\u1674" )
#define I_WASH__DRY__2 reinterpret_cast<const char*> ( u8"\u1675" )
#define I_WASH__DRY__3 reinterpret_cast<const char*> ( u8"\u1676" )
#define I_WASH__DRY__A reinterpret_cast<const char*> ( u8"\u1677" )
#define I_WASH__DRY__DIP reinterpret_cast<const char*> ( u8"\u1678" )
#define I_WASH__DRY__F reinterpret_cast<const char*> ( u8"\u1679" )
#define I_WASH__DRY__FLAT reinterpret_cast<const char*> ( u8"\u167A" )
#define I_WASH__DRY__HANG reinterpret_cast<const char*> ( u8"\u167B" )
#define I_WASH__DRY__OFF reinterpret_cast<const char*> ( u8"\u167C" )
#define I_WASH__DRY__P reinterpret_cast<const char*> ( u8"\u167D" )
#define I_WASH__DRY__SHADE reinterpret_cast<const char*> ( u8"\u167E" )
#define I_WASH__DRY__W reinterpret_cast<const char*> ( u8"\u167F" )
#define I_WASH__DRY reinterpret_cast<const char*> ( u8"\u1680" )
#define I_WASH__DRYCLEAN__OFF reinterpret_cast<const char*> ( u8"\u1681" )
#define I_WASH__DRYCLEAN reinterpret_cast<const char*> ( u8"\u1682" )
#define I_WASH__ECO reinterpret_cast<const char*> ( u8"\u1683" )
#define I_WASH__GENTLE reinterpret_cast<const char*> ( u8"\u1684" )
#define I_WASH__HAND reinterpret_cast<const char*> ( u8"\u1685" )
#define I_WASH__MACHINE reinterpret_cast<const char*> ( u8"\u1686" )
#define I_WASH__OFF reinterpret_cast<const char*> ( u8"\u1687" )
#define I_WASH__PRESS reinterpret_cast<const char*> ( u8"\u1688" )
#define I_WASH__TEMPERATURE__1 reinterpret_cast<const char*> ( u8"\u1689" )
#define I_WASH__TEMPERATURE__2 reinterpret_cast<const char*> ( u8"\u168A" )
#define I_WASH__TEMPERATURE__3 reinterpret_cast<const char*> ( u8"\u168B" )
#define I_WASH__TEMPERATURE__4 reinterpret_cast<const char*> ( u8"\u168C" )
#define I_WASH__TEMPERATURE__5 reinterpret_cast<const char*> ( u8"\u168D" )
#define I_WASH__TEMPERATURE__6 reinterpret_cast<const char*> ( u8"\u168E" )
#define I_WASH__TUMBLE__DRY reinterpret_cast<const char*> ( u8"\u168F" )
#define I_WASH__TUMBLE__OFF reinterpret_cast<const char*> ( u8"\u1690" )
#define I_WASH reinterpret_cast<const char*> ( u8"\u1691" )
#define I_WATERPOLO reinterpret_cast<const char*> ( u8"\u1692" )
#define I_WAVE__SAW__TOOL reinterpret_cast<const char*> ( u8"\u1693" )
#define I_WAVE__SINE reinterpret_cast<const char*> ( u8"\u1694" )
#define I_WAVE__SQUARE reinterpret_cast<const char*> ( u8"\u1695" )
#define I_WAVES__ELECTRICITY reinterpret_cast<const char*> ( u8"\u1696" )
#define I_WEBHOOK__OFF reinterpret_cast<const char*> ( u8"\u1697" )
#define I_WEBHOOK reinterpret_cast<const char*> ( u8"\u1698" )
#define I_WEIGHT reinterpret_cast<const char*> ( u8"\u1699" )
#define I_WHEEL reinterpret_cast<const char*> ( u8"\u169A" )
#define I_WHEELCHAIR__OFF reinterpret_cast<const char*> ( u8"\u169B" )
#define I_WHEELCHAIR reinterpret_cast<const char*> ( u8"\u169C" )
#define I_WHIRL reinterpret_cast<const char*> ( u8"\u169D" )
#define I_WIFI__0 reinterpret_cast<const char*> ( u8"\u169E" )
#define I_WIFI__1 reinterpret_cast<const char*> ( u8"\u169F" )
#define I_WIFI__2 reinterpret_cast<const char*> ( u8"\u16A0" )
#define I_WIFI__OFF reinterpret_cast<const char*> ( u8"\u16A1" )
#define I_WIFI reinterpret_cast<const char*> ( u8"\u16A2" )
#define I_WIND__ELECTRICITY reinterpret_cast<const char*> ( u8"\u16A3" )
#define I_WIND__OFF reinterpret_cast<const char*> ( u8"\u16A4" )
#define I_WIND reinterpret_cast<const char*> ( u8"\u16A5" )
#define I_WINDMILL__OFF reinterpret_cast<const char*> ( u8"\u16A6" )
#define I_WINDMILL reinterpret_cast<const char*> ( u8"\u16A7" )
#define I_WINDOW__MAXIMIZE reinterpret_cast<const char*> ( u8"\u16A8" )
#define I_WINDOW__MINIMIZE reinterpret_cast<const char*> ( u8"\u16A9" )
#define I_WINDOW__OFF reinterpret_cast<const char*> ( u8"\u16AA" )
#define I_WINDOW reinterpret_cast<const char*> ( u8"\u16AB" )
#define I_WINDSOCK reinterpret_cast<const char*> ( u8"\u16AC" )
#define I_WIPER__WASH reinterpret_cast<const char*> ( u8"\u16AD" )
#define I_WIPER reinterpret_cast<const char*> ( u8"\u16AE" )
#define I_WOMAN reinterpret_cast<const char*> ( u8"\u16AF" )
#define I_WOOD reinterpret_cast<const char*> ( u8"\u16B0" )
#define I_WORLD__BOLT reinterpret_cast<const char*> ( u8"\u16B1" )
#define I_WORLD__CANCEL reinterpret_cast<const char*> ( u8"\u16B2" )
#define I_WORLD__CHECK reinterpret_cast<const char*> ( u8"\u16B3" )
#define I_WORLD__CODE reinterpret_cast<const char*> ( u8"\u16B4" )
#define I_WORLD__COG reinterpret_cast<const char*> ( u8"\u16B5" )
#define I_WORLD__DOLLAR reinterpret_cast<const char*> ( u8"\u16B6" )
#define I_WORLD__DOWN reinterpret_cast<const char*> ( u8"\u16B7" )
#define I_WORLD__DOWNLOAD reinterpret_cast<const char*> ( u8"\u16B8" )
#define I_WORLD__EXCLAMATION reinterpret_cast<const char*> ( u8"\u16B9" )
#define I_WORLD__HEART reinterpret_cast<const char*> ( u8"\u16BA" )
#define I_WORLD__LATITUDE reinterpret_cast<const char*> ( u8"\u16BB" )
#define I_WORLD__LONGITUDE reinterpret_cast<const char*> ( u8"\u16BC" )
#define I_WORLD__MINUS reinterpret_cast<const char*> ( u8"\u16BD" )
#define I_WORLD__OFF reinterpret_cast<const char*> ( u8"\u16BE" )
#define I_WORLD__PAUSE reinterpret_cast<const char*> ( u8"\u16BF" )
#define I_WORLD__PIN reinterpret_cast<const char*> ( u8"\u16C0" )
#define I_WORLD__PLUS reinterpret_cast<const char*> ( u8"\u16C1" )
#define I_WORLD__QUESTION reinterpret_cast<const char*> ( u8"\u16C2" )
#define I_WORLD__SEARCH reinterpret_cast<const char*> ( u8"\u16C3" )
#define I_WORLD__SHARE reinterpret_cast<const char*> ( u8"\u16C4" )
#define I_WORLD__STAR reinterpret_cast<const char*> ( u8"\u16C5" )
#define I_WORLD__UP reinterpret_cast<const char*> ( u8"\u16C6" )
#define I_WORLD__UPLOAD reinterpret_cast<const char*> ( u8"\u16C7" )
#define I_WORLD__WWW reinterpret_cast<const char*> ( u8"\u16C8" )
#define I_WORLD__X reinterpret_cast<const char*> ( u8"\u16C9" )
#define I_WORLD reinterpret_cast<const char*> ( u8"\u16CA" )
#define I_WRECKING__BALL reinterpret_cast<const char*> ( u8"\u16CB" )
#define I_WRITING__OFF reinterpret_cast<const char*> ( u8"\u16CC" )
#define I_WRITING__SIGN__OFF reinterpret_cast<const char*> ( u8"\u16CD" )
#define I_WRITING__SIGN reinterpret_cast<const char*> ( u8"\u16CE" )
#define I_WRITING reinterpret_cast<const char*> ( u8"\u16CF" )
#define I_X__POWER__Y reinterpret_cast<const char*> ( u8"\u16D0" )
#define I_X reinterpret_cast<const char*> ( u8"\u16D1" )
#define I_XBOX__A reinterpret_cast<const char*> ( u8"\u16D2" )
#define I_XBOX__B reinterpret_cast<const char*> ( u8"\u16D3" )
#define I_XBOX__X reinterpret_cast<const char*> ( u8"\u16D4" )
#define I_XBOX__Y reinterpret_cast<const char*> ( u8"\u16D5" )
#define I_XD reinterpret_cast<const char*> ( u8"\u16D6" )
#define I_XXX reinterpret_cast<const char*> ( u8"\u16D7" )
#define I_YIN__YANG reinterpret_cast<const char*> ( u8"\u16D8" )
#define I_YOGA reinterpret_cast<const char*> ( u8"\u16D9" )
#define I_ZEPPELIN__OFF reinterpret_cast<const char*> ( u8"\u16DA" )
#define I_ZEPPELIN reinterpret_cast<const char*> ( u8"\u16DB" )
#define I_ZIP reinterpret_cast<const char*> ( u8"\u16DC" )
#define I_ZODIAC__AQUARIUS reinterpret_cast<const char*> ( u8"\u16DD" )
#define I_ZODIAC__ARIES reinterpret_cast<const char*> ( u8"\u16DE" )
#define I_ZODIAC__CANCER reinterpret_cast<const char*> ( u8"\u16DF" )
#define I_ZODIAC__CAPRICORN reinterpret_cast<const char*> ( u8"\u16E0" )
#define I_ZODIAC__GEMINI reinterpret_cast<const char*> ( u8"\u16E1" )
#define I_ZODIAC__LEO reinterpret_cast<const char*> ( u8"\u16E2" )
#define I_ZODIAC__LIBRA reinterpret_cast<const char*> ( u8"\u16E3" )
#define I_ZODIAC__PISCES reinterpret_cast<const char*> ( u8"\u16E4" )
#define I_ZODIAC__SAGITTARIUS reinterpret_cast<const char*> ( u8"\u16E5" )
#define I_ZODIAC__SCORPIO reinterpret_cast<const char*> ( u8"\u16E6" )
#define I_ZODIAC__TAURUS reinterpret_cast<const char*> ( u8"\u16E7" )
#define I_ZODIAC__VIRGO reinterpret_cast<const char*> ( u8"\u16E8" )
#define I_ZOOM__CANCEL reinterpret_cast<const char*> ( u8"\u16E9" )
#define I_ZOOM__CHECK reinterpret_cast<const char*> ( u8"\u16EA" )
#define I_ZOOM__CODE reinterpret_cast<const char*> ( u8"\u16EB" )
#define I_ZOOM__EXCLAMATION reinterpret_cast<const char*> ( u8"\u16EC" )
#define I_ZOOM__IN__AREA reinterpret_cast<const char*> ( u8"\u16ED" )
#define I_ZOOM__IN reinterpret_cast<const char*> ( u8"\u16EE" )
#define I_ZOOM__MONEY reinterpret_cast<const char*> ( u8"\u16EF" )
#define I_ZOOM__OUT__AREA reinterpret_cast<const char*> ( u8"\u16F0" )
#define I_ZOOM__OUT reinterpret_cast<const char*> ( u8"\u16F1" )
#define I_ZOOM__PAN reinterpret_cast<const char*> ( u8"\u16F2" )
#define I_ZOOM__QUESTION reinterpret_cast<const char*> ( u8"\u16F3" )
#define I_ZOOM__REPLACE reinterpret_cast<const char*> ( u8"\u16F4" )
#define I_ZOOM__RESET reinterpret_cast<const char*> ( u8"\u16F5" )
#define I_ZOOM__SCAN reinterpret_cast<const char*> ( u8"\u16F6" )
#define I_ZOOM reinterpret_cast<const char*> ( u8"\u16F7" )
#define I_ZZZ__OFF reinterpret_cast<const char*> ( u8"\u16F8" )
#define I_ZZZ reinterpret_cast<const char*> ( u8"\u16F9" )
